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SWM modular modpack [E19.5] (beta)


Waynolt

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3 hours ago, thatonesock said:

Hello! I wanted to ask if this modpack (or any mod in particular really) can be used for the mac version of Reborn? I was wondering, since the new download of Reborn came out for mac without requiring wineskin or anything of the sort. Please let me know ^^

You can try. 😋
Backup your savegame first, though 😅

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Hey Waynolt, I'm loving the ideas of your modpack, but I have problems- Pickup will work, but not Weather and RunAway (Encounter rate) mods.

I'm on 18.2 (Void-kissed), I have Pyrolusitium, Alternate Form Pack, Battle Theme Pack files in the game.

Do you know what could be the problem? Thanks!

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9 hours ago, Zanpakaio said:

Hey Waynolt, I'm loving the ideas of your modpack, but I have problems- Pickup will work, but not Weather and RunAway (Encounter rate) mods.

I'm on 18.2 (Void-kissed), I have Pyrolusitium, Alternate Form Pack, Battle Theme Pack files in the game.

Do you know what could be the problem? Thanks!

What do you mean?
Do they throw any error message?

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4 hours ago, Zanpakaio said:

Nope, but the SharedPC mod would say "..only designed for Episode 18.2.." but once I deleted it there were no errors.

You're using mods for E18.1, and the newest version of SharedPC isn't compatible with them.
SharedPC from an older version of SWM might be compatible:
https://drive.google.com/open?id=1iuvk4uLSRV4VEMF0Gp5wdv9d5MmlZ-ez

For the weather mod:
Does the menu show up?
Does it let you change the weather?
Does it apply the change?

For the encounter mod: what did you try to do?
 

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5 hours ago, Waynolt said:

You're using mods for E18.1, and the newest version of SharedPC isn't compatible with them.
SharedPC from an older version of SWM might be compatible:
https://drive.google.com/open?id=1iuvk4uLSRV4VEMF0Gp5wdv9d5MmlZ-ez

For the weather mod:
Does the menu show up?
Does it let you change the weather?
Does it apply the change?

For the encounter mod: what did you try to do?
 

Well, I don't need SharedPC- I just know it isn't compatible. Just really want the Encounter mod to work- I've been hunting for a Bidoof right outside the intro building (Opal Ward I believe), and it's not showing up despite having a Rattata with Run Away. (I've caught pretty much all else).

Holy crap, I just set the weather and everything started working. Thanks! I didn't know I had to do that.

 

 

Edited by Zanpakaio
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@Waynolt, The 18.3 build of the game crashes on startup if the SharedPC mod is installed.  All other mods work just fine on the new engine (though the TypeBattleIcons and ShowStatBoosts mods do cause the Lvl display to move a little bit up on the HUD, but this is a very minor cosmetic change).  Is there a way to get the SharedPC mod to function on the 18.3 build, or is it not possible?

 

Also, is it possible to have the UnrealTime date/time display when running on real time?  I actually really like the ability to see the date and time in-game, particularly when playing in full-screen, and wanted to know if its possible to add?  Thanks. 

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8 hours ago, Slippery said:

@Waynolt, The 18.3 build of the game crashes on startup if the SharedPC mod is installed.  All other mods work just fine on the new engine (though the TypeBattleIcons and ShowStatBoosts mods do cause the Lvl display to move a little bit up on the HUD, but this is a very minor cosmetic change).  Is there a way to get the SharedPC mod to function on the 18.3 build, or is it not possible?

The newest version of SharedPC should work... are you using SWM v63 - updated 16/05/2020?
 

8 hours ago, Slippery said:

Also, is it possible to have the UnrealTime date/time display when running on real time?  I actually really like the ability to see the date and time in-game, particularly when playing in full-screen, and wanted to know if its possible to add?  Thanks. 

Sure!
https://drive.google.com/file/d/1tj6H03abHb5Xeu1M2y2HNdbpsNvUOI-o/view?usp=sharing


If you're using UnrealTime then you'll have to delete that, replace it with this one, reboot, and finally enter any building.

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Thanks so much!!  the updated modpack was acting a bit odd at first, since stuff like LearnEggMoves and SetWeather were crashing on boot, and TypeBattleIcons and ShowStatBoosts were crashing when entering battle, but somehow copying them in again them fixed it... no idea why/how though (maybe i just forgot to repaste one or two and was mixing them from a previous build of the modpack).  As for SharedPC, feels SO good to have that back.  Having RealUnrealTime is also amazing!!!  Thanks 🙂

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  • 3 weeks later...

Hi everybody, quick announcement:


1. SWM has been updated to episode 18.4
With "updated" I mean that I've done a full pass on the code of all the mods, with some quick testing here and there.
There is one exception: the mouse mod only got the quick testing, and not the full code check. I'll do that for Episode 19, and not sooner. Nope. It's too big, I don't have the energy to deal with it again this soon. 😭

2. Due to popular demand, UnrealTime has been split into two components, and thus the "show current time" part can now be installed separately.

So, uhm, that's all.
Thanks for your attention.

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22 minutes ago, ExaminedFever said:

how do you update the mod?

