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Alemi

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  1. Well, you don't need to use it if you don't want, if someone really wants those moves, then they can use the debug for updating the learnset, and then erase it without touching anything else nor cheating after making that fix, I haven't applied those changes to the copy of the game I use either as I don't need them at all, I put them here just in case someone wants them, you or anyone else (it was literally five minutes at most to make it, no effort at all, so if it helps someone for mere five minutes, I am glad to help). I was replying to you personally just the first part, but I see that my way of expressing may be confusing as english plural is also you and I wanted to refer to anyone who was reading it... Not native speaker, sorry. I used this method with the debug to fix the bug of Toxtricity being unable to breed and to test fixes to other bugs that required touching scripts, so Debug doesn't need to be a tool for cheating nor changing things at will that weren't planned by the dev, I use it literally to debug, which is its original function, when I find something that doesn't work and I think I can fix it myself because it is easy to do. Although I bet those fixes will already be on next version anyway since they are mostly overlooks (understandable having a couple of overlooked mistakes given how many mons there are, not like I would have done it better myself if I had to make so much work myself. The issue of overlooks is not noticing them, not being especially hard to fix once noticed), official releases take a lot of time to release, so fan hotfixes are useful meanwhile (with this I am refering to any game that can be fixed this way, not this one only). That said, the previous file is more of a Mod than a fix as not having those moves isn't a bug at all, which is also a reason of why I pass from adding them to my game while I applied the bug fixes, but if someone wants the new moves, I don't see any problem with that either. Whether they will be applied or not, it is hard to say, although the changes aren't really relevant, just getting some moves a bit earlier/easier, which is great if implemented, but nothing important if not.
  2. As I said, it may be useful to get them earlier, cases like not having enough shards also apply here. It is just not game changing as mostly everything was already possible to get despite requiring more effort or reaching later parts of the game. You just need to recompile (you need to use the Debug mode mod for this, delete it later if you don't want it) while changing the default pokemon.txt on the PBS folder for this and you will get the new moves available on the relearner after restarting the game. pokemon.txt
  3. The changes in movesets on BDSP are really minimal. 10 mons get a Level 1 additional move that can be learned using the relearner, and most can be already obtained by other ways. Then, then Dialga and Palkia switched the levels of their exclusive moves to level 40 instead of the original ones far later and the rest of moves moved down on the list. Giratina has a similar change with its special move going from 77 to 49 and the rest going down but same levels for learning moves. Making those changes is easy since all the moves already exist in the game, but I don't know if the devs will consider making the additions due to how minimal they are. Except for Altaria's Hurricane, all the moves are already learnable by TM or tutor for those mons (Splash by Marill and Azurill is a move with which Azurill is born with so they can have it too if evolved from Azurill, useless move anyway), so no real game changers here as there is literally one new move for one pokemon. It may matter being able to get some moves earlier though. The changes of learning level of legendaries don't really mater since the legendaries themselves aren't even available and I doubt they will be until postgame anyway, a nd by that point, I doubt we get to fight and catch a legendary at such a low level that the learning order matters. In fact, if you want the new level 1 moves for those 10 mons anyway, you can get them all with an easy edit on the pokemon.txt PBS on the movesets of those 10 and recompiling. It shouldn't take more than five minutes to have it done.
  4. On the Debug Mod thread, someone mentioned an issue with Galarian Darumaka not having its Ice Type, and then I also noticed other issues like wrong evolution item and a bug on Galarian Darmanitan that made it become and ordinary one after battle, so I made fixes for all the issues on this line too. One file is also the PokemonMultipleForms.rb, but it has applies the changes of Toxtricity's one, so it will fix both issues at once. Here the original post Regarding the original post, I also found a error where Mega Toxtricity would always become Amped Form after Mega Evolution, so I also fixed it. Here is a rar with all the fixes together, just copy to your game folder and replace everything it asks (the pokémonEvolution.rb now goes to scripts so everything goes together, if you got a version of it on Mods folder delete it or it will be used, not that this one changed from the original post though). This will apply: Fixed Toxtricity Egg group Fixed Toxtricity evolution method to get the correct form Fixed Toxtricity's Low Key moveset (only two moves differ though) Fixed Galarian Darumaka so it is shown with its sprite and the proper Ice typing and moveset. Fixed Galarian Darumaka evolution method, the item wa sset wrongly, so Ice stone didn0t work Fixed Galarian Darmanitan bug where it always became a normal Darmanitan after a battle. Fixed the bug that made it impossible for Galarian Darmanitan to have Zen Mode Please note that Galarian Darumaka is not obteniable ingame yet without cheating using Debug Mode to cheat, but since someone pointed the error I decided to fix it anyway. 00.Fixes for Toxtricity Line and Darumaka Line.rar
  5. I created fixes for all the Toxtricity issues here: Although I belive the Toxtricity issues will be solved on the next version of the game, this allow us to evolve Toxel into the proper evolution form depending on the nature, teaching the right moves by leveling up and being able to breed them.
