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Zetaark

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  1. Being the first to move, Cadence strikes with a quick thrust of their rapier. The pirate manages to deflect the blow with his axe and strikes back, gashing Cadence in the shoulder. Managing through the injury at the moment, Cadence still manages to make her second strike hit. Darius' magic strikes true, with the dark forces striking the pirate and bringing him to his knees. Cheat Sheet
  2. Yeah. It also helps when I go back to look at Player stats to see how it goes and realize he would 1-shot everyone. #JustHostThings
  3. Indeed. But uh...yeah, there was a point where the boss had a stupid base damage so some stuff had to get changed.
  4. Her application to the royal guard wasn't terrible, and she was good with healing people. Or something.
  5. Well on the plus side, the boss can no longer one shot people at melee range anymore. Well...except maybe Emilee, but what would she be doing in melee range?
  6. Well at least be glad that the initial boss setup had to get changed, otherwise you would not be in the greatest of situations. Don't you just love balancing?
  7. If your healer is fully dead, I think there are bigger problems than just the fate of the Aum staff tbh.
  8. Yeah you won't be able to use an Aum staff for a very long time, provided we ever gave you one. At best, you may get 1 throughout the entire game maybe. Generally better to not plan on it being around just in case.
  9. Quite nice. Can't wait to see how the things go. Incidentally, the map should drop tomorrow provided nothing silly happens.
  10. Conveniently, the fighter is just in range to run over to the troub so that they can heal them. If that route goes through, we can probably heal Klaren a bit more, off the soldier, and then figure out plans. Cause if the south people start grouping idk if the 4-man squad can deal. Edit: After checking some math stuffs, Klaren's reward for hitting le axe man twice is him living with 1 HP. 10/10
  11. Yeah, there were two that added in the stat bonuses to the original sheet. Those have been fixed.
  12. It's fine. I did it as more of a sneaky stealth update so yeah. But indeed, affinities are listed in the front page, along with the character sheets for PC's and any NPC's you all have with you.
  13. "Good to see you back up Klaren," Ecquis remarked, glad to see that he had gotten past this particular incident. It was nice to see that things would finally work themselves out all things considered. But for now, they all had a job to do to. "Time to deal with things here." Switches to Iron Halberd and Moves to F12 to attack Fighter.
  14. I feel like being relatively nice, so I'll give the stats of all the enemies in a thing somewhere, probably in the OOC. That or as a separate thing in the cheat sheet thing, whichever is more convinient.
  15. "Well this is interesting. Just how fast can I get?" If Ecquis catches up to Luka or Dash in speed somehow...
  16. Don't worry, the first few maps shouldn't be too hard. looks like no waves of promoted reinforcements Krim. Back to the drawing board.
  17. That would basically be what Lunatic SoC would be. Slightly tempted to use it later hmmmmmmm
  18. The fun thing about custom growths is that you can watch someone go for 70% in some stat, only to get absolutely gimped in every possible way. Alternatively you get someone's 10% growth to constantly go up. That's just something I find funny with growths.
  19. It will probs be fine without a performer tbh. We'll see. Also, having played with rng for growths for some random things, along with seeing rng in action, growths can sometimes decide to troll.
  20. Regarding which, it will be interesting seeing a party without a performer. I would put in an NPC performer but...well. Mechanics sort of make NPC performers...very bad.
  21. Signups will probably last for a while. At least until we get a decent number of apps.
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