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Marcello

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Posts posted by Marcello

  1. So as you have said, the pp thing is not an issue. The move use thing was not anything to do with hidden power specifically, but with Z-move interaction with 0 pp moves. This has been fixed for public, thanks for the report!

  2. This appears to be less of an issue with who is using the move, and more a misunderstanding on how Destiny Bond works. I had been under the impression (And indeed, it is how it was programmed in Essentials/Reborn) that the Destiny Bond Effect ended at the end of the round, whereas it is in fact on your next move yes. Despite my best efforts, it is still for some reason resetting at the end of the round, but I'll continue to look into this to see if I can fix it.

  3. When did you download E17 + are you using the weather mod?

     

    This is a known issue in early downloads of E17 that has since been fixed, so redownloading should sort out the problem.

    That said, if you downloaded E17 recently, are you using the weather mod? It's known to cause this issue as well.

     

    (Also in future, please post what the error message actually says so we can better identify issues!)

  4. It's only a graphical thing. Glitch field sets it to ??? type while it's there, and even after you leave it will look as such, but as soon as you get into a battle with it it will correct to what it should be based on the memory it's holding. It's still a bug, but luckily only graphical, so your Silvally will still work as intended.

  5. This sounds like corruption but without seeing the actual error message I can't say for sure. If you can't take screenshot, hitting ctrl+c when an error displays will copy the whole thing so you can paste it here. And posting your savefile would be ideal so we can see if we can fix anything.

  6. Spoiler

     

    That's on purpose. Wimpod was available there in Alpha and then it was decided that that was WAY too early for such a good mon, so we deleted the possibility of Wimpod being available in that event (but didn't see much point getting rid of what was left of the event if it could never be triggered.)

     

    tl;dr, this is intentional because we axed this event during earlier testing stages.

     

     

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