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Time for the Revival~ [Closed]


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Summer teambuilding workshop, haha.

1. Teambuilding for OU only. (mons can be whatever tier they're in though)
2. List the set or core as an importable. Also, please be something fun/unique. Also helps if you have an explanation for the requested set/ core.
3. I may or may not build a team, if the core or set is too common to build around. I'm not saying post some jesus-like innovation or anything, but nothing common, please.

I'll start on requests tonight!

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Can you build around band TTar and mega garchomp plz? :3 tyvm even if you can't

Importable:

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Crunch
- Stone Edge
- Superpower
- Pursuit

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- [Filler]
- Earthquake
- Dragon Claw
- Fire Blast

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Jolly SD Crawdaunt to beat the shit out of the popular stall that uses Weavile as a safety and to force Excadrill out and Mega Meta with it to help with the fairies and revengekill Keldeo. Standard set for Daunt, tailor Metagross in any way you wish :3

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Serious Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
-

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Togekiss @ Leftovers

Ability: Serene Grace

EVs: 248 HP / 84 Def / 176 Spe

Timid Nature

- Nasty Plot

- Air Slash

- Heal Bell

- Roost


Excadrill @ Air Balloon

Ability: Sand Rush

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Earthquake

- Iron Head

- Rock Slide

- Rapid Spin


Tyranitar @ Chople Berry

Ability: Sand Stream

EVs: 244 HP / 80 Def / 184 SpD

Careful Nature

- Stealth Rock

- Thunder Wave

- Crunch

- Stone Edge


I was just thinking about how well togekiss can beat stall and how well air balloon excadrill in sand can beat HO after it is weakened. Most people do not expect t-wave t-tar or that it will carry chople berry so it can be a good alakazam/lopunny lure. The eves/moves could be made better however you see best fit but I gave togakiss enough speed to out-speed bisharp so that it could not sweep this core.


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Physical Emboar that will be part of a FGW core!!! (enough speed evs to outspeed common Rotom-W and Heatrans)

Also stallbreaker Mega Gyarados if able... (RestTalk-Toxic max HP/max Sp. Def)

Sorry for not importable sets, it's quite tedious to do it from my moblie :/

Edited by pyrromanis
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I came across this combination testing different stuff with Mega Gallade and it ended up working pretty well. I want to build further with them so more ideas will be welcome.

Gallade @ Galladite

Ability: Justified

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Close Combat

- Knock Off

- Ice Punch

- Will-o-Wisp

Jirachi @ Leftovers

Ability: Serene Grace

EVs: 252 HP / Bulk depending on the necesities of the team

Impish / Careful Nature

- Iron Head

- U-Turn

- Stealth Rock

- Thunder Wave

Edited by Lugruf
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Ok, finished the teams from the above posts. I got lazy with my explanations at the end-ish of this post, so if there's something you don't understand, just PM me please and I'll try to reply as soon as I can!

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Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Crunch
- Stone Edge
- Superpower
- Pursuit

Garchomp-Mega (M) @ Garchompite
Ability: Rough Skin
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Substitute
- Earthquake
- Dragon Claw
- Fire Blast

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Keldeo @ Leftovers
Ability: Justified
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword

Klefki (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 248 SpD / 12 Spe
Careful Nature
- Spikes
- Thunder Wave
- Play Rough
- Fairy Lock

Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 216 HP / 216 Def / 60 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind


I originally had stuff like sd no spin exca+scarf keldeo with hp electric to beat offense, but then it would leave you really annoyed by stuff like Tangrowth/Amoonguss bulky offense cores, so I decided to forgo exca for klefki+clefable so you aren't clicking x vs sableye. somewhat weak to specs keldeo/volcanion, then again, it's hard to switch anything in vs one, except lati/slowbro or king, which loses to pursuit trap / weavile anyway. I figured you rather be able to break the bulky offense cores and stall teams than break offense teams slightly better. I tweaked the Tyranitar EVs slightly, so you can outspeed uninvested Heatran or something before it sets up rocks / lava plume burn you.

