Rusty actually gave me a great idea: I could very well take inspiration, for the setting of this RP, from European Middle Age. Come to think of it: Pokemon Conquest is inspired to the real events of the life of Japan's most famous Warlord, Nobunaga Oda... Now, who is arguably Europe's most famous Warlord from the Middle Age? Charlemagne, right?
So yeah, the various events of the RP could be inspired to events in the life of Charlemagne, with Warlords being inspired to important people from that time and the final boss being inspired to Charlemagne himself... I think it would actually be very interesting...
Also, @Acquiescence: I am sorry to hear that you are so busy, but since I will probably find somebody else to co-host this thing with me, I hope you can at least partecipate as a normal player... Actually, partecipating as a competitor would actually require much less effort (and time) than co-hosting, so yeah...
And now some stuff I was thinking about the gameplay, about which I would like to hear you people's feedback:
1) I was thinking that, like in PMD, each species could have all the possible abilities at once. For example, a Blaziken would have both Speed Boos and Blaze (which would actually cause Torchic to cost quite a lot, should you pick it as starter/perfect Pokemon ). However, abilities with out-of-battle effects, such as Pickup, would not exist.
2) Actually, items as a whole would not exist: there would be specific, highly strategic areas in each map where you can heal your Pokemon, also when a mission is cleared and you return home your Pokemon would be automatically healed. The only existing items would be those needed for evolution (which would be obtained upon meeting specific requirements) and Mega Stones (each player, upon ranking up, would be given the possibility of acquiring one single Mega Stone, however only a Pokemon with Perfect Link would be able to Mega Evolve during a battle).
3) The Link system would be used over the experience/level system: basically, the more time you share with your Pokemon (as to say, the more missions you clear with it) and the more your Pokemon will grow stronger, eventually being able to evolve. Each player will begin with a Link of 10% with their initial partner: the results of the missions they take part in would then increase this value (the Wisdom stat would play a role in this); Pokemon that evolve via level up and those that evolve via friendship would instead evolve, in this RP, when a specific level of Link is achieved (let's take, for example, a standard 3-staged evolutionary family like Bulbasaur's: Bulbasaur would evolve into Ivysaur when a Link of 40% is achieved, and then into Venusaur when a Link of 70% is achieved); this of course would also aplly to those Pokemon that evolve when leveled up while holding a specific item: in this RP, they would evolve if they achieve a specific level of Link while holding said item (for example Gligar would evolve into Gliscor upon achieving a Link of 50% or higher while holding a Razor Fang). Pokemon that evolve when exposed to an evolutionary stone (this include those that evolve by trade, which would require Reborn's own Link Stone) would evolve whenever the player obtains the stone and decides to use it, at the cost of 10 Link points (a Growlithe with a Link of 60% reduces its Link to 50% upon being forced to evolve with a Fire Stone). Please note that this means that those Pokemon that need to be traded with a certain item held in order to evolve would require, in this RP, 2 items to evolve: the Link Stone and the evolutionary item to be held (for example, Protector for Rydon to evolve into Ryperior): these Pokemon would actually be tricky to evolve, and therefore they wouldn't have the 10% Link cost to evolve that other Stone evolutions have. Eevee would evolve into Jolteon, Vaporeon and Flareon via stone, into Umbreon, Espeon, Leafeon and Glaceon upon achieving 70% Link in specific locations (a place revolving around the theme of light for Espeon, a place revolving around the theme of darkness for Umbreon, a forest for Leafeon and a very cold place for Glaceon) and into Sylveon upon achieving a 70% link in a location that is not any of those required for the others.
4) The maximum Link a player can achieve with a Pokemon would be capped, depending on which Pokemon was selected as Perfect Pokemon at the time of the profile submission. Let's say for example that I choose Bulbasaur as Perfect Pokemon: I will be able to achieve at most 50% Link with those Pokemon that have type advantage over Bulbasaur (Fire, Flying, Ice, Psychic), 70% Link with those that have type disadvantage and/or are neutral to it, 90% Link with those that are of the same type as it (in the case of a dual-type Pokemon like the Bulbasaur of our example, BOTH types will need to be shared for this condition to be met, as in, I will achieve 90% Link only with dual-type Grass/Poison Pokemon) and 100% Link with Bulbasaur and its family only. In case of branched families, like the aforementioned Eevee or Ralts, picking the unevolved form as Perfect Pokemon will grant the capability of achieving 100% Link with all the final formes (this will make such Pokemon more expensive at the time of profile submission, however). Winning battles and/or completing missions will increase the Link with the partner (and I repeat, the bonus obtained will be influenced by the Wisdom stat) while being defeated will decrease such value. A Pokemon that is in a Perfect Link state (this means of course 100% Link) upon entering the battlefield during a mission, will be able to Mega Evolve during that battle if the player owns the appropriate Mega Stone. Pokemon that have less than 100% Link upon entering the battlefield won't be able to Mega Evolve even if the player is in possession of the required Mega Stone (this is to keep this uber-strong feature at check, allowing only the best strategists to exploit it). A Pokemon that has 0% Link (yes, in theory this is possible) may refuse to obey its master. Negative Values of Link will not be possible, nor will values over 100%
5) As for the battles, each player will have to think out of the box, exploiting the moves known by their partner not only to attack the opponents directly, but also to try and take advantage from the environment, hide to ambush unsuspecting enemies or spy on them, escape from dangerous situations and so on. Each Pokemon will be able to use, since the very beginning, all the moves that its species is capable of learning via level up, plus all the egg moves. The player will have the possibility of having their partner learn a move it could only learn via TM and/or tutoring, but it will cost them 10% Link (this includes the moves that are marked as "Start" in the learnset of a fully evolved Pokemon but not in the learnset of its pre-evos, thus requiring a Move Relearner to be learned). To know which moves your partner will naturally be able to use, and which moves will require to be taught at the cost of Link, please refer to the Bulbapedia page of the selected species.
So, these are the gameplay features I have figured out so far. What do you think of them? Any feedback/suggestion to improve them? Any additional rule you would like to suggest?