Ojama Yellow 759 Posted October 6, 2016 Share Posted October 6, 2016 I'll try to keep this short but understandable because creating the docs for this thread already was hell So hey. I'm doing a Fire Emblem 7 run, yet again. However, since I'm a cheating bastard, I won't be playing the game the regular way. Because what's the fun in that, right? Recently I've been trying to come up with my own units, creating growths, bases and whatnot. But even this has managed to not keep my interest. So yes. I am looking for character builds from other people. sorry for low quality image But yes. My question to you is basically to create characters for my new Fire Emblem 7 run, which I maybe probably most likely will be posting on here too then. Of course, I won't let you run haywire to create whatever you want, though! No FE6-Karel-tier growths, sorry. Class: Affinity: A list of all the affinities can be found here, as well as their effects. Only the original seven (Light, Dark, Anima, Fire, Wind, Ice and Thunder) appear in Fire Emblem 7. HP: Str/Mag: Skill:Speed:Luck:Def:Res: Con: Oh yes, and I have to mention this too. These are the base stats of the units you are allowed to create. M stands for male, F for female. No Bards or Dancers because one of them is more than enough, and no soldiers because they're garbage. So basically, you can take the base stats of these characters, and add 13 points to them to complete the base stats of your level 1 character. Should you decide to nerf a base stat of a class, for example, a male Knight with only 8 defense, then you're allowed to invest one extra point in another stat for every point you subtracted. Then, add 300% worth of growths, and the character is finished! A small example of what could be a possibility... Class: Myrmidon M Affinity: Wind HP: 16 (70%) Str/Mag: 7 (40%) Skill: 9 (40%)Speed: 8 (50%)Luck: 5 (40%)Def: 2 (25%)Res: 2 (35%) Con: 12 Strength has been boosted with 3 points, luck with 5 points, resistance with 2 points and constitution with 4 points. The total of that adds up to 14 points, so I subtracted one point of speed to make it 13 points overall. So yes. That was it. I hope to see a few custom builds soon! They can be sent to me either through PM or just posted in this topic, it doesn't really matter to me. Thanks in advance! And if nobody responds, then we will have a funny situation to laugh at in the future. Link to post Share on other sites
IntSys 106 Posted October 6, 2016 Share Posted October 6, 2016 Here goes~ Class: Brigand M Affinity: Dark HP: 21 (70%) Str/Mag: 6 (60%) Skill: 5 (50%)Speed: 5 (50%)Luck: 2 (25%)Def: 3 (30%)Res: 2 (15%) Con: 15 Class: Thief M Affinity: Thunder HP: 17 (70%) Str/Mag: 5 (30%) Skill: 5 (70%)Speed: 11 (60%)Luck: 2 (30%)Def: 2 (20%)Res: 1 (10%) Con: 7 Link to post Share on other sites
Anstane 71 Posted October 6, 2016 Share Posted October 6, 2016 Hm...sure, why not. Class: Archer M Affinity: Wind HP: 18 (60%) Str/Mag: 7 (60%) Skill: 5 (45%)Speed: 7 (55%)Luck: 2 (30%)Def: 4 (30%)Res: 1 (20%) Con: 7 I have a soft spot for archers in the GBA FE games, so...that's what I went with. Link to post Share on other sites
Komodojoe 0 Posted October 6, 2016 Share Posted October 6, 2016 Guess I'll give this a shot too. Class: Wyvern Rider M Affinity: Anima HP:23 (60%) Str/Mag:10 (50%) Skill:5 (45%)Speed:5 (45%)Luck: 1 (30%)Def: 10 (50%)Res: 1 (20%) Con: 11 And one more... Class: Myrmidon F Affinity: Thunder HP: 16 (60%) Str/Mag: 6 (60%) Skill: 10 (40%)Speed:14 (65%)Luck: 2 (30%)Def: 2 (25%)Res: 2 (20%) Con: 5 Link to post Share on other sites
InnocentSerenity 32 Posted October 6, 2016 Share Posted October 6, 2016 Yo, can I take Lyn Lord? If so, here's that. Name: Inno Class: Lyn Lord Affinity: Anima HP: 16 (50%) Str/Mag: 4 + 3 (75%) Skill: 7 (50%)Speed: 9 + 2 (70%)Luck: 0 + 3 (30%)Def: 2 (30%)Res: 0 + 3 (25%) Con: 5 + 2 If not, awwww.... And just take this, instead. Name: Inno Class: Archer F Affinity: Anima HP: 17 (50%) Str/Mag: 3 + 3 (75%) Skill: 7 (50%)Speed: 9 + 2 (70%)Luck: 0 +3 (30%)Def: 3 (30%)Res: 0 + 3 (25%) Con: 5 + 2 Link to post Share on other sites
