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[OOC/Sign-Ups] 4x Magical Girl Crossover Battle☆Royale


Shamitako

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Because why not

 

Due to sheer volume, the mechanics of the RP are located inside a Google doc instead of filling the thread with spoilers. Don't be too intimidated, however, it's not as complex as the size implies, I just wanted to be extremely thorough. Mechanics doc.

 

 

Setting

Once a magical girl, now a memory. Stolen from the grasp of death and brought to a new world, you’ve been granted a second chance at happiness. The area around you is crafted to your design, controlled through a gemstone granted to you on arrival.

 

Yet this world is not just yours, you share it with many others, each possessing their own territory and gemstone. To expand your territory, you must defeat the magical girls around you and absorb their gemstones into your own, while also defending yourself from attacks by aggressive neighbors.

 

Building

You have complete dominion over your territory as a creator and destroyer, with very few limitations beyond what you can fit inside the area you have to work with. The land will form to your will with little more than a thought and a few minutes of your time. You cannot create anything more powerful than yourself nor beings with souls that can be considered alive, but anything else is within your power to create.

 

Your territory is not entirely within your conscious control, however, and much of its terrain will be crafted to fit your subconscious feelings. Two key traits will be applied that cannot be altered consciously, and will always play a role in its appearance.

 

Fighting

As expanding or defending your territory requires that you fight others, your magical powers are at your disposal. However, their strength is directly tied to the size of your territory, and you may have trouble accessing many of them until your territory is of a sufficient size. Conversely, weaker magical girls may find their powers enhanced beyond what they were originally capable of.

 

Friending

Nothing in this world dictates that you’re required to fight, though choosing not to could quickly prove fatal. Whether you choose it because of moral or strategic reasons, teaming up with other magical girls is a great way to discourage attacks or take down more powerful opponents.

 

You also bring a friend of sorts with you, a familiar. This is the being or intelligence that granted you your power or helped you learn to control it, likely in return for your help in defeating the foes of your world. The version in this world is not precisely the same being, but something more akin to your perception of that being. It does not possess any power of its own unless they are intertwined with your own, meaning that you have nothing to fear of or gain from them.

 

Sizing

As you defeat opponents, your gemstone and territory will have theirs added to it. Initially your gemstone will be two centimeters across at its widest point, and your territory will have an area of about 36 meters squared. The shape of your territory will not be a precise square, but close enough such that you have precisely four adjacent territories, one in each cardinal direction. As your gemstone expands, it may become a burden to carry about. Fear not, you can safely leave it at home, it cannot be stolen from your territory without defeating you first and you can summon it to your side at any time should it become needed.

 

Non-Playing

Initially, you’ll be confronted with a large swath of NPCs. This is to prevent the players from fighting each other early on and dying without getting a chance to really play or banding together simply because they’re players and want to respect each others’ abilities to continue playing. Though early on you shouldn’t value your relationship to NPCs too highly, as the RP progresses, you’ll encounter NPCs with greater staying power that you should look to develop deeper relationships with as you would in any other RP. Just thought this important to mention since there will be a lot of NPC disposability early on.

 

Dying

There are no failsafes. When a character dies in an encounter, they’re gone. Remember this when starting a fight, but don’t let it sway your character to make choices they wouldn’t make. When this occurs, their gemstone is typically given to the killer, they may then choose to absorb it or split it with others as they please.

 

Defining

To be considered a “magical girl” for the purposes of this RP a character needs to fit a few requirements. You must fight using magic of some kind as a primary device, transform from a mundane form toa  magical form to fight, and have an entity that can be considered a familiar by the definition above. There is no requirement to be from a magical girl franchise, or any established franchise whatsoever.

 

Updating

You’re responsible for maintaining your own sheet, updating stats and any descriptions as they change. Just make certain to notify me whenever you alter your stats or make a major alteration to any of the fluff parts.

 

Ruling

  • Do not expect things to always go your way. Please keep calm and try to remember this

  • Be polite and respect the other players and myself

  • Communicate when you have issues or will be away from the RP for a while

  • Avoid RP taboos such as powerplaying and metagaming

  • Let’s all have fun and roleplay together!

