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Alemi

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Everything posted by Alemi

  1. No idea why the Updater wasn't working for you. The updater downlaods and unzips that automatically, and I just relased 0.79 and my updated worked perfeclty like always. Fixed on 0.79. Thank you for reporting.
  2. No idea, never played on joiplay. You can try.
  3. You need the ice badge for the option to appear since then it is when the npc is also unlocked.
  4. Without showing the errors and giving context about the error, there is no way to help. Discord should eb faster than the forum for this, though.
  5. There is no previous version. Everything is as it should be on the rar.
  6. It shouldn't be giving this error. Do you have your game updated? At worse delete the game, redownload, update it, and put the mods.
  7. They are not data-1 and graphics-1 they are just data and graphics. They are meant to merge with your existing folders.
  8. Update 21 released which fixes more vanilla issues with Hidden Items. The normal Item Finder now detects ones it didn't befroe too thanks to the mod.
  9. Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord. The rar comes with the proper folder structure, just throw the contents into the game folder. You don't need the old versions unless the current one is giving you issues that an old one didn't. This mod is last updated for 19.5.6. If a newer update broke it, please tell me. Older versions may not work with last version of the mod. Ported from the version I made for Rejuv 13.5. This mod adds a QoL present in recent games, the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that fi you don't know the types and having to check what works better. Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though. There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown on vanilla. Now fields are shown with a big + or - of green or red color on the left side instead. There is also a big brown X when a field make a move ineffective. On double battles you are shown both enemies, with the icons on left or right matching the opponent in question. If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better. Download Update 6: ShowMoveEffectiveness Mod Reborn Update 6.rar The graphics folder must go inside Patch folder. It is not placed properly on the rar, will work anyway, but for future compatibility, I recommend putting tthe Graphics folder in the Rar in Patch folder too. Old Versions:
  10. Update 7. Fixed another bug related to the previous updated and reworked the mod to be cleaner. Fields now show a different icon when the moves do no damage at all on them. Remember to have the image files on the rar on your folder for them to display.
  11. Update 6 released. Fixes an issue with Prankster and Dark Types. Big thanks to Pixel.
  12. Update 5 released. It fixed an issue with the effectiveness not beign updated when moves changed type because of a field or an ability.
  13. Check that all the files in the Graphics folder in the rar are in the same places inside your game. The files should have ended up in Graphics/Pictures/Battle and their names all start with mod_ This mods needs those png in the folder or nothing will show.
  14. I have zero idea of how joiplay works or why this happens there as I have never used it. I see no reason for this to stop working there at least, though. The overlays work the same way as the original ones for fields, just loading different image files. Most likely the new image files aren't being detected by joiplay, are the new images properly on their places in the Graphics folder?
  15. Starting from 0.51 onwards, you need the new version of the Modpack if you want to use it without triggering errors.
  16. This bug was fixed on 0.49 released several hours ago, this bug was also reported on Discord.
  17. Note: Besides adding Gen 9 the code, this mod also fixes several Vanilla bugs and has lots of code improvements from Reborn 19.5 (not all though), so I reccomend using this over vanilla even if you aren't planning on using this to make a mod or debug yourself Gen 9 mons. Visit our Discord to know the last news We know a lot of you were waiting for it, and it is finally here, the Gen 9 mod for Rejuvenation 13.5! We have been having a closed beta for a while, and now we are moving to an open beta. What is the difference between a beta and final release? We would be glad if you can report any bugs you find and use the mod being conscious that such bugs may appear. Bugs need to be reported to us and not the game devs if you are using this mod. Also, while this was made to be used as a base for other mods, it being in beta may mean having to update everything each time a new update of the base mod is released. Remember that as a base mod, this adds the gen 9 to the code of the game, but not to the content. You can use this mod as a base to add your content. There is a FAQ that will be downloaded with the mod, but if you have further questions, you can ask them in our discord. Main team of Rejuv 13.5 Gen 9 Mod (Full credits on a file included with the mod): Alemi Mat (Jarred) AsN 2ndCatch Sapphiada Tayro If you want to get the mod you must follow the instructions below: Make a copy of your rejuvenation folder or unzip it anew. This isn’t mandatory, but we recommend having always a clean copy just in case. Download the updater.yaml from this post and replace the one on the game folder with it. Run the updater. Once it finishes, you will be on the last version of the mod (all changes from 13.5.0 to 13.5.7 are included, so you can do this from a fresh unzip without issues) Easy, right? When you want to update the mod, you just need to run the updater again, and it will update. Update notices are published on our discord. IMPORTANT: The mod uses a separate save folder. You can copy your saves from unmodded Rejuv 13.5 and they will work, but there may be issues when moving saves of the mod to normal Rejuv until Rejuv adds Gen 9, and there is guarantee of compatibility. Mod Compatibility: Download the updater file: updater.yaml Download the compatible version of the QoL Modpack: 13.5 Modpack - Gen 9 Mod Version 0.51+.rar Old versions of Gen 9 QoL Modpack some files won't work on 0.51 onwards:
  18. Released Update 3 to fix a bug in doubles.
  19. The Rar has the proper folder structure, just uncomrpess it on the game folder. The Cheat Menu can be accesed from the PC.
  20. The wiki is from previous versions and outdated for the most part. Not only as starter, the only way to get Tazer in the game is to play as Alain starting with terajuma password. If you want to start the game normally, then no, you can't. If you go roundabout. You can use the Shared Box mod to start a game playing with Alain and using the terajuma password and then send Tazer to the Shared Box to pick it up on a game started normally after your starter. The issue is that Tazer is level 40, so it won't obey unelss you use Reverse Candies to lower its level.
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