Hey guys so after looking up stuff about Tyrantrum I came to the conclusion that there are 2 distinct ways to build it.
Which do you prefer. Note: This is for my Dragon Mono Run
Strong Jaw build
Adamant or Jolly
Att 252/31 Def 6/31 Speed 252/31
Dragon Claw
Crunch
Ice Fang
Fire Fang
Or
Rock Head Build
Brave or Relaxed
Att 252/31 Def 252/31 HP 6/31
Earthquake
Dragon Claw
Head Smash
Curse
I better get a Mega Typhlosion!!!!
Sheer Force
Current stats: HP 78, Attack 84, Def 78, Sp. Atk 109, Sp.Def 85 Speed 100 Total 534
New stats: HP 78, Attack 90,Def 100, Sp. Atk 140, Sp. Def 100, Speed 126 Total 634
I'll check it out
Edit: I wish there was more 2 evolution fighting mon. I would love to use Pancham just because the dark Pangoro fits so nicely in it my starter triangle.
Aron, Timburr, and Ralts.
You guys got me thinking now I am look for the most wonky type triangle I can find.
Edit: What does everyone think about Dratini, Deino, Gible as the starters?
You don't obtain a starter in a lab. So that would make it extremely difficult to do a starter of each type. I like the idea though. It would play nicely into my story.
Edit my issue is that I need sprites for all the Pokemon I use and my spriting ability is nonexistent.
Okay so I have a post about my Fan game Pokemon Stranded. Currently in the game the starter is Cyndaquil. I know not everyone loves Cyndaquil like I do, so which starter should I choose for my Water and Grass type? Any Grass and Water Starter from the any Gen. Cyndaquil is already the fire starter my heart is set on it. I know if I was to play the game and Cyndaquil was a starter choice then it would be no question. So I don't care which grass and water starter I put in whichever gets the most comments is in.
Edit: It seems like people want different starters. I'll take any non legendary pokemon for a starter. Which ever gets the most votes will get picked.
Typhlosion's signature move.
Supernova
Fire
Special attack
Power ???
Accuracy 80
The user deals enough fire damage to kill itself and deals the exact same fire damage on the enemies. Users with Flash Fire Don't take the fire damage and doubles the attack against the enemies. 30% burn chance and if the user doesn't die then it is unable to move the next turn.