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HahnSolo

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  1. @SnorlaxLove Unfortunately I don't have those 2 'mons. The Pokedex quest is next on the to-do list. All those 'mons are expendable for 1-1 trades. Pick two others if you are interested, or we can just trade the one Bagon
  2. @rumps I was reading on the forums a while back that you can get protect by winning the coin flipping game in the Mosswater Factory (Post Reborn Renovation) a certain number of times, but i've never done it so don't quote me on that. Psychic is E18 content, just explore around the new areas and do some of the new quests.
  3. @Ichiru Try bringing rock climb to the dark leaders gym room
  4. Bump. I'm back and updated the guide for what i've found so far. Let me know if anything needs changing. Hope it helps!
  5. Thanks for the missed spot @Slith265. I didn't even think to check that cave. I've updated the guide with some of you guy's suggestions. @Dream I guess my game is bugged, I can't find the last one to save my life. What did the NPC give you, if anything on finishing that quest?
  6. The easiest way to breed any perfect IV 'mons is to have a perfect IV Ditto with a Destiny Knot. But even then its a dice roll to get all those 5 IVs onto the child 'mon. If you're interested in boosting your shiny chances there is an item known as a shiny charm which increases the chances from 1/100 to roughly 1/33. It can be used in breeding. You can get that from an old man in Calcenon City if you've answered no to all of Blakes questions.
  7. Thanks @DevR and @wcv! I've updated the guide accordingly. I think the azurine island spot is for the last foongus that the player has to find for an NPC's quest (If they've renovated the island). I scoured the island looking for the spot and I couldn't seem to find the last one. That rock climbing area is the only other spot left.
  8. What is rock climb? Rock climb is a Hm'ish normal type move introduced in generation 4 that allows the user to scale certain types of cliffs. Throughout the game, you might encounter some of these spots. Where can I get rock climb? Venipede - Level up (40) Whirlipede - Level up (46) Scolipede - Level up (50) Scraggy - Level up (45) Scrafty - Level up (51) Druddigon - Level up (49) Rockruff - Level up (45) Lyranroc - Level up (45 in all 3 forms) Ferroseed - Breeding (Ferrothorn) Ferrothorn - Move Tutoring Sandshrew - Breeding (Scraggy/Rockruff line) Geodude/A-Geodude - Breeding (Ferrothorn) Onix - Breeding (Ferrothorn) Rhyhorn Breeding (Scraggy/Druddigon/rockruff line) Gligar - Breeding (Venipede line) Zigzagoon - Breeding (Scraggy/Rockruff line) Bidoof - Breeding (Scraggy/Rockruff line) Gible - Breeding (Scraggy/Druddigon) Drilbur - Breeding (Scraggy/Rockruff line) Sandile - Breeding (Scraggy/Rockruff line) Joltik - Breeding (Venipede line) Bouffalant - Breeding (Scraggy/Rockruff line) Durant - Breeding (Venipede line) If you have any trouble locating any of these Pokemon, you can always consult with the Pokemon location guide linked here Any Pokemon caught that don't have the move already can be taken to the move re-learner in the Onyx Ward/Agate Circus The most convienant means of acquiring a Pokemon with rock climb would be to catch Druddigon in Titania's Gym or Route 3 (Caves). They almost always already know the move when caught, saving some time and/or a heart scale. Where are these spots? Whats behind them? These spots are all over the entire game. They can show up as early as the first few gyms or anywhere up until the current build of the game. Here's a list of the ones that I've found in no particular order. Location - Potential/Confirmed items or Pokemon behind them What can I do to help? This guide is likely not complete. I may have missed some rock-climbing locations. If you notice anything missed or incorrect, feel free to let me know so I can edit the guide accordingly. If you also have any reliable information regarding what is behind some of these, or even theories, please let me know as well, so the guide can be updated with that information too. Thanks for reading! Happy Hunting!
  9. I run Adamant, 252 atk/252 spd/6 hp. Iron fist. Mach punch, close combat, fire punch, and thunder punch. You can run either life orb (if you have one) or a fist plate. Or keep the choice band. Either works. I don't like the recoil on flare blitz; the thing has a serious problem taking hits as it is. STAB, iron fist boosted fire punch has well over 100 base damage. You can get away with most OK's with it. You're going to almost always trade KO's when using flare blitz
  10. The last dark material for the Dieno event is also apparently on top of one of the rock climb spots, along with the Larvitar. Almost all the pseudos are going to be available soon! Well, the ones that matter anyways. Except Bagon
  11. I mean, it never hurts to have some extra firepower. I wouldn't say having the best is required to beat the game though. I had a squad of absolute trash that I managed to get to E17 with on my second playthrough. If you want to spend the time, it would probably be good to at least dump the Embroar (infernape is available at the restored azurine island) and maybe switch out the Granbull. Sceptile is also available in one of the forests after the city restoration. You could also optimize your current teams natures, moves and items if you haven't already. Experimenting or doing some research has helped me a lot. Those are just some suggestions. Your squad looks fine as it is if you're not into doing some grinding. Edit: Spelling
  12. So.. There is hope? I'd really hate not having access to legendaries going into 5 straight field boosted E4 members without the ability to prepare for each one accordingly. Just a guess. Some earlier episodes didn't take more than a week or two for QA testing and this latest episode was suppose to be more linear and story focused. I like the branching path idea. I've got a save on either Taka path, so it would be neat to try out both and give the game some more replayability. Thanks for the link!