  6. Edit2: This isn't compatible nor needed for 13.5. the 13.5 version of Rejuvenation should have all of this work by defualt. Edit: There is a rar with all fixes on the next psot that jsut need to copy and replace on your game folder, adding some more fixes than the original ones put on the post. Original Post: I have seen that Toxtricity has several issues, so I tried to fix them, and it seems I succeeded. The known issues are: Wrong Egg Group making it impossible to breed, imposible to evolve to Low Key Form, and Low Key Form attacks being identical to Amped Form. You can easily fix the Egg Group issue yourself with the PBS Files and the Debug Mod, Official PBS files here: And the Debug Mod here: Steps to fix egg group: Go to the PBS folder and open pokemon.txt Search for Toxtricity Change "Undiscovered" for "Humanlike" Save the file without touching anything else Open the game Open the menu and go to "Debug" Go to "Compile Data (no map)" Wait until the compilation finished, it may take a while Close the game. Open it again and Toxtricity should be able to breed normally. The other two issues require touching scripts. Fortunately, I managed to make them work, so I will just share them. The changes are quite small though, so I will also leave them the changes made here in case someone is interested: Evolution Issue: Different form different moves: First is the PokemonEvolution.rb for fixing the evolution issue. You can either put it on the Mods folder or replace the existing one in the scripts forlder, is basically the same except that the evolve method of Toxtricity is added. (If you replace anything make always a backup of the original). Second is the PokemonMultipleForms.rb. This is where all the alternate forms are defined with their differences compared to the original forms on the PBS. In Toxtricity's case, there are two level up moves that change between Amped Form and Low Key Form, so this will make that difference to happen. There is also a single difference on non-level learned moves, which is the same as one of the lvel-up ones, but I saw that the base Toxtricity (Amped Form) on the PBS can learn both as long as it isn't via level-up, so I left that part unchanged for Low Key as it may seem to be the intention of the devs that they can learn both Venom Dranch and Venomshock regardless of the form as long as it is not by level. Please note that PokemonMultipleForms.rb must replace the original one on the Scripts folder (remember backing up original), it gives a stack error if put on the Mods folder. PokemonEvolution.rb PokemonMultipleForms.rb
  7. Sorry for posting on an old post despite having never posted before, but I haven't seen anyone posting the reason of this or how to solve it and it may be useful for others with the same issue. I hope I am not breaking any rules. Toxel is a baby Pokémon and as such, it has the egg group "Undiscovered". On evolving, the egg group sould change to "Human-like", which is Toxtricity egg group on the official games. However, I checked the PBS files and Toxtricity is also set as "Undiscovered" egg group, making it impossible to breed. Probably by an oversight the egg group was just copied from Toxel instead of changing it since usually the whole evilution line has the same egg group, with babies being a clare exception. There is a way to fix this, but you will need the PBS files that you can find here: The PBS folder must be extracted on the same folder as the game. And the Debug Mod that you can find here: Please be aware that you can break things if you fiddle with the Debug carelessly, so if you don't know what you are doing don't touch things just to try. How to solve Toxtricity's egg group problem: Go to the PBS folder and open pokemon.txt Search for Toxtricity Change "Undiscovered" for "Humanlike" Save the file without touching anything else Open the game Open the menu and go to "Debug" Go to "Compile Data (no map)" Wait until the compilation finished, it may take a while Close the game. Open it again and Toxtricity should be able to breed normally. As long as you don't touch anything beyond what is told to touch here, there shouldn't be any issue with this fix, but if you start to modify things carelessly on the PBS and use the option to compile, you may end up breaking things, so be careful. EDIT. I also made a couple of fixes for evolving properly into Low Key Form and allowing it to leanrn the right moves by leveling up.
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