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MetalKing1417

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  1. For me, I would like Ice types to get a boost to their defenses like rock types get in sand. Furthermore, I think that Ice should get a resistance to dragon attacks, but in exchange, dragon attacks are super effective against electric types. Another idea I think pokemon could use is a possible change to their item mechanics- Berries take up a separate item slot from other items.
  2. Dark Will Dark Special 180 power 95% accuracy Unleashes the user's inner darkness at the target. Lowers the user's Defense, sp. Def, and speed.
  3. Mine's fighting though. Another Move: Magnetic Pulse Electric Special Power: 70 Accuracy: 100 Lets loose a pulse of electromagnetic energy upon the target that hits steel and electric pokemon super effectively. Magnemite Line, Nosepass line
  4. Reminds me why I hate those sneaky pebbles. So many pokemon learn them, but too few pokemon can get rid of them, especially in game (which limits team building). We need a lot more means to get rid off them once they are on the field. That or for Defog to be a move tutor move (I want my defog sygilyph). As for my own ideas Repair: Rock Restores the user's hit points, but lowers a random stat. If a hazard is in place on the user's side, the hazard is removed and no stat is lowered. Can be learned mostly by the more mechanical and craggy pokemon such as the Regis and onix line. Bladestorm
  5. An alternate take on typhlosion based on its current wonderful physical movepool: Mega Typhlosion: Fire/Electric Ability: reckless: boosts the power of recoil moves by 30% Hp: 78 Attack: 134 Defense: 88 Sp. Attack: 125 Sp. Def: 95 Speed:114 Mega Typlosion X acts similar to emboar but much faster and a very different typing. While it lacks access to head smash and superpower, it retains access to quite a few fighting moves including Reversal, which given the best move sets for this poke involve recoil moves, becomes quite a viable move. Furthermore, Its new typing gives it Immunity to
  6. You might want to change around butterfree's stats a little since she gets Quiver dance. Maybe buff her defenses a little at the cost of some speed and sp. Atc?
  7. You forgot about pokebank Johto Starters.
  8. Hmmm... I have to think about this a little. On the one hand, I would love to see this in game and to a degree the actual games have implemented this (Electric, grassy, and misty terrain). However, I also think that the effects should make some intuitive sense and have some effect that the player and the opponent can use to their advantage, as opposed to Herp-de-Derp Julia and co are immune to ground types and can damage ground types with electric moves. For example, Randomus's gym, aside from certain actions like switching pokemon or healing has no priority or has a permanent trick room effec
  9. Ame... Did you up the Shiny rate? I've encountered no less than SIX shinys today.
  10. One mechanic I could have gone without is the swooping pokemon. No shadows means its that much harder to avoid, repel doesn't work, there are no special pokemon, and it makes me want to tear my hair out.
  11. Also, I have now found a Silver Ring in Cory's gym (disregard if it can be found in prior releases). Edit: it is not a key item.
  12. Wait... what? (checks To see the guy since I already got the pale from him.) I can't get it. Also, I don't know if this is in earlier releases, but there is a "dull Key" in the first part of the Rail net.
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