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Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Grass Knot
- Hammer Arm
- Ice Punch

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- Iron Head
- Fire Punch
- U-turn

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 192 SpA / 244 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Healing Wish
- Defog
- Hidden Power [Fire]

Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower


If Sableye hasn't evolved yet, it's a huge threat, cause Azumarill can't switch in safely. Otherwise, this team is pretty good at breaking stall. HP Fire and Fire Punch Lati/Jirachi, so scizor can't setup on you, although it might beat latias if +2 max adamant. everything else is pretty standard. if vs quagsire and you got Metagross in, don't use grass knot right away, so you can lure it later. bluff it so you have an easier time.

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Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 84 Def / 16 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Heal Bell
- Roost

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 244 HP / 80 Def / 184 SpD
Careful Nature
- Stealth Rock
- Thunder Wave
- Crunch
- Stone Edge

Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 240 HP / 16 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Ice Beam
- Thunderbolt
- Roost

Keldeo @ Leftovers
Ability: Justified
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Calm Mind
- Secret Sword
- Scald
- Hidden Power [Electric]

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 40 Def / 188 SpD / 40 Spe
Careful Nature
- Wish
- U-turn
- Iron Head
- Protect


cool core thing, although the Bisharp is annoying regardless. slap Keldeo for the check vs it. Mega Latias does well for this team, since it's the thundurus check and all. Jirachi is just for wishpassing into Keldeo and stuff, also a pivot/gardevoir and diancie counter.

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Emboar @ Life Orb
Ability: Reckless
EVs: 32 HP / 252 Atk / 224 Spe
Naughty Nature
- Flare Blitz
- Wild Charge
- Grass Knot
- Superpower

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 148 SpD / 16 Spe
Bold Nature
- Synthesis
- Sludge Bomb
- Giga Drain
- Knock Off

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 200 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 172 Def / 96 Spe
Jolly Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Healing Wish
- Surf

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Heart Stamp
- Trick


the emboar FWG core team. just hit what's in front of you and you're good. against stall, lead Emboar and Flare Blitz.

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Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 248 HP / 172 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Taunt
- Scald

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Heal Bell
- Seismic Toss
- Soft-Boiled

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Whirlwind
- Defog
- Roost

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 16 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Rest
- Sleep Talk
- Gyro Ball
- Toxic

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 216 HP / 252 Def / 40 SpD
Relaxed Nature
- Recover
- Curse
- Scald
- Earthquake

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Roost
- Earthquake
- Knock Off


Idk about toxic stallbreak gyara. The set I have is taunt/scald, but feel free to use toxic>taunt if you want, although weak to stuff like crocune w/o taunt. didn't really know what to do with this set, so I made stall team for this. Gastrodon is the Keldeo counter, so if gastrodon faints and there's a keldeo, just click x.

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Gallade @ Galladite

Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- Will-O-Wisp
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 16 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Stealth Rock
- Thunder Wave
Keldeo @ Leftovers
Ability: Justified
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Calm Mind
- Substitute
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Magnet Rise
Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Wave
- Will-O-Wisp
- Substitute


mega gallade with wisp is pretty interesting. I gave jirachi max speed just so I can twave threats before I die. without wish pass, I feel like bulk isn't really necessary, so I made it fast as possible. CB Tyranitar is great with all the paralyzing the team is doing with klefki and jirachi. Gengar takes advantage of the team's ability to spread status, so it just clicks Hex. team might have trouble vs Sableye, but just keep keldeo alive and don't make it burned.

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Pidgeot-Mega @ Pidgeotite

Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Heat Wave
- Hurricane
- Roost
- U-turn

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance

It's not a popular pick, but I always wanted to try and use Mega Pidgeot - so why not give it a try here? I want it paired with Bisharp (the standard set) since I never really used this mon much either. You can change the sets/EV spreads if its required - I don't really mind too much

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Is it that time? so, to pay homage to the best meta RU has had in over a year, Choice scarf Moltres. rip moltres in RU.