 

Linking

IC Thread (TBA)

Mana Tracker

Map

Discord (Ping @Lexi for the Magical Girl role)

Interest Check

Mechanics Doc

Color Legend for Skills

 

Character Sheet

Spoiler

Name: [Your character’s name, follow their native format]

Magical Name: [Magical Girl (or series equivalent) ___☆___, typically at least one blank is your character’s name but it isn’t required]

Personality: [A short paragraph describing what your character acts like]

Mundane Appearance: [A description of what your character looks like in their noncombat form]

Transformed Appearance: [A description of your character’s magical form]

Familiar Name: [Your familiar’s name]

Familiar Appearance: [A description of what your familiar looks like]

Territory Name: [Land of ___ and ___, the blanks being the two immutable aspects]

Territory Appearance: [A short description of the design of your territory]

 

Stats [10/10]

  • Territory: 1

  • Health: 5 (0)

  • Magic: 0

  • Execution: 0

  • Enhancement: 0

  • Protection: 0

  • Dominion: 2

  • Mana: 3

  • Skills: 3

 

Skills

Passive: [Name] (None)
[Effect]

 

Clash: [Name] (Any)
[Effect]

 

[Type]: [Name] ([Dice Requirements])
[Effect]

 

Accepted Characters

Haruka (Murdoc)

Haven (Autumn Zephyr)

Sceleratis (Goggy)

Zeta (Frog)

NPCs

Airi (Mahou Shoujo Site)

Apache (Original: Helicopter)
Bellona (Original: Godmode)

Charlotte (Original: P.I.)

Corona (Original: Reaper)

Dead Walker (MahoIku)
Diana (Original: Godmode)

Dorothy (Nanoha)
Eve (Fate Demi-Servant)
Galiah (Original: Border Gore)

Hinako (Original: Shrinegirl)

Izzy (Original: Nurse)

Jemma Megabyte (Original: NEET)
Karen (Prisma Illya)
Kasumi (Madoka)
Kirsi (ANKL)

Lachesis (Original: Black Queen)
Marin (Fate Demi-Servant)

Mayu (YuYuYu)

Nameless (Original: Reaper)

Nova (Original: Nova)

Octavia (Madoka)

Shadow (Original: Shadow)

Rachel (Prisma Illya)

Rampart Four (Original: Wall)

Rina (Is This a Zombie?)

Tail Green (Twintail)

Veronica (Soul Eater)

Yumemi (Original: Dream Eater)

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Haruka is here.

 

 


Name: Chihiro Haruka

Magical Name: Puella Magi Haruka☆Lorica

Personality: An intelligent and earnest girl, if a bit shy and awkward around people in general. By and large, she likes to be methodical about what she does, though this can occasionally result in her being paralyzed by indecision - and, being a teenage girl, she's not quite as thoughtful as she might wish she was. She used to be fairly idealistic, but after seemingly succumbing to the blackening of her Soul Gem, she's not so sure. She's not really mistrustful, but has an odd tendency to question the motivations of anyone helping her aloud. 

Mundane Appearance: Haruka is of average height and weight for the average fourteen-year-old Japanese girl, which is to say not particularly large at all. She has hair of a dark blue color that looks like it was cut fairly short at one point and then left to grow without too much interference to just past shoulder length. Her eyes are of a similar tone to her hair, and seem to be set in her face just perfectly as to make her look nigh-permanently sleep deprived. Or she's just actually sleep deprived, it's hard to tell.

Transformed Appearance: (reference link for armor, though details are a bit different) Haruka, upon transforming, gains something resembling traditional Japanese armor, albeit sized for her frame and seemingly made of materials it was likely never made from in history. The ties keeping the segmented section together are a bright red color, with the plates themselves being silvery-white and edged with gold. The clothing underneath, also resembling traditional samurai garb, matches the blue of her eyes. The armor on her legs is a bit bulkier than one might expect, complete with heavy boots, though this doesn't seem to actually hinder her mobility. Finally, she gains a tiara of the same silver color as her armor, with an indentation in the center ringed with gold where a gemstone once sat. 

Familiar Name: Kyubey(?)

Familiar Appearance: Literally the devil incarnate A white, feline creature with some sort of appendages growing from just below its ears. These appendages fade to pink and split into three parts near the ends, with three darker pink dots just above the splitting point. A short distance above that point on each one is a gold ring. Kyubey has pink eyes and a large, fluffy tail that seems to be longer than the body. 
Territory Name: Land of Dreams and Quiet

Territory Appearance: As the name might suggest, Haruka's territory appears peaceful and quiet at a glance, if somewhat otherworldly. Clean, modern-looking structures dot the landscape alongside buildings one might find in an art book for a high fantasy series, and the landscape itself tends toward forms that are almost possible. Plants and animals follow this trend, though one must always remember: not all dreams are pleasant, and not all quiet is the result of safety. . .

