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Does the weapon triangle work differently in Fire Emblem: Radiant Dawn? Can't attack a fighter without having a 60% chance to take large amounts of damage using Eddie. While I appreciate the difficulty, it makes giving weaker units experience rather.. tedious. And I know that there's the BE-Experience system, but I'd rather not use it. This might turn out to be even harder than HHM.
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I promoted Eddie into a Swordmaster using my spare BE. He already maxed out two of his stats at Lv. 15, so getting a guaranteed three stats boosted with each level might have been even more beneficial than conventional level-ups. I'm through Part 1, almost everyone is promoted and no one died. Time for Part 2.
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