Ojama Yellow 759 Posted October 6, 2016 Author Share Posted October 6, 2016 Yo, can I take Lyn Lord? If so, here's that. Name: Inno Class: Lyn Lord Affinity: Anima HP: 16 (50%) Str/Mag: 4 + 3 (75%) Skill: 7 (50%) Speed: 9 + 2 (70%) Luck: 0 + 3 (30%) Def: 2 (30%) Res: 0 + 3 (25%) Con: 5 + 2 If not, awwww.... And just take this, instead. Name: Inno Class: Archer F Affinity: Anima HP: 17 (50%) Str/Mag: 3 + 3 (75%) Skill: 7 (50%) Speed: 9 + 2 (70%) Luck: 0 +3 (30%) Def: 3 (30%) Res: 0 + 3 (25%) Con: 5 + 2 Sorry for not specifying this before, but you're allowed to take a Lyn lord or about any lord even if someone already took them! The lord class will not necessarily equal my lord characters in-game. For example, I could make Eliwood a cavalier, while making Lowen an Eliwood lord. Something like that. Also, I'm afraid that I don't have enough skill in Fire Emblem hacking yet to change the names of the ingame characters. So basically, while I'll use the custom builds, I cannot alter the names of the characters. Sorry! Also, you can make multiple characters anyway, so if you want I could use both the Lyn lord and the archer! ...Though their growths are quite similar. Also also, all characters so far seem pretty good! Especially happy about the thief, because I can never play Fire Emblem without a thief, and now I don't have to create one myself. What a lazy beggar I am. Link to post Share on other sites
krim 15 Posted October 6, 2016 Share Posted October 6, 2016 Class: Shaman M Affinity: Anima (I guess you can replace Canas to have the minimum amount of work possible. You only get Dark Tomes after he's recruited anyways. Make sure to autolevel characters though. Getting a level 1 with these bases isn't very good at that point.) HP: 16 (40%) Str/Mag: 2 +3 (65%) Skill: 1 +4 (50%) Speed: 2 +3 (65%) Luck: 0 + 1 (20%)Def: 2 (40%)Res: 3 (20%) Con: 7 +3 (10) Class: Mage F Affinity: Ice HP: 16 (40%) Str/Mag: 1 + 4 (70%) Skill: 3 (30%) Speed: 2 + 4 (60%) Luck: 0 + 2 (40%)Def: 2 (30%)Res: 4 (30%) Con: 3 + 3 As for her, maybe Erk's slot? She'd need autoleveled too but not as much as the shaman. Link to post Share on other sites
Ojama Yellow 759 Posted October 6, 2016 Author Share Posted October 6, 2016 Class: Shaman M Affinity: Anima (I guess you can replace Canas to have the minimum amount of work possible. You only get Dark Tomes after he's recruited anyways. Make sure to autolevel characters though. Getting a level 1 with these bases isn't very good at that point.) HP: 16 (40%) Str/Mag: 2 +3 (65%) Skill: 1 +4 (50%) Speed: 2 +3 (65%) Luck: 0 + 1 (20%) Def: 2 (40%) Res: 3 (20%) Con: 7 +3 (10) Class: Mage F Affinity: Ice HP: 16 (40%) Str/Mag: 1 + 4 (70%) Skill: 3 (30%) Speed: 2 + 4 (60%) Luck: 0 + 2 (40%) Def: 2 (30%) Res: 4 (30%) Con: 3 + 3 As for her, maybe Erk's slot? She'd need autoleveled too but not as much as the shaman. I'm able to change the classes for characters, so theoretically these two could come as early as Sain and Kent. Of course, I'm not going to do that, because magic breaks the early chapters beyond belief. Except chapter 4. Link to post Share on other sites
Sheep 27 Posted October 7, 2016 Share Posted October 7, 2016 Have an excellent example of my all time favourite GBA class: Nomad. Perhaps this time around you'll actually be able to use one because he won't come in as late as Rath does. Class: Nomad (M) Affinity: Fire Weapon Rank: D (Bows) Starting Equipment: Short Bow, Steel Bow. (If we can choose). Level: 1 HP: 16 (60%) Str: 6 (50%) Skl: 5 (60%) Spd: 7 (60%) Lck: 5 (30%) Def: 4 (10%) Res: 3 (30%) Con: 8 Link to post Share on other sites