Moltres @ Choice Scarf

Ability: Pressure EV's for OU
Timid/Modest Nature
- U-turn
- Fire Blast
- Hurricane

- insert Hidden Power type here

Edited by Shadow Tack
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Scarf Hydreigon and Roost+SD Scizor, aka my 2 favourite mons to use in OU

They're kinda common mons but i have troubles finding the perfect partners for an effective balanced team, so i'd appreciate if you could help me with that (feel free to change something if you want)

Scizor @ Leftovers/Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Roost
- Bug Bite/U-Turn
- Bullet Punch

Hydreigon @ Choice Scarf

Ability: Levitate

EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power/Flash Cannon
- Heat Wave

Edited by AndSoThereIsSt3ffo
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Can you make a team that uses Normal Scizor & Magnezone, with Starmie as a spinner? kinda like a volt-turn thing

thanks! :)

Scizor @ Leftovers

Ability: Technician
EVs: 252 HP / 40 Atk / 216 SpD
Adamant Nature
- U-turn
- Swords Dance
- Bullet Punch
- Roost
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam

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Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Hurricane
- Roost
- U-turn

Bisharp (M) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Weavile @ Lum Berry
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Knock Off
- Low Kick
- Swords Dance


gameplan: click hurricane as they click x next turn when they hit themselves roflllllllll
knock off spam is pretty cool with bisharp/weavile, so yeah. Choice Scarf Lati so you have some way to beat something annoying like, idk, clef. oh and it revenges zam/lop/manectric/sceptile, just fast mons in general.

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Moltres @ Choice Scarf
Ability: Pressure
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Flamethrower
- Hurricane
- U-turn
- Hidden Power [Electric]

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Protect
- Earth Power

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Sassy Nature
- Leech Seed
- Power Whip
- Iron Head
- Thunder Wave

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Defog


team is pretty well balanced, although flamethrower clef can be a huge problem. Trick Latios usually does the job. If it's not flamethrower clef, it's twave or something that isn't hitting ferrothorn, so you just use your own twave and click iron head against it. try to get a knock off on clef with lando-t, if possible, without taking too much from moonblast. be wary of surprise ice beam sets.

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Scizor @ Leftovers
Ability: Technician
EVs: 232 HP / 200 Atk / 76 Spe
Adamant Nature
- Swords Dance
- Roost
- U-turn
- Bullet Punch

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- U-turn
- Earthquake

Manaphy @ Leftovers
Ability: Hydration
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Ice Beam
- Scald
- Energy Ball

Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Trick


offense team lookin pretty heat, altho I would go for stallbreak hydreigon >scarf hydreigon, not like it matters. just personal preference. zor / hydreigon/ lando-t / jirachi just click u-turn for days and send in the appropriate god vs the matchup (manaphy or voir). if you face venusaur team, keep gardevoir and jirachi alive at all costs.

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Scizor @ Leftovers
Ability: Technician
EVs: 232 HP / 40 Atk / 236 SpD
Adamant Nature
- U-turn
- Swords Dance
- Bullet Punch
- Roost

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Psychic
- Ice Beam
- Hydro Pump
- Rapid Spin

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast / Shadow Ball
- Encore
- Protect

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Gunk Shot
- Drain Punch
- Ice Punch


no 'reliable' bisharp switch ins, although it's not setting up on anything unless you somehow lock yourself into flash cannon with zone. toxicroak checks keldeo nicely and is a great partner for magnezone. it lures in defensive rh chomp and lando-t when they click ice punch. protect zam so mons like lopunny and medicham can't use fake out for 300 damage at zam's wet paper defenses...
I was originally gonna drop focus blast on zam to keep shadow ball since we remove steel types, but some people just love to use tyranitar and bank on the focus blast miss, as a means to beat mega zam lol. I would go for shadow ball, but either move is good.

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Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- X-Scissor

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch

Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Thunderbolt
- Iron Head
- Hidden Power [Fire]

- Icy Wind

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 172 Def / 96 Spe
Jolly Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hidden Power [ice]
- Thunderbolt
- Thunder Wave
- Taunt


fighting spam is pretty cool. only lando-t is the real check to it, which terrakion can weaken for lop. tbh I'd go power-up punch instead of ice punch lopunny, just so you're more threatening and able to break walls as well. since ice punch really only hits... chomp and lando-t, which both can cripple you in some way (rocky helmet+skin or intimidate prevents ohko with ice punch). either move is ok tho. I would also go quick attack>rock slide on terrakion, just so you can get some priority damage vs things like mega zam.

