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Kiozo

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  1. I didn't say anything about 'on topic' did I wolf....haha.
  2. ...I'm not sure where you're going with that o.O
  3. ..forum? I mentioned a thread and whatnot.. Either way, forum or not, it'll be in the Hall of Champions with the rest of the competitive oriented fun!
  4. Straight from the original post! I'm just waiting to make sure there's a stable forum environment before starting it.
  5. ..Most of this will be answered in the thread when it comes out. For now; know that no person should have zero input. If that happens, someone will step in. That will be answered in the thread as well. Sorry to keep details hidden but that's half the fun! ^^; Yes. It's not timezone dependent like some other aspects of events, and you will set up the times for your own battles. You'll have a few days to take care of battles as needed. I suggest all communicate with the opponents they have, so everyone knows when they will battle! Kind of a loaded statement...but in reality you're voicing an opinion, and while everyone's opinion is valid, try to keep it as a more subjective statement with less harsh tones, and a little more content! ^^; This way, you're a bit more well-received, and people understand your point of view! Also, it's kind of off topic for the thread as was a lot of posts here. But that's a minor point to me. I can promise you but one thing; you won't have control over the Nation you have and asking for a nation has zero effect on what nation you will get. I won't say that you will not get it if you ask for it, but I won't give it to you for that reason either.
  6. Hi there! Kiozo here finally getting his hands on the announcement thread-making! Anywho, in a recent (3 months ago isn't recent I know) announcement, I decided to release some information about projects that would come to Reborn. Well, over time there's been some heavy forum instability, and I decided to hold off during that period. As it currently seems, there's stability, so why not bring things out now? Better later than never! So down to business; there's three different things I'd like to talk about right now! PokeNations Create-A-Pokémon Codename COUGH So, this is something I doubt many people know about. So, since this came from a server both Rooreeloo and I had frequented, I should probably give you some info! First off; you might have noticed the 'nations' part of the name! Well, this plays a huge role in it. People will be part of a given nation, and it will determine what type of Pokémon you have to work with! You won't inherently get to choose though... Each week, there will be assignments for the nations. Two nations will be pitted against each other, with none of them sitting out. Each nation that wins overall versus the respective opponent will be recognized and recorded for future reference. The assignments can and will change! This won't be some simple sixth gen overused fest! I assure you, you will be tested ahead of time, so you should prepare yourself for competition everywhere! Not all the competitors will be required to play every week. Depending on the size of the nations, that could get messy. But, we will make sure that there's an extent of fairness between the all participants. It's not right that someone would sign up for such a thing and not be allowed to participate. The thread will be made in the near future. Something like a week or so, just to allow for further examination on everything's stability. Also; you might have noticed that I referenced Rooreeloo earlier. I did this because I'm not alone on this project! Rooreeloo has just as much input and control over this as I do; and I do wish for you to respect what he has to say regarding it. He's the real reason PokeNations is coming to Reborn, so that deserves respect! He can and will if necessary, give out any sort of warning or punishment regarding PokeNations activity. We'll be in contact quite regularly about the status of things, so often decisions are made by us jointly, but that leaves no reason why he could not act alone. Anyway, I hope that gives you enough insight to interest you, without spoiling too much! I hope you're looking forward to this and will check out the thread! More of you shall know what this is! For those of you that don't, I'll take a second out to explain the basic details. Create-A-Pokémon, or CAP for short, is a project that multiple communities have taken up. It was originally designed to make Pokémon for fun, so people could have creative freedom and feel connected towards the designs they wanted to make and the game they loved. Some, however, decided to take a more competitive approach! They incorporate the community into it, taking a collective that wishes to make a joint creation come to life on a medium such as Pokémon Online! That's us! As for the more advanced information; that takes a small backstory. Here at Reborn, we have had 1.5 creations. The first, Grimolt, had been created successfully. The second, which doesn't even have a name, did not. The issue here, is that there was no linear pathing for the processes to undertake. There was just a large sandbox to play in, and that did not allow for the proverbial sandcastle to be built. That's where I come in! I've decided to make the process have a more linear and direct system, which means that there will be specific times that pieces will happen, specific orders that they will happen in, and limitations as to not get carried away. This will start sometime after the PokeNations is running smoothly, just so I can have proper time to manage everything effectively. Expect a 2-4 week period after it starts. Alright, this is a project that I will be handling alone. There's not much to say about it; other than inclusion will be limited after I get it up and running. It's designed to question and change the idea of the metagame..but take heed. Just because you might be considered 'good', doesn't mean you'll get access to everything. Limited access will be given to all. For now, I've said enough on the topic. You'll just have to wait and see what's in store!
  7. Leave all your loving, your longing behind, you can't carry it with you if you wanna survive!

