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Lil' Baby Rupe

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  1. Genesect, toed and ttar :] did someone really say charizard
  2. Hi, I'll edit this comment with a better rate later, but for now I can see Umbreon with a stall core backing you up wrecking you. Try running Trick > Shadow Ball on rotom to either catch him off guard, or another really bulky Pokemon you're having problems with.
  3. hey kam, rupehere! i think torkoal is the best option to run over donphan, creates a very powerful Fire/Water/Grass core with toed and ludi and is pro rapid spinner AND stealth rocker!!!! how great is that?? torkoal laughs at the rain LOL!! also i agree with slants comment. how fucking unoriginal can you get? learn to use different pokemon you tryhard noob!!! Also 100%agreement with ryan C and slant. beartic > ludi one other suggestion: specs pidgeot > torn-t. Also, I completely agree with this statement by Neo; "This looks so copy pasted." I SAW THIS EXACT SAME RMT ON ABOUT 5 DIFF SITES. THIS JUST GETS ON MY TITS SO MUCH!!!
  4. hey buddy :] nice team a few little suggestions in EVs, that's all; Genesect : 200 HP / 252 Atk / 56 Spd This way you can outspeed speed creep base 100s + 44 spe evs as well as standard rotom-w with extra 4 spe evs. Also 200 HP gives genesect 333 HP, so it can switch into Stealth Rocks an entire one more time assuming you've taken no other damage. How cool is that? I also don't understand why you put 4EVs into def for rotom, maybe move those to sp. def? also move the 4hp EVs on excadrill to sp. def, just in case you get trapped in rain against RPsect. just a thought. ^you could also do the same for chandelure to avoid being locked into a bad move against RPsect and giving him a +1 sp. atk boost. When I can think of more I'll edit this post. EDIT: one other thing you can think about is running T-Wave > Will-O-Wisp on rotom-W, because Kingdra looks like it may be a problem to this team under the right circumstances.
  5. Hello there and welcome to the Reborn server! I hope you enjoy your stay here and have a great time battling! protip: just try to be as original as possible when making your teams! remember, strategy is complete bull shit, don't worry about that. viable movesets are also a myth, don't trust them! one last thing, try to have as much fun as possible!!! Edit: also, predictions are for complete and utter losers! if you ever attempt at making a prediction you're probably a sucky noob who's also a tryhard!!
  6. Hi. Quick rate so sorry if it seems rushed. Try Rotom-W > Togekiss Rotom-W @ Chesto Berry Trait: Levitate EVs: 252 HP / 248 SDef / 8 Spd Calm Nature (+SDef, -Atk) - Hydro Pump - Volt Switch - Thunder Wave - Rest Specially Defensive Rotom-W allows you to take special attacks, spread paralysis and still retain momentum and pressure on the opponent a lot more reliably than Togekiss. Seems to fit in well with your offensive based team more than a Togekiss. Also run Deoxys-S > Sableye. Sableye kills your offensive pressure, and deoxys-S is a good lead for more offensive teams, easily laying a few layers of hazards before dying and allowing your sweepers to come in.(This will allow you to run a more offensive Gliscor, or a more potent sweeper) Deoxys-S @ Focus Sash Trait: Pressure EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Stealth Rock - Spikes - Magic Coat / Taunt - Psycho Boost Also, Special Lucario really isn't that viable in BW2 OU. Try out the Double Priority Luke or a different, better sweeper.
  7. Trick Room can be really unreliable at times, as there's only 5 turns of it. It can be really easy to wreck stall teams just for your opponent to wait for the turns to run out. Taunt users also seem like a rather large problem, as if your pokemon is taunted you really can't do much. To remedy this try out Mental Herb > Life Orb on Cofagrigous so your pokemon is unaffected by taunt/encore for one turn. This can gain you a lot of momentum early game if your opponent leads off with a taunter. Another idea is to replace that wannabe Chansey with a Bronzong. You said at the start of your post that you don't want anything stally, yet you use the most stall defining pokemon of Unova. You might as well put this slot to better use. Bronzong @ Leftovers Trait: Levitate EVs: 252 HP / 160 Def / 96 SDef Relaxed Nature (+Def, -Spd) - Trick Room - Stealth Rock - Gyro Ball - Explosion Sets up Stealth Rocks which are pretty much needed for every good team, the much needed Trick Room support and also acts as a momentum grabber with explosion. One last idea; Replace Druddigan with Choice Scarf Salamance. I understand that Trick Room will often make Salamence the slowest pokemon on the field, but this should be used as backup if your Trick Room should ever go down and you're up against much faster and stronger sweepers. It's always nice to have a scarf user on a Trick Room team just for when your Trick Room ends in an awkward moment. Salamence (F) @ Choice Scarf Trait: Moxie EVs: 252 Atk / 4 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - Dragon Claw - Outrage - Earthquake - Fire Blast You don't have to use all the suggestions, but I believe that they could probably help out a lot. One last nitpick: Move the 4 Def to Sp. Def on Emboar so Genesect downloads attack instead of Special attack.
