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Everything posted by The Fush
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If this is a sun team, then there's one blatant problem: too many members who try to abuse it. This means a few things: 1: Your team is made of entirely grass and fire, making it easily exploitable when it comes to weaknesses. 2: If someone else wins the weather war, you're basically doomed. Try replacing some pokemon with ones that stop the things that threaten you; mainly, specific types.
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Banned for making me feel like I don't have a sense of humour :<
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After progressing through some trainers at this maze route, Terrakion appears in the square at the middle; like the others, I won't be catching it. Colress then pops up and tells me he saw something interesting at a seaside cave nearby... I can tell there's going to be something blocking the road ahead due to plot devices, so I have no choice but to go down from Undella Town to the cave instead... where a bunch of swimmers are waiting to challenge me. The seaside cave wasn't much different. There were the rangers who give you berries, as always, and also some black belts. One honourable mention goes to a black belt at the other end of the cave, who has a team full of Roggenrola. He was amusing, to say the least. Anyway, as I move on, I find a Crustle blocking an exit... Colress seems to like them, considering THEY'RE ALWAYS NEAR HIM!! :< Thankfully, Voxie makes quick work of it. Anyway, we move outside and then... strangely, we find the Plasma Frigate. Then Janny shows up... he's obviously been stalking me the whole time. And then Marlin- I mean, MERLON, kindly sets down the plank up to the ship for us! And then he leaves just all casually. Neat! So we move on board and fight some obnoxious grunts (one of which called Merlon- Marlon, WHATEVER HE IS the "Smiley Swimmer". I lol'd), and then it turns out we need a password to enter the central area. So we explore the lower deck, meeting a friendly ex-plasma spy along the way, and after gathering some OBVIOUS clues which they could've chosen not to say, and getting a key card from a random grunt, I enter the password and unlock the barrier. Also, along the way, I picked up an Electrizer, so Edge will be evolving after this crisis! Zinzolin is in the next room, and then he shows us the source of power on the attack of Opeculid City: KYUREM. He was the fueler of the ice cannon! Now, I just want to say this. I know there's probably someone who's leading Team Plasma other than Zinzolin in order to capture Kyruem, but how THE HELL DID HE FIT A GIANT LEGENDARY DRAGON INTO THAT TINY GLASS CAGE, WHICH APPARENTLY KYUREM CAN'T EVEN BREAK OUT OF?! Oh wait. Pokemon logic. So then Zinzolin challenges me once again, and I team up with Janny (who has gotten surprisingly strong since his Samurott is just 1hkoing EVERYTHING) against him and a grunt. He's still as stupid as ever, and we thrash them easily... but of course, the just make the Shadow Triad knock us unconscious again, for the sake of the plot. When we wake up, the frigate is already setting off... to Giant Chasm, Kyurem's homeplace in the first Black and White. So after Cheren does some moaning, I set off to Giant Chasm, which was where I was headed before COLRESS TOLD ME TO GO TO A CAVE FOR PLOT'S SAKE :< So I walk in, and we bump into the spy again, before heading a bit further into the chasm (oh and having Strength on Calvin got me a lot of items). I acquire Ice Beam along the way, which I teach to Amethyst. Handy! As I walk further in, I see a bunch of ex-plasma members fight the team plasma idiots, and after a quick battle allied with the overpowered Samurott, the ex-plasma leader gives me some max revives. Cheers! inb4 i never use them I finally walk through some ice puzzles and up into the plasma frigate once again. This time, the front part is empty, but the back door is open. After a failed plasma ambush gets owned by me and my awesome teammates, Emboar learns Head Smash! AWESOME! Now give me a good fighting move. So now the spy (we meet again!) tells me that this is a puzzle maze (with a doctor who heals my pokemon...), and that I gotta hit all the switches by using warp panels to open the gate. It doesn't take to long to pull off, and then I go through the gate. Zinzolin confronts me... and Calvin does a Swords Dance and sweeps him entirely. I love this Zangoose. So then he just stands there and I just look at the diddly