Administrators Popular Post Amethyst Posted September 29 Administrators Popular Post Share Posted September 29 Hello, gentle denizens of the much-ravaged internet. The age is long and dark, and little end is in sight. Nothing I have to say can change that for you. But I do have a small update to a video game which can maybe help keep the ennui at bay. Will you accept that? no, no new gens sorry not sorry Today's update is a long time coming, having been forged by our hard at work new team under the capable management of enu, plus some not insignificant help from generous benefactors and patricians of talent within the community. Much love to you all. The focus of this update is primarily on quality of life improvements; it is not a content update. Legacy 19.0 downloads are available on the download page for those seeking to play with older mods. But if modding is your thing, please consider checking out enu's new suite of mod tools, available here: https://github.com/enumag/eevee/releases And if you are experienced with modding or game dev and the idea of helping out sounds good to you, please consider checking out the community cooperation initiative and maybe applying! Anyway, have some changelog. It is not complete, because no list of words can ever equate to the monumental amounts of work the team has put in. But it does have some neat Tidbits. Quote Notable changes Engine Updated mkxp-z Added many text-to-speech and other accessibility features Added built-in updater Added JoiPlay support (experimental) Added Portable mode Added Discord integration Improved security for online mode The online server is separate from 19.0 so you’ll need to re-register Controls Improved controls for both keyboard and controller Faster menu navigation using Home, End, Ctrl+Q/W/PageUp/PageDown Shortcut keys to easily access Summary/Switch/Item in Party and Storage Default controls can now be viewed at any time rather than just game intro Several minigames have their special features bound to multiple buttons Configurable input repeat time (in mkxp.json) - default is a bit slower than in 19.0 Clipboard usage is now allowed for text inputs Added more keybinds into F1 menu Overworld Added more NG+ skips (NG++ mod and a few more) Rainbow Scent key item to adjust wild encounters rates Updated overworld abilities mechanics to Gen 8 (battle mechanics are still Gen 7) Added some bits of new dialogue here and there Added sounds and animation to jumps Added animation to rock climbs Added sounds to fishing Added Nightclub Jukebox Added ambient sounds on dive spots Added unique bumping sounds for different things Added cries to most overworld pokemon who didn’t have them There might be one (1) new quest hidden somewhere in Reborn City Wild pokemon on Victory Road now cap at level 99 for Repels to work Added smart travel when you hold Z Added hold shift to run, toggle run is now Z Battle Relevant field and pulse notes are accessible during battle Adapted Battle Inspect feature from Rejuvenation (with adjusted controls) If turbo is activated during battle then it is only active for battles Added doubles bosses to Battle Pavillion Moves with secondary type (from field) now have an icon to show so Pickup ability now has its in-battle effect Adjusted Florinia’s Gym team to be legal Miscellaneous Added many new passwords Favorite Items bag pocket Turbo has sound effects, icons and configurable speed Evolution/hatching animation is skippable Added Battle Palace to Nightclub The Waterium-Z quest no longer results in a relationship point loss with Adrienn. Updated shinies of lake guardians, Ralts line, Kabuto line and Aerodactyl Keldeo Resolute Form is now obtainable Hundreds if not thousands of smaller bug fixes and improvements Added Mirror Lure Added independent sorting for each bag pocket Added Move Tutor app to Pokégear Added PC Sorting using different criteria Added Day-Care egg move sharing feature from Gen 8 Added more event-only moves to be available by re-learning Added EV wings to Department Store Added Z-Move descriptions to mon summary Randomizer Completely overhauled Old Randomizer save files have option to re-randomize All Randomizer save files (past or present) have online features disabled Randomization is now deterministic for easier debugging Lot more flexible with randomization options (details in Readme.txt) Modding Added patch directory support for modding purposes PBS files have been removed in favor of ruby files Most of the engine is using ruby symbols as identifiers instead of integer IDs Online features can now be used for mods after some adjustments Added Gen8 constant to easily activate newer battle mechanics in relevant mods Added Modding Tools And finally, some parting notes on updating, including a list of places that you probably don't want to update. And by "you probably don't want to update" I mean "we definitely don't want you to update there" and "if you do that and break your game and then complain to us, we will throw metaphorical tomatoes at you". Quote Updating The updater in use in e19 previously is being replaced with an in-game updater. But, you'll need to download this one manually to get that. The new version is using a different save file format. Your save files will automatically be updated to the new format but you can still find the original files in a backup directory. Do NOT update if you were using a mod such as AllGen / Reatomized / Yang. Mods created for 19.0 are not compatible with 19.5.0 and save files with mons from those mods will not work correctly. Separate your save files FIRST. Also avoid updating in these locations / during these quests: Battle Pavillion Battle Factory Water Treatment Center Agate City Glass Workstation Neoteric Isle Darkrai quest Second part of Zygarde quest After updating, go to a different map immediately since the map from your save file may not work correctly. There will likely be no background music until you visit a new map. Please also note that the item PC has been retired! If you have items in the PC, please migrate them before updating. Okay. Downloads are on the download page. We'll have more for you in the future. Not more story content... The game's done. But we're still cooking, and fam we got some Chefs up in here. Much love, have fun... stay safe out there. You dressed warm, right? Did you bring a snack? Okay. Just checking... Until next time. 23 3 1 Quote Link to comment Share on other sites More sharing options...