  8. Bulk-Up Sleep Talk :] [img]http://sprites.pokecheck.org/i/538.gif[/img] Throh (M) @ Leftovers Trait: Guts EVs: 252 HP / 212 SDef / 44 Spd Careful Nature (+SDef, -SAtk) - Circle Throw - Bulk Up - Sleep Talk - Rest BW2 introduced a lot of new toys for a lot pokemon to play with, Sleep Talk was a move that was given to almost every pokemon. Wynaut Abuse? Bulk Up boosts attack and defence while Circle Throw is the move of choice, phazing out oppositions Pokemon whilst also doing damage. Rest is to be used when Health is getting too low, and Sleep Talk can be used to take advantage of those two turns of sleep. EVs: - 252 HP is to maximise bulk so Rest can be used most efficiently. - 44 Speed EVs are used to outspeed all base 50s. This can be rather important as it can now beat pokemon such as Donphan and Hippowdon (Faster Phazers can be problematic) - The rest are dumped into SP. def to take special attacks a lot better. Another option is to put speed to 183, to outspeed Skarmory, but that would take away massively from his special bulk so in most cases it wouldn't be worth it.
  9. Heya; back with another comment. Just wanted to clear something up; Manaphy can not learn Baton Pass. Please actually have some idea of what Manaphy's movepool contains and what it can do before commenting. Acid Armor on Manaphy is wasting it's potential. If this was the common set for Manaphy it would be laughed at. Sacrificing either Calm Mind or a necessary coverage move for Acid Armor limits Manaphy too much. Also, practically any choice user with Super Effective attacks beats Manaphy 1v1. Thundurus-T Thundurus-T (M) @ Choice Scarf Trait: Volt Absorb EVs: 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Thunder - Volt Switch - Hidden Power [ice] - Focus Blast Simply spamming Thunder beats any varient of Manaphy, does it so much easier against sets running energy ball and even a pathetic Hidden Power [Fire]. Switching into Manaphy on any move is fine with him, CM sets lack the power to kill him even after +1-+2 with Ice Beam, and he can at least 2HKO with Thunder. Tail Glow sets run no HP EVs so Thunder's a flat out OHKO. Thundurus (Thundurus) (M) @ Life Orb Trait: Prankster EVs: 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Thunder - Volt Switch - Hidden Power [ice] - Taunt Another commonly found Pokemon on Reborn OU, Thundurus can either Taunt Manaphy, completely shutting it down, or get a guaranteed 2HKO, Possible OHKO on Manaphy sets, while not even getting killed himself. Rotom-W @ Choice Scarf Trait: Levitate EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Hydro Pump - Volt Switch - Trick - Hidden Power [ice] Rotom-W is another incredibly common pokemon found on many OU teams because it's so easy to use. The scarf set can wall all Manaphy's attacks, resisting his stab, Ice beam and taking neautral damage from Energy Ball. Rotom can be used to pick off weakened Manaphy or use his Trick to give Manaphy a choice scarf, severely limiting his sweeping, supporting and survivability abilities. Practically any trick user can successfully cripple Manaphy. Kingdra (M) @ Choice Specs Trait: Swift Swim EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Dragon Pulse - Ice Beam - Surf - Draco Meteor In fact, many bulky water pokemon can be used as a counter to Manaphy in OU, Kingdra has the bulk to wall any of Manaphy's sets while he fires off incredibly powerful Draco Meteors. This is very effective in beating Manaphy 1v1, OHKO'ing the most common offensive set. Kingdra quad resists any so called HP [Fire] sets, Ice Beam and Surf, and is neutral to Energy ball. The Dragon Dance Kingdra set works practically the same, except he can set up 1-2 Dragon Dances before being in the danger zone. Outrage from this beast deals with Manaphy effectively. Ludicolo (M) @ Life Orb Trait: Swift Swim EVs: 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Giga Drain - Ice Beam - Surf - Rain Dance/ Focus Blast Ludicolo laughs at Manaphy, great typing and special defence allow him to wall any attack Manaphy has and regain health with a STAB Giga Drain. Excadrill (F) @ Life Orb Trait: Sand Rush EVs: 252 Atk / 4 SDef / 252 Spd Adamant Nature (+Atk, -SAtk) - Earthquake - Rapid Spin - Rock Slide - X-Scissor A free switch-in in the sand with excadrill spells the doom of Manaphy. In Excadrills home territory it out speeds Manaphy and threatens to OHKO with his amazingly