Awakening The Sleeping Giant
Part 1: A Preamble Ramble
Hello! I've been playing casual pokemon for years now, I've done pretty well in Monotype leagues, and I occasionally do local tournaments but I wouldn't exactly call myself a competetive player. Since Gen 1 my favorite pokemon has been Snorlax, So much so that I've carried the same Snorlax with me all the way from my Red game up to Generation VI (Before the game I had him on got destroyed, Rip Bigboy). In his memory, I've decided to do the Redemption League building around my Favorite bear (is he a bear? I think he is), and this is what I have so far!
Part 2: The Squad
Big Al (Snorlax) (M) @ Chesto Berry
Ability: Thick Fat
Shiny: Yes
EVs: 150 HP / 204 Def / 154 SpD
Careful Nature
- Power-Up Punch
- Rest
- Stockpile
- Body Slam/Crunch
G.H.G (Gengar) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Destiny Bond
- Sludge Bomb
Needing a safe switch in for Ground/Fighting/Normal types I brought in G.H.G. Great Hero Gengar brings the heat (Not literally) with monstrously high special attack and speed. The Standard Stab coverage and Focus Blast allows him to hit almost everything neutrally or for super effective damage. Destiny bond is to deal with tanks and threats the team can't handle.
Savage (Machamp) @ Assault Vest
Ability: No Guard
EVs: 174 HP / 252 Atk / 82 Spe
Adamant Nature
- Dynamic Punch
- Earthquake
- Knock Off
- Stone Edge
Savage the Machamp is a Bulky threat that breaks walls and faces. Dynamic Punch and Knock off mean anything that's not a fairy type is gonna hurt. Edgequake combo is for the Flyers and those that resist said Dynamic punch and Knock off. Assault vest makes him a decent special tank, as well.
Coulomb (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Serious Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone actually brings quite a lot of presence to this team. It's here to kill steel types and prevent them from switching out. it's a pretty standard Specs build for Cou, coverage and momentum.
Old Salty (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 252 Spe/ 4 Def
Jolly Nature
- Knock Off
- Crabhammer
- Brick Break
- Aqua Jet
it was around this point that I realized all the pokemon I've selected for the team is either Gen 1 or Originated in Gen 1, which is funny because I started in Gen 3. So I decided to bring in my favorite Gen 3 pokemon, the angriest lobster Crawdant. Adaptability Life orb makes him hurt like a truck. And he even gets some good priority in Aqua Jet.
Trogdor (Dragonite) (F) @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake
Welp guess we're going back to Gen 1 aren't we. So In this slot I wanted nothing more to use one of my favorite Gen VI pokemon, Tyrantrum, but it was at this moment I realized that the Redemption league doesn't always stick to Singles, and I really needed something that won't die to my own Earthquakes. Lo and Behold Dragonite, my fourth favorite dragon type. (rip Behind Garchomp, and Mega Ampharos). Multiscale lets him basically set up the first Dragon Dance up without too much an issue, and then Dragonite just does what dragonite does best: End people.
So I would love to hear suggestions, Moves, Pokemon Critisims, I wanna hear all of em.
I was going to put this in the Redemtion league RMT but this was going to be a casual team I'm gonna build from scratch once I get a DS again either way.