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Posts posted by enu

  1. Hi Commander,

     

    adding Level Limiter, TM Breeding and No-Items mods would be nice - and it would improve the game quite a lot.

     

    On the other hand I think it's a bit too early to make drastic changes like you do in Reborn. At this point Reju is still quite buggy compared to Reborn (no offense meant to Jan and the team, the game is great, just feels more unfinished than Reborn) plus you still have quite a lot of work to do for Reborn because of Gen 7.

     

    What I'd really like to see is an option to disable the custom moves that Reju gym leaders are using. They feel very cheap - just a thing they use whenever they don't know what to do. I always feel cheated when they use these moves and for me it drastically reduces the fun I have from the battles.

     

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    2 Commander's style of Battle Design would be nice. Compared to Reborn and Reborn Hardcore the opponent teams in Reju don't seem to have much personality to them (at least the part of game I played so far).

     

    3a Alternate/Pre-Nerf battles seem like something that should be used in regular Intense mode?

     

    3b This feels like it should be optimized for usage with No-Items + Battle Style Set. It might easily get too difficult when using these if it's optimized to the case when player uses healing items and Switch Style.

     

    Personally I prefer the first (or second) variant. (Ideally both as in Reborn Hardcore.) Third sounds like it could be too demanding considering there are limited options to build the team during the game. Challenges like this should be left for the CoM in my opinion.

     

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    4 Just name it whatever you want. Honestly just rename the Reborn mod too if you wish, you did far more work on it than the original author. Veteran's Mode sounds awesome.

     

    5 I didn't play CoM in Reborn yet but... is there a way to battle just one particular leader of my choice without going through the gountlet? I'd often like to try some strategy against a particular gym leader but there is no way I would be able to reach them normally in the gountlet. If there is no such option, could you please, please, please add it?

     

     

  2. Thanks for clarification! Still I feel that the possibility to leave should be only enabled after finishing some trial for the maid guarding the entrance (such trial should only be possible to do after Marianette is taken). Do you think I should suggest it to Jan? This way it seems like a bug even if it's intentional - there was no way for the maid to suddenly leave her post.

  3. 1 minute ago, Another Retired Shipper said:

    Well, that book lets you read the text on the statues :3 i'm not sure if it does anything else though, i kept it cuz Karen said to not give it away xD

    Anyway i though you can get out of the sewers same way you came :[ guess not, Hmm i guess salandit not having fire blast is weird, did you report it in the bug thread?

     

    Well technically I can go back the way I came but that is a actually a bug (reported it today and Jan confirmed the path should be blocked). Story-wise it should not be possible so I don't want to.

     

    I remembered what Karen said but I somehow didn't like her and it seemed more interesting to oppose her. Maybe someone would use the book to do something bad later on. :-D

     

    Not Fire Blast but Flame Burst... It skipped it because it gained too many levels at once when purifying it and did not learn the moves from the levels between. Yes, I reported this bug earlier today as well.

  4. 2 minutes ago, Another Retired Shipper said:

    you need to go catch a jolly meditite and train it to a medicham, also lycanroc is good (if its Midday) midnight lycanroc is too slow

     

    uhm, you can also catch a grubbin and evolve it to charjabug since its fairly bulky

    um, try training the gothita the maid gives you, if you read the gardevoir statue (only if you did the Hidden library quest 1 and 2 and have the Garufa book)

     

    No way to get Meditite or Charjabug now as I'm at a point of no return. I was a good boy and gave away the Garufa book so no Gothi for me. Lycanroc is Midday of course.

     

    3 minutes ago, Twiz said:

    You could try training Popplio in the grass outside to get moonblast and then use reverse candies to take it down to 32-33 and then evolve. That's all I'm seeing right now

     

    Yep, that's the only idea I got myself. It seems a bit cheap to level up over the cap and then reverse candy and evolve. I'm doing that stuff on regular basis in Reborn Hardcore - it seems right to do drastic things to deal with drastic opponents - but since this is not the Intense mode I'd like to avoid such approach. Still I will probably have to use it here...

