neroondisc Posted August 14 Author Share Posted August 14 Fixed the bug reported by @Constances, @RandoTrainer 1 Link to comment Share on other sites More sharing options...
neroondisc Posted August 14 Author Share Posted August 14 . Link to comment Share on other sites More sharing options...
Notforutoknow Posted August 14 Share Posted August 14 What about the other form? Link to comment Share on other sites More sharing options...
neroondisc Posted August 14 Author Share Posted August 14 18 minutes ago, Notforutoknow said: What about the other form? What do you mean? Link to comment Share on other sites More sharing options...
Notforutoknow Posted August 14 Share Posted August 14 I meant the other form that's not in the port. Will that come back or not? Link to comment Share on other sites More sharing options...
neroondisc Posted August 14 Author Share Posted August 14 58 minutes ago, Notforutoknow said: I meant the other form that's not in the port. Will that come back or not? It's on Pokemon rejuvenation naturally so.. Link to comment Share on other sites More sharing options...
neroondisc Posted August 14 Author Share Posted August 14 Added mega malamar mega ability Updated martevostone to add malamarite to the shop Link to comment Share on other sites More sharing options...
Constances Posted August 14 Share Posted August 14 11 hours ago, neroondisc said: Fixed the bug reported by @Constances, @RandoTrainer Thanks so much! 1 Link to comment Share on other sites More sharing options...
Notforutoknow Posted August 14 Share Posted August 14 I am like 99% sure you can't get that form in-game, but whatever i just do it myself Link to comment Share on other sites More sharing options...
neroondisc Posted August 14 Author Share Posted August 14 1 hour ago, Notforutoknow said: I am like 99% sure you can't get that form in-game, but whatever i just do it myself My guy it's in the main game Link to comment Share on other sites More sharing options...
RandoTrainer Posted August 15 Share Posted August 15 Hi, not sure why but sometimes i get this error when a Pokemon uses either Thunderbolt or Discharge [Pokemon Rejuvenation 14.0.20 2026-08-14 21:50:10 -0400] Exception: SystemStackError Message: stack level too deep ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' Link to comment Share on other sites More sharing options...
Constances Posted August 15 Share Posted August 15 Martevostone.rb is causing this error whenever I interact with a pokemart shopkeeper. Link to comment Share on other sites More sharing options...
Tornadofirewave Posted August 15 Share Posted August 15 thank you for making these mods! been enjoying using the new mega froslass and trying out the silvally changes. is there anywhere that specifies the specifics on what is changed regarding silvally? i saw that it can change typing when being attacked but i'm not entirely sure what triggers the form changes 1 Link to comment Share on other sites More sharing options...
neroondisc Posted August 15 Author Share Posted August 15 57 minutes ago, Tornadofirewave said: thank you for making these mods! been enjoying using the new mega froslass and trying out the silvally changes. is there anywhere that specifies the specifics on what is changed regarding silvally? i saw that it can change typing when being attacked but i'm not entirely sure what triggers the form changes It triggers everytime it will recieve an attack Link to comment Share on other sites More sharing options...
neroondisc Posted August 15 Author Share Posted August 15 1 hour ago, Constances said: Martevostone.rb is causing this error whenever I interact with a pokemart shopkeeper. Ohhhhh there's a typo in one of the stone I'm sorry :( 1 Link to comment Share on other sites More sharing options...
Tornadofirewave Posted August 15 Share Posted August 15 5 minutes ago, neroondisc said: It triggers everytime it will recieve an attack are there any pre-requisites like you need the memory of the transformed type? i'm currently using normal silvally and it seems to not have triggered yet Link to comment Share on other sites More sharing options...
neroondisc Posted August 15 Author Share Posted August 15 2 minutes ago, Tornadofirewave said: are there any pre-requisites like you need the memory of the transformed type? i'm currently using normal silvally and it seems to not have triggered yet It requires silvally crest for it to recieve a ability depending on the form and a dynamic resistances Link to comment Share on other sites More sharing options...
neroondisc Posted August 15 Author Share Posted August 15 Fixed the bug on drampa reported by @RandoTrainer Fixed the typo reported by @Constances 1 Link to comment Share on other sites More sharing options...
Tornadofirewave Posted August 15 Share Posted August 15 i currently have the silvally crest and the scrappy ability does apply correctly during battle, what do you mean by dynamic resistances? Link to comment Share on other sites More sharing options...
neroondisc Posted August 15 Author Share Posted August 15 1 hour ago, Tornadofirewave said: i currently have the silvally crest and the scrappy ability does apply correctly during battle, what do you mean by dynamic resistances? It will transform to other forms to make the damage not effective Link to comment Share on other sites More sharing options...
neroondisc Posted August 15 Author Share Posted August 15 Added Mega Sceptile Ability Updated martevostone to add sceptilite Updated malamar(no bug just edge polishing) Link to comment Share on other sites More sharing options...
neroondisc Posted August 15 Author Share Posted August 15 Sceptile Adjustments: the based cap is 150 Raise the cap by 10 every positive stat raise Verdant Pulse - Can hit twice Dragon Then Grass same 80bp each hit Link to comment Share on other sites More sharing options...
RandoTrainer Posted August 15 Share Posted August 15 hi, i have a question regarding the mega sceptile mod when using Dragon Pulse as the mega, does it work similar to Fickle beam when sometimes the 2 hit triggers i noticed a few times where the attack only hits once on the pokemon and i was curious Link to comment Share on other sites More sharing options...
neroondisc Posted Sunday at 04:31 AM Author Share Posted Sunday at 04:31 AM 5 hours ago, RandoTrainer said: hi, i have a question regarding the mega sceptile mod when using Dragon Pulse as the mega, does it work similar to Fickle beam when sometimes the 2 hit triggers i noticed a few times where the attack only hits once on the pokemon and i was curious There's a 50% chance to hit twice Link to comment Share on other sites More sharing options...
neroondisc Posted Sunday at 06:23 AM Author Share Posted Sunday at 06:23 AM Updated both sceptile and barbanacle to make sure they won't throwing a random errors Improved the sceptile verdant pulse logic 1 Link to comment Share on other sites More sharing options...
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