✗Story✗
800 years ago, Remnant was overrun by the creatures of Grimm when its inhabitants were defeated at the Battle of Sword Valley. The people of Remnant were forced to retreat into small colonies to protect themselves. To defend themselves from attack, the colonies trained Blades, hunters of the Grimm. But while most attempted to strike back against the Grimm, Colony 9 isolated itself, building high walls and keeping its Blades back to defend against attacks. This strategy kept Colony 9's Blades alive and well, leading to a safe and prosperous life. But recently the Grimm's attacks have become more frequent and intense, threatening Colony 9's delicate peace. Many of its people have begun to wonder if hiding behind their walls can keep them safe forever.
The appearance of a wounded woman from Colony 6 outside the wall escalates things. Before she passes out from injury, she pleads for the people of Colony 9 to send help to Colony 6 before it's overrun by Grimm. After nearly a week of deliberation, Colony 9 finally agrees to send the woman back with the assistance of several Blades. This is where you come in. You weren't chosen because you were the best, more likely you were picked because you're an acceptable loss, but you're damn well going to do your best out there.
✗Setting✗
The RP is set in the world of Remnant, which is divided into five regions with distinct geography. Vale is largely plains, Vacuo mountains and rocky desert, Mistral jungle and swampland, Mantle large swaths of white sand and strange plantlife, and Atlus a mix of frozen ice and fiery volcanoes. In the distant past, the people of Remnant were quite advanced, but the Grimm's destruction and the wears of time have made such things long forgotten. Only the crafting of weapons retains any semblance of former technological glory. What technology there is relies on Ether, a magical substance that can be mined from crystal deposits and used for a variety of applications.
✗Map Movement✗
The map is set up on a hex grid. When moving between two previously explored areas, you can fast travel freely. To explore a new hex, you must move to an adjacent hex and attempt to move into the unexplored hex by giving the direction you wish to explore (north, northeast, southeast, south, southwest, northwest). Assuming there are no obstacles, you will move into the hex and it will be revealed on the map. Sometimes (I.E. when I feel it's a good idea) an encounter will trigger, resulting in either combat or an interaction with an NPC who will provide information or perhaps give a quest. Some encounters will persist and be revisited by travelling to their hex. At the beginning of each post, please place you name, the region you're currently in, and what hex of that region you're occupying. If you're fast travelling or attempting to explore a new hex, please include this movement as well.
When in a group, any member attempting to explore a new hex will count as all members doing so. Fast travel must be executed individually, with some exceptions upon request and occasionally for story movement. Due to the frequency and potential tedium of travel, you are not required to include actual writing in travel posts.
Some hexes will contain powerful enemies known as Tyrants. When attempting to explore a hex with a tyrant, the hex will be revealed but you will not be moved immediately. Instead, a run check will be performed with two copies of your run dice. If successful, you will remain hidden in the hex you began in. Otherwise you will be moved and placed into combat with the Tyrant.
World Map (TBA)
Vale Vacuo Mistral
Mantle
Atlus
✗Character Sheet✗
Character Name:
Age: (17+)
Race: (Homs, Wrothian, Faunus, or Nopon.)
Personality:
Appearance:
Other:
Stat Points: Remaining/Total. (You begin with 30 for your character and 60 for your weapon.)
HP: (30+3Aura)
Aura:
Dodge:
Ether:
Semblance:
Weapon Name:
Form 1 Appearance:
Type: (Melee, Ranged, Magic)
Power:
Hit:
Crit:
Art:
✗Stats✗
Character stats are focused on defense. You begin with 30 points to allocate to your character. Capped at a total of 300.
HP
Aura
Dodge
Ether
Semblance
Weapon stats are focused on attacking. Each weapon form has an individual set. You begin with 60 points to allocate to your weapon. Capped at a total of 450.
Forms
Type
Power
Hit
Crit
Art
✗Actions✗
Characters can perform one of the following actions each turn:
Basic Attack - Performs an attack using their weapon's current form.
Use an Art - Activates a selected Art. Switches the weapon to the form tied to the Art, causing subsequent Basic Attacks to use that form.
Use an active Semblance - Activates the character's Semblance, executing its effect.
Switch Form - Changes the weapon to a selected form, causing subsequent Basic Attacks to use that form.
Activate Overdrive - Places the character into Overdrive, doubling their weapon stats but causing them to take 33% of their max HP in damage every turn. They cannot be healed by allies during the effect.
Soul Voice - Heals an ally for your Ether stat.
Pass - Gives up the current turn to increase initiative by 1.
Run - Attempts to escape the fight, if successful, all allies escape. Rolls a d20 vs. the enemy's escape dice (usually a d10) to determine success.
✗Species and Ether✗
Ether
Homs
Wrothians (F)
Faunus
Nopon
Ma-non
High Entia (F)
✗Misc.✗
Initiative
Aggro
Quests
Stat Gain
Being Downed
Standard Buffs (The following are tier 1 and may be scaled up. Duration ticks at the end of the effected unit's turn.)
Standard Debuffs (The following are tier 1 and may be scaled up. Duration ticks at the end of the effected unit's turn.)
Discord. Ping @Lexi for the XCRWBY role.
✗Rules✗
Calmness please. Not everything will work out the way you'd like, try to keep from getting upset.
No godmodding, powerplaying, etc. These are general RP taboos and they shouldn’t be done here. I won’t be going over them here, but that doesn’t mean that they aren’t still a problem.
No metagaming, do your best to separate your knowledge from your character's.
Keep Suism in check. Mary Sues aren’t truly a binary, off/on kind of deal. They are more fluid a concept. So please use your better discretion. I will let you know if you’re going too far in that direction.
You have three strikes on your sheet. I'll be very thorough with any issues I find, but I'm not willing to work with you indefinitely. If you fail all three attempts, you can try again a month later.
If you've gotten this far and haven't found the codeword, go back and look again.
Have fun ^^
My intent is to start next Tuesday (the 9th), but I may shorten or extend that depending on how quickly or slowly submissions go. Sign-ups will remain open for most of the RP and I'll be trying to implement ways to help newcomers catch up where I can.
With Hope,
Lexi