Kyurem Cage. SERIOUSLY, HOW DOES IT FIT IN THERE?! So I just go to a warp portal that's on the left... and of course. I should've seen it coming. Colress explains that he's with Team Plasma to experiment the interpretation of trainers and their pokemon, and then challenges me to a battle. I don't remember all the details, but I will say this; Colress has got his shit down. He's an interesting character with nice design, cool motives and a sense of not giving a fuck about what's going on. His team, despite being mostly steel, has got some great strategies in it, including Thunder Wave and boosting moves! And to top it all off, his battle theme is awesome: Just epic. Calvin was DOMINANT in this fight. It just SWEPT through so much with Swords Dance and close combat, although thunder wave caught it down. I beat him with only a bit of effort, though. So he goes on a bit more, and his chatter just goes to show how carefree he is, with the exception of his research. He's more of a freelance scientist than a leader of team plasma. He's too cool for that position anyway. Just one problem with Colress... his name sounds like a fish shot Anyway, after beating him and returning to the cage room, I notice another room on the left... guard by a grunt with no pokemon. Good job with that. I walk in, and I find Ghetsis... knew someone like him would return, considering stupid Zinzolin and the nature of Colress. He seems like an oldie now, considering his cane and more pompous speeches, as usual. He invites me to take a frontseat to Kyurem's Freezing of Unova, and then leaves the Shadow Trio to deal with me... who also happen to have Janny's Purrloin with them! In these fights, you learn quite a bit about the Shadow Trio. The blobs of info you get consist of Ghetsis saving them in the past, and stating how they do not care about pokemon due to their devotion to Ghetsis... which I really want to question. They aren't all that hard though. After the battle, the trio gives the Purrloin (now a Liepard) back to Janny, and then leave, saying that it doesn't matter because Unova will freeze soon. Since there's an exit downwards, I assume that's where I have to go. Sure enough, after another Ice puzzle, I make it to the cave where Kyurem was in the first game of generation 5... but then there's a bigger, more open cave behind it this time. Walking in, I save, because this cave seems a lot more atmospheric and deadly. Sure enough, Ghetsis and Kyurem are there. Ghetsis quickly comments on the gaze in my eyes, remind him of a bad memory (which is most likely a reference to the first Black and White games), and then commands Kyurem to Glaciate me to death. It looks a whole lot cooler outside of battle despite the fact that it's true power is actually quite there. Being the dumbass trainer that I am, I just stand there, of course... but then... N SHOWS UP! With Reshiram, because this is White 2. He melts the Glaciate and just pops up, saying that Reshiram sensed Kyurem in pain. Now I just have to point out right now, this seems really dark for a child's game. You're delving into emotions and morals here. Anyway, Ghetsis says he was then WAITING for Reshiram to pop, saying he purposely made N notice Kyurem by making it attack Opeculid... and then he pulls out the DNA splicers. Then it all falls into place, and I know why there's a Kyurem-White and Kyurem-Black now. The DNA splicer makes a creepy-ass animation, then proceeds to extract a bit of Reshiram's data and transfers it into Kyurem, which turns it into Kyurem White! Then Kyurem White fires missles at Reshiram... which wrap around it and turns Reshiram back into the White Stone from the first game?! Wait, what?! Then Kyurem-W absorbs the white stone and takes in all of Reshiram's power... I've got to say, I love how it looks. Kyurem-Black, to a degree too. It looks threatening in that animation. DNA splicers are SCARY! Rather than keeping them in a storage, Drayden, wouldn't it be better to just destroy them? Sheesh! WAIT, NOW I HAVE TO FIGHT IT?! FUCK! An awesome orchestrated piece plays as I fight Kyurem-W, which is lv55. I have Calvin to begin with in this battle. I use Swords Dance, but Kyurem uses Ice Burn... which will hit the next turn. FUCK! And it KOs Calvin in one hit. Shit. Next, I send out Voxie, because I know she can WRECK Kyurem-W. Ice Burn starts again, and I use stone edge... which takes it down to about 5 hp or something. Ice Burn activates, and then Voxie faints... sheesh! Then I send out Pimpin to finish the job with a petal dance. ...the fight was a BIT