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Create-A-Pokemon (CAP) Thread


wytch_doctr

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So yeah, this thread is for any Pokemon that you want to make, similar to Smogon's CAP. I might add awesome creations to this OP. You can have stuff like signature abilities and moves, or even Megas.

Lemme start this off:

I find the lack of a fast, physical Ghost attacker frustrating, so here it is.

Ghoulinx -> Spirilinx

Type: GhostIC.gif/FightingIC.gif

Height: 5'9"

Weight: 65kg

Abilities: Iron Fist, Unaware, No Guard (H)

Moves:

Spirit Crush (signature) GhostIC.gif

Dynamic Punch FightingIC.gif

Extreme Speed NormalIC.gif

Mach Punch FightingIC.gif

Drain Punch FightingIC.gif

Elemental Punches FireIC.gifElectricIC.gifIceIC.gif

Shadow Sneak GhostIC.gif

Knock Off DarkIC.gif

Taunt DarkIC.gif

Sucker Punch DarkIC.gif

Earthquake GroundIC.gif

Stone Edge RockIC.gif

Rock Slide RockIC.gif

Swords Dance NormalIC.gif

Bulk Up FightingIC.gif

Poison Jab PoisonIC.gif

X-Scissor BugIC.gif

Iron Head SteelIC.gif

Stats:

Hp : 80

Atk : 130

Def : 60

SpAtk : 45

SpDef : 60

Spd : 135

BST : 510

Signature Move: Spirit Crush GhostIC.gif

Affected by Iron Fist

100 BP

70% accuracy

High critical hit rate

20% chance to flinch

A lithe, streamlined fox-like Pokemon, coloured fully purple and black apart from it's red eyes. With one of it's front paws packing a scythe shaped claws, and the other a fist that rivals Hellboy's, this beast can outspeed and take down many threats easily. However, it may have a hard time against bulky fairy types who can outlive any damage Spirilynx dishes out. However, it packs plenty of priority moves, and can finish off most near-death Pokemon.

Now, your turn. Show me what y'all can do!

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Huhuna > Lv. 21 > Ahuna > Level Up w/ Xaman Mask > Ahunata

Type: FireIC.gif/FairyIC.gif

Height: 4'8"

Weight: 30kg

Abilities: Flash Fire, Weak Armor, Adaptability (H)

Moves:

Lv. 1 - Ember FireIC.gif - Crafty Shield FairyIC.gif

Lv. 5 - Fairy Wind FairyIC.gif

Lv. 7 - Encore NormalIC.gif

Lv. 10 - Fairy Wind FairyIC.gif

Lv. 13 - Teleport PsychicIC.gif

Lv. 15 - Nature Power NormalIC.gif

Lv. 18 - Flame Burst FireIC.gif

Lv. 20 - Charm FairyIC.gif

Lv. 24 - Draining Kiss FairyIC.gif

Lv. 26 - Power Gem RockIC.gif

Lv. 30 - Spikes GroundIC.gif

Lv. 33 - Mystical Fire FireIC.gif

Lv. 36 - Wish NormalIC.gif

Lv. 40 - Moonblast FairyIC.gif

Lv. 45 - Hyper Voice NormalIC.gif

Lv. 50 - Eruption FireIC.gif

By TM:

