Jump to content

Zumi

Veterans
  • Posts

    2422
  • Joined

  • Last visited

  • Days Won

    274

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Zumi

  1. hey hey hey hey, don't diss the sheep!!!!! what blasphemy am i reading It actually puts in a lot of work even without trick room in the right circumstances! YMMV because it's kinda RNG reliant, but slapping a quick claw on it already does quite a bit for it and in my experience has often given it the edge it needed. Blizzard is excellent for Erick's, Florin/Flora's and Souta's fights, and the sheep swept the former two (Erick and Florin specifically) on my previous full playthrough. Hell, I even used it as a crutch during Ryland's fight to take care of Gliscor while using an air balloon LOL. As a whole the mon has a lot of coverage with a high Sp.Atk stat, so it really isn't to be sneezed at even outside of trick room. though yes, it definitely benefits from trick room more than anything else. unfortunately that's not available right now, so you have to make it work in other ways. and there are ways! you just have to look for them.
  2. oh no i guarantee you it means something else LOL
  3. Best thing you can do is unmute the Rejuv updates channel (called #rejupdates on the discord), we post any important updates there including any posts about version releases. There's also a Rejuv Pings role you can pick up in the bots channel on the server!
  4. Terajuma's been redone pretty much entirely and GDC got a massive overhaul ad well, so you decide whether that's worth playing again!
  5. Yes but also it is a bit more than just that. Both are technically canon as explained in a previous post, they just show a different "side" of the story! Also, both routes will have two endings depending on your choices made throughout the game.
  6. The routes being completed means that the content for the new routes for as far as the story goes in 13.5 is practically done bar a couple of small things. The last version to be released is slated to be V16 as of right now, so no, the remaining leaders and the E8/Champion will not be fought immediately in V14, as well as that the routes will be continued in future updates as well. We've still got a bit to go and gotta spread out content across updates!
  7. There's already been some posts about it, but the full results will not be published yet as we've yet to see whether the difficulty has gone down as intended— maybe after that I'll do a comparison post. We do want to be transparent about changes made to pain points that were pointed out thanks to the survey, so a list of balance changes will most likely be included with the game's update release and with an explanation as of why.
  8. If you look at photos of the hands of ppl with dark skin, they actually do look like that! There's not as much pigment/melanin in the palms of your hand or the soles of your feet as they're exposed much less often to the sun than the rest of your body, and it's especially notable on those w/ darker skin color, hence why the palms are lighter. I wanted to include that accuracy in Rejuv's art as well!
  9. Hello one and all! You've probably seen me and my stuff before if you're looking at this thread, but if not, hello, I'm Zumi! Most people here know me as the lead artist for Rejuvenation. I've been doing art commissions for roughly 7-8 years by now, but as of roughly a week ago I'm officially self-employed as a registered freelancer and now officially do all sorts of 2D work for a living, as well as music. So I figured, why not show what I offer here as well? I offer commissions in my regular art style, the Rejuvenation art style, full blown illustrations/character sheets, emotes and original compositions! Please take a look at my offers below! HONNOJIS ART - IMPORTANT LINKS Please make sure to read through my terms of service & pricing sheet before contacting me! For more examples of my work per offer and the full pricing listing, please check out the pricing sheet and my portfolio! PRICING SHEET | PORTFOLIO | TERMS OF SERVICE !! All the prices listed below are STARTING PRICES and are subject to change depending on the amount of characters/complexity of the commission, or the length/complexity of the requested music tracks. !! 2D ILLUSTRATION ORIGINAL COMPOSITIONS Most of my music can be found back on Youtube or Soundcloud (Main/Xenogene)! I work in a variety of genres so if you're looking for something specific but you're not sure if I would be able to do, feel free to shoot me a message and I'll see what I can do for you. TWITTER MUSIC REEL: Interested? Here's how to contact me! You can contact me at honnojisart@gmail.com! I initially offered Twitter as a means of contacting me as well but god that site is so broken so I highly implore you to just mail me. I don't do Discord DM's as a means of contact for commissions either, sorry! I prefer keeping that for private use mostly unless it's close friends contacting me about work. Thank you for checking out my work and for your interest in advance! I look forward to possibly working with you in the future! - Zumi
  10. Yep! We're planning to add the system to our game as well.
  11. Pretty sure this is the segment at the Hospital of Hope in an earlier chapter, not the one in Chapter 15. Though idk what the plans for that route are lmao