anticlimactic, but damn, that was still rather tough. Pimpin got a level up, and rightfully so too. Oh, and Ghetsis prevents you from using poke balls on it, so don't look at me with those eyes. The two legendary dragons then seperate... and then Ghetsis challenges me, and with a faster theme than his Black/White one. It's rather nice. Ghetsis starts off with cofagrigus, and thankfully all my pokemon are fully healed. Since Cofagrigus is a protect staller, I set up Swords Dance with Calvin, hoping for the best, since Shadow Ball can't hurt me... but psychic takes a fair chunk out, and then he toxics me too. But, I manage to get to +6 attack! NICE! I then X-Scissor Cofagrigus... but that was nowhere near a KO. Well, this'll be hard, considering Cofagrigus has LEFTOVERS! But thankfully, a crit comes to my aid, and Cofagrigus faints, and Calvin levels up.... again. Next up is Seismitoad. I let out a strength on him, and unsurprisingly 1hko him. It IS a +6 STAB Strength from Zangoose, after all. Now it's Toxicroak, and I know poison will kill me. So I fit in one last Strength, and KO Toxicroak. Calvin is now 2-3 levels higher than everyone else. Sheesh! Holy crap, Calvin. You're on 9 hp, and now Drapion is coming. DO EET CALVIN DO EET. And surely enough, Calvin takes out Drapion with another strength. Calvin, I salute you. You just took out 2 thirds of Ghetsis by yourself, with no healing items. Now it's Eelektross, and I send out my Emboar (SS is a boring name. Emboar itself is epic) to combat it. A flamethrower takes out most of his health, but this is a physical Eelektross with acrobatics! Fortunately, Emboar survives, and then pounds it with another flamethrower. Final pokemon. I remember dreading Ghetsis's Hydreigon in the first game, and now he's sending it out again. It looks as threatening as ever, and is at lv52. Unfortunately, emboar gets taken out by it. So I send out Amethyst to finish the job with Ice Beam. Unfortunately, it only takes half out of Hydreigon, and poor Ame faints :< Turns out that Hydreigon is using a Life Orb. Damn, this shit just got strategic! I send out Edge to finish it off with an Ice Punch, but before hand Hydreigon nearly kills him with a dragon rush! He lives on the skin of his teeth though, and Ice punch connects and finally the deed is done! Ghetsis, you got mainly owned by a friggin Zangoose. Get dunked. You just failed world domination again. Lolnub. He once again refers to our trainer in the first Black and White, and then N says that Ghetsis is his FATHER! Since Ghetsis has gotten really angry, the shadow trio takes him away... but leaves his cane there. Kyurem has lost his power but is safe again, and of course, everyone is happy. N then tells me to head off to the pokemon league, and leaves me in the cave... and then Janny hops in after all that intensive shit. Jeez, I need a break. Rood, the ex-plasma guy tells me on the way out that Colress kindly disbanded team plasma for me. Cheers! They're a bunch of nubs anyway. I also find the TM psyshock! Too bad I don't have anyone who CAN LEARN IT >:C. Also, a Razor Claw. Neat, I guess. So after all this, I go back to Humilau and heal. Next time, I'll be going to the pokemon league through Giant Chasm! ..oh, and then I evolved Edge. Current Stats: Screw Shiz (Emboar) Lv52 Moves: Arm Thrust, Head Smash, Flamethrower, Heat Crash Emboar contributed a nice amount during this big event. Head Smash is a godsend for me, but CAN WE HAVE A BETTER FIGHTING TYPE MOVE ALREADY?! >:C Amethyst (Swanna) Lv51 Moves: Ice Beam, Fly, Air Slash, Surf Because I couldn't lose Fly, I had to replace Roost with Ice Beam because I want Air Slash to be there for Ame's special attack stat. Didn't do all that much during this event. Voxie (Gigalith) Lv51 Moves: Stone Edge, Rock Slide, Iron Defense, Stealth Rock Literally nothing has changed about Voxie during this event. However, Zinzolin and the grunts were crying by the time she was done with them. Pimpin' (Sunflora) Lv51 Moves: Giga Drain, Growth, Leech Seed, Petal Dance Probably the smallest contributor in the fight, due to the poison and steel types, but Pimpin still danced his way through some scrubs! Edge (Electivire) Lv53 Moves: Screech, Electro Ball, Thunderbolt, Ice Punch Edge contributed decently during the whole fight, but I'm just happy because HE'S FINALLY AN ELECTIVIRE! Calvin (Zangoose) Lv54 Moves: Swords Dance, Strength, Close Combat, X-Scissor Jesus christ, Calvin, you're broken as all hell. If Ghetsis, Colress and Zinzolin, weren't enough for you to DECIMATE, then you'll love the pokemon league.