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I know Goodra is an ass mon, but I like it to help Suicune, since it kinda stops fast electrics and also fat grasses (Amoon in particular) that can annoy Suicune from sweeping. I put Tbolt there as filler btw, you can add whatever (EQ, Focus Miss?). The core loses to Chansey, sadly.

Goodra @ Choice Specs
Ability: Sap Sipper
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Fire Blast
- Thunderbolt
Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar

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Raikou @ Leftovers

Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Volt Switch

Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

idk what I'm doing as always but between Raikou and Mega Manectric I think Raikou is cooler; Manaphy deals with the spooky ground types and physical attackers that Calm Mind doesn't work on.
Presumably.

... (crickets)

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The first team you made was pretty nice! I was wondering if you could make a more offensive team for me as well using a different core if you don't mind doing double requests from people

Serperior @ Life Orb / Miracle Seed / leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power Ground
- Dragon Pulse
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Roost
- Swords Dance
This core pretty much says fuck you to clefable which is like everywhere! hp ground serp is a pretty nice lure which also has a nitche of outspeeding all hp fire Serperior as well which could be helpful. The basic premise of the core is that serperior beats everything that walls talon (i.e garchomp/tyrantiar/slowbro) while also putting more work vs slower teams while talonflame beats most of serp counters like chari-y and fast revenge killers (i.e lop/alakazam/torn-t) while also putting in work vs more aggressive teams!

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Marmalade (Staraptor) (F) @ Choice Band

Trait: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Close Combat
- U-turn
- Quick Attack

Magnezone @ Choice Scarf
Trait: Sturdy
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Show me the choice item team.

Edited by Nyalicirno
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Goodra @ Choice Specs
Ability: Sap Sipper
EVs: 224 HP / 252 SpA / 32 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Fire Blast
- Dragon Tail

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 40 Def / 188 SpD / 40 Spe
Careful Nature
- Wish
- Protect
- Stealth Rock
- Iron Head

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Spikes
- Defog
- Whirlwind
- Roost

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 248 HP / 184 SpD / 76 Spe
Jolly Nature
- Will-O-Wisp
- Roost
- Dragon Claw
- Earthquake

Clefable @ Leftovers
Ability: Unaware
EVs: 216 HP / 252 Def / 40 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Heal Bell


so this is like some weird balance going on, but since crocune beats stall 100%, I tried to make the team around something that can beat offense. This team does somewhat poorly vs them, but it's not impossible or anything like that. Team checks majority of threats in ORAS right now. I normally don't run Unaware clef, as I personally think it's pretty garbage, but cleric helps the team a lot in case Goodra or zard get crippled by burn/toxic/twave. bisharp check=zard-x

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Raikou @ Leftovers
Ability: Pressure
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power [ice]
- Volt Switch

Manaphy @ Leftovers
Ability: Hydration
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 172 Def / 96 Spe
Jolly Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Fire Blast

Skarmory @ Leftovers
Ability: Sturdy
EVs: 240 HP / 16 Def / 252 SpD
Careful Nature
- Spikes
- Iron Head
- Roost
- Whirlwind

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Draco Meteor
- Psyshock


offensive water+electric is great. I used to run raikou/manectric+keldeo a lot in XY and early ORAS. I added Lopunny to beat threats like bisharp and weavile. chomp+skarm for great defensive coverage which each other. finally, latias is here to defog hazards that may get out of control, if spikes+sr is on your side of the field. watch out for opposing raikou/manectric and weavile, although they can be played around.

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Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Ground]
- Dragon Pulse

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Roost
- Swords Dance

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- U-turn
- Earthquake

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin


FWG offense core. added keldeo to revenge kill lots of stuff (tbh scarf keldeo is pretty shit, but it's mandatory so you're not relying on sand rush/talon to revenge kill everything like lopunny/manectric) lando-t rh set so you don't get swept by any exca or lop turn 1. t-tar is choice band to break stall which talon/keldeo have trouble doing (with their particular sets). Excadrill is great for spin/lati check/electric immunity. You can probably go use sub leech seed set on this team instead of hp ground, since the team can handle heatran quite easily, imo. couldn't really find an appropriate mega for the team, not like it's a necessity anyway.

