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Acemaster171

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  1. Ok so heres the things: 1.Phione Crest - 50% increase in defenses and gives a passive aqua ring 2.Luxray Crest - STAB on dark moves and gains Dark resistances 3.Samuroot - Same thing as luxray's but fighting not dark 4. Druddigon Crest - Heals in sunshine and fire type moves and fire and Dragon moves are boosted by 30% (Imagine druddigon used outrage with STAB and this crest on if he is still alive to do so of course that speed is just bad) 5. Thievul Crest - Adds half of the enemy's attack stat to his own ( Idk if he steals the 50% atk stat or he just gains 50% of it somebody be a good guy and test this thing out) 6. Boltund crest - 50% boost to biting moves if he moves first before the enemy ( Great, strong jaws plus another boost like Strong jaws for Boltund how creative) 7. Probopass Crest - Passive levitate and Mini-noses do 20% type based damage after a damaging move (No more ground weakness and i assume its like parental bond but 20% that strikes twice?) 8.Swallot Crest- Gains 1 stockpile after every turn and is ALWAYS usable and is ALWAYS followed by Spit Up ( idk if you need both moves or belch alone will do for the spit up part) 9. Cincinno Crest - All moves becomes multi-hit moves that strikes 2-5 times with 35% of the base power ( So is this affected by Skill Link too or not?) 10. Delcatty Crest - Gains 10% stat boost per each stat per teammates. (I totally have no idea about this except if you have a full party with Delcatty in the fight Delcatty gets all 5 stats boosted by 10%? ) Note: Like the guy earlier said with Samurott's Crest Serperior and Emboar Crests also exist if you find it be a good sport and share it here would ya? And if you tested some of the crests above do tell how it works in details.
  2. I will write all their effects here later the thievul is interesting
  3. Alright pls update me/everyone with every info you can provide and discover tnx a lot imma try it now
  4. I visited cairo's house but he doesnt seem to be selling or trading anything like it. Must i do something beforehand?
  5. So i assume it is the one behind the bars where the sign says "Only when the truth is known the last shackle shall be free"? and how do i free this shackle tnx
  6. Where is this lost castle? how do i get there? also what does the crest do for vespiqueen?
  7. What and where are the new crests of v13? if possible pls explain what they do and list their details here tnx
  8. Hi where can i find the base form of 8th gen's false legendary pokemon?
  9. Nevermind it was Student Labor i had to use an anagram mixer for the student dammit
  10. Can you just give the damn password please?
  11. Heres what i can think of 1. Garchomp - SP ATK scales with ATK (cause some of its coverage moves are special atk such as fire blast) 2. Golisopod - Speed is raised to 2x or emergency exit activates IF the next attack to golisopod will send its HP below 50% or will knock it out also the switched in pokemon will take no damage from the incoming attack 3. Aggron - SP ATK scales with ATK (Cause it can learn many good special attacks such as thunderbolt, ice beam, flamethrower and surf) 4. Medicham - SP ATK stat Huge Power ( I Just wanna see a special attacker medicham for once) 5. Vespiqueen - All order moves always goes first even before protect 6. Charizard - Immunity to rock moves and stealth rock 7. Venusaur - All moves that uses leaves gets 20% boost also increases spd stat by 10% 8. Blastoise - Mega Launcher for all Special water moves 9. Sceptile - Overgrow gives grass moves 100% boost instead of 50% and takes 20% less damage 10. Blaziken - All kicking moves are boosted by 15% 11. Swampert - When hp is below 33% Ground moves have 50% boost (Torrent for ground moves you could say) 12. Slaking - Takes 30% less dmg or Truant is negated 13. Wobbuffet - Forces enemies to use only attacking moves if none they use struggle 14. Tyranitar - Takes 50% less dmg from fighting moves (Basically reducing his weakness from it to 2x only) 15. Wishiwashi - If held wishiwashi is in alone form when sent in battle and goes to schooling form once it has taken dmg (even just one hp dmg) throughtout the entire battle (if spikes or stealth rock is active or weather dmg is taken this is immediately activated) 16. Gyarados - Atk & SP Atk is Equalized ( So i can finally use flamethrower and surf for this guy) 17. Pidgeot - Contact moves that has 60 power or below procs twice ( Aerial ace, Quick attack, etc strikes twice) 18. Dragonite - Gives the other ability (giving it both Inner focus and multiscale) 19.. Snorlax - Gives Comatose 20. Aegislash - Automatically switches to shield form if it will be attacked 21. Malamar - If in battle all stat changes of other pokemon are reversed 22. Zoroark - Illusion wores off after 3 attacks ( Could be useful if the AI takes zoroark as the pokemon he