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ego

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  1. I checked it out and boooii am I stupid. I forgot to include the script that adds the Soothe Bell. Didn't even notice that when I noticed that I also forgot the script that removes the cake. I will come up with a fix asap! EDIT: The patch is up! I reset the events so you should be able to get your soothe bell The problem with the aipom will take a little longer to look into...
  2. Then congratulations you wil have to defeat it one more time, but then it will be easier. I hope everything still works out?
  3. I actually wonder if someone ever will defeat it at the first encounter that thing hits hard
  4. The pics are hidden in a spoiler. The Dusclops you see there is a Hollow, as well as the Chandelure in the title picture
  5. No it wasn't. Actually the orignal idea was based on the fact that most times you see ghosts in a movie or something, you can't touch them or hurt them with any physical objects. And then somehow one thought led to the other and I was thinking "Actually hollow sounds pretty badass". There will be a new trainer sprite, most likely for the next episode.
  6. This probably is an issue with the AI. I will have a look into it and see if I can figure out whats going on. Ops. That's a typo right there. Thank you for noticing
  7. yes it is. It got a 1% encounter chance. Damm! One of the first trainer implemented and the data went missing. Thanks for reporting, I'll put up a fix soon!
  8. You just click on the link and it takes you to the overview of this file. On the top right corner should be a download symbol, click on it and it should start the download. I'm not sure about the being logged in thing, but it's probably helpful. If you have any trouble downloading it, let me know.
  9. Yeah I will tweak that. I actually checked all of the starters to make sure they are at least usable, but didn't think far enough with Togepi Thank you. Yes there aren't many yet. Most of the graphics are still the ones from essentials. It will take some time to get more done, but I'm working on it. Me neither. I do agree with you! So you're not weird for that Thank you very much for your feedback! THis will help me improve the game in the future.
  10. Pokemon Hollow Chapter 1: Ghosts from the Past created with Pokemon Essentials v17.1 Current progress in % for Chapter 2 In numbers: 0,00% Visual: #################### One symbol resembles 5% of progress see Twitter for updates and announcements Pokemon Hollow on Discord Download will only be avaible via Discord! DO NOT TRUST ANY THIRD PARTY DOWNLOAD! Patch Release 1.0 Use this if you downloaded the game before Nov. 11th 18 Copy the files into the Data folder and replace it with the existing ones Fixes: - Common Maple Town Gym Leader Bug - second starter choice soft lock If you soft locked your save file due to the unintended second starter choice, pm me with your save file and I'll unstuck you Story In Pokemon Hollow you play as a new member of the Black Syndicate, a group dedicated to do what’s right. But what is right and what is wrong? While you try to become an Admin of the Syndicate you get to deal with so called "Hollows", ancient Ghost Pokemon with special abilities. But don't expect anything to be easy. About Chapter 1 - Ghosts from the past (quick summary) Features (implemented) Features (planned) Screenshots Credits
  11. I based it on Pokemon Essentails. I also posted this question on the Essentials Wiki, but didn't get any answers or hints yet.
  12. In mine. It's not published yet.
  13. Hey, I noticed that the PP of a trainers Pokemon will be refilled after it was withdrawn and sent out again. It happened in the following situation: My Pokemon: Misdreavous Opponent Pokemon: Gyarados Opponent moves: 1.TWISTER 2.FLAIL 3.EARTHQUAKE 4.STONE EDGE I depleted the moves Twister and Stone Edge by using Spite. So the Gyarados wouldn't be able to hit my Misdreavous. I'm 100% sure that all PP were gone. Then the trainer withdrew Gyarados and sent out another Pokemon, which I defeated. Then he sent out Gyarados again and it could use Stone Edge again. Even 3 times in a row. Has anyone experienced the same problem? Has anyone a fix for that? Or can someone tell me how the battle system works? And in what script section the code is, that tells the game to store the information about the opponents status problems?
  14. Felt like making a picture of Chandelure. That's the result.

    Chandelure.jpg

    1. Busti

      Busti

      I like that!

       

    2. ego

      ego

      Thanks. I'm glad to hear that :)

  15. Song in Pokemon Version:
    "Pick and choose

    sit and loose

    all your different crews

    Torchics and Geodudes

    Who you think is really Kricketunes?"
     

    Alright. I think I'm done. I'm sorry Gorillaz....