    1. Tacos

      Tacos

      Are you asking me to run fast for my mother and fast for my father?

    2. Kiozo

      Kiozo

      To run for your children; for your sisters and brothers!

    3. Tacos

      Tacos

      Can you hear the horses? Cause here they come!

  8. Eyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy happy birthday you apple pie you
  9. Voted other on BP because if there's literally anything that will throw BP down a notch all you need to do is Ban Magic Bounce + BP. Once that happens, they have no resistance to things like Taunt and Roar. Speed Boost doesn't effect Roar at all, Prankster Taunt's will still go first, yada ya. Baton Pass is already iffy without Magic Bouncing, limiting it to 3 BP on a team means you literally might as well consider it as Smeargle/Ninjask leads and call BP a gimmick again.
  10. I'm sorry, but you can do things with your time that you're not wasting. If you literally copy and paste something into the game, yeah that's not the fault of Baton Pass. People will go to ANY kind of thing that people say is OP, and repeat this process. I've seen people on Reborn literally say "hey go to an RMT and copy it to learn". So I don't desire to validate your statement whatsoever when it's a player mentality, not a game balancing mechanic. On Swagger, I already talked about that last post so that's fun. Reply to bigger post comes when I can type longer...as in Friday...?
  11. Hi there. Sorry I'm late to the party; I've only had time (and remembered since busy) when forums didn't let me post about it. Anyway my thoughts; Edit: Don't take anything said here as a personal attack; I'm addressing the thought not the person and last thing I need is another person misconstruing it I love you all <3 In a thread about centralization; if you're going to say "This playstyle is extremely common. This strategy counters it, so let's remove it, because the other playstyle is bad" Then you're honestly just adding opinion as if it were fact, and on top of it you're saying one thing is very common, or overcentralized, but instead let us take out a counter? That seems like it makes no sense to me. In fact; Klefki's supportive nature is hardly seen anymore as stall has taken a sharp decline, it's just that Klefki is a good counter to things that have taken precedence in the metagame, so it got used. That's how a metagame works as an intrinsic aspect; you have things rise in popularity to combat other things. As a side note to the first piece, stall is also a legitimate strategy and should be treated like such. Why would you lead with a set up sweeper? I can safely say that mentalities like that are what lead to a stale meta because what it does; it promotes a pattern, and says anything that is an outlier to the pattern isn't acceptable, and must be removed. To address the point within a Pokémon sense; Set up sweepers actually can do a decent job at hurting your opponent when they would otherwise be unable to react; instead of using the time to act supportively. For example; I used a team where I had two set up sweepers. There was a core stall segment that functioned in the mid game. Early, I would get one sweeper out on turn two, set up (one had Agility, one Rain Dance) and I would proceed to put a dent in the opponents team, usually finding a way to get multiple Pokémon eliminated. After, I used the core to combat the opponent's remaining Pokémon, set myself up to prey on the opposing holes I made, and when I had the perfect turn set up, I switched and finished sweeping. It's quite different from the standard setup, which is to use other Pokémon first, and then go in with a set up sweeper late only, but it was very effective. The only difference here would be having a lead do it; which to me isn't unrealistic at all. I remember when Shell Smash Cloyster was popular after all as a lead; was quite the challenge. It can definitely give you a different benefit though. Lot's to address in this one. Firstly; it takes player skill to teambuild. A lot of people claim it doesn't, or overlook the fact that it does, and I can't comprehend why. One well placed aspect to your team, that otherwise wouldn't be a particular note, can increase your win rate by an astounding amount. It takes skill to realize where that lies and how that will change. There's also a lot of things that people just cookie cutter as well; moves and items being the most notorious. Leftovers and Life Orbs literally are the metagame right now. Add the occasional thing like Focus Sash, which is frail Magic Guard or Leads, Choice items which are not spammable on teams with the same effect, and maybe the rouge weather rock for a specific weather team in this gen? That's terrible in comparison to the amount of items out there. Addressing both the same and next points, Lum berries are extremely useful. It's hard to find a spot for a good Cleric (Heal Bell/Aromatherapy users), and