  13. I'm not very familiar with the original reborn league before the games release, so i'm not at all prepared for a E4 challenge at the moment. With the testing of E18 taking probably another week, I thought I would probe the community a little bit for what I could expect so I could get a squad ready for when that rolls around in the successor episodes. Is Reborn E4 the same as the base games? 4 leaders + Champion? What are the leaders types? Are they each mono-type? Did any of the leaders have a pre-set team? If not, What sort of 'mons would be likely for each? Would the leaders each have their own fields? Would we have to fight all 4-5 right after the other? What do you guys think the likelihood of a PC being available to switch 'mons between fights? A healing mechanic? Any feedback would be appreciated. Thanks!
  14. @HUEnd You can't get all the optimal moves in reborn, like U-turn or Protect. I also find it to be a really static mega. Out of the dozens of moves it can learn, the only 9 of those are special moves to make use of that 135 sp atk. 3 of those being round, hidden power, and uproar. Its just kind of boring with only 4 or 5 viable moves. Not a whole lot of coverage options. Everyone always runs the one real viable set, and its just kinda underwhelming. Its good just not great.
  15. I never played past 5th generation, so I haven't used megas much. I've been doing some experimenting into them for my reborn playthroughs, and most of them have been pretty disappointing so far. I thought I would share my results and hear the communities thoughts a bit. Like I said, this is coming from someone who has never used them outside of reborn, including the yet to be implemented USUM rules (including potentially added moves/stat changes) that may make some of these mons more viable. There is also a distinct lack of optimal TMs available up to this point. All of this is likely subject to change, but as it stands here's my thoughts. Best Mega-Heracross - Most all its coverage available naturally, unreal 185 base atk , with some decent bulk. Great ability. Can break through annoying sashes/sturdy with its multi-hit moves. Speed leaves some to be desired (downgraded on evolution), lots of common weaknesses, can be revenged killed easily. Mega-Pinsir - Most optimal moves available through TMs/naturally. Good ability. Good atk. Good 120/90 defenses. Decent 105 speed. Sub-par HP, needs investment to be able to take serious hits. Lacks crucial earthquake for rock coverage. Mega-Sharpedo - Insane 140/110 atk stats for mixed sweeper potential. Good ability. Can learn a variety of coverage naturally, including the Bruxish's signature 'Psychic fangs' through breeding, which is boosted with its ability and breaks through screens like reflect or aurora veil. Not so optimal 105 speed, looses speed boost ability on evolution. Awful defenses 70/70/65 with even worse 70/40/40 if you wanted to stick around before evolving for the speed boost to kick in. Mega-Camerupt - Good for a trick room team. Terrific 120/145 on the offensive stats for potential in either of those. Great ability with sheer force, complementing its movepool. Access to earth power and earthquake naturally. Respectable 100/105 defenses. Mediocre HP without investment and Atrocious 20 base speed. Guaranteed to take a hit before attacking (without trick room). Tons of common weaknesses including 4x weak to water. Good Mega-Aggron - Terrific wall. Insane 230 base defense. Great 140 atk. Stab heavy slam with almost always 120 damage. Great ability. Unfortunate 70/80 Hp and Sp def. Lack of any real recovery, including items. Lots of useful support moves currently unavailable (Thunder wave, Roar, etc) Mega-Glalie - Good mixed sweeper. 120/120 atk and sp atk for lots of offensive options. Great ability. Access to priority. Terrible defensive typing with mediocre defensive stats (80/80/80). Most optimal moves (earthquake for steel/rock coverage, etc) unavailable without TMs. Mega-Pidgeot - Access to 100% accurate hurricane naturally. Solid 135 sp atk and 121 speed for near optimal special sweeping. Access to reliable recovery. A bit of coverage through move tutors. No guard also leaves it open to 100% accurate blizzards/stone edges, no defensive capability at all. Pretty one dimensional Mega-Houndoom - Great 140 sp atk and 115 speed allow for good special sweep potential. Decent enough defenses (90/90). Learns nasty plot naturally along with some other great coverage (thunder fang, hyper voice). Ability makes it great for sun teams. Lots of common weaknesses, sub-par HP without investment. Eh Mega-Steelix - Worse version of Mega-Aggron. Lower atk/def. Slight increase in special bulk and hp. Good damage on the heavy slam and a decent array of support moves (Stealth rocks, toxic) i guess. Stab ground moves allow for more fire coverage, but good luck finding any without the earthquake TM. Sand force allows for a bit of extra damage if youre running some sort of sand team or ground/rock mono. No reliable recovery Mega-Abomasnow - Solid stats and good ability for hail teams/aurora veil with its ability. Low speed could work with a trick room team. Learns little useful moves naturally or through move tutors, and cant learn aurora