TM03 - Psyshock PsychicIC.gif

TM04 - Calm Mind PsychicIC.gif

TM06 - Toxic PoisonIC.gif

TM10 - Hidden Power NormalIC.gif

TM11 - Sunny Day FireIC.gif

TM12 - Taunt DarkIC.gif

TM15 - Hyper Beam NormalIC.gif

TM16 - Light Screen PsychicIC.gif

TM17 - Protect NormalIC.gif

TM20 - Safeguard NormalIC.gif

TM21 - Frustration NormalIC.gif

TM22 - Solar Beam GrassIC.gif

TM27 - Return NormalIC.gif

TM20 - Shadow Ball GhostIC.gif

TM32 - Double Team FireIC.gif

TM33 - Reflect PsychicIC.gif

TM35 - Flamethrower FireIC.gif

TM38 - Fire Blast FireIC.gif

TM44 - Rest PsychicIC.gif

TM45 - Attract NormalIC.gif

TM 48 - Round NormalIC.gif

TM 49 - Echoed Voice NormalIC.gif

TM50 - Overheat FireIC.gif

TM52 - Focus Blast FightingIC.gif

TM53 - Energy Ball GrassIC.gif

TM61 - Will-O-Wisp FireIC.gif

TM70 - Flash NormalIC.gif

TM92 - Trick Room PsychicIC.gif

TM96 - Nature Power NormalIC.gif

TM99 - Dazzling Gleam FairyIC.gif

TM100 - Confide NormalIC.gif

Stats:

HP : 110

ATK : 30

DEF : 90

SP. ATK. : 115

SP. DEF : 60

SPD : 100

BST : 505

A spirit that protects volcanoes, human-shaped red body with a ruby on the forehead.

Uses an indigenous mask and appears when a volcano is about to erupt.

Edited by Loyalitie
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pseudo legendary pokemon

Frostragon

Type:Dragon/Ice

Ability:Ice age(all ice types have 100% accuracy)

Stats:Hp:80/Attack:60/Defense:85/Sp atk 135/Sp def 125/Speed 115---ev yield: 2 sp atck,1 sp def

Notable moves:Dragon Pulse,Dragon Breath,Draco meteor,Blizzard,Hail,Ice beam,Aurora beam,Sheer cold

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Pseudo-legendary lizard thing based on a Komodo dragon with a chitin shell

Chimodon

Type: Bug/Dragon

Abilities: Battle Armor, Marvel Scale, Hidden: Tinted Lens

HP: 120

Attack: 109

Defense: 113

Special Attack: 95

Special Defense: 100

Speed: 63

BST: 600

Level-Up Movepool

Lvl 0 - Glare

Lvl 0 - Dragon Tail

Lvl 0 - Curse

Lvl 5 - Leer

Lvl 5 - Bite

Lvl 9 - Dragon Breath

Lvl 13 - Iron Defense

Lvl 20 - Amnesia

Lvl 27 - Bug Buzz

Lvl 34 - Dragon Rush

Lvl 41 - Fell Stinger

Lvl 48 - Dragon Claw

Lvl 55 - Dragon Dance

Lvl 62 - Megahorn

Lvl 69 - Crunch

Lvl 76 - Refresh

Egg Moves

Sticky Web

Spikes

Reversal

Scary Face

Wide Guard

Belch

too lazy to do TMs \o/

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Zanda

For details, look at my profile picture. It should currently have a red panda that's Electric / Fighting and devastating the tiers, one by one.