  12. Hi all! It's been well over a month since our last dev post and nearly two months since our last proper dev blog in regards to the dev game already??? i swear, time is an illusion and we're all being played for fools by the system. where the HECK did it all go Speaking of time though, Jan's got his hands full, so I'm taking over for this month's post to give you all a bit of an update on what's been going on with development! I'm sure you're all plenty curious since it's been a while since our last substantial update, so let's dive into it shall we? First off, screenshots! Some of these were shown on twitter, but I've included them in the case you missed them. Some are entire reworks, some are simple updates, some are... something else. On top of area updates, Jan's actually been working on some QOL updates in regards to cutscenes! An excerpt from one of Jan's Patreon posts: "Looking at the pages of events I wanted to work on, the amount of text... was kind of insane. I've cut down on text quite a bit, and I've made things snappier and more involved. Speaking of trimming text, I've also been working on a QOL I think a lot of people will enjoy. Starting from 13.5+, you'll be able to skip entire segments on repeat playthroughs. These segments are usually ones that have a pause from the player's story and give insight elsewhere. It's neat that you can play as Melia in the library and all, but the purpose of this section is to give exposition and push the story forward. But on repeat playthroughs, you've already seen this! You can just skip it. This goes for Lavender's "escape" segment and the Diamond and Pearl segments (And more!). And for those who don't particularly care for the action segments in Marianette's mansion, I'm planning on having those be skippable as well, just maybe not through the same way. Please note that if there are relationship gain/losses in these segments, you will lose out on them. Additionally, this is a QOL that will only affect new save files, as the condition of multiple playthroughs is decided during the intro." Next up are some extra previews of the new CG's I've been working on for the game! Two were previewed in the previous dev blog Jan posted and I've personally previewed two on twitter myself (they are included in here if you missed them!) so here's another small handful of previews. Now as some of you guys probably already are aware of I may be a little unhinged for doing this, but this is only a small handful of them-- the total will amount to roughly 30 new CG's to be used in-game, for both old and new parts of the story. If you want to see all of them, consider starting a new file to see them all in their proper context! or go through the game's graphics folder i guess once .5's out. but what's the fun in that? Next up, in the case people missed it, fan-favourite minor NPC's Piano lady and Truck guy finally got their official art as enough money was raised for charity back in December in order for them to get theirs! The images were posted on twitter & tumblr, but hadn't been posted on the dev blog yet, so here you go. As per usual, all related artwork can be found back in the official art thread if you want to find it back. Finally, we've got some music previews! Plural, because there's two. Both were composed by yours truly! No full loops this time around, just a few snippets- but enjoy them nonetheless :) Won't be telling where exactly they'll be used, but I'm sure you can figure it out from context clues! Maybe. That's all for now! We've still got some work left, but things are slowly but surely coming together. It's shaping up to be pretty exciting, and I hope people are still just as excited about the update as we are! We're also extremely ready to just be done with v13 and .5 as a whole and move on to v14, but we're not gonna rush anything or diminish quality just because we want it to be over and done with, so once again we're asking for everyone's patience for a little while longer. this update is CHUNKY, but it's worth it. thank u guys for bearing with us until next time! o7
  13. yeah don't expect terastalizing to be in the game, i can tell you that much right now LOL actual balancing nightmare and it's already hard enough to find a good spot for balancing with this game as is
  14. I actually answered this question on tumblr before!
  15. Hello everyone, and a happy new year from everyone on the Rejuvenation team! We hope that 2023 will be a splendid year for everyone! 2022 was a wild ride for many of us, wasn't it? Lots of progress on the game-- introducing a couple of new characters, finally addressing some issues with the game on all fronts (technical, visual AND balance-wise), we've got a bunch of new team members who have been pulling some great weight over time, new music, new visuals, new quests, you name it! And while we weren't able to bring out V13.5 in 2022 like we initially hoped, sometimes life just gets in the way or things end up being more work than initially expected. And you know what? That's okay! Sure, things take longer for them to be done, but I do want to reiterate that this update is slated to be the last update that brings major overhauls to older areas to become their finalized versions. It takes time to create quality content, and as we only want to put the best experience for you guys on the table I hope people will remain supportive of the team this year too as we try to polish 13.5 to perfection! As a gift for everyone's support in the past year and to ring in the new year with a bang, Jan & I figured we could give some art as a gift! So here we go; some "new" character artwork. Specifically the interceptor forms for the protagonists, which is something people have been asking for quite a while. Please take a look at their official designs! Aevis (Bravery) Aevia (Tranquility) Axel (Chaos) Ariana (Happiness) Alain (Wrath) Aero (Strength) Ana (Mercy) The artwork for the interceptor forms have been a long time coming, and truth to be told I've already had them done for like uhhhhhhhh..................... literally almost a year now. hence why new was between quotation marks. they're from late january LOL..... It never quite felt like the right time to reveal them though, at least until Jan came up with the idea to show them off as a new year's gift. That being said, that's all there really is to show! As is with just about any other character art; icons, wallpapers and links to the full resolution versions of the artwork can be found in the official art thread! I hope everyone has a wonderful year and I look forward to sharing our work with all of you in 2023 as well! o7
