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Hey, don't take it too hard. You still managed to take down one of Corey's toughest Pokemon for me! =) Anyway... Update #14: Shining Bright Like An Amethyst Well, the rematch with Aster and Eclipse was actually kind of easy! I led with Commander the Badass Fish, Victoria led with Emboar, and Aster and Eclipse led with Solrock and Lunatone. Emboar did massive damage to Lunatone with a sucker punch and Commander did massive damage to Solrock with a bubble beam while Lunatone hit Commander with a moonblast and Solrock set up a rock polish. Since both of their Pokemon were pretty weak at this point, Aster and Eclipse spent their next turn healing the two stones, and Commander wailed on Solrock with another bubblebeam while Emboar whiffed a sucker punch. Solrock then fired off a rock slide; fortunately, Commander dodged it and the crystals caused it to only hit Emboar for not very effective damage! While Emboar flinched, Commander went on to tank another moonblast from Lunatone and end the Solrock with a bubble beam. Up next came Aster's Rhyhorn, The Lunatone got smart and hit Emboar with a moonblast, while the Rhyhorn got off a dragon rush, leaving Emboar with just a sliver of health; despite this, Commander managed to 2HKO the Rhyhorn with two bubble beams, and Emboar took down the Lunatone with two arm thrusts! Up next came Aster and Eclipse's Milotic and Electabuzz; Emboar fainted from a low kick, but Commander held on and paralyzed the Milotic with a thunder wave while the Milotic only slightly dented him with a water pulse. Commander got KO'd by a dragon tail the next turn, sadly, but he did managed to shave off a huge hunk of Milotic's health with an electro ball before fainting. Victoria's Scraggy, meanwhile, managed to poison Electabuzz with a poison jab, only to get paralyzed in the process from Static. Amethyst then came out and earned her keep by taking down the Milotic through a light screen set up by Electabuzz with a critical-hit electro ball, while Scraggy continued to shave away at Electabuzz's health with another poison jab. All that Aster and Eclipse had left was their aces, Electabuzz and Magmar. Amethyst did some serious damage to Magmar with a power gem, but while Electabuzz only did minor damage with a swift, Scraggy got confused by a confuse ray, injuring itself. However, Amethyst managed to end the Magmar with another power gem, but Scraggy fainted from a shock wave. Victoria sent out her Hariyama, and it managed to flinch Electabuzz with a fake out, and Amethyst went for the kill, ending the fight! Let's go take on Shelly! The team so far:
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Any Suggestions for Great Free RPG Horror Games?
Lord Chespin replied to Okami's topic in Gaming General
I think it's a horror game in the way that the Genocide ending of Undertale is a horror game. -
Update #13: The Battle of Beryl Ward Part 2 (Or, How I Learned to Stop Worrying and Love the Toxin) Well, Corey was actually easier than the preceding battle with Taka and ZEL; it only took me two tries to defeat him! Anyway, I led with Commander the Badass Fish, and Corey led with a fish of his own: Quilfish. Commander paralyzed it with a thunder wave after tanking a bubble beam, then took it down with two electro balls. Up next came what was probably the toughest Pokemon on Corey's team to deal with: Scolipede. Scolipede did massive damage to the weakened, poisoned Commander with a rock tomb, but he held on and crippled it with a paralysis. Commander then confused it, but it still managed to focus and took Commander down with a poison tail. Dragon116 came out next, and after tanking a poison tail he did serious damage with three field-boosted flame charges (the Scolipede was immobilized one turn), taking the overgrown bug down! Up next came Corey's Swalot, and it managed to tank a shock wave with tons of health to spare, then took Dragon116 down with a venoshock. Not discouraged, I sent out my first trump card: Zumi, who had facade as an attack. She managed to paralyze Swalot with a spark, immobilizing it; then, once she got poisoned, she took the Swalot down with a facade! Up next came Corey's