Type: Electric / Fighting

Abilities: Lightning Rod / Intimidate, Hidden: Competitive

HP: 78

Attack: 60

Defense: 92

Special Attack: 115

Special Defense: 80
Speed: 100

BST: 525

Level-up Movepool

start - Close Combat

start - Thunder

start - Shift Gear

start - Quick Attack

start - Leer

start - Sand Attack

start - Scratch

lvl 5 - Thundershock

lvl 7 - Sand Tomb

lvl 9 - Low Kick

lvl 14 - Charge Beam

lvl 18 - Vacuum Wave

lvl 23 - Electro Ball

lvl 25 - Bulk Up

lvl 26 - Spikes

lvl 30 - Thunder Punch

lvl 32 - Snarl

lvl 37 - Aura Sphere

lvl 42 - Thunderbolt

lvl 45 - Reflect

lvl 45 - Light Screen

lvl 47 - Fake Out

lvl 52 - Dark Pulse

lvl 55 - Nasty Plot

lvl 61 - Flash Cannon

lvl 68 - Grass Knot

lvl 73 - Focus Blast

lvl 82 - Fissure

TMs

TM06 - Toxic

TM08 - Bulk Up

TM10 - Hidden Power

TM15 - Hyper Beam

TM16 - Light Screen

TM18 - Rain Dance

TM21 - Frustration

TM24 - Thunderbolt

TM25 - Thunder

TM27 - Return

TM31 - Brick Break

TM33 - Reflect

TM41 - Torment

TM47 - Low Sweep

TM52 - Focus Blast

TM53 - Energy Ball

TM57 - Charge Beam

TM61 - Will-o-wisp

TM70 - Flash

TM72 - Volt Switch

TM90 - Substitute

TM91 - Flash Cannon

TM95 - Snarl

TM97 - Dark Pulse

TM100 - Confide

Overview

Zanda has several valuable assets that allow it to function effectively in every team archetype, whether it's playing an offensive or supportive role. Offensively it has access to many strong special moves like Thunderbolt, Dark Pulse and Focus Blast, which coupled with his decent 100 Speed can take care of many threats below the 100 speed tier quite easily. At the same time it can cater to the team's defensive needs by using its support movepool just as well, forcing many switches due to its wide coverage and taking opportunities to throw Stealth Rock, or burn an unsuspected foe. Zanda has two remarkable abilities to switch from, Intimidate and Competitive, which can turn it into a fearsome wallbreaker or a defensive support pokemon. However, it's lack of reliable recovery makes it harder to pull of the second role. When offensive, Zanda can use choice items to become even more fearsome, but a life orb can always be used as a safe alternative. Defensively it can make use of leftovers or an Assault vest, provided you have a team member capable of passing wishes around to keep Zanda healthy (which shouldn't be a problem since it will avoid being hit by super effective moves thanks to its great typing)

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Zanda

For details, look at my profile picture. It should currently have a red panda that's Electric / Fighting and devastating the tiers, one by one.

That panda in your signature, I know I've seen it somewhere before. Was it a comission you made in deviantart, maybe? I'm sure I've seen this guy there at some point.

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No, it is not mine. I found it in DeviantArt, like you, but couldn't remember the creator (so he's credited as... unknown in my signature). Since the CAP is not necessarily exactly like the panda in the photo, we can keep the name.

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Eh, let's give this a shot.

Knightmare

Type-Steel/Ghost

Abilities-Battle Armour, Weak Armour

Stats-

HP 80

Attack 135

Defense 100

Special Attack 80

Special Defense 80

Speed 60

BST-535

Pokedex-The spirit of a knight irritated by the disturbance of his resting place. As it is a spirit inside, it will never stop fighting.

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Ooh! I've had a couple ideas floating around in my head for stuff like this! Tell me, what do you guys think about this:

Name: Flairnel

Inspiration: Design-wise, the Flannel Moth, or Megalopyge opercularis. Concept-wise, an early-game bug that was actually viable competitively.

Type: Bug/Steel

Ability: Fur Coat/Iron Barbs/Flash Fire

Stats: 80 HP, 80 Attack, 90 Defense, 50 Special Attack, 100 Special Defense, 70 Speed (470 Total)

Level-Up Movepool

Lv. 0: Poison Sting, String Shot, Harden

Lv. 10: Leech Life

Lv. 16: Twineedle

Lv. 22: Protect

Lv. 26: Pin Missile

Lv. 30: Attack Order, Defend Order, Heal Order

Lv. 36: Gyro Ball

Lv. 42: Iron Head

TM Moves:

TM 06: Toxic

TM 09: Venoshock

TM 10: Hidden Power

TM 12: Taunt

TM 15: Hyper Beam

TM 16: Light Screen

TM 17: Protect

TM 19: Roost

TM 20: Safeguard

TM 21: Frustration

TM 27: Return

TM 32: Double Team

TM 33: Reflect

TM 37: Sandstorm

TM 39: Rock Tomb

TM 40: Aerial Ace

TM 41: Torment

TM 42: Facade

TM 44: Rest

TM 45: Attract

TM 48: Round

TM 51: Steel Wing

TM 62: Acrobatics

TM 68: Giga Impact

TM 69: Rock Polish

TM 73: Thunder Wave

TM 74: Gyro Ball

TM 76: Struggle Bug

TM 81: X-Scissor

TM 83: Infestation

TM 84: Poison Jab

TM 87: Swagger

TM 88: Sleep Talk

TM 89: U-Turn

TM 90: Substitute

TM 93: Wild Charge

TM 100: Confide

Tutor Moves:

Snore

Bug Bite

Iron Head

Zen Headbutt

Foul Play

Block

Recycle

Snatch

Magic Coat

Iron Defense

Heal Bell
Tailwind

Stealth Rock

Electroweb

EDIT: Changed the BST and tutor movepool to make it less OP.