  16. Internal testing hasn't even started because as seen in the dev post a lot of things aren't quite complete yet, so no, Alpha isn't underway yet. Besides that, Alpha testing is with a closed circle of people we know, trust and know can sift out the worst of the bugs. Beta testing is done with a larger group of people, but is exclusive to the people from the Alpha testing group & Jan's Patrons starting from certain tiers (and a couple of extra people we can trust where applicable).
  17. Nope, the amount hasn't been reduced; in fact there's four total! While there's only two routes you can take, both of the paths will have two different possible endings.
  18. yeah not everything's a reference my guy. as far as i'm aware, neither of us have played mass effect lmao
  19. Adding to Jan's comment, in any normal situation you'd NOT be using debug to change these things, nor do we account for that. So really, you only have yourself to blame if you mess with the variables and end up breaking your own file and story progression because of it.
  20. Can't please everyone, sorry! We may make some changes depending on how it feels in practice during testing, but there are just going to be some things that some people won't be as happy with while others will be more than pleased. We're doing our best to find a middle ground, but we understand that it's impossible to do something everyone likes. We're trying to head into the direction that we think is best in the long run.
  21. The OHKO moves are limited to one usage per boss fight, so there's no limit to using them during regular fights. Like I mentioned in a previous comment here as well, OHKO moves also include destiny bond and perish song (and perish body by extension), they'll reduce one hp bar once per battle and afterwards these moves will fail/abilities will no longer trigger for that battle.
  22. if i got a dollar for every time i've gotten this question i'd be rich lmao anyways he'll get art when i feel like it. it's not a necessity. same for piano lady and other minor characters like that
  23. [Initializing development blog update...] H-Hey, what's Amanda doing here?! ....*ahem*! Hi one and all! I'm back with another art update! This time it specifically about five characters that finally got art, or received a glow-up in some shape or form. You've already seen one just now! Indeed, while it's not any standalone art, the intro screen with Amanda has gotten a makeover. The graphics are overall more polished and her talksprites have been updated to match! It's one of the bits of art that felt severely outdated compared to all the other individual character artwork shown in the game. As a little comparison for those who haven't started a new file in a long time, this is what the screens generally look like in the current build of the game. yes i know, she does look a little like geara in the new art, doesn't she. welp. that's just what she looks like without the hat!! i had to base it on her artwork with the hat. it is what it is. i think it's also pretty obvious that the third image with me crashing against the screen also won't be in the game so don't even worry about it. Moving on, a character that's been long overdue for getting her own artwork has finally received said artwork! Please take a look at the art for Novae, one of the most prominent recurring sidequest characters in the game! As I mentioned on twitter where I first previewed her artwork, I really have no excuse for me forgetting about doing this. She's a very beloved sidequest character and it's high time that she got the love she deserves from our side as well, so she's finally gotten some official art to make up for it. Next up is another character that's been teased/previewed before, Mr. Luck! This is a character that up until the upcoming update has had a very minor role as he's currently only really there for people to swap between difficulties, and therefore never had a truly fleshed out design. As we're removing intense and instead adding passwords however, the experience is easier to tweak and making it easier or harder for yourself is now done through other means than through Luck. But it's a shame to just ditch his character outright since he has story relevance (remember that flashback from Gardevoir? ), so we've got other plans for him now! Plans that I cannot detail for the time being, sure, but plans that were enough of a reason for him to finally get a proper design as he'll be playing a slightly larger role than before. Perhaps those plans will be detailed at a later point? Who knows! Oh well. Let's see if you'll get lucky enough to hear about it sooner than later. For now, enjoy his full character artwork! Oh, and have his concept art that I drew while I was working on his redesign as well. Figured it'd be fun to show off the full thing considering it's what I used to tease the character anyways! Finally, there's two more characters that have not had full artwork of them yet despite them being relevant to the main story. Honestly, I have no clue why I even skipped over them to begin with. Maybe it's because they're not particularly the most popular characters considering their role in the story? Idk!!! Regardless, to close this post off, have a look at the finalized designs for Spacea and Tiempa! Concept art is courtesy of @Cerise, as shown below! They're the one who did the rough designs of the two, with me polishing the designs to the finalized versions you see above. ...And there's yet still more to come, of course! But alas, some stuff is sometimes better saved for later. I cannot give an estimate as of when the next post on my end will be, but you shall definitely hear from me again for I got PLANS. IMPORTANT PLANS. YUH. Anyways, as is per tradition to close off an art post, hereby the announcement once again that all artwork alongside a link to the full resolution versions can be found back on the official art thread along with new icons and wallpapers! You know the drill. For the time being, I'll be on my merry way again. See y'all later! o7
  24. 1) Yes. So does perish body/song and so on. 2) AFAIK it's treated as regular poison?
×
×
  • Create New...