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BANNED FOR A BAN THAT MADE NO SENSE WHATSOEVER
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1900 Elo Hail Team Pros Only Surrender At 20
The Fush replied to The Fush's topic in Pokémon Fan Club
Uh... what do you mean, quote a single sentence? Anyway, the reason why I run Scarfed Abomasnow is because that there are so many things that outspeed him otherwise, and plenty of those have a move which makes him kick the bucket. This makes him utterly useless in terms of combat, and is more likely to lose a weather war/dispell this way. I use scarf so I can actually take out some of the faster enemies with it. Oh, and I'm currently editing my team to dispell the fighting weakness, as I said. I'll probably end up kicking out Heatran. -
1900 Elo Hail Team Pros Only Surrender At 20
The Fush replied to The Fush's topic in Pokémon Fan Club
This is a hail team meant to do both abusing and as an anti-weather. It gives some great benefits, such as the obvious one, Blizzard, which is very potent considering Ice is a good offensive type. I've limited this to one pokemon on my team to abuse it, for the sake of anti-weather aswell. I don't want to REALLY abuse hail. I've explained my reasoning for choosing Glaceon over Kyurem in the thread: Simply put, Kyurem has a wider array of weaknesses, one including dragon, that I am not too happy with, considering that scarfed salamences and dragonites could completely ruin my day. However, if I were to consider Kyurem, I would use it offensively. Whether I decide on it depends on the changes made to my team, which I'll decide now. Also, regarding Keldeo, point taken, but that's no reason to choose Kyurem over Glaceon, because both have the same base special attack stat, and as so, are equally strong when using specs. Draco Meteor could wipe out sub, but there's the special attack loss, which'd lead to it subbing again. I personally find subseed abomasnow pathetic. It has far too many weaknesses to pull it off, in my opinion. Also, if the team is so nice to read, you would've realied that Tentacruel's resistance to rain was more of something convenient than it's main purpose, which is to rapid spin and burn physical attackers and rock types that threaten my team. Rapid spin is VITAL if I want this team to work, so there is no way in hell I am replacing tentacruel. However, fighting types are definetely a weakness that I want to remove STAT. Heatran is not entirely a utility pokemon, as Magma Storm is a great move is used wisely, and Earth Power is great too. However, because of the fighting weakness, I will be looking for a replacement to it to solve my fighting type weakness, so cheers for that. However, the reason I put Heatran in lead is because of it's taunting and rocks, so I'll be looking for a way around that when making my team; so my lead will most likely have taunt and stealth rock like Heatran did- thank you. I've already thought up of a great lead to test. Because I'm removing Heatran, the VictiniConkel combo definetely sounds like a great idea to me. I'll look into it. However, I will most likely not use a Trick Room setup, due to the purpose of this team; to prove the power of hail. Also, funny story, before Honchkrow I had a Dugtrio on this team instead. Just though I'd mention. Thanks for the rate. The reason why I don't have Abomasnow as lead is simple: In a battle, if both sides send out a weather pokemon, the slower one will have his weather activated second. Abomasnow is wearing a choice scarf, so go figure. And if I made him purely special instead of a mixed attacker, then it loses the sort of defense coverage I'm trying to utilise it for. Also, what's your anger with the Wishswitch strategy? Water Pulse is a horrendous move, even under specs, and it's a waste of a slot to me. Bulky Glaceon is essentially a worser Walrein. I don't plan to use it. If you're talking about a bulky offensive Glaceon however, then due to the testing of Victini, or something similar, I might run it without specs and see what it can pull off. -
BANNED FOR ALL SUMMER FRUITS
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1900 Elo Hail Team Pros Only Surrender At 20
The Fush replied to The Fush's topic in Pokémon Fan Club