Nidoqueen, and I kept Zumi on the field. Zumi tanked an icy wind and a body slam to do serious damage with two facades, knocking the Nidoqueen down to the red before fainting to poison damage. Up next came Red_Chaos, and she got off a bite... while Corey used his super potion on Nidoqueen. Since I had no other real way of taking down Nidoqueen at this point, I said "Screw it" and played trump card #2: using flame burst to blow the whole field up. With Nidoqueen and Red_Chaos down, I sent out Amethyst, and Corey sent out Skuntank. Amethyst tanked two night slashes, set up an electric terrain (trump card #3, if you're still counting), and took the Skuntank down with a mighty electro ball! All that remained was Corey's ace, Crobat. Amethyst got healed quickly, tanked two venoshocks, then set up another electric terrain while tanking an air slash. She then did massive damage with an electro ball, bringing the Crobat to its knees before it KO'd her with a venoshock. Luckily, at this point it was so weak that SHIA was able to swoop in and end the fight with a mighty spark, ending the fight! And so, Tesla earns... a front-row seat to Corey's suicide. Because the poor kid wasn't traumatized enough after Hemlock's death, apparently. The team so far:
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...Double-posting is bad, m'kay? Sorry for the delay; I was busy hatching the mystery egg. Anyway, strap yourself in, because this is gonna be one doozy of an update. Update #12: The Battle of Beryl Ward Well, Taka and ZEL put up one hell of a fight. On TEH URN, I led with Dragon116 and one of our newest team members, Amethyst the Flaffy, while ZEL led with Glaceon and Taka led with Lileep. Seriously, that Lileep is almost as evil a plant as Flowey is. Anyway, I had Dragon 116 paralyze Glaceon with a thunder wave and Amethyst do massive damaege with a power gem while Glaceon used icy wind (which landed a critical hit on both of my Pokemon ) and Lileep confused Amethyst with a confuse ray. Amethyst injured herself the next turn and was further worn away by a mega drain, but Dragon116 managed to paralyze Lileep while Glaceon was healed by ZEL. Dragon116 sacrificed his turn to heal Amethyst, who managed to tank an ancienntpower and injure the immobilized Glaceon with a power gem. Dragon116 then did chip damage to Lileep with a flame charge while Amethyst tanked a quick attack and ended the Glaceon with a power gem! Up next came ZEL's Espeon, and it almost took out Dragon116 while Amethyst set up an electric terrain (she came with that move; was that lucky or what?), Dragon116 set up a charge, and Lileep set up an ingrain. Dragon116 the did massive damage tp Espeon with a shock wave before fainting to a psybeam; Amethyst, meanwhile, finished the job with a power gem, and Lileep was immobilized. I sent out Red_Chaos next, and ZEL sent out his most problematic Pokemon: Umbreon. Red_Chaos got off a thunder fang, but got confused by a confuse ray from Umbreon, and while Amethyst was able to get off a thunder wave, she failed to paralyze Umbreon thanks to its Lum berry; Lileep, meanwhile, was immobilized again. Red_Chaos then hurt herself from confusion, and Amethyst got smacked with a yawn and a confuse ray after successfully paralyzing Umbreon. Luckily, Red_Chaos and Amethyst were able to get off a thunder fang on Umbreon, which didn't take it out but seriously weakened it; Umbreon got off a quick attack on Amethyst, and Lileep got off a mega drain on Red_Chaos. Unfortunately, the electric terrain wore off, and Red_Chaos fainted from confusion damage and a feint attack from Umbreon (Lileep and Amethyst both failed to move due to paralysis and sleep, respectively). I sent out Zumi next, and she got off a facade while Amethyst slept, Umbreon yawned at Zumi, and Lileep got off an ancientpower on Zumi... which promptly raised all of its stats. Crud. Zumi got off another facade, but failed to get the KO, and while Umbreon was paralyzed Lileep did serious damage with a mega drain. The next turn, Zumi fell asleep, and Amethyst woke up... only to punch herself in the face. Things got even worse when Zumi got confused and KO'd by another ancientpower. I decided to take advantage of the