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berlyda

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Everything posted by berlyda

  1. You need the Mining Kit. You'll get that later on as part of the main story.
  2. It opens a door in the lab where you got your starter in Gearen.
  3. On that note, Thief is still base 40 too.
  4. Your snag machine is broken. It will be fixed later in the story (around the 4th gym).
  5. I was searching Narcissa's gym for the Odd Key, and I found a creepy girl who appears, standing on a chair. She turns when I go to the bottom of the room too, as if she's watching me... I can't seem to get to her, no matter what I try, so I guess it isn't related to the Odd Key?
  6. You might have to add Milotic to the list Jan: Although I still haven't figured out how to evolve Feebas... So maybe there just isn't any evolution method implemented at the moment? I've tried Link Heart and levelling up at different times of day while holding Prism Scale. UPDATE: Happiness + level up + Prism Scale doesn't work either.
  7. Oh ok, that should be fine. I'm not sure why the lotto isn't working then.
  8. Two things: 1. Wide Guard doesn't work at all. 2. Last Resort can be used at any time, regardless of which moves the user has already used.
  9. How far forward did you move it?
  10. berlyda

    PULSEs

    My bet is on Jigglypuff.
  11. Yes, however I believe moving the time/date forward on your PC and then back again disables all time-based events until you reach the time/date you originally moved it to. Did you do that?
  12. My Cofagrigus basically used Will-o-Wisp on everything haha. That and Hitmontop baiting Pokemon to attack it and then using Detect. I was disappointed to see Wide Guard doesn't work in this game though, I was looking forward to them Earthquaking each other to death...
  13. On Normal difficulty, do you fight alongside Melia in the double battle against Saki and Venam? I ask because I just beat them on Intense (fighting on my own), and they made a comment about Melia and I battling well together. Even though Melia was just sitting watching it lol.
  14. It isn't underground, but yes, you can. Just put the gems into their slots in the machine and activate it. It should be obvious where to go from there.
  15. The snag machine is what you use to catch Shadow Pokemon. Melia (I think?) gives it to you near the start of the game. Madelis breaks it in the Team Xen base in Carotos Mountain, so you have to catch the Froakie before then, otherwise you have to wait until it gets fixed. I think that happens around the 4th gym, not too sure.
  16. I'd recommend using the Weezing, assuming it knows Destiny Bond (it learns it at level 46). Weezing can definitely take a hit from Volcarona/Yanmega, so you can take at least one of them down easily. Both if you have a Revive.
  17. There's the breeder on the boat at Terajuma Shore who has an Audino around level 45.
  18. Your snag machine is probably broken. It gets fixed later on, don't worry.
  19. What's the Pickup table for Rejuvenation? Is it the same as the main series games, or has it been modified, like in Reborn?
  20. http://www.pokemonreborn.com/forum/index.php?showtopic=12550&page=127#entry314364
  21. berlyda

    Link Heart

    Yes, it's in the lab in the Sheridan Badlands, which you'll go to as part of the storyline (just before the 6th gym). It's a small place, so it's pretty impossible to miss it. It's in a Pokeball lying on the ground, guarded by a grunt.
  22. The breeder on the route before Amethyst Cave has an Audino that does the same thing. I assumed it was on purpose to make it easier to grind, but maybe not.
  23. Actually there's only a bit of luck involved, hence why it's possible to make a website like that. I make it to level 5 or higher most times I play (and I don't use the website, because it's too slow). The main thing to remember is that you advance when you reveal all of the 2-tiles and 3-tiles, so the 1-tiles are almost as bad as the Voltorb ones. Some general advice: 1. If there are no Voltorbs in a row/column, flip all the tiles over. 2. If the number of coins and Voltorbs in a row/column adds up to 5, you should mark all of the tiles in it, because it only contains 1-tiles and Voltorbs. 3. In general, whenever the number of coins and Voltorbs left in a row/column adds up to the number of tiles left, mark all the remaining tiles. 4. Try to learn the possible combinations of tile numbers for particular coin/Voltorb numbers. For example, 5/1 contains a single 2-tile, and the rest must all be 1-tiles and Voltorbs. 6/3 contains two 3-tiles and three Voltorbs. 5/2 can contain two 2-tiles or a single 3-tile. And so on. 5. Use your knowledge of the possible tile combinations to work out which tiles are safe to turn over and which should be marked. For example, if a 6/3 column intersects a 5/1 row, then you should mark that tile because it must be a Voltorb. Then you can then flip over the rest of the tiles in the 5/1 row. 6. Finally, sometimes you will be forced to make an educated guess. In these situations you should aim for rows/columns with the lowest Voltorb totals and the highest coin totals, remembering to take into account tiles already flipped/marked.
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