....damn. I probably should change to an attack boosting nature, since the EVs might not be enough and I'd otherwise be NERFING attack power. Thanks, lamp. Sun teams were more of something to keep in mind when creating this team. The reason why Nerfran is the lead is because of the Taunting used to stop early hazards. I don't want to be inconvenienced as to sending out tentacruel all the time to do it. That, and Magma Storm can be really good at tripping up an early strategy. Also not really concerned about Nerfowdon due to Hail and Air Balloon. Ghost types would definetely help against the fighting weakness, although I'm very set on keeping Honchkrow. Tell me more about the situation if you can think of something. -
1900 Elo Hail Team Pros Only Surrender At 20
The Fush replied to The Fush's topic in Pokémon Fan Club
Exhaust is the lv7 man's dunk move It sucks Surge forever -
1900 Elo Hail Team Pros Only Surrender At 20
The Fush replied to The Fush's topic in Pokémon Fan Club
The problem is that Glaceon doesn't have any other good special moves... unless you like water pulse... which I don't :I -
Hello, here, it's Roo The Baka. You may have also seen me on the server as Morello, Charlie Brooker, Doraemon and Voyeur. Today I'm going to show you the Digimon Online Hail Team I created in 9001 seconds. It was filled with blood, tears and sweat. Literally. With this team you can dunk every scrub in the Dueling Network, making sure that none will escape the wrath of your cold hatred for them *ahem* Roo's true ego here. I like the weather hail, and I wanted to see if I could use it capably in OU. Since I struggled finding certain weak spots of the team, I wanted to share this team as an RMT to search for advice. Also, keep in mind that this is an offensively built hail team, and that not much of it is very defensive. Let's begin! I will, step by step, show you how to use the Duelmasters Bakugan Teambuilder in the most effective way: At A Peek: One must think of the "hail team killers" before constructing the core. As a lead who is capable of raising the middle finger (taunt), laying down the entry rocks of wrath, completely shutting down the heated opposition to the wrath of hail and generally being a giant troll, I saw Sir Heatran, commander of the Elbonian Army, as the best lead my team could ask for. No team of hail and storms is capable of functioning with the walking Abominable Doraemon. Abomasnow is the lord of hail itself. One must next use a windwaker for the wind, a flame orb for the fire, A POND OF ICE FOR THE HAIL! If you do not use a hail sweeper for your team based on hail, I highly recommend uninstalling the game. For this task, I selected the genderbender, a fine choice indeed. From this point on, the world is your oyster. You never snow what will happen next if you do not pick your men wisely. I needed a man, no, a tank, to combat the terrifying opposing Army of Rain n' Pain. I also needed something capable of wiping up the floor of rocks that scrubs scatter around during wednesday afternoons, because Ice types do not approve of that. The great KV-220 Beta Test, Sir Tentacruel, made my day. Look at this classy suave motherfucker. It's like a Debonair turned into a bird and combined itself with a Mortal Kombat exclusive copy of Dumbledore. I guess this revenge killer and ace fighting slayer is a "chick" magnet. And we have also adopted a fighter of our own; a mighty 300 pound WWP.E Wrestler who has black belt dan in Judo, Karate, Taekwondo, Boxing and anything else to name. Essentially the weakness closer for the team, if you will. In Depth 300 Elo Dunking Close Look: Morello (Heatran) (M) @ Air Balloon Trait: Flash Fire EVs: 252 HP / 112 SAtk / 104 Spd Modest Nature (+SAtk, -Atk) - Magma Storm - Taunt - Stealth Rock - Earth Power NERFED... TO STONE. This dunkmeister has nerfs like no others: such as the nerfing of switching out with Nerfga Storm, nerfing of the use of non-attack moves with Nerfaunt, nerfing of any Volcaronas due to Stealth Nerfs, and nerfing of killing things with other handy tricks such as Nerf Power. This is a lead that was chosen in order to respond to sun teams, troll Chandelures (maybe), and to stop the threat of stealth rocks to my team (and lay them too! Watch your feet, kids). It's a good surprise to pack on a hail team. When first creating the hail team, I knew I'd be up against opposing weather too. I kept in mind a check to sun lovers, and Heatran was DEFINETELY the way to go, with it's awesome flash fire. While Magma Storm has low accuracy, it traps the player into the battlefield, essentially shutting down Toxic Chanseys and whatnot, along with Taunt, which also