rain currently going on in the overworld and sent out Commander, who ended the dreaded Umbreon with a mighty electro ball... and promptly got confused by Lileep while Amethyst punched herself in the face again. Out came ZEL's last Pokemon, Jolteon, which was confused by a confuse ray from Commander while Amethyst slammed it with a power gem and Lileep confused Commander. Both Commander and the Jolteon then both injured themselves in confusion, and Lileep was immobilized by confusion, so the only real thing that happened that turn was Amethyst whacking Jolteon with a power gem. Commander and the Jolteon both injured themselves from confusion again, but Amethyst was able to end the Jolteon with a power gem, leaving only Taka (the Lileep got off an ancientpower on Commander, by the way)! After a brief turn spent healing both Commander and Amethyst, Lileep went down... but only after getting confused on top of being paralyzed, as well as many turns of spamming electro ball on an electric terrain field and praying that it hit instead of my team hurting themselves out of confusion. With Lileep finally down, out came the mission's keystone: the PULSE Tangrowth! Commander paralyzed and confused it, and Amethyst set up an electric terrain and got off one last electro ball before fainting to two sludge bombs. SHIA came out next, and she survived a sludge bomb while Commander got off two more electro balls. Taka quickly healed the Tangrowth, but SHIA unleashed her pent-up rage and put a big dent in the Tangrowt's health while Commaner confused it again. SHIA and Commander then teamed up with an electro ball/spark hybrid that ended the Tangrowth! Taka's Gligar was sent out next, but it fell quickly to a rain-boosted bubbllebeam while SHIA bid her time. All that remained was Taka's Chatot, which got off a boomburst on everybody... but Commander lived to get off a thunder wave, and SHIA lived to unleash a mighty bide, dramatically weakening the Chatot and allowing Commander to end it with an electro ball! And so, with the last PULSE Tangrowth down, it's time to see who the main villain behind this plague of shadows plants is... and shock-horror, it's Corey, the guy I came here to fight! Let's chase him down! The team so far:
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I haven't even played Undertale, and I think I'm emotionally scarred from it. F@$% Flowey, man. Seriously.
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That's kind of outweighed by the sheer heartwarming factor of the Pacifist run if you don't intend to go the murder route at all.
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As someone who's beaten the game through and through. I can genuinely say that this game is one of the sweetest and feel good experiences I've ever played in a Video game. It's also made me feel shitty on Spec Ops the Line levels of "You monster" When doing the genocide run.
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Um, I was talking about the solo fight agaist Taka. Also, yeah, Taka does have a dropping-off point in difficulty, thanks to Chatot's frailty eclipsing his power. Poor thing needs a mega evolution. Yeah, I knew, but I was pretty much broke at the time because I spent all my money on rare candies so I could level up Commander and Dragon116 past the level cap in order to evolve them.
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Hey! Sorry I took so long to update; between school and work, I had a pretty full day. Also, thanks to everyone who gave me support; I guess the hardest part is over, although I fear Terra (but I think Rotom-Frost should take care of her pretty well). Anyway... Update #11: Purple Scarf is Dead, Long Live Red Scarf Well, Taka took one mulligan to get past that Cradily, but ultimately, he wasn't too bad. I led with Julia, and she stole Lileep's leftovers with a switcheroo, and set up a two fake tears while Lileep got off two ancientpowers and a confuse ray. Unfortunately, Julia hurt herself in confusion, and Lileep managed to take a huge chunk out of her health with a mega drain. She was able to get off one electro ball before she fell to an ancientpower, but she fainted nonetheless. I sent out Commander next, and