Pyroar: Fire B Rank
Abilities: Moxie/Rivalry/Unnerve
Sets: Flamethrower/Hyper Voice, Noble Roar, Work Up, filler (can me strength)
Braveheart comes out to play in Pokemon Reborn. Being able to be picked up as early as Julie when received in a trade from an NPC it is a massive early game player. But as the game goes on it's use drops off. It can cripple Pokemon with the use of Noble Roar which will lower Atk and SpAtk down by one stage when used. The Boost its own Atk and SpAtk with the use of Work Up. This is amazing early game when Pokemon are weaker and slower. As the game goes on Pyroat becomes frail with poor defenses and the ability to really set up becomes limited, having to rely on recovering and crippling to have a chance. The 3 abilities don't help it much either, Moxie boosting a base 68 Attack stat when its special attack is a lousy 106, Rivalry being situational as all hell and Unnerve only effecting a small number of battles leave it hanging. A shame how a great Pokemon at the start of the game falls by the wayside so quickly.
Houndoom: Fire Rank B
Abilities: Early Bird. Flash Fire, Unnerve
Sets: Nasty Plot, Flamethrower, Dark Pulse, Filler (HP/Thunder Wave/Foul Play)
Amazing for the Psychic gym when running a Fire mono with immunity to Psychic. What hurts Houndoom is the timing in which you get it. Needing to have access to 7th Street and to join the Magma Gang and finish their story the Dark/Fire dog isn't able to be used to destroy Shelly, FloBot and Serra as it could easily do. What saves it from being C is the learning of Nasty Plot at level 52 as a Houndour and as a relearn move when it evolves. Pair a x2 SpAtk with a 110 Base Special attack and a lot of things will be 2HKO'ed. 95 Speed doesn't go too far astray either. But the rather pathetic 50 base Defense and 80 Special Defense leave it frail and ripe for an easy knock out if unable to KO.