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Reborn Development Blog
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Posts posted by Amethyst
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34 minutes ago, Kaiyatime said:
I found out what was causing the specific noise, it's running into PEOPLE that makes the really awful one, I can just avoid doing that, I guess, if there's not another way.
Hi, yes! If you go into the game files /Audio/SE/Bump-npc is the offending file and you could replace it with a different one (such as the normal bump) or perhaps remove it altogther!
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Hello, gentle denizens of the much-ravaged internet. The age is long and dark, and little end is in sight. Nothing I have to say can change that for you. But I do have a small update to a video game which can maybe help keep the ennui at bay. Will you accept that?
no, no new gens sorry not sorry
Today's update is a long time coming, having been forged by our hard at work new team under the capable management of enu, plus some not insignificant help from generous benefactors and patricians of talent within the community. Much love to you all. The focus of this update is primarily on quality of life improvements; it is not a content update.
Legacy 19.0 downloads are available on the download page for those seeking to play with older mods. But if modding is your thing, please consider checking out enu's new suite of mod tools, available here:
https://github.com/enumag/eevee/releases
And if you are experienced with modding or game dev and the idea of helping out sounds good to you, please consider checking out the community cooperation initiative and maybe applying!
Anyway, have some changelog. It is not complete, because no list of words can ever equate to the monumental amounts of work the team has put in. But it does have some neat Tidbits.
QuoteNotable changes
Engine
- Updated mkxp-z
- Added many text-to-speech and other accessibility features
- Added built-in updater
- Added JoiPlay support (experimental)
- Added Portable mode
- Added Discord integration
- Improved security for online mode
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The online server is separate from 19.0 so you’ll need to re-register
Controls- Improved controls for both keyboard and controller
- Faster menu navigation using Home, End, Ctrl+Q/W/PageUp/PageDown
- Shortcut keys to easily access Summary/Switch/Item in Party and Storage
- Default controls can now be viewed at any time rather than just game intro
- Several minigames have their special features bound to multiple buttons
- Configurable input repeat time (in mkxp.json) - default is a bit slower than in 19.0
- Clipboard usage is now allowed for text inputs
- Added more keybinds into F1 menu
Overworld
- Added more NG+ skips (NG++ mod and a few more)
- Rainbow Scent key item to adjust wild encounters rates
- Updated overworld abilities mechanics to Gen 8 (battle mechanics are still Gen 7)
- Added some bits of new dialogue here and there
- Added sounds and animation to jumps
- Added animation to rock climbs
- Added sounds to fishing
- Added Nightclub Jukebox
- Added ambient sounds on dive spots
- Added unique bumping sounds for different things
- Added cries to most overworld pokemon who didn’t have them
- There might be one (1) new quest hidden somewhere in Reborn City
- Wild pokemon on Victory Road now cap at level 99 for Repels to work
- Added smart travel when you hold Z
- Added hold shift to run, toggle run is now Z
Battle
- Relevant field and pulse notes are accessible during battle
- Adapted Battle Inspect feature from Rejuvenation (with adjusted controls)
- If turbo is activated during battle then it is only active for battles
- Added doubles bosses to Battle Pavillion
- Moves with secondary type (from field) now have an icon to show so
- Pickup ability now has its in-battle effect
- Adjusted Florinia’s Gym team to be legal
Miscellaneous
- Added many new passwords
- Favorite Items bag pocket
- Turbo has sound effects, icons and configurable speed
- Evolution/hatching animation is skippable
- Added Battle Palace to Nightclub
- The Waterium-Z quest no longer results in a relationship point loss with Adrienn.
- Updated shinies of lake guardians, Ralts line, Kabuto line and Aerodactyl
- Keldeo Resolute Form is now obtainable
- Hundreds if not thousands of smaller bug fixes and improvements
- Added Mirror Lure
- Added independent sorting for each bag pocket
- Added Move Tutor app to Pokégear
- Added PC Sorting using different criteria
- Added Day-Care egg move sharing feature from Gen 8
- Added more event-only moves to be available by re-learning
- Added EV wings to Department Store
- Added Z-Move descriptions to mon summary
Randomizer
- Completely overhauled
- Old Randomizer save files have option to re-randomize
- All Randomizer save files (past or present) have online features disabled
- Randomization is now deterministic for easier debugging
- Lot more flexible with randomization options (details in Readme.txt)
Modding
- Added patch directory support for modding purposes
- PBS files have been removed in favor of ruby files
- Most of the engine is using ruby symbols as identifiers instead of integer IDs
- Online features can now be used for mods after some adjustments
- Added Gen8 constant to easily activate newer battle mechanics in relevant mods
- Added Modding Tools
And finally, some parting notes on updating, including a list of places that you probably don't want to update.
And by "you probably don't want to update" I mean "we definitely don't want you to update there" and "if you do that and break your game and then complain to us, we will throw metaphorical tomatoes at you".QuoteUpdating
The updater in use in e19 previously is being replaced with an in-game updater. But, you'll need to download this one manually to get that.
