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MhicKy

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Posts posted by MhicKy

  1. As long as you don't complain that the game is bad because you can't nuzzlock (throw back to -someone- who did) then go for it, I don't suggest it, but do as you wish..
    I would specially consider removing the "Can one capture one Pokemon per new area" rule since you WILL get a lot of your Pokemons KOed so having this rule will be the faster way to a game over as you probably won't even pass Venam considering the only areas you can capture Pokemons before fighting her are East Gaeren, the Sewers, Gaeren Park and the Chrisola Hotel (For a total of 5 Pokemons, counting the starter) .. And depending of your luck you might get totally garbage Pokemons that won't help at all against her like a Fomantis or a Paras.. Allow yourself to catch, at least, one of each SPECIES of Pokemon and that would be good enough, I guess

    • Like 1
  2. 49 minutes ago, RoySolare said:

    Here’s another crest for another one of the weakest Pokemon :

    Combee Male Crest :

    - Has Sturdy ability effect
    - STAB moves gains priority

    - Drains HP equal to opponent’s damage taken. (Opponent has 300 HP drained => User has 300 HP restored)

    That won't be enough to make the male Combee good in any way, in fact that doesn't solve anything, the poor stats are the main problem, it has a base of 30 Atk and S.Atk, that'ss utter garbage in every way.. The Pokemon itself is pretty useless.. even the moveset is pretty trash, when it's Vespiqueen it gets the "order" moves but a Combee won't get those..

    If I -had- to suggest something, it would had to been something VERY drastic, a MASSIVE buff.. like:
    Combee Male Crest:
    - Deal 4x more damage
    - Gives it the Wonder Guard Ability

    There! Now it can actually deal some damage while also not being instantly one-shoted by anything that moves faster than it (specially considering it only has 70 Speed), I decided to give it Wonder Guard because, since it's a Bug/Flying, it has a lot of weaknesses anyway and it sounds fair.

  3. @Lucifer Morningstar, in v13 there is ONE Toxic Orb you can actually get, ONLY ONE!!
    It's in the port of the Bladestar Underground in GDC which is fairly late too, might I add..

    I am kinda upset that you can't acquire Flame Orb through legitimate means.. I had an Obstagoon with Guts just waiting for it.. I managed to steal the Black Belt from that training area in v13 where you had to choose a team with 3 Pokemons of the same type and Ren would fight you with 3 of the opposite type under advantage terrain but I am pretty sure that wasn't intended and probably Jan already patched it, dunno really.. And the fact there's only ONE Focus Sash in the whole game and after you use it's gone forever is also annoying.. Meanwhile Aelita basically produce the damn things..
    I am already in the opinion that it takes WAY too long for us to get megas and z-moves, we've been seeing them since Gym9 with Erick, we even get a quest right in West Gaeren that gives more mega stones yet the mega ring is only available far too late after Ryland.. I think after the Puppet Master would had been a good spot to give us the damn thing..

    • Like 1
  4. Here's one I thought would be fun!

    Kecleon Crest:
    - Kecleon's Color Change changes it's type BEFORE being hit by a move to that move's type
    - Switches base Atk with Def

    Kecleon has 2 main abilities, Protean and Color Change, while Protean changes the type before attacking to the type of the move used and Color Change after being attacked to the type of the move he was affected with, this new crest would change it's typing before he gets hit by the same type of the move going to hit him, so a weird mix between both Protean and Color Change, this crest would make Kecleon quite the defensive type since it would most likely always take a not very effective move since Color Change is just garbage and can be exploited by the enemy and Protean is only good if the Pokemon is fast enough to attack first (like Greninja or Cinderace) so this would make Kecleon quite the tank instead, of course, this wouldn't make Kecleon better than tanks like Umbreon since there are exploits to this crest too, some types still take normal damage from moves of the same typing (Normal and Fighting) while other take super effect (Ghost and Dragon) and this would affect Kecleon's ability to STAB as well but I was just thinking of the fun factor here, this could also make Kecleon a good lead for Trick Room settling.

  5. The only thing I didn't liked about the v13 is the item management
    In fact, that's my MAJOR complaint, Item management in both Reborn and Rejuvenation is just too stingy.. We are already at the point our Pokemons are Lv90 and we STILL can't have access to items like Assault Vest, Black Belt, Flame Orb, Choice Specs, etc.. I was expecting that in v13, since we would finally be able to use megas and z-moves, that we would start having access to these, mostly through the GDC Department Store probably but we just didn't.. So while most characters already have end-game Pokemons with end-game items attached to them we still using Plates..

