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Samalet

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  1. Let's do this! Mega Volcarona Type: Bug/Fire Ability: Drought HP: 85 Atk: 70 (60+10) Def: 95 (65+30) SpA: 155 (135+20) SpD: 125 (105+20) Spe: 120 (100+20) Drought is honestly the only ability that makes sense thematically. Volcarona is said to have once replaced the freaking sun! The defense boost gives him respectable bulk, but he still won't be taking any rock attacks any time soon. A Solar Beam or Fire Blast off this thing will hurt after he's done quiver dancing.
  2. I love how many of the shinies are recolored. Sableye, Arcanine and Solrock look really good!
  3. Too late for Lucky Chant now, I already evolved it. And yeah, now that I'm actually using it, Moonlight doesn't seem as good any more there is way too much rain and weather effects in general. But I still can't get any hyper potions yet, so Moonlight will soon regenerate just as much as an ultra potion even when it's nerfed by weather. Edit: I beat Episode 15 now and Clefable was worth it, he absolutely wrecked Ciel :3 Never replaced Moonlight, but didn't really use it either, Moonblast alone was sufficient for 90% of all fights.
  4. Wonder Guard Mega Sableye, because a man can dream. A more serious proposition: Rotom-Fan with Prankster instead of Levitate, might actually make it viable.
  5. Coil should increase Attack, Defense and Accuracy by two stages instead of one, just to boost Arbok. All HM moves which aren't surf get +20 BP. Wring Out now does 1.5 times as much damage. Wrap and Amnesia are their Gen 1 versions again :^)
  6. Isn't the whole "don't want to make the game too easy" thing bullshit anyways? You can choose pretty much the most powerful non-legendary Pokemon as a starter after all. And Diggersby, which is massively stronger than Tentacruel is available early as well. But whatever, I have another question: Which parts of the story correspond to which Episode? I started playing at 15 and don't have a clue what people are talking about when they say something like "you can *insert random thing* after you finish Episode 9".
  7. Probably going to use this set with Moonlight in place of Minimize, because Minimize is the only usable attack Clefable can relearn with a Heart Scale. If I ever overwrite Stored Power or Cosmic Power I'll never be able to use them again. Except by debugging 'em with RPGmaker, but that's... well. Stupid 4-moveslot syndrome. I also finally managed to get a Quiet Clefairy with >25 IV in the relevant stats, it's not optimal but I think it'll still do better than Gothitelle, thanks for all the tips and movesets.
  8. I just got to Agate Circus which, I think, is the first place you can get Clefairy. Is Psychic actually necessary though? It's useful against poison types, but I probably wouldn't use Clefable against them anyways and alternatively there's always Minimize + Stored Power. Edit: No worries, I always check the attacks before evolving them. Growlithe was the same thing, I couldn't evolve it until it learned Flare Blitz. I always wondered if you can relearn those moves if you already knew them though, I think it works with egg moves.
  9. Jesus, never noticed that, this is amazing. Yeah, I don't think Ame needs to rework HMs if we can just use one once they're needed and then replace them with another TM again.
  10. Thanks for the analysis, I think you convinced me. I originally planned to replace it with Solosis, but yeah, stupid points of no return. Off to reset for good IV then.
  11. It would replace my Gothitelle, which has been rather underwhelming so far, it can take hits reasonably well and dishes out enough damage too, but lack of recovery and Calm Mind really hurts it, it can't really keep up anymore. Clefable has access to Minimize and I'd love a fairy type in the team. Anyone used Clefable in their runs before and how does it do? Edit: screwed up the title by accidentally hitting the enter button, seems like I'm off to a good start...
  12. Is Flamethrower available in the game? I'm at Agate Circus now and I haven't gotten a single TM over 70 base power.
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