Edited by supermario79411
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Oh shit I can post the best thing I ever came up with. I had pictures of them, I'll see if I can find them, but I probably can't.

Smalsa >Lv. 37> Stralsa >Lv. 47> Salstreme

Classification: Salsa Pokemon

Egg Group: Monster and Amorphous (Salstreme only)

Type: Fire/Water

Abilities: Flash Fire, Storm Drain, Hidden Ability: Water Absorb

HP: 47 > 67 > 87

Attack: 53 > 73 > 103

Defense: 53 > 63 > 93

Sp. Attack: 43 > 63 > 83

Sp. Defense: 77 > 97 > 117

Speed: 17 > 47 > 47

BST: 290 > 410 > 530

I never had a complete list of the moves they'd learn, but I'll just list some in no particular order that they could use.

Level Up

-Eruption (Salstreme only)

-Flare Blitz

-Flame Wheel

-Water Spout (Salsreme only)

-Scald

-Water Pulse

-Superpower (Stralsa and Salstreme only)

-Outrage (Stralsa only)

-Baby-Doll Eyes (Smalsa only)

-Mist

-Haze

-Acid Armor

-Belch (Stralsa and Salstreme only)

-Ember

-Water Gun

-Recover

-Weather Ball

-Growl

TM & HM Attacks

-Roar

-Toxic

-Hidden Power

-Sunny Day

-Hyper Beam

-Protect

-Rain Dance

-Frustration

-Solar Beam

-Earthquake

-Return

-Shadow Ball

-Double Team

-Sludge Wave

-Flamethrower

-Fire Blast

-Facade

-Flame Charge

-Rest

-Attract

-Round

-Echoed Voice

-Overheat

-Focus Blast

-Energy Ball

-Scald

-Incinerate

-Will-O-Wisp

-Explosion

-Shadow Claw

-Giga Impact

-Rock Polish

-Stone Edge

-Gyro Ball

-Bulldoze

-Rock Slide

-Swagger

-Sleep Talk

-Substitute

-Wild Charge

-Secret Power

-Nature Power

-Confide

-Surf

-Strength

-Waterfall

-Rock Smash

Egg Moves

WIP

Move Tutor Attacks

-Snore

-Water Pulse

-Thunder Punch (Salstreme only)

-Fire Punch (Salstreme only)

-Knock Off

-Seed Bomb

-Heat Wave

-Earth Power

-Superpower

-Block (Salstreme only)

-Stealth Rock

Essentially, Smalsa was just one of those salsa bowls (http://img3.foodservicewarehouse.com/Prd/500SQ/UpdateInternational_MOL-10.jpg) with eyes. Like a quadruped with those little legs. It was rly cute trust. The Stralsa was bigger, beefier, and the salsa was overflowing, with some chips stuck in the salsa that looked like back spikes. Also an angry expression. Salstreme was like a Bouldergeist-looking thing (http://www.mariowiki.com/images/d/d5/Bouldergeist_SMG.png) with a giant bowl as the base, with a stream of salsa going up to connect to an upside-down bowl with eyes that made up its head. The salsa branched off for arms that each have bowls as fists too, and there were tortilla chips as spikes all over it too. Yeah, it was legit.

Edited by Pixl
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! Since we're making a CAP project , please try not to make your pokemon as OP as possible. Give them believable stats, abilities and decide about the moves basing them on the concept you have about the pokemon, not the other way around.

Ok here's another of mine. Feel free to discuss about them and tell me which things could be changed, negative traits, or just point out what to keep.

