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Reborn QoL Update- 19.5.0


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Hi, is there any way to disable the blooping accessibility feature? I understand it's very good for blind people, and I'm genuinely happy they have it, but I'm autistic and playing with the sound on is now causing me to have shutdowns over the very unsettling noises coming from the game. I love the music and the Pokemon cries and environmental noises, but the horrible blooping is a real problem for me >_<

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52 minutes ago, Kaiyatime said:

Hi, is there any way to disable the blooping accessibility feature? I understand it's very good for blind people, and I'm genuinely happy they have it, but I'm autistic and playing with the sound on is now causing me to have shutdowns over the very unsettling noises coming from the game. I love the music and the Pokemon cries and environmental noises, but the horrible blooping is a real problem for me >_<

I found out what was causing the specific noise, it's running into PEOPLE that makes the really awful one, I can just avoid doing that, I guess, if there's not another way.

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34 minutes ago, Kaiyatime said:

I found out what was causing the specific noise, it's running into PEOPLE that makes the really awful one, I can just avoid doing that, I guess, if there's not another way.

 

Hi, yes! If you go into the game files /Audio/SE/Bump-npc is the offending file and you could replace it with a different one (such as the normal bump) or perhaps remove it altogther!

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29 minutes ago, Amethyst said:

 

Hi, yes! If you go into the game files /Audio/SE/Bump-npc is the offending file and you could replace it with a different one (such as the normal bump) or perhaps remove it altogther!

oh, good! Thank you! That helps, I appreciate it!

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Not sure if this is a known issue, but after you've completed the post-game, the Torchic event can't be completed due to the family picture you have to get from a shelf in Belrose Manse is gone. Is it possible for this to get fixed?

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Uh, the puzzleskip password also skips all the dialogue around the event. The dialogue is pretty important, especially in the postgame, which is how we learn more about these characters. A lot of flavorful dialogue is triggered at puzzle completion. I don't suppose there's any chance the puzzles could be skipped, but not the dialogue? I have a horrible sinking suspicion that it skips the dialogue because not doing so is horrifically complex.

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