    • Like 1
    • Upvote 6
  6. Furret isn't all terrible, it does learn some good moves but it's status are a bit off.. If you want my personal suggestion here

    Furret:
    - Atk and S.Atk values are based on Speed
    - Gives it the Neuroforce Ability
       So I checked the moveset of Furret, it does learn some pretty impressive moves but they are divided between Atk and S.Atk so I though "What if both Atk and S.Atk was based on Speed so it could be somewhat of a Hybrid?" and that's were I came up with the idea, so now Furret can have things like Aqua Tail along Flamethrower and be efficient with both! The Neuroforce Ability is a exclusive ability from Necrozma of all things.. It power up Super Effect Moves so the idea here is to have Furret be some sort of Hybrid Atk / S.Atk
    while having super effective moves be strong enough to be -almost- considered STAB since, with a base Atk / S.Atk of 90 (same as Speed) it won't be able to OHKO things even with a Super Effect so a boost is needed there too.

     

  7. I think the Luxray and the Vileplume is a bit over the top..
    Luxray is already a descent Pokemon, it's just overshadowed by pokemons like Boltund that have better ability and speed, the already existing Crest doens't make it stronger than Boltund but it does make it more defensive than it but the Vileplume is the one that is waaay too strong.. Not only it now deals double damage to not effective moves (aka normal damage) but it's base S.Atk is boosted by 1.3x?! Vileplumes base S.Atk is 110, that would bump it to roughly 143, baring in mind it has the Chlorophyll ability and it's base Def. S.Def and HP are pretty decent too, if you put this Vileplume on a Sunny Day team this thing will become a monster..

    If I -had- to make a suggestion on changes, well, for Luxray I would remove the STAB on QUick Attack, it already has Galvanize, giving it an extra 1.5x damage on Quick Attack on top of that is already too much.. You're basically making a Quick Attack have roughly 72 base damage while also being Electric-type AND priority.. That won't do.. For Vileplume I guess I would make something like "Behaves like Sunny Day is active" and that's all, meaning it can have it's Chlorophyll Ability active at all times, use Solar Beam in one turn and get double boosts from Growth, for example, no Tinted Lens or 1.3x boost in it's base S.Atk

    Now you talked about Arbok and Mightyena.. Here's my suggestions
    Arbork:
    - Gives it the Prankster Ability
    - Coil boost is now doubled
      Arbok's main thing that makes it stands out is the fact it can learn Coil, which is pretty good, HOWEVER, Arbok itself isn't.. And in Rejuvenation it got overshadowed by Aevium-Milotic which also learns Coil and is a much better, stronger, Pokemon, this change would make Arbok be able to use Coil and Glare with priority, which can be used both as utility and possible sweeper.

    Mightyena:
    - Base Speed increased by +30 (from 70 to 100)
    - Gives it the Strong Jaw Ability
      Main problem with Mightyena is that it's base speed is slow for the Pokemon that it is, it's moveset assumes it to be a sweeper but with such low speed it's hard for it to do anything against a faster Pokemon and get bodied by most Fighting-types anyway, being pure Dark-type is also a bother, being only able to deal STAB super effect on Psychic and Ghost.. The strong Jaw is to boost moves like Fire Fang, Thunder Fang, Poison Fang, Crunch and Ice Fang, giving it some coverage on other weaknesses (sadly it doesn't learn Psychic Fang, shame).

    • Like 1
    • Upvote 1
  8. 31 minutes ago, Elliot Gale said:

    We're not going to know anything about their stats/movepools until release, though... if even. Mind you that these new mons are not even going to exist in a multiplayer environment, and I don't know how well that kind of data is represented in Pokemon Home when you transfer mons there.

    And that's one of the reason I an apathic to the main series and defaulted to fangames like Reborn and Rejuvenation..

  9. 1 hour ago, Cerise said:

    Blessed field always changes Silvally to dark type. It is intentional.

    I think he meant in a way that it gets STUCK on dark type, even if not on a Blessed Field, at least I assume..

    If that's the case, no, I am not having this problem.. Did you update to v13.0.5?

  10. I couldn't care less about the new game tho'..
    After they decided to scrap megas and z-moves and create Dynamax (which I assume is also something that they will scrap in LoA) I just felt apathic to the main series.. The only good think is that we get to have new Pokemons in Reborn/Rejuvenation..
    I am just kinda curious of how will the team deal with that, I mean, two new Pokemons shown were evolutions to Stantler and Basculin which actually quite needed evolutions for a long time..

    I mean, we don't know how much time it'll take for v13.5 to come out and LoA will be already in January so.. They might want to kill 2 Pidgeys with one Roch Slide and add them all already so the focus on v14 will be totally on the story.

