At a Glance
I really wanted to make a Volt turn team. they seem to dominate me on the PO ladder and there seems to be nothing i can do about them. I thought, with that much potential, i probably could do a decent job of making a non derpish team.
Team Building Process
Well, I found out that the start of any volt turn would be Scizor and Rotom. U turn in Scizor, and a volt switch Pokemon in Rotom. I know the standard is Rotom W, but i knew there was a bulky water Pokemon that i had been meaning to try out my own set for. So i chose to use Rotom H instead. it covers Scizor's fire weakness just as well as Rotom W
Here was this bulky water type i wanted to try out. i came up with a defensive set for him, by realizing his typing is perfect for tanking fighting and rock moves. He also has Rapid spin and recovery capabilities. extremely useful for a team switching out so often. Right now, fire on scizor can be resisted by Rotom and Starmie. Rotom H's weaknesses of fire and rock are both covered by starmie. starmie's weaknesses of ghost, grass, and bug are all walled by Scizor, and his electric weakness is covered by Rotom H. Also, forgot to mention, with the evs i;ve given to Starmie, it can outspeed anything with base 100 speed, while still having bulkiness.
Next, i thought i might need another u turn, or volt switch Pokemon. I thought Gensect would be the perfect choice because he can u turn out, and be a special attack sweeper. he also fit in as my lead pokemon. He also fit perfectly because his weaknesses are the same as scizor, which are covered by the rest of the team.
Next i thought, all of these Pokemon couldn't really put any kind of a dent in sandstorm or rain. Breloom and Serperior were both in my mind when i thought about this. Breloom became the choice because he has spore. the problem with breloom tho, is that he i couldn't use him by sending him in and out. also, he lacked the necessary bulk to tank hits on a switch in. I then thought, what pokemon has bulk, able to spread spore, and recover hp. Amoonguss was the perfect choice. he can wall close to all rain and sand teams. he can come in, send out spore, use clear smog to ruin set ups, and recover hp from regenerator. he was the perfect Pokemon to fit what i needed. his weaknesses of fire, ice, and flying are all blocked by Rotom alone, as well as other pokemon on the team. his psychic weakness is covered by Scizor, and genesect.
the last thing the team needed was a pokemon to clean up end game. Salamence was the first pokemon to come to mind. he can easily just end a game with his huge attack stat, speed, and ability of moxie. another plus to having salamence i found out later is that he covers the fire weakness that 1/2 of my team has. he has been woking perfectly, but i still dont know whether i prefer to run a choice set, or a DD set yet.
Sets
Genesect @ Choice Scarf
Trait: Download
EVs: 76 Atk / 180 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- U-turn
- Flamethrower
- Ice Beam
- Thunder
self explanatory, Genesect set is self explanatory. Choice scarf lead. u turn out if i cant knock em out. flamethrower, thunder, and ice beam all for coverage.
Amoonguss (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 48 Def / 208 SDef
Calm Nature (+SDef, -Atk)
- Clear Smog
- Spore
- Giga Drain
- Hidden Power [Fire]
Ammongus is a sp def wall. spore to spread status. giga drain for stab / recovery . hidden power fire for steels.
Rotom (Rotom-H) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Overheat
- Trick
- Will-O-Wisp
My volt switcher. volt switches out for wearing away at opponents hp. overheat for massive damage and stab. trick to stop set ups. will o wisp to stop phsyical attackers after a trick.
Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- U-turn
- Pursuit
- Bullet Punch
- Superpower
The standard U turn band Scizor. Pursuit to catch the psychic pokemon switching out. Bullet punch for stab / priority. superpower for hitting steels. U turn, pursuit, and bullet punch all get a boost form technician too!
Starmie @ Leftovers
Trait: Natural Cure
EVs: 20 HP / 236 Def / 252 Spd
Bold Nature (+Def, -Atk)
- Scald
- Thunder Wave
- Recover
- Rapid Spin
My own Starmie set. Defensive evs for extra walling against close combat, hi jump kick, and stone edge. Scald for damaging and possible burns against physical sweepers its walling. rapid spin to send away hazards since i switch in and out a lot. recover to recover that damage that you get over time after tanking hit after hit. natural cure also helps to beat toxic stallers.
Salamence (M) @ Focus Sash
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SAtk)
- Outrage
- Stone Edge
- Brick Break
- Dragon Dance
Late game sweeper. Salamence is a boss at cleaning up at the end of a match. DD to boost up stats. Stone edge for flying. Outrage for powerful stab, and brick break for taking out steels and ferrothorn. I can't decide if i might want to switch this for a scarf set or not. any thoughts?