sometimes you don't need one for every Pokémon, or it wouldn't be as quick as you need. That's why Lum berry was a popular pick back in gen 4, and very commonly would turn momentum in that users favor. It's a free switch in, and on top of that, if it's Swagger, would be a free +2 attack. A free switch is inherently amazing for HO. +2 attack can go a long way for HO. Instant removal of a debuff for one turn can make the entire difference. So why is that such a bad thing overall? It's not; and people just don't deviate from the current 2+3 item standard. Magic Bounce is a niche pick...why? Clearly, it's not just a Swagger counter if it's being used on the other teams to counter things like hazards, phasing, status, and more. It's preventing the opponent from using anything but attack moves or else they take it. More free switch-ins, and debuffs on opponents to boot? Count me in. I covered the prior set-up lead idea already...if you want something new; take Infernape. If BP teams are cookie cutter, that means Smeargle is the lead. Smeargle gets outsped by Infernape. Infernape can take Fake Out to break opposing Focus Sashes. Infernape can take Taunt to prevent leads from setting up, Stealth Rock to set up support itself, or crush the opposition with moves like Flare Blitz, Fire Blast, Close Combat or more. It takes out a surprisingly large amount of things, isn't forced to lose to Taunt/Magic Guard users, take Burn status (Sableye leads), can provide it's own support, can prevent opposing leads from functioning, and above all, it's versatile. Incredible how useful it is, but people will find some way to denote it into a bad spot because it's not standard and 'has to be used as a counter niche'. I can pull up common gen 4 strats all day that weren't counter-specific. Unaware Quagsire and Clefable also being niche...huh? Admittedly, Magic Guard Clefable is more popular, but Unaware is definitely existent, and Unaware Quagsire was used often as a general purpose opposition to stat boosts, mostly HO Swords Dancers, Dragon Dancers and the like. In such a HO saturated metagame, I don't see why you wouldn't want one of those. Clefable doesn't need Magic Guard to function as an anti-set up wall. As far as following that set pattern and not responding to opponents, I can't say I agree. Swagger users can't reset the same old swagger pattern over and over on targets that switch, it would require little effort to get rid of the entry hazards that were placed (If they even were in the first place), and if the user gets constant damage on the enemy (for example, Toxic Spikes placement, Leech Seed, Will-o-Wisp) it's a matter of time before hitting the switch button wins a game. That is something that is hard to do? That's something that I would laugh my way to the bank with every time. Even if you're Hyper Offensive in teambuilding, Toxic Spikes can help you set things up for the sweeps you want, along with other hazards, Will-o-Wisp or other burns function well to stop revenge killers that use priority (or retaliate) and above all, Utility on HO teams might sound weird but it's just as necessary as an attack on a stall team; it has a specific purpose to serve, and gives you a lot more versatility and can make you more intimidating. To round up the prediction theory; I was running versus a Baton Pass team earlier. I failed to predict the opponents Protect, which allowed them to read into my Roar. That one turn won the enemy the game, because instead of speeding into a BP chain, they decided to scout out the opponent by using an intelligent move. However, if I had used an attack instead, they might not assume Roar, and instead might predict differently, allowing me to Roar successfully and gain momentum as such a large part of the chain fell apart. Was Roar standard on my team? Definitely. Was Roar known by the enemy? No. Was Protect known by me? Yes. I failed to react accordingly which is why I lost, not 'the enemy has a cookie cutter movement pattern so I lost'. I'm sorry..but there's needing of a single train of thought here... if it's not a good chance for one party, how is it good for another? That's literally the same chance on both sides, that shouldn't be considered different. I just posted that one to say thank you, for coming up with examples (some new some old) and telling how much damage they can do to a team of them, because suffice to say almost any team that's using this strat legitimately would only use one. (read: anyone not trying to get it banned by being annoying, and also not you because you're actually legitimately aiming to make that team work based off of things you like.) If they only use one, we have a gauge on how effective it'll be. Anywho; restore content is amazing on the forums <3 but it also is why the quoted from ____ didn't show up. I gotta go again or I would post more, so I'll see what's what after. I already voted btw.
  12. lol my status from before

