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"when I gather all seven crystal beasts, the greatest light in history resurrects!"
this animation honestly feels kind of lazy to me. not only that, but getting the thing out was a pain, since what is viable crystal beast spell/trap support. like we know crystal release and rare value are scripted into the game already, since jesse level 40 uses them, but we dont get them because crystal beasts op??
at least I can level this guy up for some free gems.
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fairly good card but there are certain issues with using it.
1. if you mill out your rainbow dragon youre automatically fucked, because theres no way in hell crystal beasts can hold their own.
2. consistency issues because theres no way grass is guaranteed to be in your first hand, and if it isnt it may end up breaking the chain you created with magical merchants mill effect. or you may just end up with four crystal beasts and instalose because crystal beasts are fucking shit.
3. theres a good chance that you didnt mill out the crystal beasts you wanted, even if the grass managed to put ten cards in your graveyard. thats because rainbow dragon requires all fucking seven kinds of crystal beasts, some of which you really dont want three copies of in your deck (looking at you, amethyst cat and cobalt eagle). oh, and thats not even mentioning our good friend emerald tortoise, who we get a solid one copy of. lastly, you basically have to count on sapphire pegasus to do the job if grass doesnt.
4. rainbow dragon is still garbage. luckily spikeshield with chain was given out in the newest box as a mere r, but if you dont have that card on your field, your opponent is basically free to click econ, switch your dragon into defense, and proceed to abuse the 0 defense.
really, I feel like crystal beasts ought to work like magnets right now- only vastly inferior.
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