he did serious damage with an electro ball, then chiseled away at Lileep's health while Taka healed it with his two super potions. He then got confused by a confuse ray, but pulled through to take the Lileep down with one last electro ball! Up next came the Tangrowth, so I sent out SHIA the boss-slayer. She tanked a thundershock and a critical-hit boosted giga drain, then unleashed her bid energy, instantly KO'ing the Tangrowth! So, um, shouldn't the battle be over? I mean, I defeated the keystone, so even if Taka won wouldn't it be a Pyrrhic victory? Oh well... Anyway, up next came Taka's Gligar, so Commander came back out to dish out some hurt. He tanked a knock off and a quick attack from Gligar, then fired off two bubblebeams, ending the Gligar! Taka's ace, Chatot (fun fact: Taka was named after his Chatot) came out next, so I sent out Dragon116. He managed to paralyze the bird with a thunder wave, then set up a charge, tanked a boomburst, and did insane damage with a shock wave, frying the parrot! All that remained was Taka's Klefki, so I kept Dragon116 on the field. Dragon managed to tank a foul play, set up a thunder wave, and do some damage with a flame charge, but fainted from a second foul play. Our newest member, Hiroki the Pikachu came out next (this is why it took me so long to update; I had to run around the Peridot Ward like an idiot to get his friendship level up high enough so he could evolve), and while Klefki set up a light screen he set up a nasty plot, then set up parafusion with a sweet kiss. He got slammed by a foul play, but managed to at least set up one last nasty plot and get off a thundershock before fainting. I sent out Zumi the Luxio next, and she managed to tank a foul play with 29 hit points left to end the fight! With the Jasper Ward (or what's left of it) saved, it's time to liberate the Beryl Ward! The team so far:
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Update #10: Just Deserts Well, Florina was... actually easier than I anticipated! It really helped that Red_Chaos knew flame burst; I foresee her being very, very helpful in the future. Anyway, on TEH URN I led with Dragon116, and Florina led with Cacnea. Cacnea did serious damage with a sand tomb, but Dragon116 survived and did serious damage in return with a flame charge. Sadly, he fainted the next turn to a sucker punch, but Red_Chaos was able to avenge him with a mighty flame burst! I had her stay on the field when Grotle came out, and she managed to tank a facade to do massive damage with two flame bursts. Up next came her most problematic Pokemon: Breloom. Seriously, that thing is evil. I quickly sent out Commander, and he paralyzed it with a thunder wave before its toxic orb could activate. Unfortunately, he got seeded in the process, so I swapped him out for Zumi. Zumi put up a good fight with several bites and a charge, but ultimately fainted to Breloom's mach punches and giga drains before she could do any lasting damage. I sent Red_Chaos back out, and (despite being overleveled) she obeyed me, doing massive damage with a flame burst... only to get put to sleep with a spore. Florina healed Breloom, and did serious damage with a giga drain, but then Red_Chaos woke up and did massive damage with a flame burst, prompting Florina to switch her weakened Breloom out for her Tropius of doom. I knew it would regenerate its sitrus berry given half the chance, so I swapped Red_Chaos out for Julia, who stole Tropius' sitrus berry with a switcheroo after getting badly poisoned with a toxic. She then set up a wish while Tropius used fly, and tanked the fly to set up a fake tears before fainting to a leaf blade. Red_Chaos came back out and did massive damage with a flame burst, taking the Tropius out; Breloom came back out, and although Florina was able to get a free turn to heal it thanks to Red_Chaos disobeying orders, she managed to rebound, tank a mach punch, and end the Breloom with a mach punch! Up next came Florina's Ferroseed, but it went down fast to a flame burst. All that remained was that freaking Cradily. I sen out SHIA, and after paralyzing the Cradily with two nuzzles (the first nuzzle failed to paralyze it due to Cradily's Lum Berry) SHIA managed to bide through a smack down, then did serious damage from retaliation. Sadly, she then fainted after getting off two cuts, as did Red_Chaos (luckily, she still managed to land two flame bursts). Luckily, Commander was able to come out and confuse the Cradily, then take it down with two electro balls and confusion damage, ending the fight and earning Tesla the Canopy Badge! Now it's time to investigate the Beryl Ward! The team so far:
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You pretty much hit the nail right on the head! I'm naming all my Pokemon after Hardcore runners and people on the forums that I'm friends/acquaintances with. Anyway... Update #9: Arboreal WREKT-ing Ball Well, Fern was easier than Cain, if I'm being honest. I led with Dragon116- now a mighty Zebstrika!- and he led with a racist caricature Ludicolo. Dragon set up two charges and unleashed two shock waves, while Fern used up his two super potions like the scrub he is. Dragon116 then paralyzed Ludicolo with a thunder wave (stupid clumsy fingers...) and did serious damage with a charge-boosted shock wave, tanking water pulses all the while. However, when the Ludicolo was only one shock wave away from death, it managed to confuse Dragon116, who only had three hit points left! Just when I had given up all hope, the Ludicolo used fake out (Fern, you're an idiot), giving Dragon116 enough time to work through the confusion and KO Ludicolo with a shock wave! Up next came Fern's Grovyle. I sent out Julia the Minun- one of our newer team members- and she tanked a pursuit and two fury cutters to do steal the Grovyle's normal gem, set up a fake tears, and do some damage with an electro ball before Grovyle took her down with a leaf blade. I sent out Red_Chaos (now a mighty Manectric) and she tanked a pursuit to take down the Grovyle with a flame burst! Up next came Fern's Servine, so I sent out our final new team member, Zumi the Luxio! Amazingly, all the Servine did was spam growth, which actually lowered its attacking stats thanks to contrary. This allowed Zumi to just bite it to death, prompting Fern to send out his Ferroseed. It went down fast to a flame burst from Red_Chaos, and so Fern sent out his last Pokemon: Roselia. I sent out SHIA, and she set up a bide while Roselia set up a growth. SHIA tanked a poison jab and retaliated for massive damage, one-shotting the Roselia and ending the fight! Now it's time to take on Florina for real! ...I'm so not looking forward to this... The team so far:
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[DISCUSSION] Reborn Monotype Viability Rankings
Lord Chespin replied to Revman's topic in Team Showcase
Um, if I may give my two cents about my Electric monotype run... Pachirisu Rank: B Ability: Pickup (For item support)/Volt Absorb (For dealing with Electric-types) Moves: Bide, Nuzzle, Super Fang, Sweet Kiss Why: Take a look at Pachirisu and you might just dismiss it as a junk Pikachu ripoff. However, as Pachirisu proved during the World Championships of 2014, there's more to this cute little squirrel than meets the eye. In the Championships, it was follow me, but in Reborn, it's bide. Having decent (especially for the point in the game where you get it) speed, it should be able to get a fast bide off (even outspeeding most priority users) and tank several hits with its great defenses, then counterattack with enough force to KO most foes. Seriously, this little squirrel has gotten me past some of my toughest opponents so far, such as Julia's Electrode, Cain's Nidorino, and the first PULSE Tangrowth. It even gets great support moves, like nuzzle and sweet kiss for parafusion, and super fang to circumvent its weak attacking stats and soften up foes for later attackers. Unfortunately (as mentioned in the previous sentence), its attacking stats are abyssal, preventing it from doing much damage outside of bide. Even worse, without an evolution, it trails off eventually, as 60/70/90 bulk is kinda meh, especially against foes like El's Arceus or Solaris' Garchomp. Still, for the early-to-mid-game at least, Pachirisu is a great Pokemon. -
Yay! Glad to hear you're doing better! Also, I named my Electrike in my Electric-type monotype run after you.