 

Stats [10/10]

 

  • Territory: 1

  • Health: 10 (3 invested)

  • Magic: 0

  • Execution: 1

  • Enhancement: 1

  • Protection: 3

  • Dominion: 4 (2 invested)

  • Mana: 3

  • Skills: 3

 

Skills

Passive: The Girl who Played with People's Shapes (None)
Haruka's skills cannot be activated without having at least one doll present on the field, and most skills consume dolls to use, but grow stronger with each one placed. Additionally, this skill can be activated in lieu of any other single action to summon an additional doll. Dolls have 1+(Territory/4) health.

Clash: The Witch that Cursed the Former Light
Deals 7+[Prt] damage. Any existing dolls add +2 to damage dealt.

Protect: The Knight that Held the Castle Gate (None)

Blocks [Prt]+number of dolls on the field*2 Execute-type damage. Consumes a doll after use. Can be used multiple times in a turn if fighting multiple opponents, but each use is sequential and costs a doll. 

 

Execute: The Hunters that Slew the Raving Beast (None)

Deal [Exe]+dolls owned*2 damage. Consumes a doll after use. 

 

Enhance: The Men that Chased the Ocean Shore (4, 5)

Summons 2+[Enh/4] dolls. (Dice do not add to this.)

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Name: ζ (Zeta)
Magical Name: Magical Nexus Girl Lone☆Zeta
Personality: Zeta is a very curious and outgoing young girl. As she was kept isolated in a lone world for the past 7 years, she's eager to learn about everything, but is also rather naive and silly at the same time. Each core that she draws power from slightly affects her personality. As for the Naether Core, when transformed, Zeta turns unnervingly calmer, but it still prone to displaying her interest about everything.

 

Mundane Appearance: 140 cm tall, 30 kg.
Short, soft-green hair reaching her chin, forming a star shape over her forehead. Her eyes are the same green as her hair and her skin is slightly toned. She has a small triangle tatoo'd in the middle of the star formed by her hair on her forehead. Her outfit is a white spacey uniform with yellow highlights and a yellow energy scarf flowing behind her even without any wind. She wears super space socks that can stick to any surface in zero-grav situations! Oh and she has triangles for irises!
Transformed Appearance: Absorbing the Naether Core, Zeta's appearance and outfit change, darkening in hue; her skin turns on a darker, bleaker hue and her hair loses some of its vibrancy but grows in length down her back, similar to her Familiar's humanoid form. Her outfit turns black with a frilly veil extending down from her waist to just below her knees. Headphones with antennae form over her ears that can be activated to form a helmet covering the upper half of her face.

Familiar Name: Naether Core
Familiar Appearance: A hollow tablet that reflects no light, a form of nonexistent space that absorbs and eliminates all matter and energy.
That is, until it materializes a crystalline humanoid form of a miniature chibi version of a blonde haired posh looking woman with a sly smile and a white classy Space Aether designed dress (think Lusamine but spacier). Her eyes are green and her hair falls down her back, cut straight and with tied up bangs.

Territory Name: Land of Wishes and Space
Territory Appearance: A field of Anti-Space where nothing exists, save for several marble-like floating objects, 9 to be precise. And Zeta. And any girl that invades the territory. In short it is an empty area, like a black hole in the fabric of the Reality Marble, but cannot recreate the true reality of Anti-Space's matter and energy consuming nature. You can freely float in this Anti-Space.

 
Stats [0/10]
Territory: 1
Health: 8 (5 + invest 2)
Magic: 3
Execution: 3
Enhancement: 0
Protection: 2
Dominion: 2
Mana: 3
Skills: 3


Skills
Passive: Hollow Starmancy (None)
The minimum value of [Enh] equals the number of user's 4,5,6,7 valued Mana Dice.

Clash: 18th Aspect-Everyone's Wish for Destruction (Any)
Deals 9+[Exe] damage; adds +2 when a 4,5,6,7 valued Mana Die is used.

Execute: Hyper Comet Punch! (None)
Deals [Exe] damage.

Magic: Type Energy Burst [NULL] (7)
Deals 6+[Mag] damage. Gains ([Mag]+[Enh])/4 [Exe].

Enhance: Starmancy (1, 2, 3)
Adds +1 to all user's Mana Dice, up to 7.

magicalzeta_by_ninjacyndaquil-dcmdp3w.pn

"Magical girl of Wishes and Space, Lone☆Zeta, has landed!"