  13. I hope that there's enough 'WE'RE BACK 1111111111" comments to break the forums again. I really do.

  14. Sometimes you gotta go big dood

  15. Thanks for the birthday wishes, everyone! c: Why do I feel that birthday song that Tempest sang implied that Temp things I have interest in sheep mating? o.e Also; I think my mom and I had the best talk when she got home from work; Her: Happy birthday! Although, I think I should get the present. Me: Why's that? Her: I gave birth to you and it is a birthday. Me: But wasn't I present enough? o:3 She's completely joking, but I think I have the best answer for that one >:3 Also; Mister Mael noticed me ! I hope to grow old one day like you senpai ^-^
  16. Glad there's some positive responses coming in! I did address the separation in the previous post because I believe it's best, so yeah. I don't ever foresee anything entering League or the Reborn Game, or anything, but that's honestly not my call .
  17. I'm glad to hear that you're interested in both what's to come and how to help, and I'll keep it in mind! ^^ I'm not sure how many people I will have/need for this, acknowledging that Swimming and/or Nyu would be useful but outside of that it depends on how I'm handling it. I'll be vocal if/when I need help! Lately, it's been setting it to inverted. Not sure why. Better than CC? ><; I do! The last few times were complicated, although I don't want to call them a mess per say, but yeah. It worked for the first one but not the second. So I have knowledge of what didn't work and can help that not be an issue! I suppose that would be something you'd have to have participated in or witnessed to know more about though. First to clarify, the Strong Legendary Poison type was in reference to the fact that Aya just doesn't have an actual Legend that is usable really. Not looking at Arceus. I meant it as a joke, and I don't have any hold over league minus maybe an opinion or something. Nothing I do with CAP would influence it, in any way. I promise you that. Second, if a CAP was used, it would be used within it's specific environment. Much like an Uber being regarded to an Uber tier only, you can do the exact same thing with CAPs. These actually have had good impacts in other places, and people used to be pretty interested about the idea. But that is just it; 6G Overused will stay within Gamefreak's Pokémon set. Just like League, there will be a separation of CAP and what you have to work with now; it's going to be an addition, not a change, if you could think about it that way. The idea of CAP isn't to create a novelty. It's to create something that feels truly unique and capable of doing something that is otherwise unachievable. On top of that, it also is to create something by the community for the community. When you add those aspects, people like using them and facing them, and unlike the current Pokémon, we can edit these to feel just right. There will be testing phases introduced to make sure everything is able to fit in properly while still standing out. I mean, heck. You have multiple people who met and came here from a CAP server...that has to mean something right? ^^
  18. If you have already checked out Ame's announcement, do so again! I edited some content into the post, which you can find in a colorful way!

  19. You can automatically set it to default you to that. When you load, it has you define what gen. Type 6G Overused. You should see it pop up as an option. It'll remember this option even if you need to reload that team. Wifi Clause? I'd rather not know what's coming and have people know what's coming. I feel it adds another dynamic to making intelligent choices and also is more similar to the original way Pokémon used to be played. If it's default, I probably will stop trying to re-enter battling. Glad to see the tier list changes in effect. I'll toss around some of the new OU ideas to see what's what.
  20. The last time, we dropped the ban because there was issues with ability bans. Don't feel bad; I didn't know either until after it was dropped and it caused a large issue on the server where I got called out as a corrupt auth when all I said was "I'm going to remove someone from a tournament if I find them using a banned ___". So yeah, it was definitely something we needed to stay vocal and informative about. Side note; Clefable was always fine but not common, and people ran Unaware Quagsire anyway because of it's powerful ability to wall sweepers. Agree with the point; not the example. Salamence was removed because it completely stopped Stall teams in their tracks, and offered no counterplay. That's the same thing Genesect is doing right now, honestly, but I would like to see what happens first before I need to elaborate because everything seems kind of up in the air right now. If I recall correctly; they're providing a 1.5 boost to Special Attack/Defense, so damage calculations and resistance calculations would be preferred before I would acknowledge any "maybe" ideas, honestly. Simple things, no need for 80 examples. Soul Dew Lati using an attack vs Mega Lati, same EV's/move/target, and same thing for defensive aspects. It'll be interesting to see what the other stat changes look like, as I haven't seen anything yet. Also Dana, I will stab you with those sunglasses in the most friendly way possible Edit: I forgot to multiquote about Darkrai; Darkrai might not be a defensive wonder; but it's certainly not frail. It has 70/90/90 defenses; again not great, but 70 isn't a weak HP stat, considering that it gets 90 in both defenses. You also have to take into account that it's made to be an attacker, and while Sleep Clause helps, it's certainly able to just scoff putting to sleep something it's 135 Special attack can handle. Especially while it can outspeed anything below 125. And if you have something that can deal with that? You can just be put to sleep on the next time you try to switch it in. I equate it to what Breloom would have been like had it been faster, just with different typing. And the most important reason I wanted to reply to this, even though I agree with Ikaru in the "let's focus" idea, if you bring this down, and then think that it would be an equal to Genesect, and that is a good reason to keep both down, what you're doing is just overcentralizing more than one threat, and causing one tier to become another. It's completely degenerating the idea behind this process. I don't want to see the same two Pokémon on every team. Especially if they have to be used to check each other over anything else.
  21. I think I'll go about starting the poke project thing soon.

  22. You know the term "death wish"?

  23. Reborn game downloaded in 3...2...1...1...1...1...Error: Game not completed yet

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