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Posted (edited)

Is there a reason the Pokemon Mart doesn't sell Paralyze Heals after you get 1 badge? It sells the other healing items...

 

Also, would you consider implementing a randomizer mode for replay? Or following Pokemon?

Edited by phantomness
forgot to mention something else
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Posted
1 hour ago, phantomness said:

Is there a reason the Pokemon Mart doesn't sell Paralyze Heals after you get 1 badge? It sells the other healing items...

 

Also, would you consider implementing a randomizer mode for replay? Or following Pokemon?

The Paralyze Heal issue has been fixed for episode 3. Paralyze was spelled wrong in the Pokemart NPC events. I think up to Essentials v15 the item was spelled as "PARLYZHEAL", and v16 changed it to spell out the whole word paralyze. I didn't know about this until a few weeks ago. 

 

The only extra mode planned is the Legend Mode, which will be a separate download. I've never considered doing any other modes before (even the Legend Mode was SPB's idea), and I'm also not confident I would be able to implement those since I have zero coding experience. (that's why Legend Mode will be a separate download instead of having it be an option when starting a new game like Rejuvenation's difficulty modes are; I'm not sure how to set up several modes in one download. it will use the same save file though)

Posted

I'm having a lot of fun playing this game! Thank you ICSW!

 

I have a question though: When I fought Gentleman Washington in the Gentleman's Club in Gellene Town, his Liepard knew Razor Leaf. That struck me as rather odd. Is that intentional?

 

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Posted
27 minutes ago, phantomness said:

I'm having a lot of fun playing this game! Thank you ICSW!

 

I have a question though: When I fought Gentleman Washington in the Gentleman's Club in Gellene Town, his Liepard knew Razor Leaf. That struck me as rather odd. Is that intentional?

 

I'm glad you're enjoying the game :D Looking at Serebii, Liepard doesn't seem to learn Razor Leaf through any means, so that would be a bug. I'll fix it now. 

 

EDIT: Updated the known bugs list in the OP with bugs that've been fixed for episode 3

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Posted
4 minutes ago, phantomness said:

So I was double battling in the Wonky Woods, and after I fainted their first two Munna while fighting Mystic HiggletyPigglety & Mystic Entrabeard, this happened...

 

http://picpaste.com/capture000-RutDBMTd.bmp

I believe this is an Essentials bug. I've also had it happen to me in Reborn with the Scraggy gang and in Rejuvenation with the Timburr workers. It also happens in Spork with the optional Unown Horde battle. It seems like whenever facing a double battle with a group of Pokemon that are the same species, every one after the first two sent out are invisible until they're attacked. 

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Posted
16 minutes ago, phantomness said:

Slight typo in this TV Program: http://picpaste.com/capture001-hQgW6RTk.bmp

 

Also, not sure if this is a bug: http://picpaste.com/capture002-LUM1cEky.bmp

 

Sorry to bother you, Ice Cream Sand Witch. Still having lots of fun ^^V

 

 

I don't see a typo with the TV. I'll make the roof of the Pokemon Center non-passable.

Posted

I don't know if this is an essentials bug, but I just learned that if you throw a Poke Ball at a Happiny and it fails and uses Copycat, it will copy itself using Copycat and the game will get stuck in an infinite loop.

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Posted

I've never heard of that happening before. If a Poke Ball is thrown Copycat should probably fail, but it sounds like the game doesn't know what to do since throwing a Poke Ball isn't a move? I'm assuming it's an Essentials bug. 

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Posted

I'll make Gellene's Poke Center roof non-passable. I remember the corner disappearance happening to me and thinking it was strange. I'm not really sure why that happens O_O

Posted (edited)

Thank you.

 

I can walk along this line of trees in Classic Park. http://picpaste.com/capture009-7HsjwMP9.bmp

 

And also on this tree., if I walk there from the right side of the screen.  http://picpaste.com/capture010-uGTGnGWt.bmp

And some more trees. http://picpaste.com/capture014-5gHUIiEI.bmp

http://picpaste.com/capture015-QpB1NSbV.bmp

http://picpaste.com/capture016-IBAciyJy.bmp

 

And I could walk on the water at both sides. http://picpaste.com/capture011-8iDVrBFh.bmp

http://picpaste.com/capture012-G81o4o8i.bmp

 

Edited by phantomness
missed a tree and some water
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Posted

Fixed the treetops in Classic Park being passable.

 

Also, only one picture of being able to walk through the trees will be needed. If one of them can be walked through, it's likely all of them can since passability of a tile is determined by the graphic of the tile in the database rather than each individual instance of it. (although there have been cases where a tile is set to non-passable but a few can still be walked through for some reason)

 

EDIT: The water in Aliora is known. I've tried before to fix it but was unsuccessful.

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