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Everything posted by Amethyst
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...u wot m8 uhh. well... good! hella weird but good! did you... do anything?
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Before we move on to getting the new content into the game, it's probably best we patch-up the existing things. It'll be much easier to say "6th gen content is incomplete" than to say "Uhhh yeah some stuff from 6th gen works but some stuff from 4th/5th gen doesn't......." SO Let's be clear on exactly everything that needs doing, and as help becomes available, we can hopefully knock some of these things off the list. If you're familiar with Ruby and want to take a shot at fixing some of these things, please PM me. I'll do what I can to get you set up with a copy of RMXP and our latest script version. All changes to the code, however, will need to be documented. So, when posting a fix for one of these things, please post it in this topic. I'll then merge it into my master copy of the scripts.
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It's not a bug; it's deliberate and permanent. I always knew that I would add another section to the power plant, so having them level-able in the front like that was temporary in the first place.
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This one will be fairy self-explanatory: We just need to add the type listing of Fairy to old Pokemon that were reclassified. The lines you're looking for will look like this: And obviously we just need to write in "=FAIRY" instead. Here's a list of the Pokemon that became fairy type (including the new Pokemon, but don't worry about those for now.) http://www.serebii.net/xy/fairytype.shtml
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Strangely Reborn isn't on there. #whoops
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- Alternative
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Ooh, I see. Okay, could somebody please look through all of their normal front/back sprites and just make a list of which ones are different/better than what's currently in our spreadsheet in the first post? And then I'll review those specific listed sprites via the spreadsheet and find permission accordingly. I'd go through and look at everything myself but I'm trying to get other things going simultaneously.
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much thank!
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@ Ika: The program will slide them down behind the menu, so it's not a problem. @ Flux: In each one it's different. I'll address the ones you said before. With Chespin, Fennekin and Froakie, it's mainly that their faces look a bit distorted compared to main series sprites and I know 100% for a fact that there are higher quality sprites floating around. I saw them when they were first announced. We just need to find those. Even if I hadn't seen those better sprites though, I'm uncomfortable using these sprites because the weird proportions of their faces look awkward. With Braixen- admittedly, this one is very, very close to being good, however, it's looking away from its opponent entirely, and I'm not sure just moving the eye position will be enough to make that not look awkward. I might actually give that a try, looking at that one again though because the rest of it is pretty solid. It's just going to be weird if it loads up in battle and people are like ...why is it looking at its own health bar? @ Khayoz: I haven't seen Showdown's sprites. Can you link me?
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Moved to Radio Tower. I'm also curious though, if anyone else has good ideas too. As far as Romhacks, I'm curious what my competition is ^^ I haven't really kept up with hacks since the days of Shiny Gold and Prism, and of course the former was rendered entirely obsolete with the release of HGSS sooo meh.
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There's not much for me to explain here, but: If I want to include any 6th gen things as event Pokemon (which is particularly important for legendaries), then I need overworld sprites for them. In that sense, this task is kind of 'optional' but the more overworld sprites we get the better. If we get them all, then there's a chance that I can implement an HGSS-follow system. No promises on that, but I know Melanite, which uses the same program as Reborn, did it, and I have overworlds from everything in the other generations. Aside from that, the more we get the more events I can do, as I'll explain in a later thread I want to use even more event Pokemon than I have before. Sooo, the task is to find any 6th gen Overworld Sprites and post them here. All I need is three or four facings, which two frames each. The Ylvetal posted in the old sprite thread, pictured below, is a great example. They don't need to be arranged in any paticular way for now, as long as I have two frames of each facing (remember, right/left will just be mirrored, so we only need one of those) Aaaand the hunt is on. Go!
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Updated with a lot of backsprites from PO. Turning it over to you guys now.
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So someone posted a little spreadsheet in a previous topic with a collection of custom 6th gen sprites. Now if you'll remember, I said in my prelude topic that I'm picky. I reviewed that collection of sprites, and have decided: Only a handful of them are usable. Also, we're missing back sprites entirely! So! This topic is for the further collection of higher-quality front-facing sprites and well, backsprites at all. I've recycled the previously posted spreadsheet for organization: Backsprites: The front-facing sprites have been greyed out of the second image just to indicate that we won't be using them like that. They're effectively place-holders. I've also colour-coded the backgrounds of the spreadsheet (only front-facing so far): White means the sprite is useable Grey-background sprites will either need to be replaced, or corrected. The dark background means we need to find a replacement flat-out. The correction step will come a bit later. For now, y'alls task is to hunt the interweb for higher quality sprites and post them here. I know for a fact there are some floating around Deviant-Art, but we may need to get their creators permission for usage. In that case, when you post it, please post a link to their profile and say that someone will need to ask them for permission. Credit-list:
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There isn't much to this one actually! But I'm putting it up here for someone to work on while I get more topics up. All there is to do is update the listing of which Pokemon get new abilities. Here's a list from Serebii: http://www.serebii.net/xy/pokemonabilities.shtml I notice Chandelure now has Infiltrator instead of Shadow Tag ( :c ) but I dunno if anyone else's abilities have been overwritten. Just keep an eye out for such things. Here's how it's notated: As you might tell from 6A1, we're using the system name for abilities, which means they need to be written in ALLCAPSWITHNOSPACES If the Pokemon has three abilities total, the third ability goes into the HiddenAbility field between 'Abilties' and 'Moves'. It's possible that this field doesn't currently exist if the Pokemon doesn't have three abilities already. In that case, just make a new line and write it in as you see in that quote. If the Pokemon has two abilities, they should be noted as you see the Abilities = line in the quote above, even if one of those two abilities is actually a hidden ability. Ferrothorn comes to mind- even though Anticipation is a hidden ability, we're going to put it in Reborn as a normal one. If there any questions, please ask.
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This seems to be complete! No idea who did it, since it just shows in Docs as anonymous, but thank you kind anon(s)!
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No, I saw the screenshot before and I know what's going on. ...Not why, or how to fix it, but this has happened to two or three other people so far... So far nothing I've been able to do has been able to correct it. What happened before this started going on?
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Zelient sent me a PM earlier and though it looks like it's no longer relevant I'm posting here because my answer may be informative in general: At a glance, those both look good to me! If there's syntax issues or anything, the program will tell me when I try to run it in game and I can hone in on it then. Also, that's a good point about the flags, but we can always update it later no problem. I had forgotten to say in the opening post but if you have any questions please do ask me. ^^ So thanks, Zelient.
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Other way around! The game was based off of the happenings and leaders from our online league. ^^
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Bug? Can't continue at door Jasper Ward.. "stuck"
Amethyst replied to zeetoness's topic in Welcome Center
I reuploaded a fix for this this morning. Sorry about that. Check the news post for details; download link is the same. -
IV = potential EV = growth iirc the woman is the EV checker That said I am interested in having them be more specific. ...What, exactly?
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- Gastrodon
- Special attack
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If you were the developer of Pokémon Reborn
Amethyst replied to Gyaradoskiller's topic in Reborn City
if i were the developer of pokemon reborn i would remove telport from the game -
...Well, fuck, I didn't account for people using Teleport. kill me.
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They don't really matter, we'll just put them in alphabetical order like I said before
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This is done in XP. Any future projects I do will be built from scratch. It probably won't become private until after 10.5 is released Also, for the time being, y'all don't need any special skills or programs to help out. See the 6XX topics for details.
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That's a fair guess, but also I don't want current trends to continue, hence that subforum.