  5. I'm at the first fight against Marianette in Chrysalis Manor after all the trials. This is the first time I played Reju until this point so I had no idea what's coming and my team is totally unprepared for a challenge like this. I'm playing Normal Difficulity.

     

    1) I don't have any fighting type moves. And since this is a point of no return I have no way to get some.

    2) Her Multipulse move completely screws all my attempts to use pokemon she wouldn't be able to hit too hard. All stall strategies are out of the window because whenever she doesn't have anything good to use she goes for Multipulse and usually deals a lot of damage that way.

    3) Finally I have no way whatsoever to deal with her Bewear. First it's bulky as hell and I have nothing good to use against it. Second it has both Rock Slide and Earthquake?! This early in the game on a pokemon with 125 base attack it's insane - none of my pokemon can survive a hit from this thing.

     

    My current team is:

    Leavanny (34) - she is usually quite helpful when she gets to revenge kill with Fell Stinger. Here however she has way too many weaknesses so is quickly defeated with some random Multipulse.

    Electrode (33) - pretty much the same problem, can't get a buff from Charge Beam before falling to Multipulse.

    Fletchinder (34) - the only good move it has at this point is Flame Charge which is too weak against Bewear.

    Popplio (31) - unevolved because I want to get him to 36 to get early Moonblast. Disarming Voice is water-type because of Liquid Voice ability so no fairy move for Bewear yet.

    Salazzle (33) - never learned Flame Burst or Toxic because of a bug so the only known Fire move is a weak Ember which reduce Bewear to half HP but no further. Without a good move it's a sitting duck.

    Lycanroc (31) - fast Rock type is fun to play but once again he can't survive more than one Multipulse.

     

    Reserve:

    Swablu (33) - too weak to do anything, training for a future.

     

    All of my other pokemon are low level, many of them Shadow type.

     

    Any advice what I can do? This fight feels pretty impossible. Plus I can't go to Mr. Luck to lower the difficulity. (Well technically I can but that's only because of a bug, the path is supposed to be blocked at this point - so I don't want to do that.)

  6. Another thing. When I'm with Marianette looking for the three souls we can leave the mansion. Story-wise I expeced it to be locked? Marianette follows me anywhere so I took her to Sheridan Village. There I talked to her and the game crashed with this:

     

    Script 'Interpreter' line 517: NoMethodError occurred.

    undefined method 'unlock' for nil:NilClass

     

    The known bugs mention ' Talking to Maria after saving Luca can sometimes crash the game. ' - it might be the same bug but I'm not sure - I didn't save Luka yet after all.

  7. Another bug, this time in a battle. My Electrode was about to be hit with opponent's Future Sight attack and the game threw this error. Not sure if it's relevant but I had active Light Screen at the time.

     

     

    ---------------------------
    Pokemon Rejuvenation
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `>=' for nil:NilClass

    PokeBattle_Move:3593:in `pbReduceHPDamage'

    PokeBattle_Battle:5011:in `__clauses__pbEndOfRoundPhase'

    PokeBattle_Battle:4991:in `each'

    PokeBattle_Battle:4991:in `__clauses__pbEndOfRoundPhase'

    PokeBattle_Clauses:42:in `pbEndOfRoundPhase'

    PokeBattle_Battle:4127:in `pbStartBattleCore'

    PokeBattle_Battle:4126:in `logonerr'

    PokeBattle_Battle:4126:in `pbStartBattleCore'

    PokeBattle_Battle:4110:in `loop'

    PokeBattle_Battle:4131:in `pbStartBattleCore'

    ---------------------------

     

  8. 1 hour ago, Animefan666 said:

    1.) I don't think you get to choose a target when in a wild double battle. You must eliminate the one you don't want and then try to catch it.

    2.) Wild encounters end when a Pokemon is caught. This includes double battles even if the other Pokemon is still fighting.

    Why do you make it sound like a feature? This is clearly now how it should work, regardless that it currently does.