stops enemy boosters and entry hazards, and Earth Power, which I thought would be good for type coverage, and maybe even opposing Heatrans if I had the luck to hit them without their balloons. Doraemon (Abomasnow) (M) @ Choice Scarf Trait: Snow Warning EVs: 4 HP / 252 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - Blizzard - Focus Blast - Wood Hammer - Earthquake To me, there is a best way to build this snowman, and it's WITH THE BEST SNOW! I mean... a choice scarf. They're cheap! All you need to do is recall back to fountain and purchase one for 1900g. From then on, your hail inducer also has use as a fast hitting mixed attacker, with bonus speed EVs to take precautions! Blizzards and Wood Hammers are an absolute nightmare to take from this beast, Earthquake is a great move that checks some counters, along with focus blast too! This mon' has a very diverse movepool, despite it's huge weakness array. This is why I built Scarf, to dunk some of the faster scrubs aswell! Abomasnow is the pinnacle of hail, and it's almost impossible to run hail without it. What bothers me about Abomasnow is mainly it's lack of speed and many weaknesses, and a Choice Scarf helped most of the problems. This is essentially a mixed attacking moveset aimed a bit more specially, but what I love about Abomasnow is it's insane movepool, so I had no problem deciding what to do with this beast. Hideyoshi (Glaceon) (Hideyoshi) @ Choice Specs Trait: Snow Cloak EVs: 208 HP / 252 SAtk / 48 Spd Modest Nature (+SAtk, -Atk) - Blizzard - Hidden Power [Fire] - Shadow Ball - Wish Glaceon has a good Special Defense base stat, and the liberty of snow cloak, too! With this in mind, I can build Glaceon to take MORE than one hit, and still sleet hard in return! Some speed EVs never hurt though... unlike a Specs Blizzard in Hail. HP Fire is also handy dandy for taking care of Ferrothorns and Forretresses, and maybe even those switch-in Scizors! Shadow Ball is the move of moves for the type coverage, and Wish is a special option used to activate bulk n' switch mode, and heal the ally that really needs it. Oh, and what gender is this Glaceon, you may ask? Duh, Hideyoshi gender. I had some BIG trouble deciding between Glaceon and Kyurem. I originally wanted to go Kyurem, but it had so many weaknesses, and Abomasnow already had this problem too. That, and I was aware of the risk if I went total offense and speed: Trick Room and Stallers would be laughing at me. Big time. Besides, Specs Glaceon's Blizzard decently rival's Kyurems, although it lacks the same movepool. However, HP Fire is definetely a good check, and shadow ball is decent coverage. I was struggling to decide what to put in the last slot, because I already had picked out glaceon's only good moves. Then it hit me: I could use Snow Cloak and the decent special bulk to use Wish to heal my party members. That was a good move. (And yes, it is Hideyoshi gender) The Rain Man (Tentacruel) (M) @ Black Sludge Trait: Rain Dish EVs: 252 HP / 208 Def / 48 Spd Timid Nature (+Spd, -Atk) - Scald - Substitute - Toxic - Rapid Spin Enter the Rock Killer! Armed with a nasty burn to laugh at those AD Carries that can't dance with swords right, toxic venom that deals magic damage with a AP ratio that increases every minute, a mop move that makes you say goodbye to all those spikes Chuck E. Cheese left in your house, and a 2000g bodyguard skill that only uses 25% of your hp to activate! The Rain Man, hired straight from the stream, is here to laugh at rain, laugh at rocks and prove the power of AD Teemo. I had this thing in mind just from the start. A troll to all physical attackers, an ability that could come handy in rain, decent healing powers and Rapid Spin? Yes please, this was ALL I needed to keep my handy dandy switchy Abomasnow and Glaceon safe and healthy. The synergy is great because it allows Abomasnow and Glaceon to switch more freely, and to utilise Wish in safer conditions too! I had decided Toxic over Toxic Spikes in the last slot, because I find 2 free turns to be rather hard to get my hands on, and I needed a decent sort of staller. Tom Crow-sé (Honchkrow) (M) @ Life Orb Trait: Moxie EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Sucker Punch - Brave Bird - Roost - Superpower Classy bird is classy. Brave Bird + Life Orb MURDERS the enemy fighters of the south-west region, and Sucker Punch takes revenge for fallen allies in the north. The Superpower Moxie combo decimates those checks