First Glance
Team Building Process
I wanted to start the team off with one of my favorite defensive cores, Lead Poli and Ferrothorn. This core works great to get hazards up and get a leech seed/toxic off on an opposing weather lead.
Next up, I wanted somebody who could abuse the rain, therefore I chose Ludicolo for his excellent coverage. With Swift Swim he is a serious threat to most teams.
Here again I wanted something that could abuse the rain, at first I ran Tornadus, but I saw this really cool Volcarona rain set that really turns him into a beast. He replaced Tornadus because he could abuse Hurricane as well as other things, while Tornadus is sort of a one trick pony.
Next, I realized that If i'm going to have a Volcarona on the team, I need rapid spin. Volcarona is so SR it's not even funny. Hitmontop took car of the job quite well. He also so brings a few other things to the table that come in handy that I'll be mentioning later.
Finally I wanted Some priority. Band Scizor is the way to go with its monster attack stat. His Bullet Punch was all I really needed but he could also super power the shit out of Chansey, which is never a bad thing.
Scizor wasn't really working the way I wanted him too. I wanted an extremely powerful priority that could just wreck shit. So i tried out Azumarill. He gets a boost from rain with aqua jet, plus the ability huge power, plus a choice band. Huge attack stat right from the get go.
Team In-Depth
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 172 Def / 4 SAtk / 80 SDef
Calm Nature (+SDef, -Atk)
- Toxic
- Scald
- Protect
- Perish Song
Standard Defensive Politoed is Standard. Toxic to toxic the other leads. Scald to not be taunt bait and burn things. Protect to Toxic stall, and Perish Song to trap and kill last pokes and stuff. He works really well with ferro because If I'm up against other weather unducers I just send in Ferro, who can handle ttar and the hippo. I can set up rocks on them or power whip them to death. Against other toeds i scout with protect, and if they are going to toxic i switch to ferrothorn and power whip because ferrothorn is immune to toxic. If they use scald or a move, i keep poli in and Use Toxic.
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 152 HP / 104 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Leech Seed
- Power Whip
- Stealth Rock
- Spikes
Ferrothorn with dual hazards. works fairly well as a special defense tank. Leech seed for mroe recovery and power wip to take down opposing weather inducers as well as not be taunt bait. Core information- see above
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Bug Buzz
- Quiver Dance
- Giga Drain
This set wrecks shit in Rain. Quiver Dance to boost up, which imo is the best boosting move in the game. Hurricane gets 100% accuracy and can OHKO most non defensive pokes in 1 hit. Giga drain is for extra recovery and also hits walls like quiagsire and gastradon hard.Bug Buzz is for stab, and can kill ttar even unboosted.
Ludicolo (F) @ Life Orb
Trait: Swift Swim
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Giga Drain
- Focus Blast
standard Ludicolo SS set. Ice Beam hits Lando/gliscor. Surf Hits everything hard because of stab/ rain boost/ life orb/ power. Giga Drain for water abosorb pokes like jelli, as well as the ground/water walls. Focus Blast is for ferrothorn. It's usually about a 2HKO.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 136 Def / 120 SDef
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Close Combat
- Pursuit
- Substitute
I originally had a set with priority, but Dark Desire reccomended i go with intimidation and close combat. this set has just that, as well as rapi spin so that volcarona doesn't get crushed in 2 turns. Pursuit I gave him because chandelure was giving me problems, so pursuit was very necessary.
Azumarill (F) @ Choice Band
Trait: Huge Power
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Superpower
- Ice Punch
Finally we have azumarill who just abuses everyone late game. he comes in as my last poke usually, and can clean up everything with aqua jet. hazards should have racked up enough damage that I shouldn't have any problems.
Threats:
Jellicent
Rapid spinners
Chansey
other good teams.
Okay so there's the team. any advice or help would be much appreciated. Thanks for reading!