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Marmalade (Staraptor) (F) @ Choice Band

Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- U-turn
- Quick Attack
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- U-turn
- Tailwind
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psychic
- Rapid Spin
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [ice]
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Spear
- Ice Shard
- Earthquake


yay for hyper offense! manectric mega is really great, since it prevents being obliterated by Weavile / Torn-T / etc. Mamoswine for the SR user so lando-t and chomp are pressured into switching out so you gain momentum... yeah. starmie for spin cause with two birds it's mandatory. not much to say here. be careful of mega zam, so make sure you either somehow keep mamo at sash, but more importantly, keep Talonflame healthy as possible.

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Are you a teambuilding machine or something else? Seriously tho you are able to build lots of excellent teams in the amount of time that takes me to build a single shitty one overwhelmed by the 75% of the teams that are having their way in OU nowadays

Anyway i like the team you made for me a lot, i'll post another core soon o/

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Hey, so, because I'm packing so much heat, I needed to know if you could build around this:

Clefable @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Ice Beam
- Fire Blast

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword

Some background is I just wanted to run a really fucking offensive clefable set that fucked over chomp, lando, and any steel type not named heatran coming in. Next thing was i knew i'd need a mon that could beat tran and revenge killer sharp, so I chose keldeo. Think you can make this work? Because so far it still needs something to beat most fast threats and opposing clefables.

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Are you a teambuilding machine or something else? Seriously tho you are able to build lots of excellent teams in the amount of time that takes me to build a single shitty one overwhelmed by the 75% of the teams that are having their way in OU nowadays

Anyway i like the team you made for me a lot, i'll post another core soon o/

well, I've been doing this for quite some time, it's just like second nature to me, that's all, haha.

Thanks!

EDIT: Teams will be in next post.

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O GREAT AND POWERFUL TEAMBUILDING LADY (if anybody understands where i stole most of that line from you get a cookie)

Behold a core that nobody has suggested

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Heal Bell / Substitute / Earthquake
Manaphy @ Leftovers / Wacan Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Tail Glow
- Scald
- Ice Beam
- Hidden Power Fire / Psychic / misc. coverage

PLZ

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Let's do a mon that is fairly solid, but seldom seen, in the current meta which has a ton of Scald, Knock Off, and Fairy-move spam: Toxicroak. Set is in the spoiler, but feel free to meld it to whatever you desire/need for it to work :)

Marshy Point (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Ice Punch

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well, I've been doing this for quite some time, it's just like second nature to me, that's all, haha.

Thanks!

EDIT: Teams will be in next post.

Yea Skits is... pretty crazy good at it. She used to be the person I always asked bout Ev spreads because... man I'm awful at them and they've always helped.

Also I gotta request for ya, and it's more of a silly one. Since me and a freiend were discussing core stuff and I mentioned liking to run both a FWG core and a FDS ((Fairy/Dragon/Steel.)) so he made the joke of running them at the same time with Mega Zard X + Azu + Ferrothorn. I think it might not actually be an awful lot of mons but I'd definitively need something to get some special damage in there and probably soemthing to Fog the Rocks away. ((or Spin same diff LOL.)) Honestly probably not the most innovative thing but I've never atually seen the three on the same team... probably cuase I don't play a lot honestly... XD

So, go ahead.

You can feel free to change like... anything I'm running. Like I don't mind if you switch stuff from the current. Anywho, heeeere ya go. My more current sets are more balance orientated and more defensive in nature, feel free to give them more teeth if need be.

Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Will-O-Wisp
- Flare Blitz
- Roost
- Earthquake
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect/Thunder Wave? ((not sure I'd need Wave since I can't really guess what things I'd be scared of and if I need it without the rest of the team. Similar thing with Power Whip... though I don't suspect needing another attack.))

Feel free to do whatever Skits lol. I'm pretty sure I'll love it regardless of what you do since you're teams are always great XD.
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