in the East, and Roost keep it alive in the west.... and the rest. After all, classy birds gotta have their good healthcare... and good countering. Originally, this was going to be a Dugtrio revenge killer instead, but I realized I was heavily lacking in a counter against fighting types. And then I saw this classy motherfucker and realized what the hell I should've been thinking. Roost keeps Life Orb and Brave Bird from kicking me in the face, and Sucker Punch is a great priority revenge move. This is such a great revenge killer, I might even like it more than I like Absol. Also, Moxie+Superpower just sealed the deal. Sealed it. I know I now have a big rock weakness in the team, but I've prepared plenty for it: Rapid Spin, Scald and it's Burns, Focus Blast, Moxie Superpower, Focus Blast, and a Conkeldurr. When searching my options, I found that out of all the 3 member weakness I could've had, Rock was the one I could keep at bay the best, so I've decided to take that path. Can't be perfect, after all. Kruger (Conkeldurr) (M) @ Leftovers Trait: Iron Fist EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - Mach Punch - Drain Punch - Ice Punch - Bulk Up One does not fight Kruger without hearing his theme that would make Chuck Norris cry. Tired of those physical Dragonites, or want to sweep the weakened enemy deck of cards in the late game? Bulk Up Conker is the way to go. Mach Punch gives a nifty Priority, Drain Punch and Leftovers along with an array of HP Eevees to assist gives Conkeldurr the perfect defense and loyality, and Ice Punch is the check that helps this team the most. Iron Fist is an awesome ability that boosts these moves real good. This was a good choice in my opinion, considering the lack of bulky fighters on our team. This was rather a filler slot at this point, but as of late I've grown fear for enemies such as Dragonite, so considering Ice Punch on a bulky attacker was pretty much a thing for me. I've used this set in my league team aswell, with Thunder Punch instead, and I still consider it to help out a lot with this team. This thing can sweep up the late game, make stallers and entry hazarders pay, and is beefy as all hell in physical regards. I love it. Update Log: RMT released. Added Update Log 42 seconds later. Now testing to remove either fighting or rock weakness. After some thought, changed Doraemon's nature to Hasty, due to timid's attack nerf which I'm stupid enough to not notice. More testing currently going underway, now focusing on the fighting weakness instead of rock. Heatran will most likely be replaced, with a similar lead but with different capabilities. Dunkclusion: No team can be without weaknesses, I've learned. I've tried my best to fill every role and see hail recognized as threatening in OU, and I do wish to receive feedback in order to improve this team. Thank you. Dunking is not always the easiest task. There will be slammers that can rise higher than you, and you must learn from your mistakes and learn to dunk enemy Vanguard players more efficiently in the future. Consider your own teams, and how they dunk, and learn to slam the very heavens. Thank you for your waste of a time.
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BANNED FOR NOT READING THE WORD "RELATIVE"
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BANNED FOR NOT TREATING SHUCKLE AS A CLOSE RELATIVE OF THE TURTLE FAMILY
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why not why not why not why not why not why not why not why not why not why not why not why not why not why not
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BANNED FOR CEPTION OF OBVIOUSCEPTION
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BANNED FOR STATING AN OBVIOUS POWER OF MINE
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BANNED FOR AUTOMATICALLY ASSUMING THAT SELF-INTEREST DEFINES THE DARK SIDE
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BANNED BECAUSE I AM ON NO SIDE BUT MY OWN
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http://www.youtube.com/watch?v=DAOSy8WyqPk&feature=player_detailpage
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BANNED BECAUSE I DO WHY DO YOU THINK NEWTON DISCOVERED GRAVITY
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BANNED FOR NOT FOLLOWING THE GRAMMATICAL SOLUTION OF SPELLING THINGS On a side note join my cookie legion
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BANNED FOR BEING RIVEN OF THAT PROBLEM ALREADY I'm hurt