     

    Anyway another two bugs:

    1) When a Shadow pokemon is purified it gains some levels but does not learn the moves is should have learned at the leveles between. I just purified lvl20 Salandite, it got to lvl 32 and learned Nasty Plot. However Double Slap (level 21), Flame Burst (level 24) and Toxic (level 29) were all skipped. This is not how it worked in Colosseum and XD where shadow pokes were first introduced.

    2) Story-wise shadow pokemon purification should only be available in Sheridan after clearing Carotos Mountain. It is however available much earlier in Gearen City in Dr. Jenkel's Lab (the right-most tube which is shorter than the others is a purification machine).

  9. When going with Aelita through Carotos Mountain we encountered a Nosepass. Just once at the end so I wanted to catch it. There are two bugs that prevented me from doing so:

     

    1) When I selected a pokeball to through I could not select a target - the pokeball was thrown at Sandshrew automatically, I could not whrow it at the Nosepass.

    2) Well I thought I would just catch both then. Unfortunately the battle ended when the Sandshrew was caught despite the Nosepass being still at full HP.

     

    Next there is an AI issue. When battling Keta, his Machoke kept using Counter against my Voltorb like 5 times in a row. He never used anything else, just Counter or Super Potion. This sounds buggy considering that Voltorb didn't even have any physical attacks. The Super Potions actually helped me because Voltorb was able to use more Charge Beams.

  10. The Girl in Petal Salon first sends me to Aqua building second floor, I talk to a woman there, report back. Next she sends me to Velvet building 3rd floor - but I can't find the client there. Is this a bug or did I miss something?

     

    Never mind I somehow went into Violet building instead of Velvet building. Please delete this.

  11. On 6/4/2017 at 9:26 AM, Commander said:

    Most of the critical errors have been fixed already, but only one I can't fix is weather.

     

    What's the deal with the weather? Is it just me or is it even more broken in HC than in Reborn E16? Do you expect it to get better in E17 HC or is it just broken forever?

     

    Also can anyone explain the party system to me please? I'm supposed to get more people eventually right? Well for now I only got Fero, not sure where/when am I supposed to find others. Also I don't quite undestand how am I supposed to keep the party members near the level cap. Even in Hardcore I don't get enough EXP to keep training or more whole teams. Fero is already hopelessly underleveled (by around 20 levels) with no way for him to catch up. What was the point in adding this system and how am I supposed to use it?

  12. 10 hours ago, Amethyst said:

    I'm not thrilled about that one either but there's a lot less we can do about that one since it has to do with how data is actually saved. I just have to let it go. Shutting teleport down is within practicality, however.

     

    Could the script manually set the teleport point when going to Agate (or other no-return location)? I mean there has to be some code like that for healing machines and pokecenters. It should be possible to extract and trigger it manually in these cases.

  13. Most of the steel types are already in the game. Afaik all except legendaries, Scizor, Honeedge and Ferroseed. Look here to search for specific mons: http://www.rebornevo.com/forum/index.php?/topic/16407-pokémon-location-guide-v3-episode-16/

     

    As for waitng time to E17 Ame said she really doesn't want it to be that long this time. Her supporters on patreon get some more details about what she is working on at the moment - she writes daily posts (although not all of them are related to reborn) and there are occasional streams for the supporters.

  14. I don't know about guide but here is a list. It does not contain specific places to start but it is probably more satisfying to find them yourself anyway.

     

     

  15. 4 hours ago, KingCoin said:

    Hello again everybody! I've finally updated the texture pack to match the latest version of pokemon reborn. You can get it off the first page of this post. The version I uploaded uses a detail preservation threshold of 5 and has diagonal edge blending. If you'd like different settings then you can download the program and customize the textures to your liking or you can ask someone else that is comfortable with using the program to help you out and do it for you. Enjoy!

     

    In response to this:

    I've also updated the program to allow you to pass the paramaters directly to the program. It can be done in the command prompt like so:

     

    java -jar KingsTextureSmoother.jar <Path to texture folder> <Path to output folder (results)> <enable diagonal blending (y/n)> <detail preservation threshold>

     

    The <> characters are not part of what you should type in, that's just to seperate the paramaters visually so you know what I mean. There is a space between each parameter.

     

    Thank you!

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