high attack. Other things that have already been discussed: Celebi and Ferrothorn. Coupled with Ludicolo, this gives me the impression that many bulky grass types can also effectively wall Manaphy while hitting back with powerful STAB SE attacks. One last thing: You take away this pokemon's beneficial weather and it's sweeping ability is severely limited. Does that not remind you of something? EDIT: Also, to the person who put forward the preposterous idea of me making this thread for "$R", how stupid are you? I have no reason to use any "$R", I'm not interested in updating my Forum Profile at all. Thanks for your input though? Edit: Removed confusing typo with Thundurus/Thundurus-T
  10. Base stats: Health Points: 100 Attack: 100 Defence: 100 Special Attack: 100 Special Defence: 100 Speed: 100 Ability: Hydration Manaphy is a pokemon that seems to dwell at the bottom end of the Ubers tier, no one really uses this guy at all due to there being many more useful and stronger Pokemon which could fit his role better. Looking at his stats, he looks pretty plain. In fact, he has the exact same stats as pokemon such as Shaymin, Mew, Jirach, Celebi and Victini. Now, Manaphy doesnt have an extremely huge movepool, nice support moves, super haxxing powers or a powerful signature attack. Manaphy has been banished to Ubers due to his Ability; Hydration and it's a very unreliable ability at that. Hydration is an ability that removes the users status condition, making Rest+Hydration a very viable strategy. However, this is only possible when the rain is up. I believe that Manaphy should be moved down to OU because, to be honest, no one is truly using Manaphy in Ubers due to the fact that its stats simply enough for people to take seriously, with or without an "OP" ability. Furthermore, his ability is countered 100% by other weathers, including Hail, Sun and Sand, all of which have at least one Pokemon which can bring about these weather conditions simply through switching in. Below are two of Manaphys most common sets and how they work. Manaphy @ Life Orb Trait: Hydration EVs: 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Ice Beam - Surf - Rest - Tail Glow This version of Manaphy is based off using Tail Glow and Rest to boost Manaphys stats to a maximum +6 in a minimum of only two turns. This set requires rain support to work efficiently, as it allows Manaphy to continuously use Rest to come back to full HP. The attacks of choice are Surf and Ice Beam. Surf is an obligatory stab move boosted by rain, while Ice Beam provides Manaphy with his only coverage move. This set aims to stat boost and sweep in the shortest time, attempting to now allow the opponent time to stop his sweep. Manaphy @ Leftovers Trait: Hydration EVs: 252 HP / 252 Spd Timid Nature (+Spd, -Atk) - Ice Beam - Surf - Rest - Calm Mind This version of Manaphy is more laid back, practically a knock-off Sub/CM Latias. The Calm Mind set is more laid back, relying on Manaphys base 100 health, Calm Mind boosting and Rest/Hydraton to tank hits and hit back slowly with his two attacks of choice. Now, the problem I see with using this Pokemon is opposing weather, taunt users and strong attackers. Pokemon that you see every day in OU can just take this guy out. I'll list a few checks/counters to Manaphy below; Weather Inducers; Ninetails; Ninetales (M) @ Leftovers Trait: Drought EVs: 252 HP / 224 SDef / 32 Spd Calm Nature (+SDef, -Atk) - Roar - Flamethrower - Sunny Day - Will-O-Wisp Ninetails can come in on Manaphy with so much ease. While Manaphy goes for a Rest, Tail Glow or Calm Mind, you can easily switch Ninetails in, his amazing special bulk helps him achieve this wonderfully. What more, Drought takes away Manaphy's reliable recovery and halves it's main attacking move. From there you can either phaze Manaphy out or switch to a bulky special wall, such as Chansey, or even a Chlorophyl user like Venusaur on the predicted Surf. Tyranitar; Tyranitar @ Leftovers Trait: Sand Stream EVs: 252 HP/ 4 Atk / 252 SDef Careful Nature(+SDef, -SAtk) - Stealth Rock - Crunch - Pursuit - Stone Edge Tyranitar is another weather inducer which can easily shut down both sets. Manaphy can either Rest, Calm Mind, Tail Glow or go straight for the Surf, Tyranitar cares not. Sand Stream both shuts down Manaphy and gives him a nifty Special Defence boost, so he can easily take Surfs for days. From here he can set up