transforms into) 23. Kommo-o - Sound based attack moves are boosted by 30% while sound based status moves have their effect doubled ( Such as screech and noble roar) 24. Goodra - Gains water absorb and causes all water attack moves to slow enemies by 1 stage (Surf, muddy water, etc) 25. Steelix - ATK and DEF is equalized (Gotta use that extra def stat somehow) 26. Lucario - If it takes no damage in a turn then it gains the effect of focus power on the next attacking move it uses 27. Shedinja - Upon switching in the 1st move it uses is always a critical 28. Lopunny - Gives Normalize and causes all of its normal type attacks to do normal damage to all types except ghost ( Meaning all its attack will be normal type that deals normal damage and disregard enemy typing but ghost) 29. Flygon - Causes flygon to be a Dragon/Bug type instead of Dragon/Ground 30. Walrein - Gives Aqua ring upon switch-in and Sheer cold has 2x accuracy in Hail 31. Haxorus - Upon switch-in both Defenses are raised by 1 stage 32. Araquanid - The first physical attack against this pokemon is negated (Because its protected by its bubble) 33. Hippowdon - Upon switch in a sandstorm brews and lasts as long as hippowdon is in the fight (So he can use his sand force ability. I want the sandstorm gone if he goes down because if its still there then other pokemon with sand force can just sweep the enemy) 34. Rhyperior - Rock Wrecker does not need to be recharged (If you think this can make him broken well i think not because a 4x dmg can just knock him out right away or not because of solid rock ability but its still stoppable) 35. Dragapult - Disables the first damaging moves used against it 36. Clawitzer - Improves mega launcher from 50% to 100% boost 37. Dragalge - Increases chance of critical hits and/or Turn it into Poision/Water type 38. Aurorus - Raises evasion by 2 stages in Hail 39. Tyrantrum - Contact moves are boosted by 20% (Making head smash kill almost anyone in a hit ) 40. Salazzle - Poison moves have chance to burn and Fire moves have chance to poison enemies 41. Abomasnow - Fire moves are negated in Hail 42. Beedril - Defense is TRIPLED 43. Gardevoir - Attacking pokemon that makes contact has 50% chance to be infatuated regardless of gender and even if they are genderless 44. Incineroar - Taunts enemies into attacking him as long as he is in the field 45. Archeops - Negates its ability 46. Magnezone - Activates magnet rise upon switching in 47. Reuniclus - Trick room activates upon switching in 48. Camerupt - Eruption is always at max power 49. Houndoom - Burn chances are double and Burn from houndoom cant be removed (Dex entry inspired) 50. Salamence - Outrage ignores the chance of hitting itself in confusion (Dex inspired) 51. Metagross - If Metagross moves after its target its attack has 25% boost 52. Shiftry - If enemy moves before shiftry, Shiftry has 50% chance to avoid the incoming attack. Lowers base speed by 20 but increasing both base defenses by 10 53. Escavalier - if there is an accelgor in battle Escavalier's speed will match Accelgor's Speed (might be good in double battle) 54. Accelgor - If an escavalier is in battle accelgor will match escavalier's Defense (might be good in double battle) 55. Arbok - All biting moves poison the foe 56 Tentacruel - Defense scales with Special defense and attack scales with special attack 57. Golem (Both forms) - Once knocked out it causes a self-destruct 58. Poliwrath - Increases dmg of contact moves when raining by 25% 59. Kingler - HP is doubled upon entry 60. Shedinja - Requires 2 supereffective hits before going down and makes it immune to status and weather effects 61. Wailmer - Water spout always at max power 62. Bewear - Gains scrappy for contact moves and ghost type get 50% bonus damage from its contact moves 63. Drifblim - Burns drifblim and doubles its speed stat 64. Golurk - Doubles golurk's speed 65. Chandelure - Flash fire is activated 66. Minior - Swaps the effect of its ability ( Shields are down upon more than 50% hp then shield are up when hitting 50% or below hp also removing status effects) 67. Gigalith - Once knocked out it leaves a stealth rock or spikes at the enemy side 68. Scizor - Allows it to negate the 1st fire move used against it and doubles its speed after doing so (Works only once per battle) 69. Heatran - Adds the effect of field changing fire moves to the field (if applicable) upon entry 70. Bisharp - Allows it to negate the first fighting type move used against it and increases its attack stat by 1 stage 71. Octillery - Upon taking a contact move it lowers the attacking pokemon's accuracy by 1 stage & increases defense by 1 stage 72. Kingdra - Summons rain as long it is in battle (Like hippowdons') 73. Ludicolo - Gains Dancer 74. Sharpedo - Always moves 1st in watery fields also gains strong jaws 75. Galvantula - Uses sticky web upon entry and other web moves gain priority
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