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Zetaark

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About Zetaark

  • Rank
    The Chill Dragon Librarian
  • Birthday March 12

Profile Information

  • Alias
    Zeta
  • Gender
    Male
  • Location
    Somewhere in Orre
  • Interests
    Pokemon, duh.

Recent Profile Visitors

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  1. Zetaark

    Fire Emblem On Forums: Mortal Transgressions (IC)

    K15, provide hatchet to face of archer.
  2. Zetaark

    [IC] TotMV:G^2: Touhou: Twilight of Paradise Butterfly

    Perk| Augmented Magic Core: Light Magic (If not valid, then basic attack on Marisa for for 2d4+ STR(10) + 1d4 + 12(Session)) Augmented Magic Core: Ritsu’s design allows for her to absorb selected types of magic for a short time. By calibrating herself, she can select a magical element to absorb, causing 50% of incoming damage of that type to be absorbed for three turns. This is considered a full action and cannot be used with other actions outside of intervention or other outside effects.
  3. Out of range of the monk's magic, Idei manages to fire off a clean shot at them. Myrdwyn and the knight exchange blows, causing both of them to exhaust themselves, but with the knight's armor being a bit more worse for wear. (Quality crits) Cheat Sheet
  4. Zetaark

    Fire Emblem On Forums: Mortal Transgressions (IC)

    "I'll give it a shot, sure," Fey remarks with a grin. N13, hatchet the mage.
  5. Zetaark

    [IC] Tengoku no Owari CT, Chapter 1.2

    "Oh what kind of multilayered crap is this?" Sasha groans after seeing what sort of situation the group is in. Luckily, Immanuel seems to be trying to make an out, so Sasha decides to provide some cover so that the others can do their thing. Rapid shot [3] the bayonet volley and attempt to speed into Pauline with the mighty bike, ducking a bit to prevent sweeping shenanigans.
  6. Zetaark

    [IC] TotMV:G^2: Touhou: Twilight of Paradise Butterfly

    Electromagnetic Barrier on Ritsu and Rory Electromagic Barrier- Ritsu creates a small field of electric energy around herself and one allied unit, granting 55% damage reduction from 4 projectile attacks. This counter goes down regardless of who was targeted. This ability does not stack. (5 turn cooldown)
  7. Zetaark

    Fire Emblem On Forums: Mortal Transgressions (IC)

    "Now let's try this again, I'm still bitter." N9, toss axe at Mage D
  8. Zetaark

    Fire Emblem On Forums: Mortal Transgressions (IC)

    "Well, guess I should make use of this chance." O10, smack a fighter
  9. Zetaark

    Fire Emblem On Forums: Mortal Transgressions (IC)

    "Looks like we're getting an early pardon. I won't complain," Fey says with a shrug as she sets her sights on one of the mages. N9, hatchet the mage
  10. Zetaark

    Fire Emblem On Forums: Mortal Transgressions (IC)

    "This should be a trip," Fey mutters as she gets acclimated to her new weapon. N8 Kane to M27
  11. Zetaark

    FEF: The Lost Lands [IC Thread]

    "Looks like things are moving quite fast. Better not get completely left behind,"Yuel mutters as she tries to not lose pace completely with her companions. Move to D23
  12. Zetaark

    [IC] TotMV:G^2: Touhou: Twilight of Paradise Butterfly

    Basic Attack on Fairy Swarm C (4d4+10STR+1d4+12 (session))
  13. Zetaark

    Fire Emblem On Forums: Mortal Transgressions (IC)

    "Well one can hope we can get out of here. Seriously though, this place seems to have gotten real gung-ho about throwing people in jail for whatever they want. Notorious pirate terror my ass," Fey remarks to the girl who bumped into her, while muttering the last bit so that no one else could here.
  14. Zetaark

    [IC] TotMV:G^2: Touhou: Twilight of Paradise Butterfly

    "It seems you could use a little cover for a moment," Ritsu replies as she begins to defend Masako from any attacks coming their way. Intervention into top of Init ladder, then use Guardians Roar on Masako. Barrier field activates in response. Guardian’s Roar: Ritsu designates an allied unit and releases a powerful roar, redirecting attacks from the allied unit to Ritsu and reducing incoming damage by 30% for 2 turns Designated target: Masako Barrier Field: The generator produces a powerful shield with no damage reduction, and hit points equal to 3 times the user’s intelligence (30). Whenever the wearer uses an action that protects an ally, the barrier field activates until their next turn. All damage dealt to the wearer or that ally hits the barrier first, and only affects the wearer or the ally they are defending if it breaks through. When not in use, the barrier regenerates hit points equal to the wearer’s intelligence plus their level every round. If the barrier is broken, it cannot be used for 6 rounds. However, it still regenerates during that time.
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