  11. So the team already explained, multiple times in fact, that v13 would come without the Pokemons/Moves/Items from SnS DLCs and then a v13.5 would be released with them added, currently I believe the development on the game is halted so the team can focus on bug fixing and a much needed rest from this 2+ years developing v13, HOWEVER, Legend of Arceus (Call it LoA for short) already has a release date on January 28, 2022 and, in the trailer, we already saw new regional variants, I don't know if v13.5 will be released before that time but in case it doesn't here's my question:

    Are the team going to add the new variants (and possibly Pokemons, moves and items) of LoA in v13.5 or is it going to be pushed to v14?

  12. The first time I actually beat Melia and Aelita, then I regretted it and just started to beat Clear's Pokemon..
    But yeah, it's the only fight that it's beneficial for you to lose 

  13. My response to the theories:
     

    Spoiler

    Theory 1: Madame X is Anathea Theolia - I don't think she's Anathea, afteral, she is dead and trapped inside the Soul Stone so it makes no sense to me..
    Theory 2: Madame X is Melia - Also unlikely or else the story wouldn't make sense since, as we saw on the Narcisa sidequest if 2 instances of the same person stays in the same timeline the universe tries to correct it by either deleting one of them (or both, we don't know exactly what happens but something happens) and both Madame X and Melia exist for a very long time so..
    Theory 3: Madame X is Marianette - VERY unlikely, the MC had a huge impact on Marianette yet when Madame X meets the MC she has no reaction at all, she literally just meet us for the first time in Blacksteep Castle, it would be weird for her to forget the MC like that.
    Theory 4: Madame X is The First Human - Yeah, there's really no real evidence for this one so I don't think that makes any sense at all..
    Theory 5: Madame X is Nora Royer - It's an interesting one but I still feel like it's not correct, Madame X isn't just an empty shell, there is a person inside the armor so the theory crumbles there, also, there really isn't any reasoning for Nora to join Team Xen so far so I think that ain't it.
    Theory 6: Madame X is Erin - I also feel like this one is very unlikely, an interesting one but for some reason I just can't believe that's what Jan would be going for.. To get Erin to be buddy-buddy with Melia in a nice sister bond moment to then reveal Erin was Madame X is a bit.. Counter productive..


    Here are MY personal theories from least likely to most likely:
    #1 - Madame X is Naved's daughter - Didn't saw anyone thinking about that one but, again, what's the skin and hair color of Madame X? Brown skin, dark hair but the most important thing, RED EYES, Naved has heterochromia, one of his eyes is blue and the other is RED, since we only saw one side of Madame X's face we can't say for sure what color the other eye is but going purely on genetics it fits quite well, it would also explain why Naved is the only one who can keep her anger at bay when she's already well-know to lose her temper and go overboard quite quickly, tho' the silver bullet of this theory is the fact that both Naved's daughter and her exist without overlaping so..

    #2 - Madame X is a character we still don't know about - Instead of just trying to figure out who she is based on the characters we know, she might just be an entire new person that is a complete mystery, it's anti-climatic but it would make sense.. I would even sprinkle that she might be the daughter of the founder of Team Xen, it would also explains how she became the leader, being the next in line, like an heir.

    #3 - Madame X is the daughter of Nimyera and Victus - If you look at her skin and hair color, she is brown-skinned but not black, Nimyera is black, Victus is white, both have dark hair as well and that would explain her physical strength to a degree too, I feel like the main objective of Team Xen is to defeat Victus, that's -my- canon, I could be completely wrong but if I go with that explanation it would make sense, Victus betrayned Nimyera and started the first Pokemon war, it was said that their son tried to protect the Archetype but was killed in battle, the betrail plus the death of her brother could had been the thing that kicked off her anger towards her father and the reason she might be going after the Archetype is not only to keep it away from Victus but to use it to destroy him, but that theory only holds if the meaning of Team Xen really is the destruction of Victus, we also don't know how many children Nimyera and Victus had, we only know of a son that was killed so, since we don't know yet, it's unlikely even if it's an interesting one.

    #4 - Madame X is one of the patients in the Garufan Facility - There were many test subjects on the Garufan facility, some of them are reported to die but the other were left to their fate (with even the revelation of Emma being one of them), before entering we see Madame X saying to herself that it's better for Melia to see it with her own eyes, so my theory is that she is one of the subjects that failed to acquire the Archetype power within her body and is forced to use her suit of armor to keep her from dying, it would also explain why there's so many grunts and scientist in there, maybe they're looking for a cure of sorts? It feels weird that Madame X allows us to go there and find that facility, there gotta be some meaning to that somewhere..

    But I don't even believe my theories tbh.. Only when v14 we can hope for more clues..

    • Like 1
  14. 1 hour ago, Juice said:

    believe it or not this is the first mega stone you can get lol 

    Yeah, just to taunt us..
    I mean, we literally fight Erick and he already uses a mega Toxtricity (previous mega Ampharos) and then we get a quest that literally gives us a mega stone yet the mega ring itself is after chapter 12, like, thanks Jan, really cool!