Mizuquito

Alright, this one does not fool around. This one can bring you malaria. It is a mosquito that lives in the waters. Actually it has lived in them so long, it has evolved into a part Water type. It's feet are practically aquatic solutions with very small concentrations of its own cells, while it keeps its autonomy thanks to the very tight gap junctions the waterproof epithelium on its legs has. It is a majectic creature with a long pointy nose that can function as a gun (a water-gun hehe) and a lance at the same time, thanks to the unique anatomy of the creature. The body is stripes with blue and black colours, and in the back it has 2 almost transparent wings with which it throws its scales away to the unsuspected victim. A sinister creature, inches before becoming a dark type.

Type: Bug / Water

Abilities: Hydration / Swarm, Hidden: Storm Drain

HP: 92

Attack: 55
Defense: 97
Special Attack: 93
Special Defense: 97
Speed: 61

BST: 495

[Moves to be added soon]

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Bug/Steel with Flash Fire? Talk about OP >_<

That effectively leaves the mon with no weaknesses. And with 100-100-110 bulk, it's only a matter of it setting up a swords dance and then use x-scissor and iron head until everything in the opponent's team dies. A bit OP, could be said. Unless you carry a fire type with mold breaker and a strong fire blast, because otherwise...

well you can always burn it, oh, except you can't! because flash fire also absorbs will-o-wisp to raise fire power....

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We do, but it's quite old, buried, and not listed in the directory. I'll have to kick Vinny's ass for missing that one. :)

http://www.pokemonreborn.com/forum/index.php?showtopic=2574

I'm gonna kick your ass for keeping this topic open and letting people continue the discussion >:[

...Although I do consider Bazaro's topic more serious, so... idk, I'll leave it to Baz (when/if he comes back) if we ever start another CAP thing.

Yeah, this will be the legit topic for now.

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I'm gonna kick your ass for keeping this topic open and letting people continue the discussion >:[

...Although I do consider Bazaro's topic more serious, so... idk, I'll leave it to Baz (when/if he comes back) if we ever start another CAP thing.

Yeah, this will be the legit topic for now.

If push comes to shove we'll just do a little merging magic.

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Previous topics
Bazaro: http://www.pokemonreborn.com/forum/index.php?showtopic=2574&hl=create

N8theGr8: http://www.pokemonreborn.com/forum/index.php?showtopic=202&hl

What we can do is merge them together, and change the way the old ones were presented, to make it easier for the viewer to read them.

That said, in order not to go off-topic, here's another. You didn't ask for this, but I'm presenting it anyway.

Savaroth

This one is a weird anthropomorphic pokemon. The main body consists of vines, intertwined and expanding from one limb to another. Think of it like a Bellsprout's body on steroids. The vines create formations that resemble muscles on the arms and legs, but one could just see them as thicker intertwined vines with small branches as we reach the ends of the limbs. Then picture a square wooden mask on its face, which forms a small angle where its nose is supposed to be. The vines extend from the sides, top and bottom of the mask, and somewhat cover the front, but just a bit. Two red-coloured eyes can be seen from small sockets on the mask. Its backside is covered with rocky formations, and pops small yet thick spikes along each side of its spine, forming two rows of pointy rocks. The rock works as an exosceleton that covers part of the shoulders and is slowly fading as we move further down. Returning to the limbs, the "hands" seem as if they wear rocky gloves with claws on them. The claws are in fact hydroxyapatite (the same substance our teeth have) and resemble adamantine closely, which means they can tear through various materials with little effort. The same goes for the legs, but here the gloves have holes on the surface that touches the ground.

Type: Grass / Rock

Abilities: Weak Armor / Natural Cure, Hidden: Tough Claws
HP: 60
Attack: 135
Defense: 70
Special Attack: 70
Special Defense: 60
Speed: 105
BST: 500

Level-up moves

soon...-ish...

TMs

soon...

