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Reborn Development Blog
Rejuvenation Development Blog
Desolation Dev Blog
Everything posted by Alemi
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An initial check on 13.5.6 shows the modpack working in general, but I won't be able to do an in-deph check until tomorrow. Edit: The Small Bug Fixes are updated for 13.5.6.
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Updated for a mispelling in namefile (nothing important but once I noticed I had to fix it) Checked with 13.5.6 and seems to work well.
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As some of you might know, I made the Cheat Series some time ago but was asked to not release it yet. I have been given permission now so I am realeasing it. Please be aware that using this is cheating, so whatever happens when you use them, it is your own responsibility. The Cheat Series shouldn't provoke any bugs but it can break your game balance depending on you use it, making it too easy or boring, but this is a tool. You don't have to use it and you can restrain how you use it. The purpose of creating this was to give a way to cheat in the game without having to use dev tools which have a high likeability to let you break something by touching thigns you don't understant. I undertand that some people wishes to use cheats in this game, and as it is a single player game, I don't have any personal issue with it as long as you don't brag of it as something you managed to to legit, but using dev tools to cheat is too risky, so I want to provide a safe way to cheat for those that wish it. The Rejuv 13.5 Cheat Series Pack adds an option in your PC or Remote PC called Cheat Menu where you can select from a list of cheats. If you want a new option on the Add Item Menu to use instead of having to rely on the general one, you can ask me for it and I will add it as long as it is something that won't break the game. Changelog: Download the Pack: Rejuv 13.5 Cheat Series Pack.rar Individual Cheats: These are cheats that aren't put into the pack due to them being something always on effect when you put them in the Mods folder. They are fully strandalone and don't require any other file to work. MeliaLikeShinyLuck makes your luck with shinies comparable to Melia's. I have yet to see a single non-shiny mon in the wild while using it. MeliaLikeShinyLuck.rb Activate the Debug Menu in your party and ONLY in your party. I heavily advertise against duplicate mons and using forms that aren't meant to be used by players. This has been added because one of the things that Haru's GBA cheats do is activate it, but the party debug activated by that script isn't compatible witht he qol Modpack, so it doesn't activate, and I don't want to have people having to choose between the two functions. All other functions of Haru's cheat should be compatible with both the modpack and the cheats of this post. Note that this requires the last version of 0000.ModularInit and PartyCommand_MasterMod from the QoL Modpack. 0001.DebugOn.rb April 22nd Update: Created new option for the Cheat Menu: Mining. This allows you to use the cheat menu to mine whenever you want. It is a cheat so it lacks other requeriments. This requires having the Cheat Menu Added. Z.5.0.Cheat_PC_Mining.rb
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It has no meaning anymore, it isn't even needed for Reborn anymore. Magnetic Lure let's you find only mons you haven't found in the area while Mirror Lure will make the same as your lead if you have it equipped as long as that mon is available. In fact, I have a mod to make Magnetic Lure effect always active by default (except when using Mirror Lure), so you don't even need to wait until having the item.
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Everything is already set in the correct folders in the rar. Just drag everything to the game's folder.
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I never used such a mod nor I know where to find it, but I can try to port the old one if I get it. At least I will give it a look. Edit: I already got it working on my own, quite easy to do. Already added to the modpack. The name is ShowEnemyStatsOnInspect
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The Mods folser goes in Data folder, but the rar already have the folder structure made so you just need to drag everything on the main folder and the files will end up where they need to be.
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You can also use RestToWait or PC_RestToWait to advance the unreal time to the day and time you wish.
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Yes, you need it. That is the use of the item with the mod. There is also a mod in the pack that adds it to the AP Shop in the second floor of Chrisola Hotel so you can buy it early on with Achivement Points.
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Updated ItemfinderUnhideItems again. Fixed a bug of ItemfinderUnhideItems provoked by the last update of the mod. Download the new version of the pack from the main post.
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It seems that it indeed caused probrlems on new games due to the inexistence of a bag, which checks. The one I attached to this post should work well though. I am going to update it on the main post now. Go to the main post to downlaod the mpdpack again, it included the fixed script. Updated ItemfinderUnhideItems It caused problems when starting a new game. If you have an old version you can update by downloading from this post. The rar in the main post will be updated soon. Download the new version of the pack from the main post. Edit: Updated the rar in the main post.
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Check the Discord, I belive there was something like that there. Updated the image file of ItemfinderUnhideItems For some reason the name on the rar wasn't the one I had on my folder Delete the old image when putting the new one, although it shouldn't matter.