  16. One step closer to finishing Ep 1 of Pokemon Hollow

    capture004.jpg

  17. Hi there, so here's a little mystery: I wanted to add a new move for my game. I looked at the move Curse first and decided to copy it and modify it later. Copy, paste, change the function code from 10D to 159, define a new move with code 159 -> Check! Everything should work since the only thing I changed so far was the function code. Then I went into the game (debug mode) and taught a Pokemon the new move, went into a battle, used it and got the following error message: I researched a lot and couldn't find anyone else with the same problem. There were some similar ones, but that didn't help me fixing my problem. I also tried to make an "empty" move effect by just putting the class and an end line, but it gave me the same effect. It's really weird that, even though I only copied and paste the whole move effect it gives me this error. Does anyone have an idea what could be going wrong here? Or does anyone have eperience with adding new move effects? Here's what my copied code looks like now
  18. Working on Ep 1 of Pokemon Hollow :)

    1. Show previous comments  1 more
    2. Anime

      Anime

      Good luck man :)

    3. Wolfox

      Wolfox

      good luck, hopefully it gives you a little @ego booster. bad pun is bad

    4. ego

      ego

      Thanks guys :) so far it's going well and I hope to present it here soon.
      @Wolfox Glace actually you're the first one to make this pun :D i like that

  19. Turns out that in pokemon essentials there too is no animation for the tree if you use it from the party screen. So that one is solved. Kind of
  20. Sorry forgot the script. Here's the updated script What do you mean? These are the event commands I'm using for the tree. They are excactly like the ones from Essentials. The first problem I was talking about: You know in the original games, when a Pokemon knows cut it will show the move in the party screen. However if you don't have the requiered badge it will tell you "Sorry a new badge is required.". In my game it shows Ember in the party screen, just as it's supposed to be. But when I don't have the requiered badge, and choose to use Ember from the party screen, it will cut the tree even though I shouldn't be able to do so. I think it skipps the badge check.
  21. Hey thanks for your help. I found another problem when trying to test cut in the normal game. Was just a typo. Anyway another 2 problems occured. First, when I talk to the tree while not having any batches it works the way it's supposed to BUT it will let me cut the tree if I use ember from the party screen. And there's the second problem: the animation of the tree being cut down isn't playing and it just disappears. This is still true if I got enough batches. Talking to the tree and cutting it works perfectly fine but not when doing so using the party screen.
  22. Hello there, I just started creating my own Pokemon Fan-Game.... or more like a demo.... actually atm I'm just trying out stuff to learn how things work and if it works the way I imagine. So I started to modify the script for the HM Cut, so that it would allow other moves except cut to be used. I followed this tutorial: http://pokemonessentials.wikia.com/wiki/Tutorial:Adding_new_move_effects_outside_battle I changed the script accordingly, so at you could use ember as well (for testing reasons only). In game it allows me to cut trees without a pokemon knowing cut, but with my Litwick knowing Ember. Here's the twist: When I confirm that I want to use cut it says "[Player] used cut.". No Pokemon moving over the screen. Just that message and a cut tree. If I hit "No" it asks me again if I'd like to cut the tree and if I confirm, it tells me "[Pokemon] used Ember" and it also plays the animation the way its supposed to. Anyone an idea what the problem might be? Thanks for your help. Here's my modified script
  23. Thanks for your answer I don't know what SimPlay is though So I tried using kainy. Basically it's an app/programm that is made for streaming computer games on your mobile phone. The reason I used this programm, is because of the controls. Streaming your desktop with, for example team viewer, and starting Reborn is possible, but the controls won't work reliable. Plus there are no arrow keys on the keyboard on the phone. Well at least not on mine. I'm gonna give you a list of everything I used and then I'll give my feedback. - Kainy (Programm) (http://www.kainy.com/download.html) - Kainy (App) (available on Google Play as paid and Ad Version; not sure if it's available for IOS) - Windows 10 - Android 6.0.1 - Wifi (200 mbits/s) - Mobile data (50mbit/s) Set up and first test (with Wifi) I first set up kainy on my computer and then on my phone. I connected my phone to my computer and started the stream. Everything worked fine and smooth. The mouse was controlled by touching the screen, clicks and double clicks where made by buttons on the screen. Starting Reborn was no problem at all and worked fine. Using the keyboard I was able to load my savefile, however the keyboard was in the way. So what I had to do was "creating" new buttons (How that works is explained on the kainy homepage). Kainy comes with pretty much every button you could wish. There are buttons for every letter, for alt, ctrl, tab, numbers, controller buttons and even special buttons for certain mouse movements. You can also reasign the function of the buttons. I used the "R1" and reasigned "F12" to it. With this new layout I could play the game. It looked like this now: The whole game ran smooth, with just one minor problem: The sound was of about 2 seconds. But was still fun to play. Second test with mobile: When I tried to connect to my computer, I got the error "Server unreachable". I googled what the problem could be and appearantly it was the firewall. The solution for this problem is also described on the kainy website. However it didn't solve my problem. So as for now I wasn't able to test the stream with mobile data and I couldn't find a solution yet. But I'll be on it and let you know as soon as I find one. Some of you might be worried about the data kainy will use. Like I mentioned before it used around 200mb in about 30 min or less. Next time I'll try it, I'll make sure to keep track of that. That usage is for when you stream in best quality. Maybe setting up kainy to stream with lower quality will "fix" this, but it might as well make it pointless to stream in the first place. That too is a thing I will try though. That's my report so far. If any of you got some more expierience with that or tried for themselves, please let us know.
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