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That effectively leaves the mon with no weaknesses. And with 100-100-110 bulk, it's only a matter of it setting up a swords dance and then use x-scissor and iron head until everything in the opponent's team dies. A bit OP, could be said. Unless you carry a fire type with mold breaker and a strong fire blast, because otherwise...

well you can always burn it, oh, except you can't! because flash fire also absorbs will-o-wisp to raise fire power....

Well, I figured that since Eelektross has no weaknesses and is still in RU, it wouldn't be too OP. Plus, it can't learn any attack-raising moves; only defense-raising moves. I also kind of has four-moveslot syndrome, as it can't fit all of its attacks (super fang, iron head, attack order, defend order, heal order, etc.) into one set. I'm more surprised people aren't freaking out about Fur Coat + 100 Defense...

I guess I could lower that defense, though. It is a little too high.

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Well, I figured that since Eelektross has no weaknesses and is still in RU, it wouldn't be too OP. Plus, it can't learn any attack-raising moves; only defense-raising moves. I also kind of has four-moveslot syndrome, as it can't fit all of its attacks (super fang, iron head, attack order, defend order, heal order, etc.) into one set. I'm more surprised people aren't freaking out about Fur Coat + 100 Defense...

I guess I could lower that defense, though. It is a little too high.

People aren't freaking out about fur coat + 100 defense because having fur coat means you can't be taken down physically, but overheat, fire blast or any strong STAB move coming from a special fire type will be able to either OHKO or do severe damage, which can't hapoen with flash fire. Also, if you can burn the fur coat variant, it is easier to take down as long as it doesn't run recovery (as heal order, for example).

An offensive one with flash fire can run super fang to halve the HP of every non-ghost target, get a 30% chance of flinch with iron head, high critical hit ratio with attack order, and either run heal order in the last slot for recovery in sets that do not invest much defensively, or defend order in sets that are interested in becoming as bulky as possible the sooner the better. In this regard, the fur coat variants can invest in attack and special defense, while the flash fire ones don't even need to invest in any defense whatsoever: 252 atk EVs with adamant nature and maybe life orb considering you can run heal order and use it when needed, and you have a terrifying wall-breaker that is a wall on its own, with no weaknesses and that cannot be burned, poisoned and all that can set leech seed suffers against attack order, and everything that can set up in front of it gets 50% of its HP out thanks to super fang... it is stronger than Eelektross, that's for sure.

I run a flash fire mega scizor in balanced hackmons, and you know how often is it taken down? aproximately once every 8 battles. Basically if the foe is not setting up or has some major mold breaker fire, flash fire scizor just can't go down without setting its rocks or defogging. That's similar to this.

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People aren't freaking out about fur coat + 100 defense because having fur coat means you can't be taken down physically, but overheat, fire blast or any strong STAB move coming from a special fire type will be able to either OHKO or do severe damage, which can't hapoen with flash fire. Also, if you can burn the fur coat variant, it is easier to take down as long as it doesn't run recovery (as heal order, for example).

An offensive one with flash fire can run super fang to halve the HP of every non-ghost target, get a 30% chance of flinch with iron head, high critical hit ratio with attack order, and either run heal order in the last slot for recovery in sets that do not invest much defensively, or defend order in sets that are interested in becoming as bulky as possible the sooner the better. In this regard, the fur coat variants can invest in attack and special defense, while the flash fire ones don't even need to invest in any defense whatsoever: 252 atk EVs with adamant nature and maybe life orb considering you can run heal order and use it when needed, and you have a terrifying wall-breaker that is a wall on its own, with no weaknesses and that cannot be burned, poisoned and all that can set leech seed suffers against attack order, and everything that can set up in front of it gets 50% of its HP out thanks to super fang... it is stronger than Eelektross, that's for sure.

I run a flash fire mega scizor in balanced hackmons, and you know how often is it taken down? aproximately once every 8 battles. Basically if the foe is not setting up or has some major mold breaker fire, flash fire scizor just can't go down without setting its rocks or defogging. That's similar to this.

Ah. I see. Sorry about that. I'll lower the attack a little and get rid of super fang.

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