Guzam 40 Posted October 7, 2016 Share Posted October 7, 2016 Class: Mercenary (M) Affinity: Ice Weapon Rank: D (Swords) Starting Equipment: Iron Blade, Vulnerary (Also assuming we get to choose) Level: 1 HP: 20 (75%) STR: 9 (55%) SKL: 8 (40%) SPD: 10 (50%) LCK: 1 (25%) DEF: 5 (35%) RES: 1 (20%) CON: 10 Link to post Share on other sites
Ojama Yellow 759 Posted October 7, 2016 Author Share Posted October 7, 2016 Have an excellent example of my all time favourite GBA class: Nomad. Perhaps this time around you'll actually be able to use one because he won't come in as late as Rath does. Class: Nomad (M) Affinity: Fire Weapon Rank: D (Bows) Starting Equipment: Short Bow, Steel Bow. (If we can choose). Level: 1 HP: 16 (60%) Str: 6 (50%) Skl: 5 (60%) Spd: 7 (60%) Lck: 5 (30%) Def: 4 (10%) Res: 3 (30%) Con: 8 boiboiboiboiboiboiBOIBOIBOIBOI A NOMAD Not gonna lie, nomads are one of my favorite classes in Fire Emblem, and I'm more glad than I should be that there's one showing up here. Inventory and weapon rank will be decided on as soon as I put the builds in the game. Though I'll keep this in mind. Class: Mercenary (M) Affinity: Ice Weapon Rank: D (Swords) Starting Equipment: Iron Blade, Vulnerary (Also assuming we get to choose) Level: 1 HP: 20 STR: 9 SKL: 8 SPD: 10 LCK: 1 DEF: 5 RES: 1 CON: 10 Pyrr uh you kinda forgot the growths there, whoops. Anyway, thanks to you too! Same thing as I said to Sheep applies to weapon rank and weapons, but again, I'll keep it in mind! Link to post Share on other sites
IntSys 106 Posted October 7, 2016 Share Posted October 7, 2016 Alright alright enough with all the glass cannons, it's time for a healer...and a HUGE Pegasus Knight because mmm Steel Lances. Class: Cleric F Affinity: Anima HP: 17 (60%) Str/Mag: 4 (40%) Skill: 2 (20%)Speed: 5 (40%)Luck: 3 (40%)Def: 3 (50%)Res: 6 (50%) Con: 4 Class: Pegasus Knight F Affinity: Thunder HP: 14 (60%) Str/Mag: 5 (50%) Skill: 6 (50%)Speed: 6 (50%)Luck: 1 (20%)Def: 3 (35%)Res: 3 (35%) Con: 13 Link to post Share on other sites
YinYang9705 49 Posted October 7, 2016 Share Posted October 7, 2016 Time for a time honored FE tradition Class Paladin M Affinity Dark Hp: 29 (45%) Str: 11 (15%) Skl: 15 (10%) Spd: 9 (05%) Luk: 4 (25%) Def: 12 (20%) Res: 2 (0%) Con 12 And because you want to change traditions Class Caviler M Affinity Dark Hp: 20(55%) Str: 7 (45%) Skl: 5 (50%) Spd: 8 (60%) Luk: 2 (10%) Def: 7(60%) Res: 1(20%) Con: 10 Link to post Share on other sites
Ojama Yellow 759 Posted October 7, 2016 Author Share Posted October 7, 2016 Time for a time honored FE tradition Class Paladin M Affinity Dark Hp: 29 (45%) Str: 11 (15%) Skl: 15 (10%) Spd: 9 (05%) Luk: 4 (25%) Def: 12 (20%) Res: 2 (0%) Con 12 And because you want to change traditions Class Caviler M Affinity Dark Hp: 20(55%) Str: 7 (45%) Skl: 5 (50%) Spd: 8 (60%) Luk: 2 (10%) Def: 7(60%) Res: 1(20%) Con: 10 Small note to everyone, this Paladin will serve as Marcus, and it's the only prepromote unit I will be allowing. I originally hadn't intended Marcus to exist in my run, but we talked about it on server and he will be there. Probably only for 16x. But there anyway. Link to post Share on other sites
Anstane 71 Posted October 7, 2016 Share Posted October 7, 2016 Class: Knight MAffinity: IceHP: 18 (70%)Str/Mag: 6 (45%)Skill: 4 (30%)Speed: 5 (40%)Luck: 3 (25%)Def: 9 (70%)Res: 1 (20%)Con: 13I like knights in FE games, and this should serve as a nice bulky wall that also has something resembling a speed growth. Link to post Share on other sites
Guzam 40 Posted October 7, 2016 Share Posted October 7, 2016 Pyrr uh you kinda forgot the growths there, whoops. My bad. Fixed it in my post. Link to post Share on other sites
Ojama Yellow 759 Posted October 8, 2016 Author Share Posted October 8, 2016 Thanks to everyone for the units! I counted all of them, and I think 15 will suffice. Even though one is a terrible Marcus and another a cleric. Anyway, thanks to all! The run will appear soon in a forum near you! Link to post Share on other sites
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