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Lord Chespin

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  1. Thanks for the tip, but I'm way ahead of you; I used an Electrode in both of my non-challenge runs. Thanks for following me, though! Anyway... Update #5: Iudex Gundyr Well, Solaire had a relatively easy time with Zetta. Solaire led with Gwynevere, and Zetta led with his Murkrow. Murkrow managed to land a peck and a pursuit, but Gwynevere was able to fry the bird with two thundershocks! Up next came Zetta's Shadow Duskull, so Solaire swapped out to Siegmeyer, who tanked two ominous winds and fired off a sonic boom, allowing Solaire to catch the Duskull with a Great Ball! Don't worry, I'll only use it for the Dimensional Rift Gyrados. Zetta sent out his Sneasel next, and Sif came out. Sif got pretty dinged up by a bite, but was able to do some damage with an ember before swapping out Big Hat Logan, who was able to tank two bites and end the Sneasel with a flame charge! All that remained was Zetta's Weezing, so Siegmeyer came out again. He took considerable damage from two assurances, but was able to deplete a huge chunk of Weezing's health with two sonic booms before landing the finishing blow with a charge beam! With Zetta defeated, poor Solaire gets sucked into the Dimensional Rift, leading directly to our next fight... The team so far:
  2. Update #4: Vordt and Dancer of the Boreal Valley Well, Eli and Sharon weren't terribly hard. On TEH URN, Solaire led with Gwynevere, and Eli and Sharon led with their Lunatone. Gwynevere managed to set up a charge and fire off two thundershocks, but fainted to a barrage of rock throws. Fortunately, Siegmeyer came out next, and while Eli and Sharon were able to heal it with a potion, Siegmeyer was able to KO it with two sonic booms! Up next came Eli and Sharon's Solrock, and Solaire sent out Sif; however, he did this only to give Sif some EXP, as he quickly swapped him out for Siegmeyer again. Siegmeyer tanked a rock throw and set up a sonic boom, then barely managed to survive two psywaves with just one hit point left and Ko'd it with two final sonic booms! With the Misfortune Duo defeated. it's time to take on Zetta! The team so far:
  3. Update #3: The Emerald Herald Well, the first Melia fight was pretty close, but Solaire managed to pull through. On TEH URN, Solaire led with Big Hat Logan, and Melia led with her Doduo. Big Hat Logan tanked a fury attack and a rage and fired off two flame charges, then managed to burn Doduo with an ember while Doduo got healed by a potion. Melia used her second potion the next turn, but Big Hat Logan was able to set up a howl and finish off Doduo with a mighty flame charge! Up next came Melia's Eevee... and this is where things started to fall apart a little. Big Hat Logan did some damage flame charge, but got smacked by a baby-doll eyes. He tried to buff his attack with a howl the next turn, but was knocked out by a take down. One of our newer team members, Sif the Growlithe (you don't want to know how long it took to beat that sidequest to get her), but while she was able to do some damage with an ember, she got hit by a mud-slap and missed two embers in a row, allowing Eevee to take her down with two take downs. Luckily, Eevee fainted from the recoil, but still... Gwynevere the Helioptile came out next, and Melia sent out her Minccino (which I swear got a new shiny sprite...). Gwynevere lowered its accuracy with a mud-slap, but took massive damage from an aqua tail; while she was able to paralyze Minccino with a thundershock, she ultimately fainted to two flails after getting off another thundershock. I pretty much lost all hope of winning the battle at this point, but to my surprise, Siegmeyer the Voltorb pulled through and took out Minccino with a charge beam! Siegmeyer's sweep continued with Melia's Teddiursa; while it did massive damage to Siegmeyer with two feint attacks and a covet, Siegmeyer was able to take it out with a few more charge beams! All that remained was Hapiness, Melia's Togepi; however, it couldn't even touch Siegmeyer, as its strongest move, echoed voice, was blocked by soundproof. This let Siegmeyer KO it with two mighty charge beams, ending the fight! With Melia defeated, it's time for a nice, relaxing walk to the train... or not, since Team Xen attacks... The team so far:
  4. HEY LOOK I'M NOT DEAD! It's been what, 6 months? Sorry about that. I'll try to keep this more updated.
  5. Update #2: The Rotten Well, even though Solaire only had two Pokemon, the battle against the Shiny Garbodor and its lackeys wasn't too hard. Solaire led with Big Hat Logan, Ren led with his Murkrow, and the Garbodor led with two Trubbish. The Trubbish ganged up on Murkrow and did considerable damage to it, but Big Hat Logan and Murkrow were able to team up on the first of the Trubbish and weaken it so much that Murkrow was able to finish it off on the next turn! This let Big Hat Logan dent the second Trubbish, although it did manage to poison both Logan and Murkrow with a poison gas. The Shiny Garbodor decided to stop messing around and came out swinging, setting up toxic spikes and shrugging off a peck and an ember from Murkrow and Big Hat Logan, respectively. Trubbish, meanwhile, fired off a pound, weakening Murkrow and leaving it weak enough to faint from a pound from Garbodor. Big Hat Logan tried using an ember, but it didn't do too much; luckily, Big Hat Logan was able to tank a pound from both Trubbish and Garbodor, and Ren's Froakie was able to come out and do massive damage to the two Pokemon with a bubble! Sadly, Big Hat Logan fainted to a second pound from Trubbish, prompting Siegmeyer the Voltorb to come out and land the finishing blow on Garbodor with a spark! Froakie then paralyzed Trubbish with a lick and survived a pound, then teamed up with Siegmeyer to take out Trubbish with a bubble/spark combo! With the Trubbish defeated, it's time to make our way to Goldenleaf Forest! The team so far:
  6. Okay, I've actually got a non-TPP Mega this time. Say hello to... Mega Seviper Type: Poison/Dark Ability: Speed Boost HP: 73 Attack: 130 (+30) Defense: 60 Special Attack: 130 (+30) Special Defense: 60 Speed: 105 (+40) Mega Seviper is designed to be a dangerous sweeper that can be used specially, physically, both, or even as offensive utility with moves like Glare, Haze or Taunt. The dark typing was added to give it STAB on sucker punch, dark pulse, and knock off. Thanks to Seviper's wide movepool, with moves such as Flamethrower, Earthquake, Giga Drain, and Aqua Tail, it's going to be hard to predict just what Mega Seviper is doing. Unfortunately, not everything's sunny-side up for Venam's favorite toxic snake; it has membrane-thin defenses, and a pretty meh defensive typing. It also falls prey to Mega Sharpedo syndrome, as it needs to protect itself the first turn it comes out to get Speed Boost.
  7. Update #1: Self-Recollection Well, Solaire's quest is off to a good start! When Solaire fought Amaria, she led with her Fennekin, and Solarie led with his Fennekin, Big Hat Logan. Big Hat Logan was able to set up a tail whip and just tackle Amaria's Fennekin to death without fainting himself! The first fight against Ren was a little harder, but Solaire managed to beat him. Big Hat Logan was able to set up a tail whip and spammed tackle again, but Froakie had a higher physical attack than Fennekin, so Solaire had to use a potion on Big Hat Logan. This was enough for Big Hat Logan to power through and end the fight! Onward to the Undead Asylum- um. I mean, Gearen City! The team so far:
  8. Hey! So, unless you're new to this forum, you might have noticed that a new version of Pokemon Rejuvenation came out today! So, I've noticed that some V5 areas were edited, but my second playthrough is past those parts. So, I've decided to do a challenge run to keep myself fresh! I've decided to do a type-restricted run, but didn't want to do a single type because most types are kind of hard to come by in the early game; thus, I've decided to use the Electric and Fire types, with a Dark Souls-esque theme for the run! Today, we'll be following Solaire, a young knight from the Lordan Region who's moved to Aevium in a quest to find his own personal sun! Here's the team so far: Here's the Pokemon in our PC: Here's the bosses we have to beat so far: There's also this run's theme song: And finally, some Dark Souls X Pokemon fanart: Time for our adventure to begin!