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Updated ItemfinderUnhideItems Added a couple of exceptions to ItemfinderUnhideItems for events that are improperly named in-game to display properly. One of them was fixed on Small Bug Fixes (Map 58), but that fix becomes unnecesary with this mod. For future game updates that Small Bug Fix won't be added to Small Bug Fixes since it is better using a script than replaxing a map. Download the new version of the pack from the main post.
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Small update to ItemfinderUnhideItems. The hidden items didn't allow to walk through them on the previous version but they should and it works as expected on this one. Download the new version of the pack from the main post.
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Important update. Remove the SWM - ItemRadar mod from your folder when updating Removed SWM - ItemRadar and related images and replaced by ItemfinderUnhideItems and its image on a separate folder you also need to add. This is basically a different script giving a better result. No more popping of the hidden items or wird things on events. Download the new version of the pack from the main post.
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Done. It has been far easier than expected to port this properly. SWM - SharedPC based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. This only works with Rejuv 13.5 save files. You can download the new mod individually on this post or download the updated pack which includes it on the main post. SWM - SharedPC.rb
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I can try to look at it when I have time, but it certinly won't be able to pass mons between different versions of Rejuv or between Rejuv or Reborn like the old could. Basically the inner structure of mons is too different for that.
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Fixed an error on Storage_LR_MoveBox Issues after swapping boxes with new keys solved. You can download the updated mod individually on this post or download the updated pack which includes it on the main post. Storage_LR_MoveBox.rb
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Fixed another error of Learn_Egg_Moves but this one came from the base game related to relearning eggmoves even on unmodded game. Pokemon with different forms and not specified defined eggmoves, like Basculin, can learn the eggmoves on all their froms now. Some Aevian Forms don't have eggmoves defined most likely by mistake since they are the new ones. Until some proper Egg Moves are added, they will have acces to relearn those of base form instead. You can download the updated mod individually on this post or download the updated pack which includes it on the main post. Edit: Learn_Egg_Moves has been deleted from this post since there is a newer version available.
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Fixed some errors of Learn_Egg_Moves and Learn_PreEvo_Moves Pokémon with different forms can learn their preevo moves correclty Egg Moves that are currently known don't appear in the list to relearn You can download the updated mods individually on this post or download the updated pack which includes it on the main post. Learn_PreEvo_Moves.rb Edit: Learn_Egg_Moves has been deleted from this post since there is a newer version available.
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SWM - ChooseStarter has been updated: You can now also reroll the starter you have. The efrects are the same as soft resetting and chosing again or selecting the same starter again. You can download the updated mod individually on this post or download the updated pack which includes it on the main post. Edit: Removed the download link on this post since the pack has a newer version.
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Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord. The rars all come with the proper folder structure, just throw their contents into the game folder. This is a compilation of mods working for 13.5 and should all work with 13.5.6. They are very modular and shouldn't break on small updates. Some are original for this version, some had ones with similar effects but aren't actually ported from those while others are ports of mods of other rebornlike games and versions. You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts. People who contibuted to this pack besides myself (detailed credits ont he specific mod): @Jarred B Dank aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make this QoL Mod Compilation Pack for Rejuv 13.5. @AsNKrysis aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too. @EvGym aka Gym. Battle_SpeedUp is based on his mod for v13, and I also helped him on porting it to v13.5. That said, the version here is slightly different than Gym's. @Lillietea ported the SortPc made by @VeryBasic for Reborn. @Waynolt a lot of his modular pack has been ported to v13. @AiedailEclipsed the Mining Overhaul has been ported from him. @DemICE some of DemICE's mods have been ported or have been used as references when making new ones. @Anddy for the original mods used to create ItemReplaceRestore. You have to drop the folder in your game's folder. The Subfolder Data/Mods is already created with the correct structure. Mod List: Rejuv 13.5 QoL Mod Compilation Pack Changelog: Small Bug Fixes I found small bugs when playing that aren't a big deal and no priority for the mods to fix, but they irked me so I fixed them. The method to apply them is the same as with the mods, but you will have to accept replace the files. Note that fixes depend on the version. These have been updated for Rejuv 13.5.6. List of Small Bug Fixes: Small Bug Fixes Changelog: Downloads: August 12th Update: QoL Mod Compilation Pack Update 21.rar Alternative SystemScreenshootFix.rb by @CrystalStar (May 5th 2025). Save scrrenshot on dedicated folder with current time as file name and png format: System_ScreenshotFix.rb Downloads for fixes: Small Bug Fixes.rar Map119.rxdata You can also check my ShowMoveEffectiveness Mod. Old Downloads:
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