Heyo Poe. I'm going to try to accompany some parts of what you were going for here, and make some suggestive changes according to that. First off - congrats on using a team not in your nature and using a sand team not according to the stereotypical nature. The first is important to show growth and the latter is something that people forget can happen, so I'm glad to see both. Tyranitar - a Banded set is fearsome. Maxing attack like you did shows a rediculous power and is wonderful. The first suggestion I have is to analyze your moves power. You have Stone Edge selected - with STAB, it's a 150 power move. With Fire Punch against Steel/Grass types, that's a 150 power move. True, Rock doesn't work well against Steel, but you switch straight to Magnezone. The moves have the same effectiveness against Grass types, with Bug/Ice getting hit harder by Stone Edge. Fire Punch really only hits Steel effectively for you, so you can do without the move. Adding in Crunch would give you a viable option to stay in on the opponent and still hit them with a STAB move. Superpower really wouldn't do much in coverage for you, since Rock/Steel/Ice is already taken care of, and Earthquake would provide somewhat repetitive coverage as well. That's mostly a flavor pick for specific Pokemon that give you trouble. Otherwise, I would check the EVs to make sure that you're taking minimal potential damage on the special side while still taking decent HP EV's overall. Starmie - I'm going to echo a little of what's been said here but with a small change. Starmie looks to be the answer for the opposing rain, but that seems to be only for Politoed and other applicable water types. I can see Thunder fitting in here. The only thing that comes to mind for Psychic however, is Toxicroak, and that doesn't really feel like it warrents a moveslot over Rapid Spin, which Toxic feels like it could be more widely applicable in rain minus the Hydration ability. You have enough to take care of Toxicroak in other Pokemon I would think. The only reason is to give assurance to Ditto, but if you feel it's not worth it, that's fine. Gengar - first, the importable is missing a line for him. Second, he seems to have a good set, although Focus is iffy to take that potential advantage from you if the opponent misplays, but overall it seems odd for a lead set. I understand that you do not want weather to be your lead, but did you analyze what you really get out of it? I'm not to sure you get a lot. Ditto could move there in order to get that copy onto opposing stealth rockers, and save sash, and on top of that too save a slot from not needing rapid spin as bad. Alternatively, you could send Starmie there if you forsee rain leads being an issue and want to stop them swiftly off of misplays. If you have a reason that it works, I would like to know. If you have any questions about what I said, feel free to ask on the server. I see some small stuff otherwise, but that's nitpicking. Good job on the team.