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Well, I already summoned a thunderstorm to get one of our newest team members, Red_Chaos the Electrike, so I guess I'll summon winds. Well, Dragon116 has abyssal attack IVs, so his physical attacks don't do much damage. Also, funny you should mention the plant, because... Update #8: Arboreal Wrecking Ball Well, the Tangrowth was easily the hardest fight this game. My Pokemon could barely scratch it, barring SHIA's bide. Anyway, on TEH URN, I led with Hemlock. She paralyzed it with a thunder wave, and did a tiny bit of damage with a tackle, but fainted from a knock off and a mega drain, undoing any damage she might have done. SHIA came out next, and tanked two mega drains while charging a bide, then took a huge chunk out of Tangrowth's health. Amazingly, ZEL didn't heal the Tangrowth; instead, they had it use acid spray. Luckily, SHIA had set up a bide, and was saved from getting KO'd by a luckily paralysis immobilization. She then unleashed her bid energy, ending the Tangrowth's vine-covered face! With Tangrowth down, it's time to finally take on Florina! The team so far:
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...I will BUY you a new graphic tablet if it means you'll make stuff like this. 10/10 Would Shelly again
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Thank you kindly! Anyway... Update #7: The Curious Case of the Magically-Evolving Oshawott Well, Cain was (I'm going to be blunt) brutal. Seriously, there were so many instant-win conditions for him; if his Grimer set up minimize, if his Nidorino landed too many hits on SHIA, etc. Anyway, on TEH URN, I led with Hemlock, and Cain led with Grimer the evasive. Hemlock tanked two shadow sneaks and an acid spray, then fired off four sparks, almost taking the Grimer down; alas, it survived, and it took Hemlock down with an acid spray.Out came Commander, and he finished the job with three electro balls, making Cain use up all of his potions in the process! Up next came Cain's ace, Nidorino. I sent out SHIA, and she set up a bide while Nidorino set up a focus energy and got off a critical-hit-boosted horn attack. Luckily, not only did SHIA survive, but she did insane damage in retaliation with a mighty counterattack, ending the Nidorino! Up next came Cain's... Dewott? But he just got it as an Oshawott! Did he force-feed it some rare candies before the battle started? Anyway,Dewott came out, and SHIA managed to tank a razor shell with just one it point and take it down with two sparks! Next up was Cain's Venonat, so I sent out Dragon116. Venonat unleashed two confusions and a bug bite, but Dragon116 survived with two hit points and got off two charge-boosted shock waves, ending the furry bug! All that remained was Cain's Gastly. It set up a curse... and promptly got KO'd by a bubblebeam, ending the fight! Time to get to the root (get it because plants) of this plague of plants! The team so far:
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Update #6: I Didn't Choose The Thug Life, The Thug Life Said "I Choose You" Well, the Pokemon Gang battle wasn't that bad, actually. I led with Commander and SHIA, and the gang led with two Scraggy. Both SHIA and Commander paralyzed both Scraggy, causing the stronger of the two to fail to attack and the weaker of the two to waste its turn setting up a quick guard. SHIA tried setting up a bide, but nobody hit her; meanwhile, Commander tanked a feint attack and took the stronger Scraggy down with two electro balls, and the weaker Scraggy set up an iron defense and failed a counter. The next turn, the strongest Scraggy came out and not only instantly got paralyzed, but actually healed Commander with a thunder punch! The weaker Scraggy failed a counter again, and SHIA futilely used an uncharged bide. The next turn, the stronger Scraggy got slammed with an electro ball and SHIA paralyzed the weaker Scraggy (it had shed skin), and both Scraggy actually got immobilized by paralysis! The strongest Scraggy went down to an electro-ball-quick-attack combo, and the weaker Scraggy got immobilized again, so out came the gang's leader: Scrafty. It confused Commander with a swagger, but he was still able to paralyze it with a thunder wave while SHIA got off a swift and Scraggy failed a counter. Commander then snapped out of confusion and confused Scrafty with a confuse ray, causing Scrafty to injure itself from confusion. SHIA got off another swift, and Scraggy failed another counter both this turn and the next (and pretty much the rest of the battle... let's just assume that's what they did each turn unless I say otherwise). Commander then got off a bubblebeam while Scrafty was immobilized, but Scrafty snapped out of confusion, so Commander confused it again. Scrafty actually managed to land a brick break, doing serious damage to Commander; however, Commander and SHIA managed to do serious damage in return with an electro ball/spark combo! Unfortunately, Scrafty then managed to heal itself of its status conditions thanks to shed skin, but he got paralyzed again by a nuzzle from SHIA, and then fainted from a bubblebeam, an electro ball, and a spark! All that remained was the weaker Scraggy, and it went down to a spark, a swift, and a bubblebeam! Time to head to the Coral Ward! The team so far:
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Ice Ice Baby (Ice Monotype Run of Reborn Hardcore!)
