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groniack

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About groniack

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    gron
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    Greece

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  1. For Zen Mode to work for Galarian Darmanitan Use this script: # Zen Mode if isConst?(self.species,PBSpecies,:DARMANITAN) || isConst?(self.species,PBSpecies,:GDARMANITAN) if self.hasWorkingAbility(:ZENMODE) && @hp<=((@totalhp/2).floor) if self.form!=1 self.form=1; transformed=true end else if self.form!=0 self.form=0; transformed=true end end end I am not sure how you have defined Galarian Darmanitan in your PBS files. I assume it's GDARMANITAN. If that's not the case, replace the GDARMAN
  2. Here is a quick fix for the latest bugs: Multiscale: At PokeBattle_Move script section find this line: if opponent.hasWorkingAbility(:MULTISCALE) || opponent.hasWorkingAbility(:SHADOWSHIELD) && opponent.hp==opponent.totalhp and replace it with this: if (opponent.hasWorkingAbility(:MULTISCALE) || opponent.hasWorkingAbility(:SHADOWSHIELD)) && opponent.hp==opponent.totalhp Only a parenthesis was missing and was causing the issue. Topsy Turvy: At PokeBattle_MoveEffects section find this line (it's located in the topsy turvy move script): pbShowAni
  3. Sometimes you just have to create a new folder for Pokemon Spork and copy everything from the previous folder to the new one. It happened to my brother once with another fan game and this method worked. You should test it out
  4. Here is the fix for the primordial weathers: At PokeBattle_Battle script section find this line: def pbPrimordialWeather Replace that and everything below it till the ##### part with this: def pbPrimordialWeather # End Primordial Sea, Desolate Land, Delta Stream hasabil=false case @weather when PBWeather::HEAVYRAIN for i in 0...4 if isConst?(@battlers[i].ability,PBAbilities,:PRIMORDIALSEA) && !@battlers[i].isFainted? hasabil=true; break end end if !hasabil @weather=0
  5. I saw some bugs being posted so I tried to fix some of them: 1) Fell stinger issue: At PokeBattle_AI section find this: score+=20 if !attacker.pbTooHigh?(:ATTACK) && opponent.hp<=(opponent.totalhp/4) and replace it with this: score+=20 if !attacker.pbTooHigh?(PBStats::ATTACK) && opponent.hp<=(opponent.totalhp/4) 2) For Aromatic Mist: At PokeBattle_MoveEffects go to the Aromatic Mist code and find this line: ret=attacker.pbIncreaseStat(PBStats::SPDEF,1,attacker,false,self) and replace it with this one: ret=opponent.p
  6. Thanks for the input! Yeah, balancing the skills is a challenging part. I decided to do it by giving the stronger skills bigger cooldowns but what you suggested might work too. I just didn't want the skills to be used all the time, because they might end up prolonging the battles a bit too much. You make a really fair point with the shucle example. Maybe skills like dodging should take into account the speed of the pokemon? That's interesting! I really love double battles and if a fan game was focusing mainly on double battles, this feature would really make sense. You can have
  7. In the pokemon anime trainers don't just call the moves, they give some instructions as well. Like "dodge the attack" or "hang in there" and stuff like that. I would love it if trainers had their unique skill sets. Pokemon have their moves, so trainers could have a list of instructions. This would make the fights even more interactive and closer to the anime fights. I am actually working on that for my game. I am designing as an optional mechanic, like mega evolution. After you use a skill, there would be a cooldown period (depends on the skill you used), during which you won't be
  8. Glad you liked it! The second episode is close to being released, so you won't have to wait that long
  9. One that comes to my mind is Pokemon Empire. You should definitely check it out. They have lots of new abilities, rebalanced pokemon stats, some moves and abilities have been slightly changed and stuff like that. I think you will enjoy it. Here is a link to it:
  10. Yeah, that should be the problem. I hope it fixes the issue once and for all
  11. Oh there is a problem with poison point again? I thought we fixed that. Are you sure you have the latest version? I tested it again to see if there is a problem and it works fine for me... @apro Can I ask you to check something at your scripts so as to see if you have the correct one? At script section PokeBattle_Battler at line 1449 do you have exactly what I show you here? If not, that must be the problem.
  12. @OldSoulja can you send me your trainers.txt file? I will give it a look to see if I can find anything
  13. @OldSoulja It's certainly not your fault that this happened. That editor breaks a lot of things in random parts by itself without you noticing. The compiler says that your error is at trainers.txt file. Something got deleted and the word GARDENER is at a place where the name of the pokemon should have been. Do you have RPG Maker xp? If you have it, you should compile the game there. It won't give you any unnecessary errors.
  14. Try opening the zip with winRar and not with internet explorer. If you don't have it, you should download that first.
  15. Yeah, following the same motif as the other moves. (level,Movename) ICSW is Ice Cream Sand Witch. I was just too lazy to type it whole Actually I can change it for you, too. Just send the save file and I will do it for you. And Aegislash is a beast! Bulky enough to set some sword dances and then wreck you with its attacks!
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