veil. Stab blizzard with 100% hail accuracy is good, along with priority ice shard, which it learns, but grass its strongest grass stab has recoil and this mon's best recovery option is ingrain. Again no items for recovery. Bad defensive typing, loads of weaknesses, including 4x to fire. Mega-Banette - Prankster makes this a good support mon. Access to destiny bond/taunt/wil-o-wisp. Fantastic 165 base attack. Has stab shadow sneak and sucker punch for priority. Really lacking firepower in its movepool. Shadow claw is its best offensive move (unless you run 2-turn phantom force). Has few resistances, awful bulk and deal-breaker level 75 base speed Bleh Mega-Audino - Where do i start? Lets get its few perks out of the way I suppose. The thing I like most about this mon, which is really saying something, is its design. I think the design is neat and the devs did a good job creating the sprites to compliment that. Its got some respectable bulk with 103/126/126. Its typing gives it a few immunitys, like dragon and ghost and a fair amount of common type resistances. Audino also gets access to misty terrain and refresh for support. Great, now lets get to the rest. Its a healing/support/tank mon who's only reliable recovery needs to be learned from breeding, which is hardly worth the effort since its wish. Since it is a mega, that means its item slot is taken, so no berries or leftovers either. Its ability is only functional in doubles and has a measly 30% chance. Its 80 special attack is record-breakingly low for a special attacking mega evolution and its only special attacking stab move that doesn't have recoil damage (remember the lack of recovery) is dazzling gleam, which is only available toward the very end of the game as a TM. (doesn't learn it naturally, the best it learns naturally is disarming voice. Which has 40 base power...) It shares the same base speed as mega-aggron... This thing doesn't even gain any HP upon mega-evolving... Avoid like the plague. Leave the mega stone in that ice cave to rot. Let me know if I missed any! Thanks For Reading!
  16. HahnSolo

    Hopes For E18

    The strict level cap would remedy a lot of this. They could just block legionaries from being trad-able, similarly to the way they do now with pokemon not yet introduced being traded. Like Dragonite. I'd really like having the last 2 leaders in the next episode. Getting the gyms out the way would leave the devs open to working on the remaining story, E4, and end-game content. Having the extra challenge would also be nice. The 2 gyms in E17 was great. ^
  17. As much as I feel ya with the terrible luck, I really doubt there's any extra 'luck' involved with leaders or any of the story npcs. I think its more of observer bias. We sort of see more unfortunate things because were in a situation that is more difficult than normal. Not to mention, there are a a lot of the elements can be accounted for to completely eliminate bad 'luck'. Critical hits can be remedied with abilities like battle armor or items/moves that can lower or remove the chances. You could also just brute force it with reflect or defense buffs. Low accuracy moves can be fixed with the wide lens or hone claws. Unfortunate burns, or para-hax from moves like scald or body slam can be fixed with moves like Aromatherapy, safeguard, or just equipping 'mons with berries. I think the extra chance elements add to the challenge, and aren't so much unfair as they are part of the game itself and can be remedied. I don't mean to be that guy, but @wcv is right. Terra was a pretty easy fight. The field sets gen 1 rules, meaning blizzard has 90% accuracy, and her entire team is neutral to x4 weak to ice. A quick set up and you can sweep her with ease. There's plenty of useful strategies around the forums if your friend is still having trouble with her or any of the other gyms.
  18. Great: Sylveon (sp def monster, great movepool/ability) Espeon (Fast, super high sp atk, decently bulky, decent movepool) Umbreon (unkillable, great support movepool, foul play for revenge kills) Vaporeon (great defense, only 2 weaknesses, great support set, high sp atk) Good: Leafeon, (workable moveset, fast, decent def, bad defensive typing) Jolteon (fastest of them all, high sp atk, poor defensive stats, cant take hits) Eh: Glaceon (atrocious defensive typing, low speed, which is bad for its stat distribution, super high sp atk and can be good for hail teams) Flareon (bad distribution of stats and lack luster movepool, can be beneficial and workable with guts)
  19. @MegaRekhytX You can get spirit tomb in a hidden cave in the byxbysion wasteland. As for currently available dark types, Umbreon, Weavile, or silvally-dark are probably your best bet.
  20. Porygon itself is mediocre. For now I would hold off. By the time you reach the upgrade i would say porygon 2 is certainly worth it. With evolite the thing is unkillable. Evolite is unavailable until you each dive, but even without it porygon 2 is a great mon, with decent bulk and a mostly solid movepool. Signal beam and discharge make for great coverage and recover for support. I would replace one of the normal types later down the line, probably persian
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