-
Posts
743 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Forums
Events
Reborn Development Blog
Rejuvenation Development Blog
Starlight Divide Devblog
Desolation Dev Blog
Everything posted by OmegaStellarSolare
-
"What if" dialogue for Pokemon Reborn. The scene occurs if the player saved Ame from her death by Lin's Hydreigon. Ame will appear inside the Grand Hall and when the player interacts with Ame, there's the dialogue :
Ame : Hey, "Player". I wanted to thank you again for saving me from this trap.
It's my fault that Arclight had taken quite the injury. But I'm glad both Victoria and Adrienn are totally alright.
Answer :
- It's my fault as well.
- It's not your fault.
- Don't blame yourself.
Choosing "It's my fault as well." :
Ame : No. No. Don't be like that.
Choosing "It's not your fault." :
Ame : But what's done is done.
Choosing "Don't blame yourself." :
Ame : Yeah. I know. That's unlike a Champion would say such a thing.
Resuming :
Ame : You know. Do you believe in karma?
For example, where if you do something good, something good happens to you.
And if you do something bad, something bad happens to you.
Remember this. This is the one of the most important lesson you need to learn.
I'm hoping you'll have the moment to battle me with your pokemons. I'm sure that will satisfy me.
There's something I lack. I should have better trained harder in order to match Lin's pokemons.
That's why I'm going to do now. I have to leave for the moment.
See you later. And you have the permission to enter the area where only employees are allowed.
Farewell.
That ends the dialogue.
Note : Basically, I wanted to have a peaceful life. But it's more complicated. Well, see you tomorrow. Bye.
-
I decided to change my mind about a pure Instinct type Legendary/Mythical Pokemon. I will write a week later. My thinking about Ultra Instinct gave me another idea. So basically, I decided for another psychological power. It's for Pokemons who lacks potential for willpower and enhancements and also for Ultra Instinct. I can call it :
"Omen Burst"
Omen Burst is a one of the another best enhancements without requiring an held item. But at drawbacks, unlike Ultra Instinct (In Lv1, Ultra Instinct Pokemon will have restrictions), Omen Burst can also be one of the worst due to having a negative effect. There will be Omen Burst Gauge form Bad Omen to Good Omen by order :
Bad Omen <-> Cursed Omen <-> Neutral Omen <-> Light Omen <-> Good Omen
Here's the effect :
Bad Omen : Halves the lowest base stats. (Including HP if the lowest) Disobeys trainer's orders, sometimes.
Cursed Omen : Decreases the lowest base stats by 25%. (x0.75 multiply)
Neutral Omen : Gains the highest base stats by 50% and decreases the lowest base stats by 25%.
Light Omen : Gains the highest base stats by 50%. (x1.5 multiply)
Good Omen : Doubles the highest base stats. (Including HP if the highest) Deals critical damage, sometimes.
Here's the example :
Kantonian Raticate (Bad Omen) base stats :
HP : 55
Attack : 81
Defense : 60
Sp. Attack : 50 -> 25
Sp. Defense : 70
Speed : 97
Hattrem (Cursed Omen) base stats :
HP : 57
Attack : 40 -> 30
Defense : 65
Sp. Attack : 86
Sp. Defense : 73
Speed : 49
Dreepy (Neutral Omen) base stats :
HP : 28 -> 21
Attack : 60
Defense : 30
Sp. Attack : 40
Sp. Defense : 30
Speed : 82 -> 123
Skarmory (Light Omen) base stats :
HP : 65
Attack : 80
Defense : 140 -> 210
Sp. Attack : 40
Sp. Defense : 70
Speed : 70
Infernape (Good Omen) base stats :
HP : 76
Attack : 104
Defense : 71
Sp. Attack : 104
Sp. Defense : 71
Speed : 108 -> 216
Plus, if many stats are the highest :
Cacturne (Good Omen) base stats :
HP : 70
Attack : 115 -> 230
Defense : 60
Sp. Attack : 115 -> 230
Sp. Defense : 60
Speed : 55
That goes the same for decreasing many lower stats.
If every stats are the same while being in Neutral Omen, they gain by x1.125 multiplier.
By activating it for the first time, have a Pokemon with 6IV with number of 31 and defeat 6 pokemons in a row during the battle. Measuring Omen Burst Gauge depends on happiness.
That's all for that. It's simple to compare any stats.
-
Happy birthday, Q-Jei. Have a nice day. I hope you're satisfied.
-
It's "What if" dialogue for Pokemon Rejuvenation. The funny dialogue depends if you find hilarious or not. During "Hidden Library 3" sidequest, in hidden library where Karrina meets Karen, while Karrina is speaking to Karen, what if Karen understands her words :
Karen : Can't say that I do!
Karrina : My name is Karrina, descendant of the Garufa and caretaker of the-
All Karen understands Karrina's speeches is :
Karrina : Blah blah blah blah blah, library.
Karen : Huh????????
Karrina : Blah blah, caretakers of, blah blah blah, my parents...
...blah blah blah!