Stealth Rocks in Manaphys face or even just go straight for the powerful Stone Edge. Some strong attackers; Band Terrakion; Terrakion @ Choice Band Trait: Justified EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Close Combat - Stone Edge Either move Terrakion is locked into has the power to deal a massive chunk out of Manaphy, it has the power to OHKO the Tail Glow set, while still doing around 80-90% to the Calm Mind set. This will either be updated tomorrow or I will create a new comment with a more in-depth list of Checks and Counters. I would like to thank any Auth for reading so far and hopefully a consideration. Also; to anyone who may want to counter this with argument, please have the decency not to give me a few lines of bull shit and a give an actual thought-out response. Thank you.
  11. It will be provided, I'm in the process of making another comment.
  12. I would like to propose Manaphy being moved down to OU. Discuss
  13. Sarcasm was horrible, please stop using it online xd. Anyway, so what it's a hail team? lmfao, just because its a hail team doesnt mean it cant have pokemon synergy? unless you think throwing 5 pokemon of the same type is a way to construct a solid team?xd And btw whats wrong with the team posted in his signature, he doesn't have 5 of the exact same type, and the water weakness is covered by two solid resists? please take another look at his league team, realise it is actually good and promptly shut up.
  14. ................... " Stealth Rocks + Choice Band. How long have you been in competitive? How long have you been in competitive to not even run Stealth Rocks on your team? Team is extremely weak to fire, fighting and steel. 6 ice types on a team is pure genius, surprised I haven't thought of this before. >.> Anyway, assuming this is a normal team and not a mono-ice team(it said no-where it was a monotype team), I would like to propose the following pokemon; Heatran (M) @ Leftovers Trait: Flash Fire EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Stealth Rock - Lava Plume - Toxic - Roar All competitive teams need stealth rock, so here you go, a solid stealth rocker, immune to fire type moves which will just completely rape your entire team as well as being a good counter to U-Turners such as genesect, who heatran walls completely. Jellicent (M) @ Leftovers Trait: Water Absorb EVs: 248 HP / 216 Def / 44 Spd Bold Nature (+Def, -Atk) - Scald/Surf - Taunt - Will-O-Wisp/Toxic - Recover Jellicent is a solid counter to fighting type pokemon which also coincidentally walk through your entire team. Solid defence stats and typing give Jellicent a good type synergy with heatran and abomasnow, which make them a solid core. also use sprites.pokecheck.org for sprites, they actually work. and also; to the person who said thunder had only 50 accuracy in hail, sand and sun; you are horribly incorrect. Thunder has 50 accuracy in sun only. Hail and sand give Thunder 70 accuracy(Which is the same as focus blast, in case you didn't know), and give 100% accuracy in rain. Assuming the user of this team has some degree of skill in predicting, he can catch the opponents politoed on the switch and nail it with a powerful Thunder, which will give the user a huge advantage. Also if you decide to keep Mamoshite, use jolly with 252 speed and 252 attack, 4 sp def, so you can actually outspeed and kill shit like breloom and dnite before they set up(284 speed) jesus christ...
  15. How on earth can you adapt to a +6 evasion? I don't even understand how magical leaf or swift is going to help you out of that.
  16. Because by the time I've sent my phazer in he will already be at +2, and then on the turn of the roar/whirlwind/d-tail, etc he will be able to get another one (+4), and from there it's just going to miss practically every time. Edit: Also, following your logic, I will need to carry a phazer on every single one of my teams in order to "beat" evasion, which can severely limit your teambuilding if you want to go for a more offensive route.
  17. I don't think you understand what Rotomfan63 is trying to say here. He's proposing an entirely new tier between OU and ubers, he isn't asking for Darkrai or Skymin to be moved down into OU, or for Excadrill and Swift swim to be banned to ubers, he's referring to them being moved to a completely new tier, based between OU and Ubers.. Doesn't seem like too a horrible idea to me.