Lord Chespin replied to Solarance's topic in Team Showcase
Ah, the creator becomes the student. Best of luck, and try not to go insane. -
Hey, glad to see I inspired people to do more Pokemon Reborn Hardcore challenge runs! So, are you going to pick Chimchar, Torchic, Tepig, or Chespin? Or maybe you'll hack in a starter? Anyway, good luck!
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Trust me, I am freaking out about the Florina battle. It's pretty much priority #1 to me right now. I just hope I can slightly cheese my way past the level caps by evolving most of my team, then de-leveling them... Honestly, Emolga was probably the easiest Pokemon to deal with on that team so far for me, as all of my Pokemon resisted its STAB attacks. Magnemite was a pain to take down, Voltorb was problematic if it didn't blow up, Chinchou was a bit of a tug-of-war, and Heliolisk and Electrode... well, they're pretty much self-explanatory. Anyway... Update #5: You're Not My Mom, You Can't Tell Me What To Do! Well, Victoria was pretty close, but I think it went pretty well. I led with Hemlock, and she led with Scraggy. Hemlock paralyzed the Scraggy with a thunder wave, then fired off a charge beam, but fainted from two feint attacks. I sent out Commander next, and he did serious damage with two electro balls, ending the Scraggy before it could attack thanks to paralysis! Up next came Victoria's Kirlia, so I sent out SHIA. SHIA got off a spark, but missed a second spark since Kirlia set up a double team. She then got smacked with a confusion, but I got smart and had her bide through two more confusions, allowing her to take down the Kirlia with her unleashed energy! Up next came Victoria's Makuhita, and I kept SHIA on the field. SHIA got off a spark and a nuzzle while the Makuhita set up a focus energy, but she fainted from a knock off. Luckily, Dragon116 was able to come out, tank a force palm with seven hit points remaining, and do massive damage with two shock waves (one of which was boosted by a charge), taking down the Makuhita and making Victoria waste one of her potions! Up next came Victoria's Poliwag, so I kept Dragon116 on the field and had him use shock wave while Poliwag failed to set up a rain dance (it failed because the weather was currently heavy winds). Victoria tried healing Poliwag with a potion, but Dragon116 just chiseled away its health again with another shock wave. Unfortunately, Dragon116 fainted the next turn before he could finish the job, prompting me to send out Commander again. Commander was able to tank a bubblebeam and do some damage with an electro ball, ending the Poliwag! All that remained was Victoria's ace- Pignite. After failing to set up a sunny day (I guess Victoria can now be considered insane by Einstein's standards), Pignite got paralyzed by a thunder wave from Commander, then confused by a confuse ray, injuring himself from confusion. Commander then unleashed a mighty electro ball, but Pignite was able to get off a flame charge, so I had him use bubble the next turn just to be safe. It didn't KO Pignite, but Pignite managed to KO itself from confusion damage, ending the fight! On to the Slums! The team so far:
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Update #4: Lightning Battle Somebody get Phosphora... Well, Julia was pretty darn challenging, not gonna lie. It took me quite a few tries (I'd say about 10), and I got frustratingly close several times, only to lose at the last minute. On TEH URN, I led with Dragon116, and she led with Magnemite. It got off two sonicbooms, chiseling away Dragon116's health to only six hit points, but he held on and did serious damage with two flame charges, then fired off two more when Julia used a super potion on Magnemite. He fainted from a sonicboom almost immediately afterwards, though; fortunately, Commander came out and was able to take down the Magnemite with an electro ball! Up next came Julia's Emolga, so I sent out Hemlock. Hemlock, being the tough little larval eel that she is, managed to tank two quick attacks and took the Emolga down with two sparks! Voltorb came out next, and after setting up a charge it exploded, taking Hemlock with it. Up next came Julia's Chinchou, so I sent out SHIA. SHIA took two water guns in stride and finished off the Chinchou with three sparks, so Julia sent out her second-toughest Pokemon: Heliolisk. SHIA bid two parabolic charges, then unleashed her rage onto the Heliolisk, leaving it with a sliver of health! She then