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Phazer

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Everything posted by Phazer

  1. Agreed, why no sky area, or underground. You could also add da beach.
  2. Some pictures don't show for me, and [OU] A Look Into My Dreams.
  3. You forget mega bulk/ protect/ almost a third life restored per turn. Then I got the decent attack without EVs that can 1HKO Nido and Mamoswine is just something to deal with. <3
  4. If Blissey is Taunted it goes 50/50, from my testing, but if Bronzong gets TR out, I can easily flinch until taunt is over. Edit: 40% Flinch is still good, something gets out, I look at the huge life on Blissey and Bronzong then I see there bulk.
  5. Finished team: DW Dragonite - 100 Dragon Dance/ Outrage/ Fire Punch/ Earthquake DW Mienshao - 100 Fake Out/ Hi Jump Kick/ U-turn/ Stone Edge Jellicent - 100/ Samurott - 100 Will-o-wisp/ Scald/ Shadow Ball/ Recover Surf/ Ice Beam/ Air Slash/ HP [Electric] Escavelier - 100 Iron Head/ X-Scissor/ Poison Jab/ Sword Dance Galvantula - 100 Thunder/ Bug Buzz/ Sucker Punch/ Energy Ball Charizard (from HG) - 100 Heat Wave/ Air Slash/ Focus Blast/ Fly
  6. ...Am I the only one who thinks that's a weird way of saying that?
  7. Blissey (F) @ Leftovers Trait: Serene Grace EVs: 128 HP / 252 Def / 128 SDef Bold Nature (+Def, -Atk) - Wish - Skill Swap - Seismic Toss/ Minimize - Protect Bronzong @ King's Rock Trait: Levitate EVs: 252 Atk / 128 Def / 128 SDef Adamant Nature (+Atk, -SAtk) - Earthquake - Trick Room - Rock Slide - Zen Headbutt I like Bronzong a lot because of the levitate/steel/bulk thing, so let's use it. 1st turn, Bronzong uses Trick Room and Blissey using Skill Swap on it so Bronzy can beast up with hacks. Bronzong's main move will be rockslide. Rockslide has a flinch chance of 30% Serene Grace doubles the affects of moves e.g. flamethrower. King's Rock just adds another 10% I think the order goes Move/Ability/Item so the chances of flinching is 70%, and by reference, flinching every turn. Seismic toss to kill things off while Bronzy flinches, Zen Headbutt for coverage, Earthquake to kill (Blissey has levitate now because of skill swap), Wish/Protect pretty basic, and last but not least, Minimize (if you want) so that Blissey can survive on her own if Bronzong dies.
  8. Shuckle can guard split with a pokemon not so bulky, and you can... win!
  9. Why doesn't your Skarm have 4 HP Evs?
  10. Amoonguss can be 1HKO'd by a fair amount of STAB'd physicals.
  11. Dragonite (F) @ King's Rock Trait: Multiscale EVs: 128 HP / 252 Def / 128 SDef Sassy Nature (+SDef, -Spd) - Hone Claws - Dragon Rush - Rock Slide - Earthquake Bronzong @ King's Rock Trait: Levitate EVs: 128 HP / 128 Atk / 252 SDef Brave Nature (+Atk, -Spd) - Rock Slide - Trick Room - Earthquake - Psych Up Herp herp, today's sweeper is Bronzong. <3 Dragonite will start off with his brilliant Hone Claws/Dragon Rush combo while Bronzong sets up it's Trick Room. After the first turn you are able to sweep but if you want one without 2HKO'ing, I'd do another HClaws with Dnite with Bronzong Psyching that. Then you are ready for the BS flinch mega hax that will keep your opponent in the corner for the rest of their miserable lives. And of course Earthquake for the 'not affected' thing.
  12. Problem? (Seaking) (F) @ Life Orb Trait: Swift Swim EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Signal Beam - Ice Beam - Hidden Power [Grass] - Soak/ Scald Put Seaking in rain and can do some sweeping. For SE against all pokemon start off with Soak and HP Grass; but if you don't need to, just use a coverage move that would SE. Scald over Soak if you don't want a 2/3 turn kill. But Soak really messes with STAB and a teammate Zapdos could take over if Seaking dies.
  13. Amoonguss isn't that bulky, just high hp (if bulky you mean defense).
  14. My Regenerator team is possibly the best team I've ever made.

  15. I see lefties on Slowbrows. why not Plus I switched Honchkrow for Slowbro in my new team, works well with an amoonguss+slowbro regen stall. Slowking works terrible with me.
  16. When I use Jelli against a physical, I set up Wisp and Recover/Sub so that their moves would eventually be cursed. Then they'd probaly switch and I could sub up and burn another thingy.
  17. Cradily (M) @ Leftovers Trait: Suction Cups EVs: 252 Def / 252 SDef Adamant Nature (+Atk, -SAtk) - Rock Slide - Sandstorm - Stockpile - Recover --- Ferrothorn (M) @ Leftovers Trait: Iron Barbs EVs: 252 Def / 252 SDef Adamant Nature (+Atk, -SAtk) - Gyro Ball - Power Whip - Leech Seed - Stealth Rock Do you put no hp EVs for a reason because this is on your other thread with wierd EVs and natures.
  18. Why is Charizard Bold and have EVs in special attack?
  19. Bite Me (Raticate) (M) @ Salac Berry Trait: Hustle EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Return - Swords Dance - Crunch - Flame Wheel This makes me pretty frustrated because Raticate can't have Endure and Hustle together, but lets make this work. First Sword Dance to get a +2, very had to accomplish in OU because of the frailness on this rat. Crunch and Flame Wheel for coverage, Return for the main stab and kill everything purpose. 255 in happiness.
  20. Yes my badges are in, thanks Ikaru.

  21. Phazer

    Fearow

    ComeAtMeJeli (Fearow) (M) @ Leftovers Trait: Keen Eye EVs: 252 HP / 4 Atk / 252 Def Impish Nature (+Def, -SAtk) - Roost - Protect - Drill Peck - Toxic Toxic and Protect, Roost and Drill. The standard wall killer, put toxic on and stall turns with protect, Roost if they inflicted something on you and if they deal damage. Drill Peck to kill and speed up stall.
  22. Wow we're making some pretty uber stuff. Lantern: Dark moves are 20% weaker, Fire moves are boosted to 100% accuracy (they can miss, but Fire Blast would have 100 accuracy now). Body Armor: Speed is lowered one stage until knocked off or flung. Raises defense 1 stage. Raises weight by 50%. Molotov: Flinging the Molotov burns and deals a BP of 70.
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