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Hard rules for Voltorb Flip?


AtheaOfAltea

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  • Any row whose sum is 5 is a dead row
  • If a row's sum is 6, once you find a 2, the rest is a dead row
  • If a row's sum is 7, once you find a 3 or 2 2s, the rest is a dead row

Are there any other consistent rules of the game that can be used to mark stuff off as definitely 1s or Voltorbs? Any help would be appreciated!

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I couldn't tell you because I've never really played it, however, I do know that there are calcs online. They aren't completely accurate, but they can do most of the grunt work you so you only have to narrow down a few results. 

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2 hours ago, AtheaOfAltea said:
  • Any row whose sum is 5 is a dead row
  • If a row's sum is 6, once you find a 2, the rest is a dead row
  • If a row's sum is 7, once you find a 3 or 2 2s, the rest is a dead row

Are there any other consistent rules of the game that can be used to mark stuff off as definitely 1s or Voltorbs? Any help would be appreciated!

outside of the rule of 5 and 0 should be ignored, it's mostly common sense to figure out which rows likely have the big numbers you want by looking at the values from both the x and y lines to pin point it

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