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Shamitako

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Shamitako last won the day on April 17

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About Shamitako

  • Birthday 08/21/1998

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  • Gender
    Female
  • Location
    Not here, that's for fucking sure
  • Interests
    Writing/roleplaying, cartoons, weeb shit, lolis, video games that are frustratingly difficult, Nintendo and indie games in general

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    shamitako

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  1. Can we talk about how TCGs are the original lootboxes? 

    1. FairFamily

      FairFamily

      Absolutely. Technically they could be considered gambling in my country as do lootboxes. I do feel that there some fundamental differences thar do deserve leeway.

       

      Tcgs are physical which means that the barrier is bigger and that they are easier to control ( by parents for instance). 

       

      Secondly tcg are far more upfront about their "gambling" practices. A tcg is known for the luck and pay to win aspect. In a video game you don't know if lootboxes are there and what they do.

       

      Thirdly tcg are far less manipulative than lootboxes. Achievements for watching people open lootboxes, making the game a grind so you buy lootboxes,  forcing you to buy gems to buy lootboxes but make sure that the numbers are off, ... The worst I have seen a tcg do is a short print.

       

      Fourthly tcg are far more free with what you can do. Trading + secondary market really do help. Custom rules are also an option (like proxies).

       

      Finally tcg didn't detract an existing product. You don't buy a game for the lootboxes. 

       

       

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