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Amphouse

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  1. The description of this video contains a link to the animated sprites: https://www.youtube.com/watch?v=L9mQW5cESx8 Use at your own risk, they might not work right or the might make the game lag. But there they are.
  2. If you still have a curse voice key, I'd like one myself. I know I don't post here much but I'm more of a lurker.
  3. I don't like the idea of changing shiny Pokémon designs so drastically like that, especially not changing them into zombies, it's repulsive and not at all Pokémon-like. But even other alterations...shinies are just supposed to be rare color variations, like albino animals in real life...they aren't horribly mutated versions of the Pokémon. Plus imagine somebody seeing one and thinking, oh hey a Zombie machop, it must be part ghost or something...but no, it's exactly the same as any machop...yet it looks totally different. That's not right. It's pretty immersion breaking IMO. If you want to do something like this, you should give the Pokémon new separate forms, I know Zeta does something similar with Delta Pokémon. But leave shinies as just color variations.
  4. On the topic of fossils, why do the revived Pokémon start out at such a low level? It's just unnecessary grinding to get them to a level where they can fight by themselves. I remember fossils being revived at lv. 20 in gen 4.
  5. Who let this guy become a Gym Leader anyways!?
  6. Ah. So that's the next gym leader(or at least type, I noticed some of the people on that page don't match up with who is in game). Well I'm glad I stuck with Ralts, so long ago. Anyways, there are clearly 18 badges and 18 shots, I'm not sure what you mean nemesish. As for the level cap, it won't go above 100, I'm fairly sure you'll just get the 16th badge, the leader will say something like: "All Pokémon will now obey you...if you can capture them, that is.", and from then on all the leaders and major trainers will have full teams of level 100 Pokémon, and so will you if you have been training evenly. No problem with that. You can still continue to grow in power by finding actual GOOD TM's, or capturing rare and powerful Pokémon...so I'm not worried.
  7. I see the badges.png file, but I'm not sure how you figured out which badge goes to which trainer. The next badge just looks like a spiky ball.
  8. I'm 99% sure there are 18 gym leaders(look at the new trainer card), but I believe the last 4 are considered an "Elite Block" or something. So there is no Elite Four, just the last 4 leaders are extra hard and then there is a Champion. I think that's what I saw somewhere anyways.
  9. This happened to my speed boost Blaziken...I was pretty upset as you could imagine, but unfortunately the abilities were being read wrong in E10, and the bug was fixed in 10.5...so there isn't anything you can do, it was a bug that was fixed I guess. Maybe the ability capsule will be available in E11, who knows.
  10. Why wouldn't it be? It's unlikely but certainly possible. As usual it's probably not worth the effort.
  11. I remember one of the things that gave me trouble was that you had to run right into one of the trees before it disappeared. It took me hours to figure that forest out, I feel like it might be harder than it's supposed to be for some reason. Try using some repels to make it less frustrating, and just run into everything while you keep looping around. Eventually a new path should open up.
  12. I really wish there was a visual cue for the swooping down encounters, like the dust clouds in caves you see in B/W. Right now they are the most annoying thing, basically they just drastically increased the encounter rate because there is no way you can remember where they are. So now you have all these unavoidable extra encounters that take an extra second due to the "swooped down" message. It's soooo annoying. Can we get a shadow on the ground below them or something like that? If you just rush through caves you won't notice them but if you advance carefully you will this way.
  13. I don't remember finding them challenging, but then again different people have trouble with different puzzles. It took me hours to get through Chrysolia Forest the first time, I guess I didn't realize that you have to walk right into some of the trees to get them to disappear.
  14. Best way is still abusing sturdy imo. Use a Roggenrola with brightpowder, keep using mud slap and healing when you get hit until Garchomp is at -6 accuracy. Then the rest of your team should be able to handle it.
  15. I plan to pick Froakie in anticipation that Protean will be fixed in v.11. Because Protean is an awesome ability from what I can tell(never actually played with it before).
  16. I don't EV train and I've beaten all the content so far. It's far more important to have a balanced team and be willing to train more than 6 Pokémon so you can swap out for certain areas/gyms. Also, glass cannons don't work nearly as well as they do in the main games; I've found that it's better to train Pokémon that can take a hit or two and hit back harder. Getting the ideal abilities is pretty important too, and I always try to get a good nature if possible. If you do that you don't need to EV train on top of it.
  17. https://www.youtube.com/watch?v=cVcYuw26dSA Yeah it's not in the game yet, I don't care. It's awesome. See you on 7th street.
  18. If IV's (and EV's) were visible that would be pretty freaking amazing, but I don't know if that's possible, and even if it is, you would have to redo the summary screen I imagine.
  19. Can confirm, at least for me as a Ruby veteran, the slots are the best way to make coins. Selling all your vitamins and buying coins works too though.
  20. Ah I see, just downloaded 10.5 and the symbols indeed look normal in mine, so no problem.
  21. I liked the old sprites better. The Pokémon look so tiny now; did they really look so small in the newer games? But I'm sure I'll get used to it, as the newer Pokémon clearly don't have any old style sprites, it was a necessary change. The male and female symbols actually bother me more; look at them, they're huge! The female one even seems to partially overlap the health bar. It seems off. I'm being kind of nitpicky here though, I know.
  22. Amphouse

    Dragons!

    I know this is somewhat off-topic but it needs to be said and many of these posts reminded me of it: one of the things I love most about reborn is how it makes you realize how good some rarely-used Pokémon are. The selection in the beginning is limited, and most of the strongest ones are purposely unavailable, like most dragons; but you quickly realize how much potential weaker Pokémon have, like Sandslash, Wishcash, Cofagrigus, Gardevoir, etc. My Sandslash destroys people with earthquake, and it's probably the only Pokémon I ever used sandstorm on because of how good sand rush is as an ability for it. Natural movepools matter a lot more too since good TMs don't exist yet; hearing what Noivern can learn from heart scales really makes me want to train one myself. Add to that the fact that you have to switch out members of your team often to deal with various gym leaders THAT ARE ACTUALLY CHALLENGING...and, well, there is no other Pokémon game with this much variety. I love it.
  23. Try using toxic spikes. Trubbish learns it naturally at an early level. That's how I beat Cradily anyways.
  24. Amphouse

    sylveon

    Just turn your computer upside-down. Oh wait that's Inkay. (Actually level up Eevee while it knows a fairy move.)
  25. I don't think so. I talked to some old man there, and the way he talked about the wasteland made it seem like it had been that way for a very long time. That's how it was named, after all. People tried to clean it up and built a walled city there...but the waste came back and the city was eventually abandoned when people got sick of constantly trying to keep it clean. I'm sure that took place over a long period of time though. Too long for your theory to make sense anyways.
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