  15. 37 minutes ago, Calentz said:

    Hidden Library 3 side quest, one of the rewards.  I won't spoil anything but at the end you're given an option to randomly choose a prize from someone's right or left hand.  I don't remember which but I believe Heracronite is the one on the left.  The other one is the Banettite.

    Yeah, left
    Right hand is Banettite

  16. FFFFFFFFF-
    Welp.. Guess there's only one choice now..
    Debug Mode > Add Pokemon > Eevee

    Don't usually like using debug mode to spawn Pokemons or Items but if the damn thing is bugged guess there's no choice then.. Thanks for warning me, I thought Jan removed it from Kristilline for some reason..

     

  17. Yes, I know, Eevee in v13 is not located in Sheridan anymore, instead it's a reward for completing every quest in Kristilline Town but I finished those quest in my 3rd run and I didn't got any Eevee..

    Did the location to get it changed in 13.0.4 or is it a bug?

  18. 2 hours ago, Lucifer Morningstar said:

    I'd love Drain Punch on my Infernape as well. Although I have no idea what I'd be willing to part with for it if anything. I do like Mach Punch for the priority, priority moves have been something of a carrier for me throughout this game and Close Combat is a really good sweep move so I'm not sure I could give either of them up. Then I have Fire Punch to go with Iron First and Flare Blitz as the second stab sweeper. 

    We all would love to have Drain Punch on our lil'monkeys..

    I usually go with Fire Punch, Thunder Punch, Close Combat and Mach Punch.
    Mach Punch for the same reason, priority, also it gets boosted by Iron Fist anyway, I prefer to rely on Fire Punch more since the damage gets bumped up to 86 anyway, I don't like the recoil of Flare Blitz unless it's totally necessary like in Pokemons like Talonflame that doesn't have a better alternative but Infernape has a high Attack and with STAB he can OHKO most things with that as long as he gets a super effect going.. Thunder Punch is just godly on him too, as long as you're not against a Water or Flying-type with high Def you can OHKO them just fine

  19. 7 minutes ago, Calentz said:


    Personally I would trade Infernape's crest just so that it can learn drain punch.  I just want my monkey boy with iron fist to learn drain punch.... 😭

    Bruh, I am with you, I feel it too.. I like Infernape just as much as Boltund..
    Iron Fist is just a punch version of Strong Jaw and you already saw me talk well about this ability at length above so the same applies to Iron Fist, specially since Punch moves are 10 points stronger than bite moves (Except Crunch, I guess), I always tend to pick Chimchar as my starter

  20. 5 hours ago, Lucifer Morningstar said:

    No, this would be extremely busted because Jolteon out-speeds most ground-types.
    There is no reason to use a Jolteon against a ground type over a water or grass type. 

    Even if you're doing an Electric monotype there are other ways around ground types such as Water, Grass or Ice HP or a Grass Knot Raichu. 

    Don't think so, it's just super effective against ONE extra type and that's that.. It also doesn't give it immunity to Ground-type but I guess I see where you're going, I will edit it but I still have to think of something else for it..

     

    5 hours ago, Lucifer Morningstar said:

     

    I concur.

    The Infernape crest needs to please be changed. I was so excited to get it because I started with Chimchar and then it disappointed me when I saw the garbage effect. Infernape is designed to compensate for being frail with speed and heavy physical offense therefore flipping it's attack and defense stats unbalances it. 

    The reason why I agree with the Infernape Crest being shit is because, like explained on the wiki, Jan -had- to give him a crest since if one starter from a generations gets a crest he will give crest to all other starts, my reasoning with the Umbreon crest is basically the same, he does NOT need a crest per se but since I am suggesting crests to every Eevelution then I feel like doing something quirky like this is better than buffing it even further and make it broken, I mean, what else could I do? Umbreon is already pretty strong..

    - EDIT - 
    I changed Jolteons to deal only normal damage to ground-types and if it goes first, it's hard to figure it out a crest for him without making it OP.. My other option was to give it Solar Power but I feel like this would be too strong on a Solar Team, even tho' it doesn't learn Solar Beam..

      

    1 hour ago, Calentz said:


    For real though.... I think it's fine to agree to disagree and put forth one's counter arguments but some of those comments felt straight up hostile.

    That's on me, whenever I talk about something I have an interest for some times I come too strong and it might look hostile, specially over the internet since you can't really define which tone I am using so I am sorry for that.. B-but the dude is talkin' shit about my boy, Boltund, I mean, he's a good boy, just sitting there, being cute, OHKOing my enemies with strong bites, don't talk shit about my baby!

    13 Kohana the Boltund ideas | pokemon, cute pokemon, pokémon sword and  shield

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