What's that I see?
Break down them tricks! "Simmons" - Donphan
@ LeftoversTrait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
-Oh PhanPhan, you little beast. It never fails to get Rocks up(Unless Taunted; in which case it should be able to set up later on). It can Spin hazards away with ease. Of course it has some attractive Atk as well. This being the case, Donphan is here to set up and head out. After getting Trick Room up, this guy can come in and deal some nice chunks, while still tanking physical hits like a pro. Set is rather standard.
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"McDaniels" - Bronzong
@ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd) - 0 Spd IVs
- Trick Room
- Zen Headbutt
- Gyro Ball
- Toxic
-One of the room decorators. Bronzong's job is to set up Trick Room/Wall. HP and Def investment allow it to fulfill this objective without much worry. Not much to say really.
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"Mizell" - Jellicent
@ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Sassy Nature (+SDef, -Spd)
- Trick Room
- Scald
- Toxic
- Recover
-Bronzong's counterpart. They help cover the other's weakness, and both carry on their roles as both a Room setter and Wall(Jellicent being more specially based of course). Again, a set that should clearly explain itself. Scald being a STAB move(The burn possibility there), Toxic to pick off at the opponent's HP, and Recover to insure constant walling.
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"Run-" - Rhyperior
@ Choice Band
Trait: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpDef
Brave Nature (+Atk, -Spd)
- Stone Edge
- Earthquake
- Megahorn
- Ice Punch
-The wrecking ball of the team. Filling the same role as Landorus-T, Rhyperior tends to get the job done much more consistently. Scary Atk, low speed, two powerful STAB moves, and Trick Room make this pile of pebbles turn into the Hulk, like a boss.
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"D.M.C." - Reuniclus
@ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd) - 0 Spd IVs
- Trick Room
- Shadow Ball
- Focus Blast
- Psyshock
-The 3rd member able to keep the Room up and alive, but this lolzy blob does more than set up Trick Room o3o Reuniclus in Trick Room is like Tebow in the 4th Quarter. Life Orb Reuniclus an extra boost to an already massive SpAtk stat, letting it possibly sweep under the conditions of Trick Room. The moves offer coverage and and power(No need to explain each one). Magic Guard is set as the trait as it combos perfectly with Life Orb. +Atk with no taken damage as a cost? Hellzyeah.
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"It's Tricky" - Heracross
@ Life Orb
Trait: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd) - o Spd IVs
- Close Combat
- Earthquake
- Megahorn
- Night Slash
-Cleanup. After screwing with the opponent's HP for several turns, Heracross can run on in and finish the show. So long as Trick Room is up, the possibility of picking off 2-3 Pokes is no laughing matter. Major Atk along with Life Orb ensures this, but Moxie is the cherry on top. Close Combat for the OP STAB, Earthquake for coverage, Megahorn for another OP STAB, and Night Slash to handle those pesky ghosts(CoughcoughJELLICENTcoughcough).
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~A rather tricky import@Spoiler~
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