went for the kill with a quick attack... and Julia used her super potion. ...Excuse me for a second. (Cue muffled screaming) ...Anyway, I healed SHIA with the first of my super potions, and she (after accidentally getting off a charm... stupid clumsy fingers) unleashed another bide, but did less damage because the Heliolisk got smart and used an electrify while she used bide. I healed her again, and she managed to muscle past Heliolisk's defenses with a few sparks, taking it down! All that remained was Julia's ace: Electrode. I switched out to Commander, and he managed to dodge a sonicboom to do some damage with a rain-boosted bubble (Heliolisk set up a rain dance the turn before it died). He eventually managed to whittle down Electrode's health to the yellow (triggering its sitrus berry, of course) and confused it with a confuse ray, then spent the rest of his time alive healing SHIA with two potions before fainting to a sonicboom. SHIA came back out, and bid her energy, tanking a charge beam and ending the Electrode with her unleashed energy! She then survived the aftermath damage, earning Tesla the Volt Badge! On to the Obsidia Ward! The team so far:
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Update #3: Blowing Bubbles Well, Aster and Eclipse were... actually kind of easy! I led with Commander, Fern led with Roselia, and Aster and Eclipse led with Electabuzz and Magmar. Commander absorbed a thundershock from Electabuzz and paralyzed Magmar with a thunder wave while Magmar did some damage to Roselia with a feint attack and Roselia chipped away at Electabuzz with a mega drain. Commander then fired off an electro ball, but it didn't do much damage, and Roselia fainted from a low kick and a ember (although it did get off another mega drain before fainting. Fern's Lombre came out next, and surprise, surprise, it didn't last long either, going down to a low kick and a feint attack. It wasn't even able to do any damage, opting to use growl over, I don't know, ANY ATTACKING MOVE! Fortunately, Commander was able to pick up the slack and did serious damage with a bubble, lowering both Magmar and Electabuzz to yellow. Fern sent out his Servine, and Commander fired off another bubble while Servine used leer, Magmar got healed by a potion, and Electabuzz tried using low kick on Commander (it didn't do much). The next two turns, Commander and Servine were able to take down both the Magmar and the Electabuzz with a bubble-tackle combo, ending the fight and leading to the destruction of the Mosswater Factory! Time to take on Julia! ...I am so not looking forward to this... The team so far:
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Update #2: Breaking Insulators Well, Fern was actually tougher than I expected, although that might be because he had a team that took at least neutral damage from my team. Anyway, on TEH URN, I led with Hemlock the Tynamo, and he led with Lombre. Hemlock paralyzed it with a thunder wave and started wailing on it with sparks, but ultimately she fainted from an astonish, an absorb, and a bubble before she could finish the job. Luckily, SHIA the World Champion Pachirisu came out and ended the Lombre's racist arse with a two sparks, making Fern use up his two potions in the process. Fern's Servine came out next, and SHIA managed to tank a tackle and a vine whip while biding her energy, then unleashed her rage onto Servive, knocking it down to the red. Unfortunately, she fainted from another tackle and vine whip before she could finish the job, but Dragon116, pulling his weight on the team for the first time since I caught him, took down the seriously-weakened Servine with a shock wave! He then paralyzed Fern's ace, Roselia, with a thunder wave and began unleashing charge-boosted shock waves while the Roselia set up a growth and began using poison sting. Luckily, Roselia fainted before Dragon116 did, ending the fight! Time to investigate the Mosswater Factory! The team so far:
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Thanks! Actually, my Rejuvenation Ground-type run survived, as I uploaded it to the forums to find a trade partner. I'll get back to it once I get comfortably settled in with this run. Thank you! Tynamo would actually be decent at first (it gets spark and charge beam, at least), but I don't think I'll be using it much until I get the move relearner and a thunderstone. Anyway, thanks to everybody who wished me luck, and I promise I'll get back to you guys with the Fern battle soon!