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This isn't the sort of fighting style you typically see from a character keyed to the element of Water, is it?

 

Spoiler

 

Name: Haven Hansen

 

Magical Name: Magical Girl Shimmer☆Haven

 

Personality: Down to earth and self-aware, Haven prefers to do things in an ‘ask questions first, shoot later if necessary’ sort of manner. She prefers gathering information on areas of interest before doing anything major in them, as to be able to determine the most tactically appropriate manner of proceeding. However, she isn’t a particularly brilliant strategist, and thus falls back on what she believes to be the greatest tactical advantage for any situation- teamwork- to actually make those plans. Of course, just because she’s working with someone doesn’t mean that she trusts them yet- that’s certainly easier said than done. When alone, she occasionally falls into brief moments of self-doubt or despair, often brought about by her latest major mistake.

 

Mundane Appearance: A 17 year old girl of average build, Haven’s most striking physical feature is perhaps her red hair, grown to the middle of her back and tied together close to the end. Despite this, she usually wears a grey beanie with the lip folded upward and lined with a series of pins, each bearing the sigil of one of the allies she had in her previous life; a pin of her own emblem (the strands that adorn her transformed helmet) hangs higher on the hat. A pair of bangs peek out from under it to highlight her green eyes.

The rest of her usual attire includes a light blue long-sleeved blouse with darker, wave-patterned trim along the bottom hem and the ends of the sleeves, a pair of beige shorts, and tennis shoes that definitely look like they’ve seen better days.

 

Transformed Appearance: Haven dons a sleeveless armor piece made of hardened, yet flexible, leather armor of silvery white hue; its sides and edges shimmer in myriad colors, giving a visual affect akin to that of crystal opal. Instead of the typical bows or simple headband that are common among magical girls, she wears an aviator helmet adorned with two trios of multi-colored strands where one would expect stylized wings to be, and large goggles a couple thin lines etched across the lenses to match. Rounding out the abnormal ensemble are a pair of boxing gloves and knee-high boots made of the same material as her armor, quite clearly meant to emulate shinguards without having to actually have a pair of those.

That’s not to say that nothing about the outfit is “magical girl-like”, however. She does wear a small cape purely for style, a pleated skirt, and socks that extend over her knees. Perhaps not the strongest of allusions, but enough to betray the nature of her powers.

In the rare event that she’s seen without her goggles despite being transformed, onlookers will be able to tell that her eyes have taken on a similar color scheme to her outfit.

Lastly, Haven’s attacks give off what appears to be ocean spray, which can create brief rainbows as it catches the light. This is purely aesthetic, of course.

 

Familiar Name: Bulla

 

Familiar Appearance: A vaguely humanoid spirit whose torso ends as if wearing a sundress, with simple facial features and no digits upon its limbs. A pair a massive fins, each about two thirds the size of its main body, sprout from its back like a pair of wings. A pair of antennae sweep back from the top of its head and merge together into one, supporting a gem of hue similar to the purple seen in potassium-based flame.

 

Territory Name: Land of Heights and Showers

 

Territory Appearance: A realm that resembles the residential area of a modern city, complete with skyscrapers on the horizon, albeit one largely devoid of humanoid presence beyond Haven and her fellow magical girls. Gray clouds perpetually cover the sky and shower the land below with a perpetual drizzle; despite the rain and puddles underfoot, it takes water from another source to make a person get wet. Ephemeral sea life flits both between and through the structures, giving the place a facsimile of life even when Haven’s away. Come nightfall, the city lights up in the full array and many of the critters start to luminesce (and fluoresce, but the naked eye can’t pick that up, so most folks wouldn’t notice), dousing the town in a shimmering array of colors.

 

Stats [0/10]

Territory: 1

Health: 8 (2)

Magic: 0

Execution: 4

Enhancement: 0

Protection: 4

Dominion: 2

Mana: 3

Skills: 3

 

Skills-

Passive: Seamless Sight of the Shallow Sea (None)

[EXE] increases by another Magical Girl's [PRT]/2 at the start of combat.

 

Clash: Raking Reach of the Writhing Reef (Any)

Deals 7+ [EXE] damage, and an additional 2 damage for each time the target has taken damage from Shell-Shattering Strike this combat.

 

[Execute]: Shell Shattering Strike (Any)

This attack deals [EXE] damage, plus an additional [EXE]/2 damage if the target used a [Protect] skill in their previous turn.

 

[Execute]: Spearing Skewer (None)

Deals 3+[EXE]/2 damage; the target is considered to have used a [Protect] skill next round.

