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Posts posted by Marcello
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So as you have said, the pp thing is not an issue. The move use thing was not anything to do with hidden power specifically, but with Z-move interaction with 0 pp moves. This has been fixed for public, thanks for the report!
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Ah, this bug was honestly a mess, but has now been fixed for public, thanks for the report!
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Ah, this bug was honestly a mess, but has now been fixed for public, thanks for the report!
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This has now been fixed for public, thanks for the report!
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Thanks, this was an oversight on my part, and has now been fixed for Public.
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Thanks for the report, it appears as if it wasn't properly breaking any protect moves (Instead doing so on the target's partner) and has now been fixed for Public.
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Thanks for the report, this has been fixed for public.
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Thanks for the report, this has been fixed for public.
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This appears to be less of an issue with who is using the move, and more a misunderstanding on how Destiny Bond works. I had been under the impression (And indeed, it is how it was programmed in Essentials/Reborn) that the Destiny Bond Effect ended at the end of the round, whereas it is in fact on your next move yes. Despite my best efforts, it is still for some reason resetting at the end of the round, but I'll continue to look into this to see if I can fix it.
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When did you download E17 + are you using the weather mod?
This is a known issue in early downloads of E17 that has since been fixed, so redownloading should sort out the problem.
That said, if you downloaded E17 recently, are you using the weather mod? It's known to cause this issue as well.
(Also in future, please post what the error message actually says so we can better identify issues!)
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It's only a graphical thing. Glitch field sets it to ??? type while it's there, and even after you leave it will look as such, but as soon as you get into a battle with it it will correct to what it should be based on the memory it's holding. It's still a bug, but luckily only graphical, so your Silvally will still work as intended.
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Spoiler
Yeah iirc doesn't need to be apophyll for this, anywhere at night will do.
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This sounds like corruption but without seeing the actual error message I can't say for sure. If you can't take screenshot, hitting ctrl+c when an error displays will copy the whole thing so you can paste it here. And posting your savefile would be ideal so we can see if we can fix anything.
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Ah, I found the issue, it was accidentally set to show as 'able' for Decidueyes that knew Sparkling Aria, not Primarinas, oops. This has been fixed for Public, thanks for the report!
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This is known, AI is currently not considering whether using am ove would be better than switching or not, which results in a lot of overswitching. It's been fixed for Public.
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It was indeed useful, it appears I missed out Imposter from the exclusion list for all 3 of the mentioned abilities, this has been fixed for public. Thanks for the report!
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This is indeed a bug and known, yes. AI is overswitching a fair bit due to an error, this will be fixed for Public, thanks for the report.
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This is a known error from the initial download of E17 which we fiixed, please redownload the game and this should be fixed.
(Alternatively, if you're using the weather mod I believe that also currently causes this bug)
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Thanks for this report, I've isolated the problem and it will be fixed for Public.
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Spoiler
Absolutely! Always better to report something that might not be a bug than not report something that is. Nothing is lost from reporting something that might turn out to be a nonissue, but if people don't report things they'll never get fixed if they ARE bugs!
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Spoiler
That's on purpose. Wimpod was available there in Alpha and then it was decided that that was WAY too early for such a good mon, so we deleted the possibility of Wimpod being available in that event (but didn't see much point getting rid of what was left of the event if it could never be triggered.)
tl;dr, this is intentional because we axed this event during earlier testing stages.
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Spoiler
Both Terra's Pallosand and Quagsire are holding Synthetic Seeds as of E17, the effect of which depends on the field. In Glitch Field, it bosts Sp.Def (I think) and, more importantly to your query, changes the holder's type to ???, thus in that fight those two pokemon have no weaknesses or resistances.
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Are you sure you're playing from the new download? This was definitely fixed in 17.0.2. It's likely you're still loading up the game from the original download you did.
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Yes, that should be the one!
[Not a bug]earthquake hitting charizard
in Troubleshooting
Posted
Were you in a Cave? Cave Field makes ground moves hit flying types if I recall correctly.