  18. Hey all, it's me back with another RMT. This time I decided to make an RMT for a different type of team from last time; a stall team.Stall teams are my favourite types of teams simply because if you are a good enough player and you have actually tried hard enough during the team building phases, there should be absolutely nothing your opponent can do to beat you unless they absolutely hax the shit out of you. This certain team of mine was created when I was procrastinating around the server and decided to be a little bit creative. I wanted to use a few under rated defensive threats which can work extremely well with the right team support. These pokemon were none other than Celebi and Bronzong, both of which are incredibly under used and under rated and I wanted to build a team around them to utilise these little gems. Along the way I added one more very strange Pokemon which wouldn't normally ever get considered for a stall team, which I believe makes this team very unique. The Pokemon in question is bulky Salamence [: After 6-0ing several different teams on a different alt, I noticed that all the pokemon could be green, which inspired the name of this team. ----------------------------------------------------------------- The Shades of the Sea ----------------------------------------------------------------- Poseidon (Politoed) (M) @ Leftovers Trait: Drizzle EVs: 252 HP / 252 Def / 4 SAtk Bold Nature (+Def, -Atk) - Scald - Protect - Perish Song - Toxic Poseidon, the ruler of the sea's, bringer of rain. This thing summons infinite rain which is a godsend to all rain stall teams. The only Pokemon in the tier with the ability to do this makes Poseidon either the most important member of the team.... or the least. The only reason Politoed is used is for the rain, but in a stall team he can offer a lot more. Amazing bulk makes him a formidable physical wall if I don't need to win a weather war. Spreads status with toxic which is great for the ttar/ninetails switchins, which is great for the long term which is what stall aims for. Perish song is also an amazing move that is offered by Poseison, which stops all last-pokemon sweeps while also preventing an opponent from setting up. The EVs are fairly standard, maximising bulk and physical defence. Last four EVs go into sp attack. Pearls (Bronzong) @ Leftovers Trait: Levitate EVs: 252 HP / 4 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Stealth Rock - Toxic - Gyro Ball - Earthquake Pearls is such a great pokemon, and I'm so glad I gave him a chance in OU. He's a brilliant counter to sand teams and special Landorus alike, he offers so much stalling potential that it's silly I've never considered him before. Pearls also carries my teams Stealth Rocks which are infinitely useful in wearing down my opponents pokemon as much as possible. Toxic is obvious, but on this pokemon it's essential for poisoning things such as Special Landorus and Keldeo on the switch, both of which can be a massive pain in the ass for this team to handle otherwise. Bronzong is an amazing partner to rain stall, what with his fire weakness being diminished and being a great counter to sand teams; Gyro ball and Earthquake for hitting Balloon Excadrill and gyro ball to hit other things common on sand teams such as Landorus, Garchomp and Stoutland, and his great typing and ability allow him to resist all their attacks with ease. The EVs here are used to maximise general bulk and special defence, to take on Special Landorus, Tornadus and electric attacks better. SeaWeed (Celebi) @ Leftovers Trait: Natural Cure EVs: 160 HP / 252 Def / 52 SAtk / 44 Spd Bold Nature (+Def, -Atk) - Giga Drain - Perish Song - Recover - Heal Bell Seaweeeeeeeeeeed. This thing is absolutely great in keeping my team healthy of all status with heal bell, which can be incredibly useful for when one of my pokemon is asleep, or if Poseidon has already been poisoned. I can not recall the amount of times heal bell has saved my ass. SeaWeed is also a much more reliable Perish Songer than Poseidon with his Recover. Celebi provides this team with a much needed counter to band Terrakion, and can also beat its sub/SD set with Giga Drain(The EVs can be a lot of help with this) and a second status absorber. One more note; with recover and his not bad physical bulk, seaweed can also perform a small toxic stall which is great with the 3 toxic users and t-spikes. Kraken (Tentacruel) (F) @ Black Sludge Trait: Rain Dish EVs: 212 HP / 252 Def / 44 Spd Bold Nature (+Def, -Atk) - Scald - Toxic Spikes - Protect - Rapid Spin The Kraken is appropriately named, asserting his dominance over the opponent in Poseidon's domain. This thing is made for the rainy weather, Rain Dish is probably the very best ability GameFreak could have given him and it makes him an absolutely star in this team boosting his. In my opinion he's the very best Toxic Spiker in the game