Normally :
Karrina : Don't you remember?!
The original dialogue resumes.
Note : That was short for sure. Speaking of which, I respect Amethyst's decision about site maintanance. So "What if" dialogues and other things might be canceled for a good reason (due to site maintenance, for example). That's the third rule. As @Amethyst said, we can only pray.
-
This day, there won't be any "What if" dialogues for Pokemon Reborn due to International Workers' Day. That means it's "What if" music for Pokemon Desolation. I'm imagining what kind of music would be just like :
- Gym Leader battle :
- Scarlett battle :
- Darkrai encounter :
Note : Pretty sure workers can have freetime as they please for the day. The season spring might be a little too hot but not for the night. Guess what? Enjoy the music. See you tomorrow.
-
Alright, here's the abilities of Pokemons going to Mastered Ultra Instinct :
Ultra Instinct Decidueye : Critical Sign :
Description : Any damaging moves will always deal critical damage.
Ultra Instinct Typhlosion : Full Cowl :
Description : The burning cowl that sharply boosts the Pokémon's Attack, Sp. Atk and Speed stat when it takes a hit that causes its HP to become half or less. (If the HP falls below half due to indirect damage (such as one caused by Leech Seed, status conditions, or weather) and by a move affected by Sheer Force, Full Cowl will always activate.)
Ultra Instinct Samutott : Guard Up :
Description : Boosts the Pokemon's Defense and Sp. Def stat when hit by an attack. Heals the user when hit by a direct attack.
Ultra Instinct Lucario : Mega Launcher (Already exists)
Ultra Instinct Lycanroc (Dusk Form) : Stand Power :
Description : User and stand attack together. (The second strike deals 75% of its usual damage)
Ultra Instinct Staraptor : Menacing (Already exists in Pokemon Empyrean)
Ultra Instinct Scolipede : Super Pressure :Description : By putting a great pressure on the opposing Pokémon, it sharply raises their PP usage. (When another Pokémon (including an ally) uses a move targeting a Pokémon that has Pressure, when PP is deducted from that move, two more PP than usual is deducted.)
Ultra Instinct Excadrill : No Guard (Already exists)
Ultra Instinct Scizor : Sharpened Blade :
Description : The Pokémon's sharpened blade boosts the power of its slashing moves.
Ultra Instinct Zoroark : Perfect Illusion :
Description : Comes out disguised as the Pokémon with corresponding type in the party's last spot. Shows its true form when it takes a hit that causes its HP to become half or less.
Ultra Instinct Raichu (Kantonian Form) : Electric Surge (Already exists)
Ultra Instinct Mimikyu : Subduer
Description : Any direct attacks will cause a binding effect that lasts for 7 turns.
Ultra Instinct Froslass : Hex Caster
Description : Automatically casts the hex at the end of the turn. It hits on 3rd turn.
Ultra Instinct Togekiss : Super Healer
Description : Sometimes heals an ally's status condition and restores ally's HP.
Ultra Instinct Xatu : Magic Bounce (Already exists)
Ultra Instinct Dragonite : Aura Break (Already exists)
Ultra Instinct Slaking : Recoilless
Description : Any moves no longer requires recharge turn, neither charges up the move and neither lowers any user's stats.
Ultra Instinct Aegislash : Tactician
Description : Boosts the user's Attack and Sp. Atk stat when using any damaging moves, the user's Defense and Sp. Def when using any protection moves, and the user's Speed when using any status moves. It doesn't boost the user's boosted stat when using the same category of the move again and lowers the user's boosted stat when using the next move with category being different from the previous move.
Note : Well, so much for abilities that might be fearsome but tricky. Next time, it will be either Legendary Pokemon or Mythical Pokemon who's a pure Instinct type. Who knows? Maybe I can write about that.
-
I decided to do 3 last Pokemons capable of going Ultra Instinct. Here goes for The Top Three :
Ultra Instinct Dragonite
Type : Dragon/Instinct
Base stats :
HP : 182
Attack : 268
Defense : 190
Sp. Attack : 200
Sp. Defense : 200
Speed : 160
Total : 1200
Instinct type move : Focus Smash
Ultra Instinct SlakingType : Normal/Instinct
Base stats :
HP : 300
Attack : 320
Defense : 200
Sp. Attack : 190
Sp. Defense : 130
Speed : 200
Total : 1340
Instinct type move : Absolute Impact
Ultra Instinct Aegislash
Type : Steel/Instinct
Base stats :
HP : 120
Attack : 280
Defense : 280
Sp. Attack : 280
Sp. Defense : 280
Speed : 120
Total : 1360
Instinct type move :
Primordial Slash
Primordial Guard
Note : First, did you know about the last "What if" dialogue for Pokemon Reborn that has to do with legend about the great Slaking? The power that I was referring was Ultra Instinct at all time. Second, the reason why the Ultra Instinct Aegislash’s stats looks too high because of the combined power between sword and shield. Well, have a nice day. Next time, I will give the abilities about Pokemons being in Mastered Ultra Instinct form.