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The thing is from what I had gathered, Ame & co didn't want the newer icons in (well at least those that had the old style available at least).
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All the shinies? The funny thing is I was also waiting until this month finished so I could tackle whatever hadn't been done at that time
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Honestly the games was much more fun with mods. Some eventually ended up being a feature in-game, while others are pretty much required. Plus who doesn't want more variety? My issue is how LONG it took them to even achieve an "actual" release...that isn't even doing half of what was originally promised. I guess I'll check it out again eventually. To be fair, nearly everything with friends can be fun.
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Oth started following Shiny Icons Sprite Project and Starbound
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Aww Honestly, its not like you need to know the inside joke to appreciate it as in-game flair/fun. I love seeing small touches like these in fangames.
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Great, thanks! Nice! Do you happen to have those with a transparent background/individually?
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It's alright. After all, if I hadn't asked here, I wouldn't have gathered the impression that I could/should PM the game's creator for such a thing (without having my head figuratively bitten off).
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I'll be taking Butterfree & Nidoqueen lines+Mew. It won't. At worst, it will just take longer to complete. Thanks, added to the OP.
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Honestly, if it were up to me at first, I'd would have gotten him over the 100 barrier with my first draft. But I went with a safer spread to prevent the initial discussion from focusing on that in the first place. In regards to the design, its actually slightly smaller than slimmer than Nido (the arms and spikes make him look bigger than he actually is), so someone could argue that it should be faster and stronger offensively than the standard Nido. But then that is also in part the result of me trying to fit the design into the BW standard sprite size. Besides, it is set in stone.
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It's alright, there should be more than enough for you to do then Unless I get even more support than expected. Yeah, I'm waiting for her answer on that. In any case, having to re-do some of them after having the rest done would be a piece of cake.
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I'll be taking (for starters) the Charmander line, the Nidoran♂ line, Scyther line, Lanturn line and Mewtwo.
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Since Reborn lacks shiny icons sprites due to custom shinies, I would like to propose a community project of sorts to take care of that problem. If you want to help, all you need to do is: NOTE: Please try not to choose evolutionary lines with megas, at least until all others without megas are done. Some lines with megas might have their shinies changed in E16 and it would be wiser to prioritize those that won't. Choose a pokemon and/or pokemon line and check if someone else is working on it. If no one is, post your pick on this thread. This way we don't get people working on the same icons. Also remember to verify if someone had already completed them on the Generation lists. Open up the Icons folder, which should be inside the Graphics folder inside your Pokemon Reborn folder. Search for icon(your choice's pokedex number).png and open said image on your favorite image editor. Open up the Battlers folder, which should be inside the Graphics folder inside your Pokemon Reborn folder. Search for (your choice's pokedex number)s.png and open said image on your favorite image editor. Use the shiny sprite specific for Reborn as a reference/guide to replace the colors on the original icon. Use the colorpicker tool in your image editor to copy the colors from the custom shiny battlesprite and use them to replace those in the icon. If you are confused on were each color should go, Open up the Battlers folder, which should be inside the Graphics folder inside your Pokemon Reborn folder. Search for (your choice's pokedex number).png and use said image to compare on which colors on the icon should the shiny colors replace. If the shiny is more than a simple color replacement, do the small modifications required, if any. Sometimes it might happen that you'd need to lighten the shiny colors a bit to fit into the more subdued tone that the icons use. Sadly, that will be up to the eye of the beholder. Be careful! Finish up your work, save it as icon(your choice's pokedex number)s.png and either edit your original post with your finished work here or send them to me. Remember to save it with transparency/alpha channel enabled. Pick another pokemon icon, the shinification never ends! I'll be updating the list with individual links and once everything is done, with a download link for the whole project. This way it can be used as mod, while also making it easier for Ame to evaluate it/accept it. Generation I Generation II Generation III Generation IV Generation V Generation VI P.S. Sorry Lostelle, I stole the formatting from your Pokemon Location Guide.
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Yeah, I understand. Seriously I only want an excuse to use him as my mega, mostly because while some of other favorite mons have them, their official design doesn't really appeal to me (power notwithstanding). Otherwise, I'd have to wait for a Lanturn/Breloom mega.
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Somehow people are getting the wrong impression that wanting to discuss other possibilities besides the ones already implemented means I didn't enjoy them in the first place. As I have previously stated, the point of this thread is discussion better/more efficient ways of handling the HMs. I never expected any change to occur in the first place, mostly for story reasons as I've already mentioned. Even if we had a nearly-perfect game there is nothing wrong about wanting it to improve even further. After all, perfection is relative.
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Reminds me an idea I had heard, where to the standard 4 moves slots you'd add a support move slot and a field move slot (the part that actually matters to the topic of this thread), were you could only use the 4 moves slots and the support move slot in battle.
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Honestly, just ignore it for a while, participate naturally and you'll eventually have more than enough to satisfy your needs.