Veterans Pikaclone God Posted September 29 Veterans Share Posted September 29 holy shit 2 Quote Link to comment Share on other sites More sharing options...
Luca_Ferrari Posted September 29 Share Posted September 29 Thanks a lot for this update, the egg move share feature is greatly appreciated! Would've loved extra boxes in the PC personally, but I also understand that 50 is already an A LOT of scrolling and most players will never use all those boxes anyway XD Quote Link to comment Share on other sites More sharing options...
Kaiyatime Posted September 29 Share Posted September 29 Hi, is there any way to disable the blooping accessibility feature? I understand it's very good for blind people, and I'm genuinely happy they have it, but I'm autistic and playing with the sound on is now causing me to have shutdowns over the very unsettling noises coming from the game. I love the music and the Pokemon cries and environmental noises, but the horrible blooping is a real problem for me >_< Quote Link to comment Share on other sites More sharing options...
Kaiyatime Posted September 29 Share Posted September 29 52 minutes ago, Kaiyatime said: Hi, is there any way to disable the blooping accessibility feature? I understand it's very good for blind people, and I'm genuinely happy they have it, but I'm autistic and playing with the sound on is now causing me to have shutdowns over the very unsettling noises coming from the game. I love the music and the Pokemon cries and environmental noises, but the horrible blooping is a real problem for me >_< I found out what was causing the specific noise, it's running into PEOPLE that makes the really awful one, I can just avoid doing that, I guess, if there's not another way. Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted September 29 Author Administrators Share Posted September 29 34 minutes ago, Kaiyatime said: I found out what was causing the specific noise, it's running into PEOPLE that makes the really awful one, I can just avoid doing that, I guess, if there's not another way. Hi, yes! If you go into the game files /Audio/SE/Bump-npc is the offending file and you could replace it with a different one (such as the normal bump) or perhaps remove it altogther! Quote Link to comment Share on other sites More sharing options...
Kaiyatime Posted September 29 Share Posted September 29 29 minutes ago, Amethyst said: Hi, yes! If you go into the game files /Audio/SE/Bump-npc is the offending file and you could replace it with a different one (such as the normal bump) or perhaps remove it altogther! oh, good! Thank you! That helps, I appreciate it! Quote Link to comment Share on other sites More sharing options...
axisconstance Posted September 30 Share Posted September 30 Here to report a Necrozma bug. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
ƵΞΠ Posted September 30 Share Posted September 30 (edited) Nevermind, I figured it out. Edited September 30 by ƵΞΠ Quote Link to comment Share on other sites More sharing options...
YESSIRx Posted September 30 Share Posted September 30 Not sure if this is a known issue, but after you've completed the post-game, the Torchic event can't be completed due to the family picture you have to get from a shelf in Belrose Manse is gone. Is it possible for this to get fixed? Quote Link to comment Share on other sites More sharing options...
Kaiyatime Posted September 30 Share Posted September 30 Uh, the puzzleskip password also skips all the dialogue around the event. The dialogue is pretty important, especially in the postgame, which is how we learn more about these characters. A lot of flavorful dialogue is triggered at puzzle completion. I don't suppose there's any chance the puzzles could be skipped, but not the dialogue? I have a horrible sinking suspicion that it skips the dialogue because not doing so is horrifically complex. Quote Link to comment Share on other sites More sharing options...
Developers enu Posted September 30 Developers Share Posted September 30 @Kaiyatime @YESSIRx @axisconstance Reminder that this topic is not for bug reports. If you encountered an issue, report it here (with more details and a save file): https://www.rebornevo.com/forums/forum/37-reborn-bug-reporting/ Quote Link to comment Share on other sites More sharing options...
Serkas86 Posted October 1 Share Posted October 1 I update the game but can i put it again in spanish? Thanx Quote Link to comment Share on other sites More sharing options...
jeko_54170 Posted Wednesday at 01:20 AM Share Posted Wednesday at 01:20 AM So how do i go and edit pokemon bst? When i compile all data it shows an error. Quote Link to comment Share on other sites More sharing options...
Sodsire Posted Friday at 07:07 PM Share Posted Friday at 07:07 PM How will this affect Reborn Civilization? Quote Link to comment Share on other sites More sharing options...
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