 

[Protect]: Captivating Carapace (Any)

Reduces [PRT] Magic damage.

 

Edited by Autumn Zephyr
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On 9/8/2018 at 9:42 PM, Bfroger6 said:

-snip-

Fluff seems fine and this'll make the post easier to parse
 
Stats [0/10]
Territory: 1
Health: 8 (5 + invest 2)
Magic: 3
Execution: 3
Enhancement: 0
Protection: 2
Dominion: 2
Mana: 3
Skills: 3

Skills
Passive: Constant☆Drain Starmancy (None)
All enemies' 4, 5 and 6 Mana Dice are worth -2.

"As well, anything that adds extra complexity for your opponent (debuffs, DoTs) is not allowed." Sorry, but this is nope. For a similar effect you could gain a little Protection when your opponent uses Mana


Clash: 18th Aspect-Everyone's Wish for Destruction (Any)
Deals 8+[Exe] damage; 4, 5, 6, 7 counted as +1 in value.

This is equivalent to 9+[Exe] damage when a 4, 5, 6, or 7 is used

Execute: Hypernova Punch! (None)
Deals [Exe] damage.

Magic: Type Energy Burst [NULL] (7)
Deals 2[Mag] damage. Gains half of this attack's unblocked damage as [Exe] for the next turn.

This is 11 dice points, 2x scaling is worth 10. Gaining a [Mag] buff to Execution is not worth only 1 dice point. An Enhance-type skill with 0 Enh would have [Mag]/4 scaling, getting that to flat [Mag] is also 10 dice points. 1.5[Mag], post-mitigation damage for the buff.

Enhance: Starmancy (1, 2, 3)
Adds +1 to all user's Mana Dice, up to 7.

Okay. How strong this is swings wildly. Because it scales more with how many dice you currently have. I think it's alright, but I reserve the right to change my mind.

 

8 hours ago, feyphoenix1 said:

Name: Jim...just jim

This is fine, but you're missing a section

 

Personality: A gruff voiced man he is very firmset in his ways and will do all he can to keep his 'land of Jade and Spirits' safe and organized. He is also drastically more kind to people under 5 foot 5.

Mundane appearance: 6'2 gruff bartender wearing a faded gold suit and tie. 

Transformed appearance: he appears as a 12 year old trap with crimson hair and deep piercing blue eyes, and he is wearing a golden colored gown with purple trim and a vast array of jade jewelry. (His outfit also including a jade crown typical of the Ming Dynasty and a Ruyi [scepter].)

Familiar name: The Red Minister

Familiar appearance: A collection of red robed spirits (wearing identical jade masks) who have a collectively bad legend- they set about the as servers in the bar, and are widely known for their ability to suck the life force out of those they touch. Jim in his mundane form doesn't realize they're there and think these seemingly "invisible" spirits are just an add on for having the territory. Now jim is deathly afraid of ghosts so whenever jim in out of magical entity form he forces himself to forget what they are- a selective amnesia of sorts. (The Jade Princess knows them for what they are and uses them to get of the more magical rabble rousers she can't just toss out of the bar. Jim's mind just blot's the Red Ministers out whenever he see's them which is why he believes the 'servers' are just a part of the territories base functions) It is unknown how many Red Ministers are currently located within the bar since the Jade Princess has never thought it worth her time to count them.

 

Magical entity name: The Jade Princess

As this you magical name? It's ion the wrong spot and the wrong format

 

Territory: The Land of Jade and Spirits (1)

You're missing your territory description

 

Health: 5 (0 investment)

Magic: 0

Execution: 2

Enhancement: 0

Protection: 0

Dominion: 10 (investment 😎 You don't need to list investment here, the base is +2 with no multiplier of any kind, so finding the investment is just subtracting 2

Mana: 3

Mana Dice: 6 You don't track your own dice

Skills: 5 You only have 3 skills at base

Also your stats aren't denoted properly. If you're not going to keep the bullet points, please at least separate them from the body of your sheet.

 

Passive: "The Royal We" scale's off of dominion. All dominion spent is worth +1 what it should be. (for despite not treating her court fairly, The Jade Princess always treated the court well)

Adding +1 to Dominion expenditures doesn't make much sense. If you spend 1 Dominion it doubles your effective Dominion, whereas at higher numbers it adds significantly less. Also there's no scaling in this skill anywhere, so I don't know what you said it scales off Dominion

 

Clash: "The completely fair trial" scale's off of execution and deals 8+execution but every point of dominion added is worth +1 (Time seems to freeze as The Jade Princess calls up her court, and you they judge you based off of both known and imaginary sins- and then always set about taking your strength as retribution for the misdeeds you have done)

I think this is saying it gains double bonus from Dominion? Does this mean on Clash victory, or when Dominion is spent on the Clash?

