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TrekkieGamer359

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  1. This worked in fixing the syntax error. Thanks! Unfortunately, the opponent is still able to knock the ball away. I'm assuming it's to do the the few lines of code right after that mention knocking the ball away. I tried replacing the lines after if @opponent && (!pbIsSnagBall?(ball)) with a copy of some of the code for catching pokemon, but that made the game throw the ball and then ignore it. I tried replacing it with a copy of all the ball throwing text, and then I got another syntax error. Here's the code for ball throwing/catching pokemon if it's any use. @scene.pbThrow(ball,(critical) ? 1 : shakes,critical,critsuccess,battler.index,showplayer) case shakes when 0 pbDisplay(_INTL("Oh no! The Pokémon broke free!")) BallHandlers.onFailCatch(ball,self,pokemon) when 1 pbDisplay(_INTL("Aww... It appeared to be caught!")) BallHandlers.onFailCatch(ball,self,pokemon) when 2 pbDisplay(_INTL("Aargh! Almost had it!")) BallHandlers.onFailCatch(ball,self,pokemon) when 3 pbDisplay(_INTL("Shoot! It was so close, too!")) BallHandlers.onFailCatch(ball,self,pokemon) when 4 pbDisplayBrief(_INTL("Gotcha! {1} was caught!",pokemon.name)) # @scene.pbThrowSuccess if pbIsSnagBall?(ball) && @opponent pbRemoveFromParty(battler.index,battler.pokemonIndex) battler.pbReset battler.participants=[] else @decision=4 end if pbIsSnagBall?(ball) pokemon.ot=self.pbPlayer.name pokemon.trainerID=self.pbPlayer.id end BallHandlers.onCatch(ball,self,pokemon) pokemon.ballused=pbGetBallType(ball) pokemon.pbRecordFirstMoves if !self.pbPlayer.owned[species] self.pbPlayer.owned[species]=true if $Trainer.pokedex pbDisplayPaused(_INTL("{1}'s data was added to the Pokédex.",pokemon.name)) @scene.pbShowPokedex(species) end end @scene.pbHideCaptureBall if pbIsSnagBall?(ball) && @opponent pokemon.pbUpdateShadowMoves rescue nil @snaggedpokemon.push(pokemon) else pbStorePokemon(pokemon)
  2. Let me start by fully owning that I am a noob. I'm a fast learner with tech when I have a need to learn something, but I have never had any need to code anything before in my life. So I fully realize I'm almost certainly having an 1d10t error. That said, I've been following two guides that I've linked at the bottom, but I keep getting syntax errors which cause the game to not open. I have a folder with pokemon essentials, copied over the reborn or rejuv data, replacing some of the generic files in the process. Replaced PE PBS for the correct PBS. Altered some of the balls in the PBS to be snagballs, and then went to change the scripts. I try changing "if @opponent && (!pbIsSnagBall?(ball) || !battler.isShadow?)" to "if @opponent && (!pbIsSnagBall?(ball)" That in itself causes a syntax error for both reborn and rejuv. I try editing the rest of the lines suggested in the pokecommunity tutorial. Still doesn't work. I try removing the extra lines that are between the various lines of the pokecommunity tutorial, still no dice. Here's the original code that I think I'm supposed to be editing. Any ideas? What other data might you need from me? Thanks in advance guys. if @opponent && (!pbIsSnagBall?(ball) || !battler.isShadow?) @scene.pbThrowAndDeflect(ball,1) if $game_switches[290]==false pbDisplay(_INTL("The Trainer blocked the Ball!\nDon't be a thief!")) else pbDisplay(_INTL("The Pokémon knocked the ball away!")) end else if $game_switches[290]==true pbDisplay(_INTL("The Pokémon knocked the ball away!")) return end pokemon=battler.pokemon species=pokemon.species if $DEBUG && Input.press?(Input::CTRL) shakes=4 https://www.pokecommunity.com/showthread.php?t=357057
  3. Thanks so much! I love the idea of "quirks". Great way to deal with them! Thanks again, and try to stay healthy!
  4. I just found a Revive in Blacksteam Factory. It's on the second floor, in the small lower left room. It's hiding on the left stack of books on the table.
  5. It turns out someone else had this same bug, but isn't using the mod. The bug is unrelated.
  6. Found a bug. Bug turned out to be unconnected. Can't figure out how to delete post.
  7. You said you're not adding Gen 8, but what about 9 & 10 when they come out? /s Seriously though, THANK YOU for all the incredibly hard/tedious work you and the rest of the dev team are putting into this phenomenal game. We all appreciate the hell out of it!
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