  9. What about one of those Yokai that's based off an umbrella that gained sentience?
  10. I meant a similar concept (Spiky Shield swaps between forms), except no wonder guard effect, it becomes a Grass/Steel Type in Ball form, and plus the effects of bulletproof. Thank you for letting me use it!
  11. Based on the trend, I'd say, "[something Something] Lose".
  12. NOTICE ME V8 SENPAI ;~;

  13. weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeehhhhhhhhhhhhhhhh

  14. ...Wait, he's NYC? I'm from Long Island, so I'm actually pretty close to him...
  15. Wow. This is really ambitious. Good luck with everything! Also, uh, could I use a slightly edited version of Mega Chesnaught for my fan-game idea? Chesnaught's my favorite Pokemon, and I'd like to give it a Mega for the developer battles.
  16. "I could have finished that 1% remaining, but I decided to make this =3"
  17. Okay, I've got a trio of water-types comin' atcha today.I think one of them (Masquerain) was done earlier, but I made some tweaks to it, so I guess it's okay. Here we go! Mega Feraligatr Type: Water Ability: Sheer Force HP: 85 Attack: 140 Defense: 120 Special Attack: 79 Special Defense: 120 Speed: 86 Speed This guy's designed to be a setup sweeper in various ways, whether it be as a wallbreaker with swords dance, a revenge killer with agility, or a balance between the two with dragon dance. Sheer Force Waterfall hits stupidly hard even without a boost, and it has great coverage in ice punch and crunch. It even has priority in aqua jet! Of course, it's quite slow without a boost, but eh, that's what aqua jet's for. Mega Azumarill Type: Water/Fairy Ability: Huge Power HP: 100 Attack: 90 Defense: 90 Special Attack: 90 Special Defense: 90 Speed: 80 Um, I think I've created a monster. This thing has a disgustingly high attack, and awesome bulk. Sure, it's sorta slow and lacks recovery, but it has aqua jet, so it's not too worried. I may have to go back to the drawing board on this one... Mega Masquerain Type: Bug/Water Ability: Serene Grace HP: 70 Attack: 35 Defense: 102 Special Attack: 120 Special Defense: 92 Speed: 95 This Mega's designed to be a bulky quiver dance sweeper and a status spreader with scald. It has surprisingly good bulk, access to recovery in roost, and can even set up hazards with sticky web! Sure, its defensive typing's awful before Mega Evolving, but it at least gets a good pre-mega ability in Intimidate, allowing it to set up more easily. I wonder if anybody's going to pick up on my theme for Megas recently... EDIT: Based on Amanojaku's critique, I've decided to edit Mega Azumarill so it's less broken and Mega Masquerain's Attack drop a bit less drastic.
  18. Well, looks like I might as well contribute to this thread again, seeing as how I started it and all. Say hello to... Mega Pidgeot Y (The Canon Mega Pidgeot becomes Mega Pidgeot X) Type: Fairy/Flying Ability: Pixilate HP: 83 HP Attack: 135 Defense: 80 Special Attack: 70 Special Defense: 80 Speed: 131 Unlike Mega Pidgeot X, which is designed to abuse No Guard and Hurricane, this guy's designed to get two great STAB moves in Return and Brave Bird. It even has quick attack to get the jump on priority users (and thanks to Pixilate, it hits deceptively hard), U-turn to get out of bad match-ups, and roost to heal itself. Heck, it's even faster than Mega Pidgeot X, as it doesn't have to buff its weaker attacking stat with its Mega. Unfortunately, it has no real way of touching steel-types, but that's what U-turn's for.
  19. Well, it's not just about learning about media. It's about analyzing it, finding tropes in the weirdest places in media, and learning how to do tropes well. They've even got tips for aspiring writers!
  20. Dude, I'm the one who made the TVTropes page for Pokemon Rejuvenation. I passed "addicted" a long time ago.
  21. It's a pun on "Sharing is Caring." Oh, ICSW, you.
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