 

Execution: "NO rabble rousers allowed" They are smashed with a jade cup, picked up and thrown against (and therefor bouncing off of) most of the walls in the bar (Deals Execution)

I assume by "(Deals Execution)" you mean that it deals [Exe] damage?

 

Restore: "Knock it back" (I will drink a mysterious glass of 'juice') [and it will restore 1d4/2.]
"The only way dice should be involved is in Mana Dice, any further rolls are forbidden."

 

Magic: "Can you calm down a little bit" (The soul sucking energy of the Red Ministers can be channeled briefly through the connection The Jade Princess has with them.) [The jade princess has also been known to call upon them to just suck the life energy out of any particularly annoying patron of the establishment]

This doesn't appear to have a mechanical effect whatsoever

 

All of your skills are in the wrong format. In fact, the entire sheet is formatted completely wrong. Please use the character sheet provided. Standardization makes my life a lot easier.

 

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  • 4 weeks later...

Another magical girl has entered the Royale, this time being

 

ME

Spoiler

Name: Sceleratis Eques
 
Magical Name: Magical Girl Hunter☆Sceleratis
 
Personality: Sceleratis is an accomplished warrior, and as such, carries herself with confidence and strength, along with being very headstrong. Though, despite this, she tries to have good relations with those she meets, though due to the fact that she can be extremely judgemental, most “first impressions” are make or break with her.
 
Mundane Appearance: Sceleratis stands at a solid 5’6” in height, with rather long (going down to her back), messy brown hair, dull grey eyes, and rather pale skin. Her outfit generally consists of a large, bright grey trench coat that is opened up at the middle and has a long slit on the back left portion to allow her sword’s sheath to remain out, with a white shirt and black vest underneath, along with black dress pants to add into that. Along with all of this, she wears black fingerless gloves on both hands, along with black boots.
 
Transformed Appearance: Sceleratis’s transformed state is something that changes her entire physical appearance, standing good two inches taller than her normal form, and appearing as a inhuman woman wearing her normal trench coat, albeit covered with feathers and a black, armored chest, along with a blank faceplate covering her eyes and nose, leaving only the bottom of her black face visible. She has a gold halo standing upright, fused into the back of her neck and sticking upwards, with a small cut that disconnects the halo itself. Her legs, due to her coat being open, are clearly armored in rough black plating, with sharp, taloned feet being the only uncovered part. Her arms are covered in white, feathery cloth that seem to fuse with her skin, with the only exception being the parts that drape off of them. Lastly, Sceleratis has two large wings covered in white feathers, with the further parts that let her fly being a more leathery black.
 
Familiar Name: Devil Arm: Folkvangr
 
Familiar Appearance: Folkvangr is the being that resides within Sceleratis’s sword, taking the appearance of a large, one handed blade with a winged hilt, dominantly blue with gold highlights around the hilt. Folkvangr can generally be described as a sarcastic individual, though it lacks the ability to fully communicate with others aside from Sceleratis, as she can directly wield it and utilize its powers, such as fire.
 


Territory Name: Land of Order and Light
 
Territory Appearance: Sceleratis’s Land is highlighted by rather unremarkable but extremely large town that continues to grow with Sceleratis’s territory, filled with hooded civilians that go about their lives in peace. At the center of which is an incredibly large Cathedral, protected by suits of armor that, while imposing, serve no purpose but to grant the feeling of protection for those around the Cathedral.
 
 

Stats [10/10]

Territory: 1

Health: 10 (3 invested)

Magic: 0

Execution: 0

Enhancement: 0

Protection: 6

Dominion: 3 (1 Invested)

Mana: 3

Skills: 3


 
 
 
Skills
 

Skills

-Passive: The Angel with Demon’s Blood (None)
At the start of every turn, Sceleratis regenerates [Enh]/4 Health, to a minimum of 1.

 

-Clash: Royal Guard (Any)
Deals 10+[Prt] damage.


-Execution: Judgement (None)
Deals [Exe] damage.

 

-Protect: Parry (None)
Blocks [Prt] Execution damage.

 

-Protect: Barrier (None)
Blocks [Prt] Magic damage.

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