and also has Rapid Spin, which keeps ALL the hazards off my teams side. One of the MVPs of the team and he's great at what he does. EVs are used to make this a "rather" good mixed wall with the ability to come in on almost anything. Protect is used here for scouting out Choice users and racking up the Poison damage. I have considered Toxic>Protect to nail things such as Keldeo and Jellicent on the switch. Storm (Salamence) (M) @ Leftovers Trait: Intimidate EVs: 252 HP / 212 Def / 44 Spd Impish Nature (+Def, -SAtk) - Aqua Tail - Dragon Tail - Protect - Wish And this is the Storm. The MVP of my team has one of the most creative sets I've used. Who knew this could be used to a very large extent as a stall Pokemon? Salamence has amazing bulk and a good defence to fall back on, coupled with his incredibly useful ability intimidate allow Storm to switch into the field multiple times with ease, countering some very common threats such as Scizor, Conkeldurr, Victini and almost any physical wall. Salamence provides this team with a phazing move in the form of Dragon Tail which has proven to be incredibly useful against SD scizors, Bulk up Toxicroaks, Bulk up Conkeldurrs and so much more which just don't see this coming. Intimidate makes them want to go for another attack boost while I can just phaze them out and rack up the hazard damage. EVs here are used for making Salamence's Wishes as large as possible to pass to over members of the team while having small speed investment to outspeed certain shits and maximising physical bulk. Sunken Ship (Chansey) (F) @ Eviolite Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Toxic - Wish - Softboiled - Seismic Toss The Sunken Ship is the last member of this team and possibly the least expendable. As you all know, Chansey is the best special wall in the entire OU metagame. He really doesn't need any more explanation, but I'll provide one anyway for the sake of the RMT. With Stealth Rocks being used by Bronzong, Chansey can now use either toxic or aromatherapy. I chose Toxic because Chansey really lures in a lot of physical attackers which would be able to set up in her face otherwise. I run two healing moves so that I have the ability to wish pass as well as reliably heal myself. Seismic Toss is just standard on Chansey, reliable damage. EVs give Chansey a massive 704HP, meaning I can pass 302HP every time I use it, which is just amazing while also making Chansey's defence as not shit as possible. And that's the team, so I hope you appreciate the work I've put into this RMT, because as you very well know, a lot of people just throw their exportable in and add a few pointless lines at the end. I also appreciate any and all rates or criticisms to the team. Thanks. Shout-Outs ;D Slant: I probably wouldn't have made this team if I hadn't used your annoying as fuck rain stall team some time ago. It felt good making so many people rage quit against me which probably made me try for so long to make a viable stall team. Skwayz: You're mah boy and I luv you. You suck at pokemon though [: loljk Kaminaaaaaaaaaaaaa: Get the fuck on PO more :[ Dark Desire: Where did you go you clan whore? hehehe luv you Sunshine: You're beautiful The "originality" noobs: Just because someone has a Politoed or Tyranitar on their team doesn't give their team super powers [: you should prepare for the threats if you're going to battle against them. Also, just because you don't run a weather doesn't make you good at this game. At all. Please stop deluding yourselves into thinking otherwise. Byeeeeeeeeeeeee .
  19. Heya Skwayz (: Beautiful RMT, I absolutely loved the layout. I love the team, and you too ;D I was going to make a suggestion of cresselia > chansey, as it seems slightly more viable in the sun, but then i remembered it doesn't learn wish, so it kinda sucks:(
  20. I didn't want to be rude, but you could at least take some advice on board without rejecting everything under the sun, I realise this is your team, but it must be on the RMT section for a reason. (My edits are in Bold)
  21. why did you even put this rmt up if you aren't even going to test what more experienced battlers than you such as slant are telling you to do? lool by the way, you aren't running a ttar or hippowdon, so using excadrill is just completely redundant as he cant sweep and just sucks as a spinner. Try a starmie maybe &&physical genesect is completely outclassed by special genesect, as after you've given the game away youre at a huge disadvantage for no reason. if thundurus is your lead, make him scarf, at least then you can revenge shit that will probably wreck this team
  22. the manner in which i said what i said could probably be mistaken for trolling but what i said was truly sincere, the suggestions i put forth would greatly strengthen his team, he could possibly break the top 14
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