The new version is using a different save file format. Your save files will automatically be updated to the new format but you can still find the original files in a backup directory.
Do NOT update if you were using a mod such as AllGen / Reatomized / Yang. Mods created for 19.0 are not compatible with 19.5.0 and save files with mons from those mods will not work correctly. Separate your save files FIRST.
Also avoid updating in these locations / during these quests:
- Battle Pavillion
- Battle Factory
- Water Treatment Center
- Agate City
- Glass Workstation
- Neoteric Isle
- Darkrai quest
- Second part of Zygarde quest
After updating, go to a different map immediately since the map from your save file may not work correctly. There will likely be no background music until you visit a new map.
Please also note that the item PC has been retired! If you have items in the PC, please migrate them before updating.
Okay. Downloads are on the download page. We'll have more for you in the future.
Not more story content... The game's done. But we're still cooking, and fam we got some Chefs up in here.
Much love, have fun... stay safe out there. You dressed warm, right? Did you bring a snack? Okay. Just checking...
Until next time.-
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The server has been reset again. Thanks for the ping!
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sorry, willow! the servers have been reset. however, i suggest updating to 19.5 as we'll be discontinuing 19.16 online support in the future.
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hi it took me a month to see this because im really good at life
the server has been reset! however it might be simpler for you to use 19.5 going forward.
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all must yoshi
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I've reset the servers again. They go down periodically, sorry about that. It should be good now.
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It tagged me... I just didn't check the site, oops.
The servers have been reset today.
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On 5/13/2024 at 9:18 AM, acori said:
Greetings! Apologies for reviving this dead thread once again, but I just this last week discovered Pokemon Reborn and really really enjoyed the quiz in-game and was hoping there was a way to retake it (ie, for OCs) without having to start a new save file every time. Is there anywhere (even an unofficial fan recreation) where I can take the in-game version of this quiz in a web browser? I'm not looking for any fancy graphics or anything, just answers. This really is the most thoughtful and thorough Pokemon typing quiz I've seen.
I'm glad you enjoyed it! I'm not aware of any web based recreations and unfortunately that was my remodel... but do you really have to make a new file each time? I believe I made it so you can take that quiz any number of times in game on a single save
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stay down.
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blame the yoshis.
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letters are cancelled.
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18 hours ago, Wuukatta said:
Hello, I know the quiz isn't coming back due to the reasons explained above, but I'd still like to ask for a favour.
You see, after looking at the quiz's source code I could only find the questions and their attached values, but in none of the two pages (Quiz and Results) there was information on how the results are generated.
If you were able to provide that information the quiz could be taken old-style (aka calculating your result and looking it up a table) without needing to fix or rework anything.
I know it's a strange petition after so many years, but I wanted to enjoy once again the best Pokémon personality type quiz I've ever encountered and the one in the game lacked the dual-type aspect IIRC
The one in game has dual types too! I tweaked how common they were and added fairy type, and smoothed out some inconsistencies with the question weighting. It -should- just be a straight upgrade!!
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holy shit
um
hi welcome back
i'd say "wow it sounds like you've been through hell and back" but i guess we can't be certain that that's not literally true.i don't think i have sufficient words for this situation but i hope you uhh, enjoy your time here.,,,,,,,, gosh.
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Although what Dred said is true, and it has been a constant nuisance for us, we do still have to account for it, so it's fine to report cases where you think the game has broken as a result.
That said, I am pretty sure we did account for it here. It's not a very... compelling chain of events, but I don't think this is a sequence break or bug in this case either.
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You can just talk to her once you've started it to skip it!
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Hi there! I'm impressed you're still trying! I wish we could have done more before the release, but hopefully the left/right hit sounds are working better for you now.
I passed this onto the team, and it sounds like while it's theoretically possible, it might be a little out of reach for the time being in terms of the difficulty of the integration vs other priorities. I'll keep this in mind though in case that changes in the future. Or perhaps someone in the community again can work on it as a mod?
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These are wonderfully done, I'm super impressed. Keep it up!
On 2/15/2023 at 2:30 AM, DeathbyfallingTree said:I Really like these Sprites!
Some of them though exceed the color count limit. It kind of looks like you took the pallets from King's sprites and then added to them. Just be mindful of the limit
It might be an issue for some other projects (romhacks? I'm not sure), but as far as fangames and usage there goes, the color limit is arbitrary, and I sure never once cared about it for Reborn.
Not that it's not good practice... but it's also a technical limitation that Pokemon used to be designed around, and increasingly no longer are. -
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Test test test
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Wow this took me too long to notice. Sorry about that.
Our link counter was being blocked on some machines, so I've now replaced the links with the counter we use for Reborn. Hopefully that should fix it all. Sorry for the issue and thank you so much for being interested in trying the game!!
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On 10/10/2022 at 8:24 AM, YarnCat said:
2 ( couldnt she have atleast waited till we reached 500? T_T )
no
Lettersssssssssssssssssssssssssssssssssssssssssss
in Onyx Arcade
Posted
JZ