Copy-paste

22 minutes ago, ExaminedFever said:

also, do some of the mods in the pack not work anymore?

The point of updating them is to make sure that they keep working 😋

22 minutes ago, ExaminedFever said:

and if so is there a tutorial on how to for REBORN?

https://www.youtube.com/watch?v=6hc3Mo432C0

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hi there! sorry if this is a dumb question but i'm new to pokemon fangame mods..

 

i'm using your mods and i'd like to also use aironfaar's mod box. the description says these two packs are compatible, but how do i make them so?

 

it won't work if i put all the mods into the same folder, right?

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4 minutes ago, budew said:

it won't work if i put all the mods into the same folder, right?

It will, actually. That's exactly what you're supposed to do.
A word of caution though: Aironfaar sadly hasn't been around for quite some time, and his mods may be outdated in Episode 18.4.

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12 minutes ago, Waynolt said:

It will, actually. That's exactly what you're supposed to do.
A word of caution though: Aironfaar sadly hasn't been around for quite some time, and his mods may be outdated in Episode 18.4.

understood, thank you so much!

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Quick notice: the previously mentioned code pass has now also been done in regards to SWM in @Commander's Redux.
The result is:
- most SWM mods should not break Redux, because they alter script sections that Redux didn't change (knowing whether Redux breaks them would, instead, require a more thorough checking and testing process)

- SWM mods that are compatible but quite redundant (i.e. ItemBan) have been left unaltered

- ExpShareFullTeam is redundant and incompatible: it will now close the game if you try to use it in Redux

- EvOverflow will now engage a "Redux compatibility" mode if it detects Redux being used

- executing the pass on the Mouse mod is still waaaaaaay too time consuming to actually be done; you can use it in Redux, but at your own risk and peril

 

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18 hours ago, Waynolt said:

Quick notice: the previously mentioned code pass has now also been done in regards to SWM in @Commander's Redux.
The result is:
- most SWM mods should not break Redux, because they alter script sections that Redux didn't change (knowing whether Redux breaks them would, instead, require a more thorough checking and testing process)

- SWM mods that are compatible but quite redundant (i.e. ItemBan) have been left unaltered

- ExpShareFullTeam is redundant and incompatible: it will now close the game if you try to use it in Redux

- EvOverflow will now engage a "Redux compatibility" mode if it detects Redux being used

- executing the pass on the Mouse mod is still waaaaaaay too time consuming to actually be done; you can use it in Redux, but at your own risk and peril

 

First, thank you so much. This was on the bottom of my to figure out list but if the basic stuff works then that honestly would really benefit both of us. Second, I did my own quick testing and it seems like everything on the list is compatible with no conflicts. If I see something that pops up, I'll let you know. You don't know how thankful I am for this. It's not because I use the mods, but because this one has become so ingrained it's almost required to workaround it since half the time bug reporters are using the mods.

 

Anyways, figuring something out was on my to do list ironically but this is better than anything I would've done. Funny story time. I was actually testing when I got sick of replacing cut so I was going to download the SWM and figure out compatibility when I saw this today. \o/ I consider this a win considering the messes caused by game-z. There's a lot of little things on my to-dos that kind of add up so sometimes I put off things. Most of the things I'm doing now aren't even random new ideas but things that have been lingering for a couple years back when I didn't have the experience or knowledge to work on them.

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Hi, I installed the mod but when I run the game, it said the mod was made for episode 18.2 and using it on an episode it's not designed for is not allowed and then the game closes. I installed it exactly the way it said in the post, put the Mod folder into Data. I also made sure to delete SWM - AAA. Not sure why this is happening since in the changelogs, the newest download should work with episode 18.4. Any help would be appreciated, thank you!

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2 hours ago, DBTobey said:

Hi, I installed the mod but when I run the game, it said the mod was made for episode 18.2 and using it on an episode it's not designed for is not allowed and then the game closes. I installed it exactly the way it said in the post, put the Mod folder into Data. I also made sure to delete SWM - AAA. Not sure why this is happening since in the changelogs, the newest download should work with episode 18.4. Any help would be appreciated, thank you!

I forgot to change that message, sorry.
Anyway, it means that the Scripts.rxdata you're using is from Episode 18.1 or below.

If you're not using other mods then you didn't properly update the game, and have to redownload it.

If instead you're using other mods which change Scripts.rxdata, then you can use the last version of SWM (v59) to be compatible with mods based on Reborn Episode 18.1:
https://drive.google.com/open?id=1iuvk4uLSRV4VEMF0Gp5wdv9d5MmlZ-ez

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Hey, I have a question about modifying the EvOverflow mod.

If I edit the mod to increase the Pokemon's IV by 2 instead of 1, could it break anything?

To be specific, I just edited "thispoke.iv[k] += 1" to "thispoke.iv[k] += 2"

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24 minutes ago, TanKY said:

Hey, I have a question about modifying the EvOverflow mod.

If I edit the mod to increase the Pokemon's IV by 2 instead of 1, could it break anything?

To be specific, I just edited "thispoke.iv[k] += 1" to "thispoke.iv[k] += 2"

It should be fine, as long as it doesn't break the IV limit cap...

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