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Oh my lord! I just tried to play IWBTG yesterday (I Wanna Be The Guy). Seriously, this game is one of the most demonic things ever created on Earth by humans, and I'm choosing my words carefully! I managed to take down Mecha Birdo this afternoon, but the game mechanics and the controls are so tricky to handle that you feel more than proud after passing some stages. However, I don't expect to last very long in the party either. But still, I wonder if the creator of this game has already experienced happiness in his life for having elaborated such a cruel project!
PS: Mecha Birdo's Theme is absolutely amazing, even though it's an OST taken from Ikaruga (Butsutekkai). IWBTG may be more than a sadistic game, its creator has interesting musical tastes ♪
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We must probably feel the same way indeed
And yeah, as for the difficulty, it's more about fairness and memorization. Even one single piece of the background can be a trap set just for killing the player in the most ridiculous way, which most of the time makes IWBTG more comparable to a punishment than to a proper 'game'. That being said, it's also extremely well encoded for an amateur game, and the multiple references to the world of retrogaming make it pretty attractive too
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In fact, I've already played some platform games of the same kind before, and I've already given IWBTG a try 5 years ago. It was ridiculous, I couldn't even pass the first check point. I gave up. But recently, I replayed Super Meat Boy and managed to beat some of the hardest levels like the dark worlds from Cotton Alley. These two games may be pretty different from each other, I don't know why, I feel more decontracted now. I've learned to be more patient over time, and it looks like it finally paid off. All in all, I replayed it simply by interest and curiosity to see how far I could go in it